OMB's Hao Jin Cataclysm Tier 10-11 PBP (Inactive)

Game Master James Martin


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Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

Like the others, Naalij preparations means casting some spells, Mage Armor and Cushioning Bands.

---

As the fight starts and Serpent Shogun boosts everyone, Naalij moves fast to get cover and casts a Fireball from here, catching the two giants and whatever is in front of them.

The pillar might be a problem to target the two giants, otherwise he tries to get the blue and the red one at the bottom.
Firball, Reflex 22 for half: 10d6 + 11 ⇒ (2, 5, 4, 4, 3, 6, 5, 6, 4, 3) + 11 = 53

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"Huh. We're giant slaying today. Come on Ilvan!" Swayaah readies her earthbreaker and double moves ahead. Ilvan follows soon after.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

False Life: 1d10 + 9 ⇒ (5) + 9 = 14

Serpent Shogun caster level check vs Riddy SR 13 for Haste: 1d20 + 8 ⇒ (16) + 8 = 24

GM, what sort of knowledge check to know about the bugs?

Knowledge (Local) re Giants: 1d20 + 16 ⇒ (7) + 16 = 23
Riddy Knowledge (Local) re Giants: 1d20 + 8 ⇒ (8) + 8 = 16
Interested in knowing about the sores and tumors. Also, anything about energy resistances and/or immunities.

Knowledge (?) re Bugs: 1d20 ⇒ 8 +19 or +21, depending on what type of check
Riddy Knowledge (?) re Bugs: 1d20 ⇒ 15 +11 or +13, depending on what type of check
Interested in knowing about energy resistances and/or immunities, as well as special attacks and defenses.

Speeded by Haste, both Undy and Riddy fly forward, ascending to a height of 25' in the air.

Undy admires Naalij's handiwork and decides to emulate it.
Fireball, Red template on the map, catches all the enemies except the single giant at the bottom of the map
Fire dmg: 9d6 ⇒ (1, 6, 6, 1, 2, 4, 5, 6, 3) = 34 Reflex DC 22 for half

Meanwhile, Riddy uses his wand of magic missile to send 3 bolts of force at the other giant (the one at the bottom of the map)
Force dmg: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11


Bonekeep Slides

Nature for the bugs!

The pale giant appears to be an ash giant. They're known to be carriers of disease, in this case, leprosy. Immune to disease and poison. No other immunities/resistances. The other two giants are hill giants, with the standard hill giant stats. No immunities/resistance. The bugs are Giant Mosquitoes. Immune to mind-affecting effects, carriers of disease.

SLIDE 8. Apologies for not mentioning that before.

Naalij's fireball erupts! Red Giant Reflex: 1d20 + 2 ⇒ (12) + 2 = 14 and Blue Giant: 1d20 + 2 ⇒ (18) + 2 = 20
Red Skeeter: 1d20 + 9 ⇒ (3) + 9 = 12 and Blue skeeter: 1d20 + 9 ⇒ (1) + 9 = 10

Followed immediately by Undiana's fireball! Red Giant Reflex: 1d20 + 2 ⇒ (12) + 2 = 14 and Blue Giant: 1d20 + 2 ⇒ (12) + 2 = 14
Red Skeeter: 1d20 + 9 ⇒ (18) + 9 = 27 and Blue skeeter: 1d20 + 9 ⇒ (5) + 9 = 14

When the twin infernos clear, two dead giants and two dead bugs lie char-broiled on the desert sand. The ash giant howls in anger and pain as the magic missiles strike it!

ROUND 1:
Ash Giant!
Undy, Naalij, Swaayah, SS, Rufeo, Zartan, Roland

Any remaining heroes are up for round 1!


Bonekeep Slides

Rufeo, Zartan and Roland are up!

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Zartan will delay for Serpent Shogun. Mounted combat rules while you and your mount are on separate initiatives are a pain in the ass, so I'd rather get them paired-up, even if it means Zartan losing a round of actions

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Rufeo pats Ki'lala on the flank and she moves forward to get a better line of sight on the giant.

Keeping with the theme. He calls down a torrent of holy flame. Courtesy of Gozreh.

