Liam Mooney's page

*** Pathfinder Society GM. 70 posts (73 including aliases). No reviews. No lists. No wishlists. 25 Organized Play characters. 1 alias.


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Shadow Lodge

Lifting the fallen timber out of the way with ease, Nerak is able to open the door to the room below.

The tower’s large ground floor has mostly collapsed under the rubble, but along the western portion of the room a section remains clear of debris. An iron trap door set in the floor is directly below a companion door in the ceiling above. Shattered wooden furniture lies scattered around the corpses of two small, green-scaled creatures.

The only light in this room is what's being let in through the door you've opened above it.

For Dragons Demand the book has a list of quests that you can complete, I've added the ones you have so far onto the campaign info above. The *'ed ones are optional but there are benefits to doing them.

Shadow Lodge

Halders doesn't find anything of value in the rubble of the tower.

Yes, the main door is blocked from the inside so the only way ups over the rubble or climbing the outer walls (climb check either way but the walls a higher DC).

Knowledge Engineering is needed if anyone wants to check over the rubble before climbing it.

Shadow Lodge

Corin looks over the rubble and can determine two things. Firstly - the bulk of the tower seems to have crumbled into a sinkhole (although you can't tell from here how much of the basement survived. Secondly - the rubble is unstable and could shift if not traversed carefully.

Gwibble, Vultha and Corin all make it safely to the top of the tower.

Open to the sky above, this exposed upper floor contains only some smashed furniture and a sprinkling of rubble. A trap door is set in the floor against the northwest wall, but a stout timber has fallen across it.

Shadow Lodge

There's no magic on the door and Corin isn't able to find any traps, the townsfolk warn him to leave the manor be for now though and concentrate on the tower.

Only the first two floors of the tower still stand and the main door to the tower has been blocked by rubble within and so is inaccessible.

New map slide

An enormous heap of cracked stone and splintered wood from the tower lies in a low mound here, tumbled partially down the hill to the southeast. The mound of rubble forms a natural ramp that leads up to the now-exposed second floor of the tower above.

Knowledge Engineering if anyone wants to scan the ruins, I'll need a climb check if anyone moves up the rubble/climbs the building.

Shadow Lodge

Ragnar is able to collect his equipment (and anything anyone else needs) before approaching the collapsed tower.

Only the first two floors of the tower still stand and the main door to the tower has been blocked by rubble within and so is inaccessible.

New map slide

An enormous heap of cracked stone and splintered wood from the tower lies in a low mound here, tumbled partially down the hill to the southeast. The mound of rubble forms a natural ramp that leads up to the now-exposed second floor of the tower above.

Knowledge Engineering if anyone wants to scan the ruins, I'll need a climb check if anyone moves up the rubble/climbs the building.

Shadow Lodge

No one answers the door when you knock. Now that someone else has gone first the guards have moved up to join you with the crowd not far behind, eager to see what happens. Mulle reaches for the doors handle, but Hodd grabs her wrist "whatever magic did in that kobold could still be active, best leave the door alone for now."

Just after a well dressed woman approaches with a younger man in tow and she appears to be taking charge of the situation. She gets a quick report off the locals before looking around. Her eyes briefly pass over the obviously overmatched deputies but then scan the rest of the crowd, falling on you all.

"I am Lady Origena Davy, Baroness of Belhaim, who are you?"

Shadow Lodge

The other 2 bodies are under the rubble of the ruined tower, it looks like they were crushed when it fell.

Shadow Lodge

As Gwibble approaches the door he sees the body of a 3rd kobold, this one appears to have been scorched to death.

Shadow Lodge

"Hunclays the Wizard who lives in that manor next to here" Mulle says, "but only a fool would go knocking on a wizards door throwing around accusations, which is why I think Hodd here is the best choice for it."

Shadow Lodge

As well as chatting to locals to make friends they may also give you rumours about new quests too.....

Shadow Lodge

Oops, that's me trying to type late at night sorry, had it all typed and then it didn't submit so had to redo - I'll correct it later.

