GM Sphen Rise of the Runelords: (Clever Subtitle)

Game Master Sphen86

Maps
LOOT SHEET


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Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Did you two get to clear the area of traps or dangers yet? Alain asks stopping at the second floor


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

"Tarphrex saw bad men walk all over room. Not know about stairs."


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

"Just step carefully as you climb the stairs, I'll take a look."

Perception to check for traps: 1d20 + 11 ⇒ (13) + 11 = 24


Farmageddon

No traps are visible on the stairs. And so up to the top floor? There's no sign of anyone down here, so they're probably waiting for you up there....


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Alright, expect resistance at the top, any preparations need doing before we likely hit combat?


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

"I should be good to go."


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Zenaida whispers to Alain, "Are we trying to take them alive?"

"Tarphrex can make bad men sparkly. But first..." He casts a spell, causing a glowing sheath to appear around him briefly before fading into his clothes.

Mage Armor


Farmageddon

One more day to prep anything you all might want to do before going up the stairs, then I'll post tomorrow with Alain entering the top floor and the rest lined up behind him.


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

"Aiyeeee" Squeels the tiny halfling as he rises into the sky. Giggling he cries out "Sis will never believe I'm riding a great dragon into battle!"

As long as GM Sphen approves of it, I am all for riding Tarphrex

Reaching into his folds again, the pocket scribe pulls out another vial. Stopping short, he shoves it back into his cloak before downing a red liquid. As his tiny muscles become more pronounced, he grumbles. "I'm not ready to pull him out."

"As a heads up, I've not used my bombs much before. I'll do me best to help more than I hinder...but it may take some trial and error to get it just right."

Drinking an Elixir of Bulls Strength

Current Buffs:

Ant Haul
Shadow Bomb Admixture
Reduce Person
Bull's Strength

Attribute Modifier Change Totals= +2 Dex, +2 Str


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

"Wait... you have bombs? Please just make sure you don't set the place on fire."


Farmageddon
Loth Dalveran wrote:
"Wait... you have bombs? Please just make sure you don't set the place on fire."

You are in a lumber mill, so this is a very real possibility. Be fore-warned.

___________________

As the group heads up the stairs, Alain boldly leading, spells being prepped and potions drank, you come into the fourth and final floor of the building.
A thick layer of sawdust covers the floor, mounded nearly a foot deep in places. Workbenches sit here and there in the room, their surfaces cluttered with saws, hand drills, planers, and other woodworking tools.

Standing about the room, a range of thick-shouldered people wearing what would otherwise be absurd costumes (see map for picture) are quietly watching and waiting. They each carry a large razor in one hand, akin to a folding shaving blade sized for a giant. But the worst detail by far is the mask they wear, a muddy brown swirl. You've seen it before, it matches the one Sherman Blake showed you stashed beneath his floor.
One of them wears no mask, an elven man more heavily armored than the rest, with ornate robes and a shortsword at his side.
As you enter the floor, his stoic eyes search each of your faces as he speaks, his voice a deep monotone "I see. The prodigal son returns with offerings of forgiveness. You have done well."

DC 18 K(Local):
This elven man is a local magistrate (judge) known for his particularly harsh (but never illegal) sentences. His name is Justice Ironbriar.

Locals to Magnimar may make this Knowledge check untrained.

What do you do?

____________

I will allow Tarphrex to carry Quinn, but only if Quinn uses his move action each round to hold onto Tarphrex.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Knowledge Local: 1d20 + 9 ⇒ (20) + 9 = 29

"Justice Ironbriar." Loth mutters. "What a surprise to see a magistrate of your caliber in a place like this. I suppose we may have some things we need to be forgiven for."

Loth will pretend to sheathe his weapons but actually conceal his enchanted dagger, just in case. He doesn't trust any of these people one bit. Not after what Sherman's told him about them.

Sleight of Hand to Hide Item: 1d20 + 12 ⇒ (7) + 12 = 19

He turns to the others briefly. "Meet the honorable Justice Ironbriar. He's known for sentences that are always strict, but fair." Before he turns back to face the judge, he mouths, 'bad news'.

