Loremaster

Ragnar Barrowheim's page

102 posts. Organized Play character for DevonRex.


Full Name

Ragnar Barrowheim

Race

Max HP 18 Current (18), AC 18, Touch 13, FF 14, F:+3, R:+3, W:+5 Channel 3/day (3)

Classes/Levels

Dwarf Cleric (Crusader) 2

Gender

Male

Size

M

Age

199

Alignment

LN

Deity

Abadar

Languages

Common, Dwarf

Occupation

Merchant

Strength 8
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Ragnar Barrowheim

Ragnar Barrowheim

Dwarf Cleric (Crusader) of Abadar 2
LN Medium Humanoid (Dwarf)
Max HP: 15 (1d8+1) Current HP: 15
Init: +3; Senses: darkvision 60 ft.; Perception +7 (+1 on Surprise checks)
Speed: 30 ft. (30 ft. in armor)
Wealth: 6GP in coins 5GP in semi-precious stones/gems
Languages: Common, Dwarf
Aura: Lawful 1 (Faint)
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Defense
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AC: 18, touch 13, flat-footed 14 (+4 armor, +3 Dex, +1 shield)
CMD: 13 +4 vs. Bull Rush, Trip
Max HP: 15 (1d8+1)
Fort +3, Ref +3, Will +5
+2 racial bonus on saving throws against poison, spells, and spell-like abilities.

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Offense
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Melee:
CMB:0
dagger +0 (1d4 P/S 19-20/x2)
Ranged:
Light Crossbow +5 (1d8 P 19-20/×2) or +4 (1d8+2 P 19-20/×2) RI:80’ +1 to confirm critical hits
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Spells/Domain/Channel
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Channel Energy (Positive): 1d8 DC:10 3/day
Domain: Travel (Trade Subdomain)
+10‘ Base Move Speed
Silver-Tongued Haggler (Su): +1 6/day
Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: 1st—floating disk, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th— overland flight, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—gate
Spells Per Day: Orisons:2, 1st: 1+1 Domain
0: Detect Magic, Stabilize,Light
1: Bless, Hedging Weapons
1D: Floating Disk
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Statistics
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Favored Class: Cleric (+2 Skill point, +0 HP)
Str: 8(-1), Dex: 16(+3), Con: 12(+1), Int: 10(0), Wis: 16(+3), Cha: 10(0)
Base Atk: +1; CMB: +0; CMD: 14
Feats: Deadly Aim, Weapon Focus (light crossbow)
Traits:
City Defender:
+1 To confirm critical hits with ranged weapons.
Militant Merchant:
You gain a +1 trait bonus to Perception checks made to determine surprise, and Perception is always a class skill for you.
Skills:
Armor Check Penalty: -4
Acrobatics (+3) ACP
Appraise (+4)* 1
Bluff (+2)
Climb (-1) ACP
Craft (0)*
Diplomacy (+6)* 1
Disguise (0)
Escape Artist (+3) ACP
Fly (3) ACP
Heal (7)* 1
Intimidate (0)
Knowledge (Arcana)* (0)
Knowledge (History)* (0)
Knowledge (nobility)* (0)
Knowledge (religion)* (0)
Knowledge (planes)* (0)
Linguistics (0)*
Perception (+7)* 1
Perform (0)
Profession (Merchant) (+9)* 1
Ride (3) ACP
Sense Motive (7)* 1
Spellcraft (0)*
Stealth (3) ACP
Survival (3)
Swim (-1) ACP
+2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks.
+2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
+1 Bluff, Diplomacy, or Sense Motive 6/day
Merchant’s Scale: +2 bonus on Appraise for items made of precious materials

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Equipment
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2 GP from Halders
16
Light Crossbow 4
-20 Bolts 2
Dagger 1
Buckler 5
Silver Holy Symbol 1
Merchant’s Scale 1
Abacus 2
Hide Armor 25 (41)
Cleric’s kit
Donkey 8GP
Cart 15 GP
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Racial Abilities
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Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Stoic Negotiator: +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks.
Greed: Dwarves receive a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.