| Halders Isgood |
Halders follows Shondra down the hall, humming softly to himself.
perception: 1d20 + 4 ⇒ (2) + 4 = 6
'ts a bit dark in 'ere
is anyone recording our loot? I can do it on our PPT doc if you want.
I forgot bout the daggers we got at the beginning and how they're mithril. Does Mithril convey any benefit to attack or damage?
Liam Mooney
|
Feel free to use the ppt for the loot. Mithril daggers count as silver against DR and are also always masterwork so give a +1 bonus to hit.
The corridor continues straight for almost 200 feet. All the way along you can't see anything of interest other than solid walls and the dusty floor until you reache the end.
A small, barred window pierces the iron door at the end
of this hall, revealing a plain, ten-foot-square room with a
windowless iron door on the opposite wall beyond.
The door in front of you is locked with a rusted over keyhole in it, there's another similar looking door at the other end of the small room.
| Halders Isgood |
thisn long 'allway gives me the creeps
Halders will peer through the barred window, listening for anything beyond.
perception: 1d20 + 4 ⇒ (8) + 4 = 12
Did we ever find a use dor the rusty key from the Iron Maiden?
Unless said otherwise, Halders will primarily use the Mithril knives.
I've also updated the PPT with a loot sheet for us to refer to
Ragnar Barrowheim
|
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Ragnar follows looking and poking at the walls occasionally on the lookout for more secret doors. He has his crossbow loaded and ready. He pauses from the muttering and grumbling. "All this way and not one single sign of those damn kobolds or that missing wizard. If it were not for the promised coin I would say to pull out and look elsewhere."
| Halders Isgood |
Polly promised treasure down this'n corridor- so far all we 'ave seen are slime and doors. If'n we don find anyfing ahead I say we revisit the talkin' bird.
Halders pushes Ludvic towards the door, handing him the rusty key;
Ludvic, me ol'mucker, 'ere's a key. Try the door with it, will ya
Liam Mooney
|
As Ragnar closes the door and utters the pass phrase the opposite door swings open with a horrible creak.
A single iron lever protrudes from the wall next to the door
in this otherwise empty chamber’s west wall. To the east, a
ten-foot-wide hallway curves to the north.
A four-armed metal construct blocks access to the eastern corridor. This clockwork servant stands on three jointed legs. A large, metallic key floats in the air next to it.
A moment after you enter the room, the construct whirs to life and speaks to you in a tinny voice: “Please present the crest for passage.”
| Halders Isgood |
Haha, key's the answer- Halders claps Ludvic on the back; -Thanks Ludvic me ol mucker, what would we do wivout you. Now, after you... Halders indicates for Ludvic to pass and when nothing happens to he follows.
The door behind them slams shut and Halders shudders; despite being small this confined space is causing him to breath quickly- thisn room- too small... can't... handle... small... spa-
The other door opens and Halders pushes his way through, out the door first. He doubles over, hands on his knees gasping for air.
Ragnar Barrowheim
|
Ragnar passes by Halders and pats him on the shoulder and nods to Ludvic. "Well done, up you get stickyfingers."
He turns at the sound of the metallic voice and looks it up and down. The old dwarf shrugs and stows his crossbow warily and digs out the large crest from his sack. He hefts it in his arms and shuffles over to the construct. "Here you are. And who might you be?"
| Halders Isgood |
Halders calls to the voice as Ragnar hefts the crest; Jus so ya know, disembodied voice, tha's my crest. I've grown quite attached to the memento of me visit to this'n strange place. If'n you want it back, I may be willin to negotiate a fair price
| Halders Isgood |
Halders raises an eyebrow as the construct wordlessly moves out of their way; I'll take that as a firm yes, pleasure doin business wiv ya
Up an on wiv ya, Ragner me chum- good on ya puttin two and free togever; the good ol baron 'as been willing alot ov fings. Now 'e wills us to get to the treasure room!
Halders moves up to the new door, examining it carefully;
perception: 1d20 + 4 ⇒ (18) + 4 = 22
Ragnar Barrowheim
|
He gives a firm nod in acknowledgment. "Thank you. I prefer to avoid fights when I can. Attention and civility can take you quite far. This is Abadar's will as well. Wealth should circulate and be displayed, not buried in forgotten ruins and crypts."
Ragnar carefully stows the heavy crest back in a sack and rearms himself. He eyes the non-responsive construct warily as they pass. As they move he pokes and prods the walls checking for further secret doors.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Ragnar Barrowheim
|
The dwarf looks up at the humans and over at Halders and gets a sober look on his face. "When it comes to what we find it gets split evenly. No messing around. Everything gets tallied and assayed. Agreed?"
| Halders Isgood |
Halders holds up his right hand, laying his left over his heart;
On me ol' mum's grave and by Abadar 'imself I would never fink to cheat any worthy mucker outa their fare share of loot
| Halders Isgood |
Halders will examine the locked door, and again tries one of the keys found.
perception: 1d20 + 4 ⇒ (8) + 4 = 12
If the key doesn't work then we'll need to break the door down.
