Liam Mooney's page

**** Pathfinder Society GM. 291 posts (294 including aliases). No reviews. No lists. No wishlists. 27 Organized Play characters. 2 aliases.


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Shadow Lodge

Not Tsukiko - was replying to Edon's comment.

As Gwibble takes his time over the 2nd barricade he sees that there is a similar trap set to release more stalactites if pressure is placed at the top of it.

Shadow Lodge

You have indeed successfully climbed the first barrier - there is still the 2nd to get over though.

Shadow Lodge

Gwibble doesn't notice any dangers but as Edon climbs over the first barricade a series of stalactites swings towards him on a rope.

Trapped Barricade: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 2 ⇒ (8) + 2 = 10

It hits him hard, with one of the stalactites impaling him in the chest.

10 damage to Edon (drops onto negative HP), Gwibble over 1st of the barricades.

Shadow Lodge

Does Halders want to come out of delay? If not it's the Kobold again.

Shadow Lodge

Yea, good to have more in the party. You're pretty much at the end of this dungeon now.

Shadow Lodge

You make your way back into the dungeons of the Witch Tower and are able to return to the treasury you fought the injured ghoul in last night.

There's a tunnel leading to the north where the ghoul had approached from.

A pair of low barricades made of timbers and rocks partially
block the passageway, which opens into a larger cave beyond.

It will take a climb check for anyone trying to cross over the barricades.

Shadow Lodge

No worries - will put Halders in delay so jump in whenever.

Seeing Shondra take out one of her comrades with a bow the lead Kobold takes a shot at her.

Shortbow, favoured enemy, PBS, DA: 1d20 + 8 + 2 + 1 - 1 ⇒ (15) + 8 + 2 + 1 - 1 = 251d4 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

Hitting for 7 damage.

Initiative Order:
Galessa 21 (-9hp)
Shondra 20 (-7hp)
Halders 19
Sesserak 7
Ragnar 5

You can all act now.

Shadow Lodge

Are you all heading back to the dungeon?

Shadow Lodge

Ragnars bolt just misses the archer as she jumps out the way but then Galessa manages to cut down the kobold in front if her (yellow).

As Shondra fires her bow the kobold attacks with it's spear

AOO: 1d20 + 1 ⇒ (11) + 1 = 121d6 - 1 ⇒ (1) - 1 = 0

..but it misses her and her arrrow kills it a second later.

For Halders the yellow and blue kobolds died before you went so happy for you to change onto the remaining one. I don't think anyone's cast detect magic on the daggers to check.

Shadow Lodge

The two kobolds with spears hold back a moment while the archer behind them clambers onto the rubble and takes a shot at Galessa.

Shortbow, favoured enemy, PBS, DA: 1d20 + 8 + 2 + 1 - 1 ⇒ (16) + 8 + 2 + 1 - 1 = 261d4 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9

Its arrow hits her hard. 9 damage.

The two spear-kobolds then move forwards and attack Shondra and Galessa.

Blue vs Shondra: 1d20 + 1 ⇒ (8) + 1 = 91d6 - 1 ⇒ (5) - 1 = 4
Yellow vs Galessa: 1d20 + 1 ⇒ (5) + 1 = 61d6 - 1 ⇒ (5) - 1 = 4

But both miss their targets.

Initiative Order:
Galessa 21 (-9hp)
Shondra 20
Halders 19
Sesserak 7
Blue Kobold 7-
Yellow Kobold 7-
Ragnar 5

Ragnar can act now and then everyone else afterwards.

Shadow Lodge

Shondras arrow just misses the kobold.

Galessa can act now.

Shadow Lodge

After a few tries Ragnar manages to haul himself over the barricades.

As you inspect the bodies you all hear a noise coming from the tunnel to the north and see three kobolds approaching. As they see you they move to attack.

