Dragons Demand - LJM table 1

Game Master Liam Mooney

MAP

Current Map

QUESTS

The Collapsed Tower:
The Baroness of Belhaim wants you to investigate the ruins of the collapsed tower and find out why there are dead kobolds mixed in with the towers rubble

Finding Hunclay - UPDATED:
Find out whether Balthus Hunclay had anything to do with the Witch Tower’s collapse.
- You found the wizards body at the scene of the collapse with a key in his pocket and two dead kobolds nearby clutching spades. You just need to inform the baroness now.

Making Friends or Enemies*:
Make at least one of the families of Belhaim either helpful or hostile towards the party.
Hero or Villain*:
Make everyone in one of Belhaim’s factions either friendly (or better) or unfriendly (or worse) towards the party.
Best Friend or Worst Nightmare*:
Make everyone in Belhaim either friendly (or better) or unfriendly (or worse) towards the party.
Belhaim Historian*:
Learn a great deal about Belhaim’s history.

* - optional


151 to 200 of 470 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Shadow Lodge

As you move through the cells you can find nothing magical or of any value.

Midway through the southern hall you come across a cell with a closed door, as you approach a pale face appears, grimy hands gripping iron bars in the door to the room.

“Oh, gods, kind faces! Aroden bless you, noble souls! I ain’t seen the jailers in ages, I think they forgot about us! We ain’t eaten in days and the water’s all but gone — my cousins’re both sick.
I swear we’d give back the boar if we could, but we ate it, starvin’ as we was. We didn’t even know it was the baron’s lands, didn’t know we was poachin’!
I beg you, we’re all gonna die in here! Kindness, noble souls, we’ve suffered awful! Good Baron Sarvo wills it!”

I've moved the rest of the party up a bit but feel free to move yourselves back/around etc.

Perception Rolls:
Galessa: 1d20 + 5 ⇒ (5) + 5 = 10
Halders: 1d20 + 4 ⇒ (17) + 4 = 21
Shondra: 1d20 + 0 ⇒ (5) + 0 = 5
Ludvic: 1d20 + 4 ⇒ (3) + 4 = 7
Ragnar: 1d20 + 7 ⇒ (20) + 7 = 27 (+1vs surprise)

Knowledge (History or Nobility) Rolls:
Galessa: 1d20 + 6 ⇒ (14) + 6 = 20

Halders and Ragnar only:
You both notice a faint transparency to the mans flesh.

Galessa only:
Baron Sarvo was a Belhaim lord who rebelled against the crown in 4500 ar (around 200 years ago), and was the last Canteclure to rule the town.


HP (60/60) AC (21/18/20, +4 Mage Armor, +4 Shield) Saves (14/10/10) CMD (28) Initiative (+0) Lvl 1 (5/5) LoH 1d6 (5/5) SE (1/1)

”Baron Sarvo?” Galessa blurred out in surprise. ”How can that be? It has been two hundred years!” She exclaimed. ”This isn’t right. Explain yourself.”

Shadow Lodge

The man listens to you wide-eyed but merely replies with “Water! Food! Good Baron Sarvo wills it!”


Female Human Fighter (Weapon Master) 2|| HP 19/19 (19/19 nonlethal) || AC 16/13 Tch/13 FF || F+4 R+4 W+0 || CMB +3 CMD 16/13 FF ||Init +4 || Perception +1

"Perhaps we should free them," Shondra suggests. "If what you say is true, then they have surely served their due time!"

The Exchange

Male Max HP 18 Current (18), AC 18, Touch 13, FF 14, F:+3, R:+3, W:+5 Channel 3/day (3) Dwarf Cleric (Crusader) 2

Ragnar steps up and lifts his holy symbol. Another flash of golden light followed by the crack of a judge's gavel emanates out from him."You have all served your life sentences, it is time to move on to what comes after."
Channel Positive Energy (harm undead DC 10): 1d8 ⇒ 6


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

Coming upon the wretched soul Halders is reminded of his family and siblings, sometimes going without food and is filled with compassion until he sees the odd hue to the prisoner's skin.

"This wretch's sicker than a dog, cooped up 'ere."
He leans in seeing the etherealness of the prisoner; an' there's something odd about 'is appearance
Oi oi wretch, you got a bad case of being not-all-there?"

He rolls his eyes as Ragnar glows with golden light.
"Oh c'mon, even ifn this guys not right in the skin, 'e just wants water- anyone gotta a cup- Ragnar can make it holy ifn 'es worried about it.

Shadow Lodge

As Ragnar's holy symbol lights up the man steps away from the closed bars and fades away peacefully.