"Yep, its locked alright- Ragnar- come 'ere theres a good lad, and break this open wiv the 'ard 'ead of yours"
Liam Mooney
|
Halders is able to open the door with one of the jailer's keys.
An area along the south wall is enclosed in a cage of thick iron bars that extend from floor to ceiling. Within the enclosure sit seven black iron chests. To the north, the stone wall has collapsed, revealing a rough-hewn tunnel.
This room looks like it's the treasury that the imp mentioned to you.
| Halders Isgood |
Ragnar, Ragnar me ol mucker, Polly was tellin' the truth- be'old by Abadar, the treasury! Halders puts his arm around the dwarf and ushers him into the room first.
the good baron wills we plunder it!
Ragnar Barrowheim
|
"Steady on there Stickyfingers! Let's make sure we are alone before grabbing the treasure."
Ragnar looks around the room cautiously before inspecting the cage. looking for a way to get at the treasure chests.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Liam Mooney
|
Ragnar finds a slot on either side of the cage in the floor. They have a long diamond shape, kind of like a dagger blade would fit into them. He also hears something approaching from the tunnel to the north.
You have time to move elsewhere before it gets here - I've moved you all into the room but can re-position yourselves.
| Halders Isgood |
Halders ignores the noises up the passage and is at Ragnar's elbow quicker than fat spitting in a pan;
The good baron's an ol sly dog, 'iding 'is loot behind a lock. No matter, we'll make short work ov it
perception: 1d20 + 4 ⇒ (7) + 4 = 11
He eyes the openings, I 'ave a 'eap of daggers that could fit in there
Liam Mooney
|
A humanoid creature with long, sharp teeth, and pallid flesh stretched tightly over its starved frame appears at the entrance to the tunnel, it appears to be injured but hungry enough to attack you despite this.
Halders: 1d20 + 5 ⇒ (9) + 5 = 14
Shondra: 1d20 + 4 ⇒ (14) + 4 = 18
Ludvic: 1d20 + 4 ⇒ (19) + 4 = 23
Ragnar: 1d20 + 3 ⇒ (9) + 3 = 12
Monster: 1d20 + 2 ⇒ (11) + 2 = 13
18 Shondra
14 Halders
13 Monster
12 Ragnar
11 Galessa
Shondra and Halders can act now.
| Shondra Demarkus |
Shondra puts an arrow into flight almost before she even sees the creature.
Longbow Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 +1 for PB Shot
Damage: 1d8 + 1 ⇒ (7) + 1 = 8 +1 for PB Shot
| Halders Isgood |
Halders' stamps his foot annoyed at the noise- Will you please shut up, i'm tryin to secure us loot!
Halders turns, spies the stumbling creature and moves up behind Shondra, two mithral blades out;
stealth: 1d20 + 13 ⇒ (14) + 13 = 27
Liam Mooney
|
The creature charges at Shondra and bites at her.
Bite: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 1 ⇒ (4) + 1 = 5
...but fails to hit in it's weakened state.
18 Shondra
14 Halders
13 Monster -?hp, -2AC (charged)
12 Ragnar
11 Galessa
Ragnar and Galessa can act now and then Shondra/Halders.
Ragnar Barrowheim
|
Ragnar takes a step back and frowns. He raises his crossbow levels it and looses a bolt at the foul creature.
Light Crossbow [+4 to hit, -4 shooting into melee: 1d20 ⇒ 3
Not wanting to hit the humans in combat, he pulls the shot and it goes wide.
| Halders Isgood |
Halders twirls mithril daggers between his fingers in triumph; "Abadar's shining on us like'n a gold coin, eh? Things are getting easier and easier"
He looks at the daggers in his hands and then to the slots in the floor.
Halders will try the mithril daggers in the floor locks
| Halders Isgood |
The daggers slide in, the cage slides into the floor and Halders stands up triumphantly; "Well then, let us all get paid; Abadar and the ol'Baron wills it!"
The Halfling all but prances up to Ragnar and grins expectantly. When the chest doesn't budge he frowns in mock drama; "O'Abadar, what shall we ever do? "
Halders winks at Ragnar and kneels, looking the lock square in the keyhole. Fishing out his thieves tools Halders talks quietly to the chest; "Come now, ya great big box, give up ya secrets to ol Master Isgood"
disable device: 1d20 + 7 ⇒ (19) + 7 = 26
Woo 19! Do you want a roll for each chest or can we take 20?
Liam Mooney
|
Taking 20 is fine - no risk and saves on rolling for 6 more chests.
Halders is able to open up the Baron's 7 chests and you're all able to survey your new treasure. In total you find:
- 18,500 cp
- 4,000 sp
- 115 gp
- 14 pp
- A teak case containing 30 gems (the case and gems together are worth 800gp)
| Galessa |
”We’re rich! This is much more than we were going to get as caravan guards.” Galessa exclaimed. ”Let’s get this divided up and then let’s get out of here, before anything bad happens. Never tempt fate, because when good things are here, trouble is coming.”