The concealment part might need GM approval because the rulings on concealing a held weapon are a bit vague: if you rule that I can't do this, feel free to ignore it.


Male N Human Oracle 7 | HP:51/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

"Charming place you have here, magistrate. Is this the meeting for sawmill workers union?" Sherman smiles drily, but there is little warmth in his voice. His eyes move from one figure to the next, trying to make sure they are all in his sights.

Reverend nods at the Loth's warning. His hands are sweating. This will very likely end in violence. And with this environment, his fire magics could prove to be very destructive - to all parties involved.


Farmageddon

The elf nods at Loth's acknowledgment...
Perception: 1d20 + 13 ⇒ (7) + 13 = 20
... his eyes dropping to linger shortly on the halfling's hand.

Then moving his attention to Sherman Blake.
"A meeting, yes. And not my favorite. Especially since our last meeting hall had such an unfortanate . . . incident . . with fire."

He pauses for a moment.

"But that is irrelavant. This place is not safe for public. You could . . . become injured."


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Alain steps forward and draws his blade and points it at the judge, You betray the people and law...i can only assume. Otherwise what would a Magistrate be doing here. i will ask only once for you to come quietly as my code decrees, i must protect and prioritize the people... Anyone who surrenders will be shown mercy, I know not what calls any of you to the violent and dark path but it is never to late to turn back. Alain looks proud but bares a look of the purest compassion, he may not know these people but he knows not ever heart is filled with only darkness.

diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Zenaida steps forward alongside the paladin, eyes sweeping across the opponents, watching for treachery. She remembers well the false Iesha and how it was somehow more than human, wielding a humble cleaver like a true weapon - and these war razors are far more capable.

She is prepared to defend herself first, to attack in response, but to follow Alain's lead.

Tarphrex looks back and forth among the masked men, counting. Does this account for all of the workers we saw previously? He looks at how they are arrayed, how close they are to one another, and estimates what a dragon's power might do.

And he holds Quinn so the quarterling can see for his own tactical decisions.


Male N Human Oracle 7 | HP:51/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

"If you are concerned of fire, you could have chosen better place for a hideout. But I understand, learning from mistakes is not everyone's forte."

Has he always done this? Light japes and prattle when he is nervous?

Sherman bites his upper lip, waiting for events to unfold. Alain's attempt was charming, but knowing Ironbriar and his like, they are not going to surrender just because someone asks.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Loth keeps his hand close to his weapon... "I'm sure we can resolve this tension amicably. As my friend here says, let's just talk about what's going on here, any mischief will be stamped out, and we'll all go on with our lives. No one gets injured."

He doesn't believe a word he's saying.


Farmageddon

@Alain: The judge looks at you impassively as you speak, then ignores you completely.
(A worthwhile effort. And one that you had no way of knowing was doomed to fail no matter what you say.)

@Taphrex: A fantastic question. It is not. You saw 4 workers on each of the floors. There are only 6 cultists here, not counting Ironbriar.

@Loth: None of them so much as ackowledge your presence, let alone your words.

@Sherman: For you, Justice Ironbriar has words. The elf speaks calmly, assuredly, "Come now Brother Blake, you may give up the charade. Father Skinsaw accepts your offering of repentence. Help us to subdue the sacrifices, and your place will be restored amongst us."
With that, Ironbriar draws the shortsword at his hip and combat begins.

INITIATIVE!
Alain Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Loth Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Sherman Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Tarphrex Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Zenaida Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Enemy Initiative: 1d20 + 7 ⇒ (4) + 7 = 11

Sherman Blake, you get to act first, then the cultists.
What will you do?


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Male N Human Oracle 7 | HP:51/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

Looks like the cult is on to him now, no escaping that. It could be trouble, but then again he only needs to worry about it if he survives this day.

"Of course. Father Skinsaw is known for his mercy." Sherman sighs with a tired smile. "But I do not know you lot. Are you even true devouts, or just amateurs with silly masks?"