Essentially its an individual family (based on the principal NPC from there), everyone in one faction and then the whole town.

Lady Origena is one of them. Mechanically it's the 53 locations on the map and she's the principal NPC for the Devy Manor (number 27).

Shadow Lodge

Now that the intro portion is finished I've added some quests to the campaign info.

They're split into main ones (currently investigating the tower and finding Hunclay) and some optional things you can do as you find out more about the town of Belhaim.

Shadow Lodge

Heading off to the Witch Tower you see a crowd gathering nearby a collapsed ruin with only the first two floors still standing, you can see two kobold corpses in the wreckage. There are two guards present, Sheriffs Deputy Letha Mulle looks over the scene scratching her head while the other, Deputy Varyl Hodd is standing with his hands on his hips, chewing on a stalk of grass.

"You should check if Hunclay knows anything" someone from the crowd shouts out to them.

At this the two deputies turn to each other and start arguing over which of them will knock on the door to the only other building on top of the hill.

Shadow Lodge

Calladastina approaches the Wizards manor but stops when she finds another kobold body on the doorstep, this one scorched to death. The deputies finally take action and Hodd (the man who was chewing on grass) bangs on the door but gets no reply. Mulle (the woman who was scratching her head) reaches for the door handle but Hodd stops her "Whatever magic did in that kobold could still be active" he says.

At this point, a well dressed woman and her son (he looks to be in his early twenties) arrive and quickly take charge of the situation. She gets a report off the deputies and then one of the locals she knows before she scans the crowd. Her eyes briefly pass the obviously overmatched deputies before falling on the party.

"Who are you?" she asks.

Shadow Lodge

Corin can't recall anything about the tower/witches in the area

Talia answers your questions while sitting the man down to catch his breath. "The Witch Tower is what we call the ruins of Castle Tula where the Cantleclure Barons used to live until they rebelled and the castle was razed. Only bad things happen there now, even as recently as two years ago Baroness Origena Devy lost her husband when he decided to have a look around.

Luckily it's reputation helps keep people away from the place, so hopefully no ones been harmed. It wouldn't hurt to look though, I can't see why it would just fall down all of a sudden."

Shadow Lodge

Ragnar detects no magic in the area and the 2 kobolds seem to have nothing of value on them, whatever mundane things they did have are too small and damaged to be of any use now.

Shadow Lodge

"Hunclays an astronomer wizard who moved here a few years back from Rahadoum" one of the townsfolk says before pointing to the house that shares the hilltop with the Witch Tower "that's his manor there and it seems to have a much clearer view to the East now."

"Hunclays definitely been up to something" another villager adds "that towers been there as long as the town has and now that some wizard comes and says he wants it gone it collapses, he must of done a spell on it."

Walking out from the crowd the local undertaker, Calladastina Hodas grumbles in exasperation at the two guards who are still arguing over who will knock on the door "if you two don't want to go I'll do it for you" she says.

Shadow Lodge

Gwibble sees a large plume of dust rising from the top of a hill across the river.

"There's just an old limestone quarry nearby that I can think of"Talia says to Vultha, "it was flooded in an earthquake a century or so ago though."

A man barges in through the door, almost out of breath "the Witch Tower has fallen!"

Shadow Lodge

close by, around a thousand feet

Shadow Lodge

Just a heads up that I'm away this weekend and so may not be able to get many posts up. I'll have my phone with me though so hopefully will be ok.

Shadow Lodge

Just a heads up that I'm away this weekend and so may not be able to get many posts up. I'll have my phone with me though so hopefully will be ok.

Shadow Lodge

"Weird, it didn't look like we'd be having a storm tonight" she says, "good job I let you stay eh"

Shadow Lodge

Talia is about to reply when the walls of the inn rattle as is shaken by thunder.

perception rolls:

Nerak: 1d20 + 5 ⇒ (10) + 5 = 15
Gwibble: 1d20 + 6 ⇒ (4) + 6 = 10
Corin: 1d20 + 2 ⇒ (11) + 2 = 13
Edon: 1d20 + 3 ⇒ (20) + 3 = 23
Vultha: 1d20 + 0 ⇒ (2) + 0 = 2

Nerak and Edon:

You recognise the sound as being more like that of a massive landalide than thunder.