Initiative Rolls:
Galessa: 1d20 + 4 ⇒ (17) + 4 = 21
Halders: 1d20 + 5 ⇒ (14) + 5 = 19
Shondra: 1d20 + 4 ⇒ (16) + 4 = 20
Ludvic: 1d20 + 4 ⇒ (19) + 4 = 23
Ragnar: 1d20 + 3 ⇒ (2) + 3 = 5
Sesserak: 1d20 + 5 ⇒ (2) + 5 = 7
Kobold 1 Blue: 1d20 + 1 ⇒ (14) + 1 = 15
Kobold 2 Yellow: 1d20 + 1 ⇒ (11) + 1 = 12

Initiative Order:
Galessa 21
Shondra 20
Halders 19
Blue Kobold 15
Yellow Kobold 12
Sesserak 7
Ragnar 5

Everyone but Ragnar can act now.

Shadow Lodge

"Sure, I'll heal him now." Nilos casts a spell, restoring dexterity to Coryn. "Here's the healing wand, the other will most likely still be here when you have the means to buy it."

Costs 729gp total due to discounts.

Shadow Lodge

Shrine of the Seven Roses

"I can give you the wand for 3,480gp, it's been used the odd time but has another 43 goes left in it. If you're after a Cure Light Wounds wand we have a new one that I could give you for 675gp, we have a basic selectionof items here, plus a few more interesting items - like that lesser restoration wand."

Kage doesn't find much of interest other than the varying artwork. There does appear to be a deep red stone that looks nice on displag though, next to a pair of interesting looking goggles.

"Also, watch out around that wizard, Hunclay. Always spooked me, I heard that he worships devils and collects evil books."

Shadow Lodge

The body is a white-haired, balding human in now-tattered finery. He matches the description of the wizaed, Hunclay, who you'd been asked to find in connection with the towers collapse.

The only item of interest in his possession is a key ring with a pair of brass keys on it.

Nearby Halder's spots two Kobold bodies, each grasping a spade.

Shadow Lodge

General Store

"If there are creatures that may crawl out and attack us then I'll help however I can. I have a good strong rope here you can have for 9 silver. Don't trust them kobolds, they have always been trouble, but they’re worse lately. I think they’re preparing for war!"

You now have a 10% discount in the General store and have completed the Making Friends or Enemies Quest above for 400 bonus xp.

Shadow Lodge

Shrine of the Seven Roses

"Hmm, let me have a look." the man says, laying his lute down carefully before walking over to Corin and placing his hands on his shoulders.

"He seems a bit slow in his movements, what happened to him? Magic? or maybe poison?" He thinks for a moment, "yes I can fix him up easily enough, wouldn't want the lad tripping over himself when you go off back to the Witch Tower now would we? For a donation of 60 gold to the church he'll be good as new - if you're expecting more trouble though I have a Wand of Lesser Restoration that I can sell you."

Shadow Lodge

Lowers the DC for the rope, it's an extremely low DC anyway as it's just a small barricade that's been set up.

This large cave appears to have been recently scratched from
the hard-packed earth, and its ceiling is only five feet high.
Several tons of debris fill the western portion of the cave.
What appears to be the body of a man lies half buried under
the rubble near the north end of the cave.

You reckon that you are now directly below the ruined tower. The rubble bit on the Tower Exterior map and the rubble in this room are the same pile

Shadow Lodge

After the first barricade you come up to a second a little further up.

Climb checks again when you climb over them, Halder's doesn't spot any dangers.

Shadow Lodge

General Store

The general store is very well laid out with neat rows of shelves some containing food and others varying supplies and tools. The owner is cleaning as you enter. "Ah, a gripple, you must be one of the caravan guards the Baroness hired to find out what that Hunclay's up to - always knew he was up to something, and now that tower he hated so much has collapsed and he gets the view he's been after."

"No idea how them kobolds got wound up in it all though - when you find out make sure you let me know. Anyway I'm sure you'll need supplies exploring that Witch Tower, what do you need."