"You there!" he points at the cultist behind Ironbriar. "Show your devotion to the Lord of Murder. Strike down you leader - his back is turned!" The Reverend's voice get deep and commanding. Magical, even.

Murderous command (DC16 will save) on the red-dashes cultist


Farmageddon

Will Save: 1d20 + 4 ⇒ (20) + 4 = 24
...the reactions are minimal from your foes, and only Ironbriar speaks. "You are correct, of course. There will be no mercy."

---The Cultists----
Without a word, the masked murderers move up to confront the party. THe three in front lash out with their war razors...
Green vs Alain: 1d20 + 5 ⇒ (5) + 5 = 10
Red Dash vs Alain: 1d20 + 5 ⇒ (11) + 5 = 16

Red Dash&Dot vs Zenaida: 1d20 + 5 ⇒ (1) + 5 = 6
....And the large blades scrape against the metal protecting your bodies.

The three that cannot reach the group hang back a bit, grasping at talismans around their necks. The trio begin to shimmer and a duplicate of themselves appears in their space. (50% mis-chance on those three)

----Justice Ironbriar---
The elven man also grasps at his talisman, but shimmers so completely as to disappear.
(I know he's still on the map, but you cannot see Ironbriar.)

___________

@Sherman Blake: As the closest one to the stairs, you can hear booted feet from below you.
Looking around this room, the red lined cultists are all covered in sparkly glitter. Likely the ones that Tarphrex hit with his spell earlier. Two more cultists are here, but that leaves two at least that are unaccounted for. Not including those that were in the basement.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Loth will jump between Sherman and the cultist and lunge at him.

"Well, we've certainly tried! I don't know about you guys, but I think we don't need to go easy on these bastards!"

Enchanted Sword: 1d20 + 6 ⇒ (14) + 6 = 20
Enchanted Sword Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Silver Medium Dagger: 1d20 + 5 ⇒ (15) + 5 = 20
Silver Medium Dagger Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Farmageddon

(It has been brought to my attention that I have disgracefully forgotten your new companion Quinn. After being set on fire for my mistake, it was discussed that Quinn will act around Tarphrex's turn regardless. I must now visit the hospital for my many burn wounds and broken bones. But rest assured, I have learned my lesson.)

@Loth: You step forward and plunge your blades into the cultist, which grunts in pain as you are both sprayed with blood from the two wounds.


Male N Human Oracle 7 | HP:51/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

"Just so you know, I believe more enemies are approaching from downstairs." Sherman warns the others.


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

Current AC: 24 T: 17 Fl: 19

Wide eyes darting from each speaker to the next, the halfling hesitates. 'We're really going to attack a judge? I mean...we aren't supposed to be...' his thoughts trail off as Master Loth charges in, the tiny man shrugs.

Squinting towards the back of the room, he curses under his breath as the judge vanishes. 'Maybe he didn't see me?'

Grasping tightly at his Heroic Steed, Quin reaches into his cloak and pulls out a round vial. He proceeds to mix together a few chemicals, careful to avoid any spills before chucking it towards the back of the room.

"That could be a problem." he acknowledges. "I'll keep an eye out for them, sir."

Attack Dice:

Tangled Shadow Bomb vs Solid Red: 1d20 + 10 + 1 + 1 ⇒ (16) + 10 + 1 + 1 = 28 for Fire: 3d6 + 4 ⇒ (5, 4, 4) + 4 = 17
(7 Splash Damage, Those damaged need a Fort Save DC 16 and a Reflex Save DC 17)

Miss Chance 51+ Hit: 1d100 ⇒ 62

If they fail the Fort, they gain concealment vs others and treat all enemies as if they are concealed as shadow engulfs them. Lasts 6 Rounds

If they fail the Reflex, the are Entangled. If they are hit directly by the bomb itself, they are glued to the floor

Move Action Cling to Tarphrex, Standard throw Tanglefoot Bomb at Solid Red


Farmageddon

Solid Red Fort Save: 1d20 + 3 ⇒ (4) + 3 = 7
Solid Red Ref Save: 1d20 + 6 ⇒ (10) + 6 = 16
Dot Red Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23
Dot Red Ref Save: 1d20 + 6 ⇒ (8) + 6 = 14

@Quinn: A worthwhile bomb. Partially due to the absolutely terrible saves on behalf of the cultists, but that one is pretty disadvantaged now.