Shadow Lodge

It's around 8pm, the suns starting to go down

The woman who was scratching her head turns to Halders "You must be new here if you don't know who Hunclay is. Anyway, you and the rabble should go back where you came from and leave this to us." She turns back to the other guard, "it's your turn anyway, I had to break up the argument between Nilos and Eupaphenia last week......."

Shadow Lodge

The witch tower is the remains of Castle Tula, named after the towns founder Tula Belhaim, a famous dragon-slayer who killed the dragon who destroyed her village as a girl not far from here earning the title of Baroness. The tower was razed in 4500 A.R. following an ill-fated attempt at rebellion against the Grand Prince.

Rushing to the Witch Tower you see a crowd gathering nearby a collapsed ruin with only the first two floors still standing, you can see two kobold corpses in the wreckage. There are two sheriff deputies there, one scratching her head and the other standing with his hands on his hips, chewing on a stalk of grass.

You should check if Hunclay knows anything someone from the crowd shouts out to them, "the wizards long wanted the tower knocked down for spoiling his view."

At this the two deputies turn to each other and start arguing over which of them will knock on the wizards door.

Shadow Lodge

Talia leads you to the inn "Yes, Belhaim was named after a great dragon-slayer named Tula Belhaim whose last battle was not far from here against the dragon who destroyed her village when she was a girl. As a reward the Emperor of Taldor made her a Baroness and rule over these lands. If you're interested, Bassy the historian could tell you more sometime, the old gnomes done lots of research into it all for her book series."

At the inn, Talia shows you to your rooms (and the stables for Gribble) before serving you a meal of fresh breads, cheese, honey and watery mead.

Shadow Lodge

"You're welcome, it never hurts to show them Abadarans that some people around here can still be helpful to others" Talia says. "Can't say I've ever had a wolf stay here before, but the stables are currently empty if you'd like to settle him in there?"

Talia waits for you to gather your things before leading you to the inn.

Shadow Lodge

Left free to search the guards start going through the carts in Silas's caravan. After a few minutes one of them notices a false bottom in one of them and opens it up, finding a few pouches of felwil, a stash of coins and a forgers kit.

"As you can see your employer has clearly been trading in more than just wood" Sheriff Benhovy says to the party before turning back to the guards "Get this packed back up and ready to leave for Cassomir, I want to get a few hours travel in before we settle for the night". The guards get to work quickly, repacking the caravan and adding their own supplies to the carts while leaving yours to the side of the road. With Silas Gribb now in custody and the evidence found they mostly ignore you, leaving you at the side of the road mostly abandoned.

A young dark haired woman approaches you "I'm sorry about Benhovy, he's a likeable enough man once you get to know him but he won't bend at all, even when it means leaving people unemployed and with nowhere to go." She smiles "I'm Talia and I run the Wise Piper inn, where you were due to stay tonight. If you'd like to I can offer you somewhere to stay for a few nights while you figure out what to do next - it's the least I can do after your boss was dragged out of my inn in chains, plus it gets you away from the crowd."

Shadow Lodge

Those looking outside see that there is a huge plume of dust rising to the northeast of town.

A man bursts into the tavern, almost tripping over Shondra, he manages to get out a few words before sitting down out of breath. The Witch Tower has Fallen!

Map updated to a zoomed out one of the whole town and shows where the dust is coming from

Shadow Lodge

Talia leads you across the bridge to her inn, the Wise Piper, and shows you to your rooms before showing you to a long table in the common room where her staff have laid out a meal of fresh bread and cheese with honey and some watery mead. You're just finishing off when the walls of the inn rattle as if shaken by thunder.

Perception rolls:

Galessa Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Halders Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Shondra Perception: 1d20 + 0 ⇒ (17) + 0 = 17
Ludvic Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Ragnar Perception: 1d20 + 7 ⇒ (13) + 7 = 20

All but Ludvic:
You recognise the sound as being similar to a massive landslide.