Flame strike: 11d6 ⇒ (4, 2, 5, 1, 3, 5, 2, 6, 1, 6, 6) = 41 DC 19 reflex for half. Half the damage is divine and can not be reduced.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will stride hastily around to the north and take a shot at the giant if it still stands.

60’ move, single shot, haste bard ,ignore cover.

”Zhere you are. “

Roland-1 +3 Ad darkwood, comp: 1d20 + 18 + 3 ⇒ (6) + 18 + 3 = 27
for dmg,PB: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble
Serpent Shogun wrote:
Zartan will delay for Serpent Shogun. Mounted combat rules while you and your mount are on separate initiatives are a pain in the ass, so I'd rather get them paired-up, even if it means Zartan losing a round of actions

Actually, the rules say that mounts act on their rider's initiative (as opposed to Animal Companions or Familiars)

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)
Undiana Jones wrote:
Serpent Shogun wrote:
Zartan will delay for Serpent Shogun. Mounted combat rules while you and your mount are on separate initiatives are a pain in the ass, so I'd rather get them paired-up, even if it means Zartan losing a round of actions
Actually, the rules say that mounts act on their rider's initiative (as opposed to Animal Companions or Familiars)

That is why I usually start off as Ki'lala being my mount.


Bonekeep Slides

Ash Giant reflex: 1d20 + 6 ⇒ (13) + 6 = 19

The flame strike hits the diseased giant, who howls and uses a ruin to avoid part of the damage! Likewise Roland's arrow strikes true, adding insult to injury!

Round 2:
Ash Giant
Heroes

The giant lumbers forward with a howl and tosses a head-sized rock at Swaayah!

Rock Tossing vs Swaayah!: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for 1d8 + 16 + 1 ⇒ (5) + 16 + 1 = 22 damage! If it hits, I need a fort save vs disease.

Heroes are up!

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland moves and fires another arrow at the pus giant.

Zhat is enough with zhe rocks!

+3 comp bow, bard, haste: 1d20 + 18 + 3 ⇒ (13) + 18 + 3 = 34
dmg: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

Wanting to conserve his resources, and sensing that the giant may not be long for the world, Undy bides his time. delaying

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"That's a biiiig rock...."
Fort Save: 1d20 + 13 ⇒ (11) + 13 = 24

"Ow. Ilvan, stay back. I don't want you getting a disease. Yuck." Swayaah raises her earthbreaker and closes in.

Cold Iron Earthbreaker +2, Power Attack: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 23
Vital Strike Damage: 4d6 + 7 + 9 ⇒ (4, 2, 1, 2) + 7 + 9 = 25
If this is an Evil Outsider, add +4 to attack and Damage


Bonekeep Slides

Undy delays, while Swaayah doesn't think she caught anything, but misses the giant by a hair!

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Swayaah - not sure if you included +3/+2 from haste and bardsong?

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Rufeo dismounts Ki. Move action

"Go Ki"


Female N TIgress | HP 94/94 | AC 33 T 14 FF 28 | CMB +24(+28 to grapple), CMD 35(+39 vs trip/overrun) | F: +13, R: +11, W: +7* | Init: +3 | Perc: +10, SM: +3 | Speed 40ft | Active conditions: Barkskin (110 min) Greater Magic Fang +1 to all (11 hours) Shield Companion (11 hours) ; Resist Fire 30, Animal Growth

Thanks for leaving her a big enough gap to charge.

AC 31 for this round.
Charging, power attack, inspire courage, haste, GMF
bite: 1d20 + 12 + 2 - 2 + 2 + 1 + 1 ⇒ (6) + 12 + 2 - 2 + 2 + 1 + 1 = 22
damage: 1d8 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 = 15
grapple: 1d20 + 18 + 3 - 2 + 2 + 1 + 1 ⇒ (4) + 18 + 3 - 2 + 2 + 1 + 1 = 27

claw #1: 1d20 + 12 + 2 - 2 + 2 + 1 + 1 ⇒ (1) + 12 + 2 - 2 + 2 + 1 + 1 = 17
damage: 1d6 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
grapple: 1d20 + 18 + 3 - 2 + 2 + 1 + 1 ⇒ (9) + 18 + 3 - 2 + 2 + 1 + 1 = 32

claw #2: 1d20 + 12 + 2 - 2 + 2 + 1 + 1 ⇒ (7) + 12 + 2 - 2 + 2 + 1 + 1 = 23
damage: 1d6 + 7 + 4 + 2 ⇒ (5) + 7 + 4 + 2 = 18
grapple: 1d20 + 18 + 3 - 2 + 2 + 1 + 1 ⇒ (14) + 18 + 3 - 2 + 2 + 1 + 1 = 37