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

hmph- wretch jus wanted water"


HP (60/60) AC (21/18/20, +4 Mage Armor, +4 Shield) Saves (14/10/10) CMD (28) Initiative (+0) Lvl 1 (5/5) LoH 1d6 (5/5) SE (1/1)

”He was a ghost.” Galessa said, somewhat shaken. ”That means there could be more down here. And others might be angry instead of thirsty.”


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

s'a ghost? Halders exchanges a glace with Galessa, feeling equally worried. He carefully tries the door, attempting to push/pull it open.

If the door opens... He looks forlorn, speaking with resignation in his voice;
"... After you, Ludvic"

Shadow Lodge

The door opens with a rusty creak.

Shadow Lodge

Perception Rolls:
Galessa: 1d20 + 5 ⇒ (15) + 5 = 20
Halders: 1d20 + 4 ⇒ (17) + 4 = 21
Shondra: 1d20 + 0 ⇒ (1) + 0 = 1
Ludvic: 1d20 + 4 ⇒ (1) + 4 = 5
Ragnar: 1d20 + 7 ⇒ (6) + 7 = 13 (+1vs surprise)

The room looks to be empty, however Galessa and Halders both notice that there's a loose stone in the wall which appears to be connected to a hidden door at the back of the room.


HP (60/60) AC (21/18/20, +4 Mage Armor, +4 Shield) Saves (14/10/10) CMD (28) Initiative (+0) Lvl 1 (5/5) LoH 1d6 (5/5) SE (1/1)

Galessa’s fear gave way to excitement when she saw the loose stone. Blessed as she was by Desna, she couldn’t resist the urge to explore. Running over, she opened the hidden door.


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

Following Galessa into the room he glances around, looking for signs of the prisoner.
perception: 1d20 + 4 ⇒ (19) + 4 = 23


HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2

Ludvic had gone rather pale when the spirits had shown up, but visibly relaxed once they had been put to peace.

"First time meeting the spirits of the dead. Can't imagine what it must have been like to be stuck in that cell for 200 years. Lets just hope most are friendly. Can't fight something we can't touch."

Once it is pointed out Ludvic will move forward to open the secret door.

Shadow Lodge

You open the door.

In the room at the end of this narrow corridor is a strange
metallic contraption of gears and chains. A large lever extends
out at a forty-five-degree angle from the front of it.

Hovering above the machine is a small, roiling cloud of energy that periodically sends out sparks of electricity into the air or along the chains.


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

"I was expecting more ghosts... "; peering down the hallway Halders eyes the crackling, sparking thing hovering over the contraption.
"... No, I prefer fings wiv a body. This'n looks troubling"

The Exchange

Male Max HP 18 Current (18), AC 18, Touch 13, FF 14, F:+3, R:+3, W:+5 Channel 3/day (3) Dwarf Cleric (Crusader) 2

Ragnar nods in agreement with Halders and grouses. "What in the Hell's Infernos is this contraption? I have not seen anything like this before." He looks up at the cloud and the chains."Humph!..this is where that odd plumbling in the ceiling led to."

Is there a chain or something that matches up with the ceiling 'tube'?


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

Halders looks between the cleric and the electrical ball... then back at Ragnar, then back to the crackling ball... then back to Ragnar:
"Touch it, I dare ya"


Female Human Fighter (Weapon Master) 2|| HP 19/19 (19/19 nonlethal) || AC 16/13 Tch/13 FF || F+4 R+4 W+0 || CMB +3 CMD 16/13 FF ||Init +4 || Perception +1

"No, thanks," Shondra mutters, more to herself than anyone else. "What in Desna's name...?" She muses aloud, looking over the contraption.


HP (60/60) AC (21/18/20, +4 Mage Armor, +4 Shield) Saves (14/10/10) CMD (28) Initiative (+0) Lvl 1 (5/5) LoH 1d6 (5/5) SE (1/1)

”I wonder what it does...well, a lever is meant to be pulled.” Galessa went over, reached out...and prepared herself to run away the second after it was pulled.

If nobody stops her she will pull the lever

Shadow Lodge

Yes, the chain disappears through a hole that matches where the pipe runs.

As Galessa reaches for the lever the lightning cloud lashes out at her.

Initiative Rolls:
Galessa: 1d20 + 4 ⇒ (19) + 4 = 23
Halders: 1d20 + 5 ⇒ (13) + 5 = 18
Shondra: 1d20 + 4 ⇒ (5) + 4 = 9
Ludvic: 1d20 + 4 ⇒ (16) + 4 = 20
Ragnar: 1d20 + 3 ⇒ (4) + 3 = 7
Cloud: 1d20 + 6 ⇒ (5) + 6 = 11

But being ready to run Galessa is able to quickly react to it.