Shadow Lodge

With the guards leading him, Silas walks over to the front cart and indicates to a pile of papers in a box under the seat which they pass over to Nerak. It's receipts for the timber as well as trading documents for selling it on in Cassomir. "See, look at that" he says, "just timber listed on there. Nothing illegal."

If anyone wants to appraise on the paperwork, go for it

Having passed over the paperwork the guards move to the back of the cart and begin to move the timbers out in order to search it. "Stop them!" Silas cries to you, "they have no right to be going through my supplies and they may damage the wood."

Shadow Lodge

1 dose of Felwil is worth about 20gp and theres enough in the pouch to make up about a hundred so worth about 2000gp

Sheriff Benhovy takes the pouch and sizes it up "Thank you for handing this over, the more evidence we have the easier it will be to see justice when we reach Cassomir. I'm sorry but the coins in the caravan are also evidence and so I cannot allow you to take any, even unknowing you were aiding a criminal unfortunately."

The Sheriffs men move to get the caravan ready to leave as soon as they're ready, loading their own bags onto the carts and placing yours on the ground nearby. They're mostly ignoring you now that they have Silas in custody.

A young dark haired woman from the growing crowd approaches you "I'm sorry about Benhovy, he's a likeable enough man once you know him but won't bend the rules at all, even when it means leaving people without coin, although I suppose for an Abadaran that's just how life goes." She smiles "I'm Talia Orem, I run the Wise Piper inn where you were due to stay tonight. If you'd like to I can offer you room and board for the next few nights while you can relax and figure out what to do next, it's the least I can do after your boss was dragged out of my inn in chains. Gets you away from the crowd here too."

Shadow Lodge

Oops, drug is Felwil sorry - the Gnome City is Wispil

Sheriff Benhovy passes over the warrant. "Have a look, I can assure you that it is genuine though. The evidence is locked away in Cassomir where it was deemed sufficient enough by the courthouses to issue the warrant and so I have no power now but to see that it is enforced."

The Sheriff walks up to the caravan and taps on the front cart "I'm sure we'll find more evidence here though if you'd like to look, as you say I doubt you are involved in this, if you did Silas here would have had to offer you a bigger cut."

Silas is looking more worried now "Don't let him look in there, I'm paying you to protect my wares, not let the first town guard who asks to poke his nose into them - there's only timber in there anyway, and it's all above board, got the paperwork to prove it."

Shadow Lodge

Thats fine with me if no one else objects.

Shadow Lodge

They seem to be trustworthy

"Evidence has already been presented in the courthouses in Cassomir in order to get this warrant" the Sheriff says. "He's mostly been smuggling the gnomish drug Wispil in amongst his timber supplies though so I'm sure if you have a look there will be more evidence amongst his carts here and then hopefully it would convince you to let us do our jobs?"

Shadow Lodge

You'd have seen that there was a pouch, pretty much full but wouldn't have seen what's inside it.

"I have no issue with your friend looking over the warrant" the Sheriff agrees. "But if he's anywhere near as disgusted by the affronts to Abadar on this page as our Priestess Eupaphenia was it may not bode too well for your employer. I'm happy for a search to take place, however with the evidence the Taxmasters have already presented to the courthouse in Cassomir there's little I can do now other than reporting whatever we do or do not find to them when I bring him in."

The Sheriff leads you back to the caravan with Gribb in tow, one of the guards has pulled out some manacles and bound his hands behind his back. As you head across the bridge, a small crowd follows, Belhaim hasn't had anywhere near something this interesting happen in a long time.

Shadow Lodge

"Sheriff Benhovy, Commander of the Belhaim Garrison" he replies. "Sir Benhovy though would be my father. I'm guessing you haven't been working for Mr Gribb here for very long given how surprised you seem by his arrest? Smuggling, not paying the correct trade tariffs, falsifying receipts - pretty much all the affronts to Abadar that Eupaphenia preaches at us not to do in her sermons on one page here"

Theres a crowd gathering now to see what's happening. It's not often that things this interesting happen in such a small town.