__________

(I want everyone to remember that you don't need to post your combat actions in order. I can sort them and adjust them on the fly. It'll make things go much quicker.)


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Posting from a phone, so maps are tricky. Tarphrex will drop another glitterdust centered on where the judge was last seen. If that catches any allies, he will push the effect away from his friends just enough to miss them.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

The maps are a little tricky for me to read as well, mainly due to phone. That said, Alain is just attacking lol

Alain blocks with his shield and then steps forward to counterstrike red .

bastard sword attack: 1d20 + 8 ⇒ (17) + 8 = 25

Damage: 1d10 + 8 ⇒ (1) + 8 = 9


Male N Human Oracle 7 | HP:51/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

@Tarphrex: Were you botting Zenaida?


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Oops! I've been running around so much, I was proud of myself to post my own turn!

The warpriest of Falayna keeps her defenses active, but seeing Alain strike one of the two she can reach, she opts to try to take that one out of the fight so they only face two...

Attacking Red Dash: 1d20 + 8 ⇒ (17) + 8 = 25

Longsword damage: 1d8 + 3 ⇒ (4) + 3 = 7


Farmageddon

Solid Red Will Save: 1d20 + 4 ⇒ (9) + 4 = 13

Two of the cultist in the front takes some heavy blows from Loth, Alain, and Zenaida. The duo in the back gets wracked with Quinn's shadow bombs and then solid red (the poor fool) is coated with glitter and blinded.
(That guy is entangled, blind, glued to the floor, hurt, and covered in magic dust.)

Just need Rev. Blake to take an action and then it will be the cultist once again.


Male N Human Oracle 7 | HP:51/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

Sorry, I was waiting to see if glitterdust would've brought Ironbriar visible...

While Ironbriar is probably the most dangerous of the lot, the lackeys must be dealt with as well... He relaxes a for the briefest of moment, letting his visions overcome his guard. The unthinkable void between the stars, and the horrors the lurk within. And this he shares with one of the cultists, to see how his mind handles it.

Gift of madness on red-dotted cultist, DC18 will save or confused for one round


Farmageddon

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
(Oh man. Failed ANOTHER save. These guys are doing horrible.)

---Cultists---
The three in the front (solid green, dash red, and dot/dash red) all begin with the same trick, saying a quick prayer and duplicating themselves in their squares. Then they attack, concentrating on Alain as the only one they can all reach...
Green vs. Alain: 1d20 + 5 ⇒ (5) + 5 = 10
Red Dot vs. Alain: 1d20 + 5 ⇒ (16) + 5 = 21
Red Dot&Dash vs. Alain: 1d20 + 5 ⇒ (9) + 5 = 14
Only one of them hits, and does...
Damage: 1d4 + 3 ⇒ (2) + 3 = 5 damage to Alain.

Now let's deal with the bomb duo:
Confused cultist....
Confusion: 1d100 ⇒ 19
Getting to act normally, he will attempt to cast a spell....
Concentration: 1d20 + 1 ⇒ (7) + 1 = 8
... and he will fail, losing the spell. He then uses his ability to duplicate himself.
Then the other one (solid red), well he's hosed. Blind, entangled, etc.
Move action to duplicate himself, standard action to take total defense.
Those two accomplish nothing this round.

And then dot green, off by himself. He will cast a spell, without having to roll anything. Trying to get a two-for-one, he points his war razor at the kobold in the corner and commannds, "LEAVE". Tarphrex, of course, tries to resisit....
Tarphrex Will Save: 1d20 + 5 ⇒ (12) + 5 = 17
... and does so handily, securing his place as a trusted mount.

PART 1 OF 3


Farmageddon

---Ironbriar---
Does a thing.....

PART 2 OF 3


Farmageddon

---Cultists, 2nd Wave---
Storming up the stairs are... MORE CULTISTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!