Shadow Lodge

Shrine of the Seven Roses

As you enter the Shrine of the Seven Roses you see a large open room with acolytes sitting and drawing. The shrine is well decorated with various artworks along the outside. A man in a well-tailored tunic sits in the corner playing a slow tune on a lute.

He brings the tune to an end and stands, "Welcome, welcome!" he calls out and bows. "It's always nice to meet new people here, how can I help you?"

Shadow Lodge

So Corin/Tsukiko/Kage are headed to the Shrine, Gwibble to the General store (Edon undeclared).

As you explore the town and start chatting to the townsfolk feel free after talking for a while to them to make checks to influence them (see quests on the top bar).

Shadow Lodge

Ragnar stumbles back as he tries to climb over the barricade. As he does so something clicks and a number of stalactites fall towards him.

Stalactite: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 2 ⇒ (1) + 2 = 3

Trap triggered on the first barricade dealing 3 points of damage to Ragnar.

Shadow Lodge

Just a heads up - I'm away from tomorrow morning till Sunday night and won't have much access to internet. I'll post what I can still though.

Shadow Lodge

Just a heads up - I'm away from tomorrow morning till Sunday night and won't have much access to internet. I'll post what I can still though.

Shadow Lodge

As you travel down the tunnel it becomes blocked.

A pair of low barricades made of timbers and rocks partially
block the passageway, which opens into a larger cave beyond.

As Halders proceeds he checks around the area but can't find any signs of danger.

Climb check to get over.

Shadow Lodge

Corin recognises that the Shrine of the Seven Roses is a Temple of Shelyn, the Godess of art, beauty, love and music. There seems to be some friction in the town between the Shelynite's and Abadaran's.

There is a general store in town if needed.

Shadow Lodge

Just to check are you going through the tunnel to the next room or back to town fhe way you came? (Your mission off the Baroness was to investigate the ruins and find out why there were dead kobolds amongst the ruins and if possible find the wizard Hunclay)

Shadow Lodge

The next morning when you wake up Talia offers you tea and porridge before you set off for the day.

"Your friend there still looks pretty weak" she says nodding to Corin. "I'd suggest you speak to a priest before you head off again and get him looked at. I'd recommend Nilos at the Shrine of the Seven Roses, he's much friendlier than Eupaphenia, sometimes a but too friendly but he's always got time for those in need."

"If you do go to Eupaphenia I'd suggest you bring your own pen for the paperwork."

Shadow Lodge

I'd posted them the link but no response so guessing they're not coming. This parties working better than the other had been anyway (they had no healing available) so may leave as it is - if Ragnar's wife wants to join though I'm fine on that.

Shadow Lodge

Talia brings out drinks for you all as well as some bread, cheese and meats. "The last of the stews gone cold now unfortunately but there will be warm porridge available in the morning."

Once you all have what you need she bids you goodnight before heading to bed.

Shadow Lodge

It was Dex Damage from the Imps poison.

Shadow Lodge

There's nothing of value on the creature, it's clothing has mostly rotten away but looks to have once been a guards uniform.

The tunnel north seems to lead into a further room.

Shadow Lodge

Taking 20 is fine - no risk and saves on rolling for 6 more chests.

Halders is able to open up the Baron's 7 chests and you're all able to survey your new treasure. In total you find:

- 18,500 cp
- 4,000 sp
- 115 gp
- 14 pp
- A teak case containing 30 gems (the case and gems together are worth 800gp)

Shadow Lodge

Can keep on going, if they join I can then slot them in next time you're in town/find another way to work them in.

Shadow Lodge

As you enter the inn the owner, Talia, stands up from a chair by the fireplace. "Good you're back. I'd been told the Baroness had hired you to go poking around the ruins of the Witch Tower, quite a few of my patrons had stayed out late to see if you'd return but they've left now."

"I'm off to bed soon myself but if you'd like any food or drink first let me know, you all look like you need it. Oh, and you have a new friend plus an extra pet, would you be staying with the others or would you like your own room for 5 silver?"