"I'd suggest you leave us to our business and we'll leave you be, no point in getting yourselves arrested for one like this"

Shadow Lodge

The guards stop about 20ft before they reach you. Their leader calls out "Stand down, Silas Gribb is under arrest for smuggling and both he and his carts are coming with me to Cassomir where he will stand trial for his crimes."

He holds up the parchment, "there is no mention on here of any accomplices though, who are you".

Shadow Lodge

"A priestess of Desna eh, we don't get many Desna worshippers passing through here, however one of the two temples here is dedicated to Abadar". The Sheriff seems a little more convinced that you're not associated with Gribb's illicit activities.

"Mr Gribb here has been known to smuggle Felwil out of Wispil, amongst other unsavoury things." He turns to Silas, "he isn't all that keen on paying the correct trade tariffs either. Gribb's head drops slightly.

The Sheriff turns back to the party. "If your friend wishes to read through the warrant he's free to do so, but I can assure you it's genuine.

You were promised 150gp each for the guard work

As Halders approaches the farmhouse he can see a string of herbs dangling near the doorway. There is a woman working in the field just past the house harvesting grain.

Shadow Lodge

Should be editable now sorry. I'll add to the top too.

Shadow Lodge

"I'm happy for you to have a look once you've identified yourselves. As potential accomplices you may be joining him in the charges anyway" the Sheriff replies.

His mood brightens a bit and he smiles. "Although by the look on your faces I have a feeling you may not be wholly aware of the shadier side of his business arrangements - in which case I advise you to quickly distance yourselves from him before he can get you into trouble."

Shadow Lodge

After a few minutes of waiting you see a group of 6 town guards approaching. One of them is leading Silas, who's hands appear to be bound behind his back, whilst the one in front (who looks to be in charge) is holding an official looking piece of parchment.

Updated Map

Shadow Lodge

He's definitely been gone longer than you'd expect him to be. It's currently late afternoon (around 5pm)

Shadow Lodge

Halders:
When poking around you see that Gribb has other goods hidden amongst the timber including Felwil - a gnomish drug

The Sheriff turns towards Ludvic. "Your employer is Silas Gribb, a man wanted in Cassomir on charges of smuggling, and I have a warrant to arrest him and confiscate his caravan". He glances back to the warrant, "it doesn't say anything on here about accomplices though, who are you?"

The road is clear with just Halder and Ragnar about.

Shadow Lodge

(I'll hold my next post to give people time to see that games started (know took me quite a few days to get up and running and then been the bank holiday weekend).

Shadow Lodge

You're about 40ft from the farmhouse and 200ft from the inn

With Halders and Ragnar staying behind to watch the caravan, the rest of you head over the bridge and into town.

Once over the midpoint of the bridge you can see that Gribb is being held by a pair of town guards while another, presumably the local Sheriff is reading out loud from an unrolled parchment. Three other guards stand nearby looking over a growing group of locals who appear to be drawn by the commotion.

Halders:
Make a perception check as you poke around the caravan

Shadow Lodge

First post up.

Shadow Lodge

New thread created, I've kept this as the Discussion for it.

First gameplay post..

Shadow Lodge

Since being hired as caravan guards a few weeks ago by Silas Gribb, your journey so far has been pretty uneventful. After picking up a supply of timber from the Gnomish city of Wispil you've spent the last few nights camping out in the woods as you travel through the Verduran Forest.

For tonight the caravan will be stopping in a small fishing town called Belhaim, on the edge of the Verduran Fork river, where you'll be able to get a better nights sleep along with some good food. Silas has even agreed to pay you all a few gold pieces to cover your work so far when you get there.

The caravan stops at the edge of town just past a small farmhouse and Silas tells you all to wait with the caravan while he heads off to speak to the innkeeper and arrange for getting the caravan secured in the back.

You've been waiting a while now though and Silas hasn't returned.

Map

Shadow Lodge

2nd try after I deleted the gameplay thread

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