3 of them, in fact. We'll call these ones the purple ones. Only Sherman can see all three of them from where he's at, two of them are staying down the stairs a bit until there is room.
Loth can also see the one at the head of the stairs. That one is going to swing on Sherman Blake...
War Razor: 1d20 + 3 ⇒ (12) + 3 = 15
... missing him as the blade scrapes some of the wooden floor.
The other two need him to move, and try to force him to it...
Sherman Will Save: 1d20 + 6 ⇒ (20) + 6 = 26
Sherman Will Save: 1d20 + 6 ⇒ (11) + 6 = 17
While the cultist try to fill Sherman's mind with the force of their patron, they cannot conjure anything darker than Sherman's own mind has tormented him with over the past weeks.

PART 3 of 3

_____________

That was the bad guys. The group is up next, what will you do?


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

'This is nothing like the books...' considers Quinn.

His grip slipping, he clutches tighter the scales of his companion. "They've arrived at our backs, sir." Hastily, he mixes up another round vial and straps it to an arrow.

Taking aim, he fires towards the stairs.

Attack Dice:

Move Action, hold onto Tarphrex. Standard, shoot a frost bomb on an arrow to purple dot

+1 Adaptive Composite Darkwood Longbow w/Frost Bomb: 1d20 + 10 + 1 + 1 + 1 ⇒ (7) + 10 + 1 + 1 + 1 = 20 for Piercing: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 and Cold: 3d6 + 4 ⇒ (1, 6, 1) + 4 = 12
There is no splash damage on this one. If it misses the bomb doesn't detonate

If that hits, will need a Fort Save DC 16 vs same shadow concealment stuff as before. Also need a Fort Save DC 17 vs Staggered on next turn

I have Precise Shot, but I have not added in any cover from my friend standing in front of me


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Tarphrex mutters arcane syllables and as he pronounces the last of them, they echo oddly from the floor behind the first rank of cultists as a hole opens up immediately under one of their fellows and the floor they stand upon suddenly slopes back into the depths.

Create Pit, Reflex DC 16 to negate:

20' deep pit
6 rounds' duration

Reflex DC 16 to avoid falling in at casting; those ending their turn adjacent have a Reflex DC 16 with a +2 bonus to avoid falling in at the end of their turn. Creatures subjected to a pushing effect do not get a save if they are affected by the push.

Those falling in take falling damage as normal and it has a Climb DC 25 to get out before the spell ends.

Create Pit description at AoN


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Zenaida grins fiercely at the sight of the hole in the ground. "A new trick, mighty dragon?"

With a lunge and a stomp to catch the cultist before her off-balance, she tries to shoulder-check the middle cultist back into the hole.

It appears that only a bull rush will have the desired effect, so she's using that to shove him into the pit.

Bull Rush: 1d20 + 6 ⇒ (15) + 6 = 21


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

"You never cease to surprise, Tarphrex!" Loth says cheerfully. He thinks Zenaida has the right idea, so he will try the same... Although his body is maybe a little less built for this sort of thing.

Not sure how this is calculated exactly, but I'm guessing BAB + STR?
Bull Rush: 1d20 + 3 ⇒ (3) + 3 = 6

His small frame dinks against the cultist with no actual result.


Male N Human Oracle 7 | HP:51/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

BTW, if the cultists are evil (and I presume they are), Protection from Evil might make Sherman immune to command spell and such. The wording of PfE is a bit imprecise, but from FAQ it looks like it works on command as well.

"New enemies coming. I try to hold these ones back..."

Me? A frail old man blocking the way from armed cultists. I'd laugh at the very idea.

But to his own surprise, Sherman manages to keep the new wave of enemies at bay. His arm might be frail, but the shield is sturdy.

He turns towards the cultist trying to strike him with the razor, and gives him a nasty glare. "Fool! Do you not know it is bad fortune to attack the chosen of Lady Luck. Curses on you!!!" he yells, brandishing his finger.

Use Feign curse, DC26 sense motive or spellcraft check. If fails, for next two attacks, skill checks or saves, roll twice and take the worse result.