Shadow Lodge

As Ragnar tries to open the chest he sees that it (and the other six) are locked.

Shadow Lodge

No worries, good luck with the convention.

Shadow Lodge

The daggers are able to fit into the slots and it seems they are able to be turned once inside like keys. Turning just 1 of them resets it immediately but when two of you turn a dagger simultaneously the bars surrounding the cages descend slowly into the floor leaving the 7 iron chests accessible.

Shadow Lodge

Cheers - it was the bit in "Alternate Racial Features" that you've got saying that the penalties to Wis that's thrown it.

With the Keen Kitsine penalty actually being to Strength it adds up right.

Shadow Lodge

Galessa's attack is enough to sap what was left of the creatures strength and it collapses on the floor. You can't see any signs of other threats.

From just before the fight: Ragnar detected 2 slots in the floor that look like a dagger would fit into them.

Shadow Lodge

Cheers, happy on houseruling Natural Spell for Foxshape.

For Kage can you double check the stats please - think it's over 15 on the points buy.

1 more player to jump in here (via pm from original recruitment post) and then should be back up to a full party.

Shadow Lodge

The Mithril daggers are retrievable once you've got the chests out of the barred area. After buying a Wand of Cure Light Wounds you'd be able to split what's left from the chests/sale of the daggers for 278gp each.

You'd still have the Crest which is of value to the right person...

As you leave the ruins of the witch tower you see that it is now pretty late in the night. Looking down the hill into town you can only see a few lights shining through windows, most of them coming from the Wise Piper Inn.

Shadow Lodge

I've invited a few players to the party.

For the new players we're 15 point buy for characters, with average starting wealth for your class. To save on worrying about the parties loot so far I'd suggest taking another 300gp to start off with to balance it out a bit.

The parties just returning to the inn now with loot and an injured Corin (human bard). I'd suggest your characters be very recent guests to the inn.

Shadow Lodge

Cheers. I've invited 2 players for now from the posts made to see if they'd like to make characters. It's probably not quite a good point for adding to the party with where we're at in Gameplay but can look at fitting them in soon.

Snowhawk/Dread - games set up as 15 point buy, average starting wealth for your class. To save on worrying about the parties loot they've got so far it may be best if you add another 300gp to that and start there.
There's an inn in town where the party are staying, it may work best if your characters have just arrived there.

Shadow Lodge

Looking at the thread/what the party needs it looks like AdamWarnock and Vrog Skyweaver's ideas would be a good fit with the party. They're making their way out of the dungeon now with some loot so it would be a good time to join the group (I'll post a bit more in the Discussion Thread).

If Snowhawk/Dread are interested I have another table running who have 4 players currently after a dropout. They're not quite at a good point to add characters in but will be soon. If interested post in their Discussion Thread and we can sort characters out while they're finishing off where they are.

Shadow Lodge

Definitely. They'll be able to help you get out of the dungeon with the chests and then leave with their share of the loot. The chests are locked but you'll be able to bash them open eventually.

By inserting the 2 mithril daggers into the slots and twisting you're able to get the metal bars to descend into the floor, leaving the chests accessible.

Between the group you're able to get the chests out of the dungeon and break them open and find the following:

18,500 cp, 4,000 sp, 115 gp, 14 pp, and a teak case containing 30 gems (the case and gems together are worth 800gp).

Shadow Lodge

Perception:
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

The creature charges at Shondra and bites at her.

Bite: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 1 ⇒ (4) + 1 = 5

...but fails to hit in it's weakened state.

18 Shondra
14 Halders
13 Monster -?hp, -2AC (charged)
12 Ragnar
11 Galessa

Ragnar and Galessa can act now and then Shondra/Halders.

Shadow Lodge

The chests look to be around 25lbs plus whatever's in them.

Shadow Lodge

Shondras arrow strikes the creature hard, it's still standing but looks to be very weak now.

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