Initiative Order:
23 Galessa
20 Ludvic
18 Halders

11"Cloud"
9 Shondra
7 Ragnar

Galessa, Ludvic and Halders up now. I have moved Galessa up on the map but feel free to move yourselves up a bit before the fight begins if you'd have followed her though


HP (60/60) AC (21/18/20, +4 Mage Armor, +4 Shield) Saves (14/10/10) CMD (28) Initiative (+0) Lvl 1 (5/5) LoH 1d6 (5/5) SE (1/1)

Withdraw: Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded. You can’t take a 5-foot step during the same round in which you withdraw. If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal. You may not withdraw using a form of movement for which you don’t have a listed speed. Note that despite the name of this action, you don’t actually have to leave combat entirely.

Galessa took off running, fleeing from the lightning as fast as she could. She was betting on the cloud of lightning not being sentient or designed to pursue.

”Nothing’s wrong!” She yelled as she ran down the hall. ”Is it chasing me?!”


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

Did Galessa get to pull the lever or is she off running before she lays a hand on it?

Halders whistles to himself as the cloud sparks at Galessa. "Well, that wasn't 'alf expected I guess. 'Ow do you fight a ball of lightning?"

Holding until someone else enters the hallway and he'll follow them in.


HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2

Ludvic will move up to take position at the front of the hallway, ready to stab at the cloud if it advances on the group.

"Stay behind me. I will be your shield!"

The Exchange

Male Max HP 18 Current (18), AC 18, Touch 13, FF 14, F:+3, R:+3, W:+5 Channel 3/day (3) Dwarf Cleric (Crusader) 2

Ragnar and possibly Halders were close enough to touch the lever as Ragnar was looking the machinery over.If you want to move him up please do so.


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

Halders takes his turn...
As Ludvic moves down the hall Halders follows close behind him, remaining hidden from the ball of electricity...
stealth: 1d20 + 13 ⇒ (5) + 13 = 18
drawing two daggers...
lets see if'n this thing likes sharp fings

Shadow Lodge

It started moving before she could pull the lever, I've moved Ragnar up.

Perception vs Stealth: 1d20 + 5 ⇒ (14) + 5 = 19

The cloud of energy moves forward and strikes at Ludvic. Who's readied action goes off.

Slam Attack: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 1d3 ⇒ (4) + (1) = 5

Ludvic easily evades the clouds strike.

23 Galessa
20 Ludvic
18 Halders
11"Cloud"
9 Shondra
7 Ragnar

Shondra and Ragnar up now to finish the round and then the other 3 of you are up. Sorry that I haven't posted for a few days, had a few bits come up at the end of the week and then been away at a con.


Female Human Fighter (Weapon Master) 2|| HP 19/19 (19/19 nonlethal) || AC 16/13 Tch/13 FF || F+4 R+4 W+0 || CMB +3 CMD 16/13 FF ||Init +4 || Perception +1

Shondra nocks an arrow and sends it into the cloud, but she flubs the attack and nearly breaks her bowstring.

Shondra vs. Cloud: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Everyone else free to act.

The Exchange

Male Max HP 18 Current (18), AC 18, Touch 13, FF 14, F:+3, R:+3, W:+5 Channel 3/day (3) Dwarf Cleric (Crusader) 2

Ragnar loads his crossbow and takes a shot at the creature.
Crossbow attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 ⇒ 8


HP (60/60) AC (21/18/20, +4 Mage Armor, +4 Shield) Saves (14/10/10) CMD (28) Initiative (+0) Lvl 1 (5/5) LoH 1d6 (5/5) SE (1/1)

To her utter shock, nobody was following her out. The fools were trying to stab the ball of lightning! Knowing that she couldn’t leave them, Galessa turned around, and with Starknife in hand began running back.


HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2

attack: 1d20 + 6 ⇒ (1) + 6 = 7

And he will utterly miss, nearly losing his balance as he goes to swipe at the creature.

Shadow Lodge

The lightning cloud comes under repeated attacks but none of them manage to land a blow.

23 Galessa
20 Ludvic
18 Halders
11"Cloud"
9 Shondra
7 Ragnar

Halders up now


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

Halders will move up behind the tall folk, sneaking the last 10 feet...
stealth: 1d20 + 13 ⇒ (9) + 13 = 22
... and throws a dagger at the crackling energy

attack: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
-4 for soft cover through ally
Crit!

confirm crit: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
I assume does not confirm

damage: 1d3 - 1 ⇒ (1) - 1 = 0
sneak attack damage: 1d8 ⇒ 7
+1d8 if stealth is successful

It occurs to me that I'm throwing a dagger past Galessa and possible ludvic, though not sure which square he is in. Is it still soft cover?