Farmageddon

Purple Dot Fort 1: 1d20 + 3 ⇒ (18) + 3 = 21
Purple Dot Fort 2: 1d20 + 3 ⇒ (9) + 3 = 12

@Quinn: He takes that right in the chest, and it hurts a LOT.

Solid Red Reflex Save: 1d20 ⇒ 11
Fall Damage: 2d6 ⇒ (5, 4) = 9

@Tarphrex: Unable to dodge, what with being glued to the floor and all that, Solid Red falls into the pit and expires.
(Now I don't need to track all his stuff.)

Dot&Dash AoO: 1d20 + 5 ⇒ (20) + 5 = 25
Dot&Dash Confirmation: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Mischance: 1d100 ⇒ 43

@Zenaida (sort of): You reach out to shove the cultist, getting a good hit in on their duplicate. They use the opening to strike against you, scoring your side for 6 damage.

@Loth: It uses your CMB, which I notice is no updated for you. It should be a +2 (+4 BAB, -1 STR, -1 Size). You beat their CMD, you shove them 5 feet. If you beat it by high enough, you shove them further.
Solid Green AoO: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
But it does still provoke an AoO, and you take 6 damage as you attempt to shove them into said pit.

@Sherman: That is an amazing feat. I have noted it down for one of my own characters.
Oh, and he fails. He can't make that DC even on a nat 20.

____________

After Alain's turn, it'll be time for the bad guys once again. You've defeated one of them, but where is the boss man?


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Alain will strike out again at the most injured or vulnerable target in front of him....And with that roll it's probably a miss

attack: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d10 + 8 ⇒ (4) + 8 = 12


Farmageddon

@Alain: It does indeed miss, but it does also pop the duplicate image. So you got a bit of info there.

---Cultists part 1---
Alright, the 3 in the front line are going to try and stick it out.
As a move aciton, they all re-up their duplicates, giving the 50% mischance once again. Then they attack, but with Red Dash targeting Loth to get that sweet, sweet sneak attack. If it hits...
Attack vs. Loth: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Attack vs. Alain: 1d20 + 5 ⇒ (8) + 5 = 13
Attack vs. Zenaida: 1d20 + 5 ⇒ (9) + 5 = 14
...holy missed opportunities bat-man. That was a horrible set of attacks.
Then they all three need to save vs. the pit...
Ref Solid Green: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Ref Red Dash: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Ref Red Dot&Dash: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
... and with even more horrible rolls, Solid green slips back and into the hole, taking...
Damage: 2d6 ⇒ (4, 4) = 8
... 8 damage and falling prone.

Red dot just moves. Double move action while entangled, just tries to get away and collect itself.

Green Dots is going to take the opening and try to prove itself...
Acrobatics Check: 1d20 + 9 ⇒ (7) + 9 = 16
... it gets over the hole and tries to attack Loth...
War Razor: 1d20 + 5 ⇒ (7) + 5 = 12
...misses the swing and then tries to stay above the boards...
Ref Solid Green: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
...fails at that as well (of course) and takes...
damage: 2d6 ⇒ (5, 2) = 7

____________

Whoa. that was a garbage round. Less than a quarter of my rolls were over 10.

Anyway...
PART 1 OF 3


Farmageddon

---Cultists part 2---
The ones on the stairs are going to try and get past Sherman, to join the fray...
Solid Purple Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23
Against AoO Loth: 1d20 + 9 ⇒ (10) + 9 = 19
Against AoO Alain: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
... he makes it past Sherman, dodges Loth, but gets swung on by Alain...
Alain AoO: 1d20 + 8 ⇒ (17) + 8 = 25
...who hits for....
Damage: 1d10 + 8 ⇒ (1) + 8 = 9
...cutting into the strangely garbed cultists, but not stopping it from getting into position to strike back at Alain for that sweet, sweet sneak attack damage...
War Razor: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
... but misses regardless.

Dash Purple, emboldened by its allies success tries an even more daring move, trying to move past Sherman, then Loth, into the square near the pit....
Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
Acrobatics: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Acrobatics vs Alain AoO: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
(That's the best rolling I've done all month.)
...it somehow makes it past and strikes out at Loth...
War Razor: 1d20 + 5 ⇒ (9) + 5 = 14
...and misses. Couldn't finish strong. But oh well.

Let's go to poor Purple Dots.
It wants to kill the fool who cursed him...
War Razor: 1d20 + 5 ⇒ (18) + 5 = 23
War Razor: 1d20 + 5 ⇒ (7) + 5 = 12
... but second guesses itself into a miss.

_____________

PART 2 OF 3

@Alain: Are you using Power Attack?


Farmageddon

---Ironbriar---
His spell from last round completes...
Summons: 1d3 ⇒ 1
...for 1, count them 1, creature....
It's turn will be at the end of this.
Ironbriar himself will instead do some INVISIBLE stuff...
Caster Level: 1d20 + 6 ⇒ (7) + 6 = 13
.... with no visible affect...

_______

SUMMONED CREATURE round 1
Appearing in the air above Tarphrex, this apparition of clouds and electicity orients itself, then slams down on the Sorcerer...
Slam Attack: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Slam Damage: 1d4 ⇒ 2 and Electricity Damage: 1d4 ⇒ 1
... for 3 whole damage. Tarphrex is dead and dying with that whallop, I'm sure.

_________

PART 3 OF 3


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Zenaida

Zenaida continues to focus fire on the cultist in the middle, hoping to free Alain up.

"Company! Behind you!"

Attacking Red Dash: 1d20 + 8 ⇒ (16) + 8 = 24

Longsword damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

"We're stuck from all sides, huh? Guess the best way out is through!"

Loth attacks the cultist in front of him, normally this time.

Enchanted Shortsword: 1d20 + 6 ⇒ (17) + 6 = 23
Medium Dagger: 1d20 + 5 ⇒ (2) + 5 = 7

Shortsword Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Dagger Damage: 1d4 + 4 ⇒ (1) + 4 = 5


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Male N Human Oracle 7 | HP:51/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

"That one slipped past! Can you deal with him?"" Sherman cries.

I mean, he provides sneak attack for all the rest mooks (if they have SA, and I think they do). Plus, Tarphrex's and Sherman's spellcasting is threatened

Also, what's the damage tally team good guys? Life link would draw some damage to Sherman


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

@Sherman: I haven't taken damage yet

Current AC: 24 T: 17 Fl: 19

Hearing a series of shrieks, Quinn looks back towards the main room as a giant hole opens in the ground. Chuckling, he tightens his grip on Tarphrex. "Great Dragon, that is a magnificent skill you've picked up. I think you and I may become great friends."

As the enemies press the attack, he frowns. 'I hope this cloud isn't too dangerous...I may have to...' his thoughts trailing off, he thumbs the vial with the skull again.

Shaking his head slightly, the alchemist quickly mixes up another shadowfrost bomb before smashing the vial against his chest. Concentrating, waves of cold and shadow radiate outward in a cone from the tiny man...snaking around his allies.

Attack Dice:

Using "Directed Blast" for a 20ft cone, using Precise Bombs to ignore allies squares. Purple Dot is direct damage target

Shadowfrost Bomb(Su) vs Purple Dot Touch AC: 1d20 + 10 + 1 + 1 + 1 ⇒ (1) + 10 + 1 + 1 + 1 = 14
Frost Damage: 3d6 + 4 ⇒ (1, 2, 5) + 4 = 12

7 Splash to Solid Purple and dot red in front of Alain

DC 16 Fort Save for all enemies that took damage vs Shadow concealment stuff

On a direct hit primary target needs another Fort Save DC 17 vs staggered next round


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)
Sherman Blake wrote:
I mean, he provides sneak attack for all the rest mooks (if they have SA, and I think they do). Plus, Tarphrex's and Sherman's spellcasting is threatened

I was hoping Zenaida would drop the injured one so Alain could focus on your threat. He does not flank Loth or Zenaida, though, unless we are using a house rule.

Tarphrex was not full starting this combat. He's only lost three points. I forget - should he have been filling back up all along?

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