Shadow Lodge

Assuming he's in the middle square based on the text from his first turn but soft cover either way with Galessa there.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Halders dagger hits the cloud without it appearing to notice him but fails to find any weak spots.

The creature flies forward and attacks again at Ludvic.

Slam: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 1d3 ⇒ (2) + (1) = 3

Shadow Lodge

Everyone able to act now


HP (60/60) AC (21/18/20, +4 Mage Armor, +4 Shield) Saves (14/10/10) CMD (28) Initiative (+0) Lvl 1 (5/5) LoH 1d6 (5/5) SE (1/1)

Galessa called the favor of Desna upon herself Divine Favor and then tried to get back into the room so she could be of some use.

Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

It was a precise throw, but at the sound of the knife clattering to the ground Halders' eyes grow wide with worry. oh f&*$ me, thisn beastie isn't dying wiv a dagger init!

Halders retreats a square.
I won't add the shaken condition but Halders is quite surprised that his dagger didn't cause any damage, he'll do nothing this turn.

The Exchange

Male Max HP 18 Current (18), AC 18, Touch 13, FF 14, F:+3, R:+3, W:+5 Channel 3/day (3) Dwarf Cleric (Crusader) 2

Ragnar holds his silver key aloft and shouts a prayer to Abadar. "Lord of the Vaults, I beseech you to steady our hands as we remove this threat to the town above!"
Casting bless: +1 Morale bonus to hit and fear saves.

Shadow Lodge

Galessa tries to dodge past the lightning cloud but it is able to get an attack in against her as she passes.

Slam: 1d20 + 8 ⇒ (12) + 8 = 201d4 + 1d3 ⇒ (3) + (2) = 5

It's attack lands and sends a jolt of electricity through Galessa's starknife.

(Mechanically the metal of the knife gave it an attack bonus)

Shadow Lodge


23 Galessa (-5hp)
20 Ludvic (-3hp)
18 Halders
11"Cloud" (used AOO)
9 Shondra
7 Ragnar

Bless in effect +1 Morale to hit and fear saves

Ludvic and Shondra are able to act now


HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2

Ludvic shortens his reach with his glaive Move action before lashing back out at it.

"You are really not helping me make a good first impression in combat sparky!"

attack: 1d20 + 6 ⇒ (12) + 6 = 18

damage: 1d10 ⇒ 4

Shadow Lodge

Ludvics Glaive slices into the cloud injuring it.

23 Galessa (-5hp)
20 Ludvic (-3hp)
18 Halders
11"Cloud" (-4hp, used AOO)
9 Shondra
7 Ragnar

Bless in effect +1 Morale to hit and fear saves

Shondra is able to act now

The Exchange

Male Max HP 18 Current (18), AC 18, Touch 13, FF 14, F:+3, R:+3, W:+5 Channel 3/day (3) Dwarf Cleric (Crusader) 2

The old dwarf reloads his crossbow and takes another shot.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 ⇒ 2


Female Human Fighter (Weapon Master) 2|| HP 19/19 (19/19 nonlethal) || AC 16/13 Tch/13 FF || F+4 R+4 W+0 || CMB +3 CMD 16/13 FF ||Init +4 || Perception +1

Shondra launches another arrow into the mist.

Shondra vs. Cloud: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28 Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Crit confirm?: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10 Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Shadow Lodge

Shondra's arrow almost brings the cloud down before it strikes again at Ludvic.

Slam: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 1d3 ⇒ (1) + (2) = 3

It hits him right before a crossbow bolt from Ragnar destroys it.

Combat finished, Galessa -5hp, Ludvic -6hp


HP (12) AC (17/13/14) CMD (15) Saves (1/6/0) Initiative (+4) Panache 2/2

Ludvic will take the hit with a grunt.

"Springy little fellow. That is going to leave a nasty bruise. Now let us see what was in here with it."

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


M Halfling unchained rogue (knife master) 2 |hp 16/16 | AC 16, T 14, FF 13 | F+2, R+7, W+1 | CMB -1 (+3 dirty trick); CMD 12 | I+5, P+5

Halders' steadies himself as the crackling ball dissipates.
I don't much like them lightning beasties

He'll gather with the others around the gears and lever.
perception: 1d20 + 4 ⇒ (8) + 4 = 12 - still a bit rattled to notice too much.

"Ludvic, d... do ya wanna pull the lever now that thisn fella is dead?"

Shadow Lodge

Looking around there's nothing other than the machine the creature was guarding in the area.

The chain coming out of it seems to match up to the groove in the ceiling you found in the corridor though you haven't found the other end yet.

151 to 200 of 470 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.