Rake #1: 1d20 + 12 + 2 - 2 + 2 + 1 + 1 ⇒ (16) + 12 + 2 - 2 + 2 + 1 + 1 = 32
damage: 1d6 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16
grapple: 1d20 + 18 + 3 - 2 + 2 + 1 + 1 ⇒ (6) + 18 + 3 - 2 + 2 + 1 + 1 = 29

claw #2: 1d20 + 12 + 2 - 2 + 2 + 1 + 1 ⇒ (18) + 12 + 2 - 2 + 2 + 1 + 1 = 34
damage: 1d6 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
grapple: 1d20 + 18 + 3 - 2 + 2 + 1 + 1 ⇒ (12) + 18 + 3 - 2 + 2 + 1 + 1 = 35

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

I did not. I'll remember to add the haste and bardsong bonuses next time, unless the GM wants to retcon.

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

Naalij gets out of cover as he is saying a couple of magic words and fire erupts from his hand, aiming the giant.

Moving into range, the casting Scorching Ray
Ranged touch, with haste: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 for Fire: 4d6 + 5 ⇒ (5, 1, 3, 5) + 5 = 19
Ranged touch, with haste: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 for Fire: 4d6 + 4 ⇒ (6, 3, 6, 4) + 4 = 23
Ranged touch, with haste: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 for Fire: 4d6 + 4 ⇒ (4, 2, 4, 3) + 4 = 17


Bonekeep Slides

SS?

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Oh, sorry! Thought i had posted. Been a busy couple days!

Serpent Shogun rides up closer to the giant on Zartan, hastened by his spell, maintaining his performance.

He pauses in front of the giant and begins to preen and show off his might.

Dazzling Display (heroism): 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37


Bonekeep Slides

Swaayah's sudden shift drives her blade home, while Ki only gets one claw through the giant's defenses, but it does grapple! Naalij's fiery rays hit the giant and reduce it to a true ash giant! SS's display is lost as the giant falls!

COMBAT OVER!

Aram Zey's booming voice calls out, "Help is needed at the Temple!"

Ten minutes later, you arrive. Aram Zey’s voice carries through the tapestry. “I wish I could say I’m surprised that pirates would strike at a time like this. But there are always forces lurking in the shadows looking to take advantage of weakness. Don’t let them get away with it.”

Round 1:
initRufeo: 1d20 + 2 ⇒ (7) + 2 = 9
Init Swayaah: 1d20 + 1 ⇒ (5) + 1 = 6
Init Naalij: 1d20 + 13 ⇒ (18) + 13 = 31
Init Undy: 1d20 + 4 ⇒ (15) + 4 = 19 +4 more if Heightened Awareness
Init Serpent Shogun: 1d20 + 3 ⇒ (2) + 3 = 5
Init Zartan: 1d20 + 2 ⇒ (10) + 2 = 12
Init Roland: 1d20 + 6 ⇒ (19) + 6 = 25
Sorcerer: 1d20 + 6 ⇒ (12) + 6 = 18
Griffon Rider: 1d20 + 2 ⇒ (4) + 2 = 6

Round 1:
Naalij, Roland, Undy
Sorcerer
Rufeo
Griffon Rider
Zartan, SS, Swaayah

Naalij, Roland and Undy are up! Slide 6 again! The Sorcerer and Griffon Rider are both 30' up in the air!

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

” Target zhe mount!“ Roland cries out as he shoots at the griffin

Quickdraw, Rapid shot, improved precise=no cover, switch target if one drops
Roland-1 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 ⇒ (14) + 18 - 2 + 1 = 31
for dmg,PB: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
manyshot: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Roland-2 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 ⇒ (16) + 18 - 2 + 1 = 33
for dmg,PB: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Roland-3 +3 Ad darkwood, PB comp Rapid: 1d20 + 13 - 2 + 1 ⇒ (6) + 13 - 2 + 1 = 18
for dmg,PB: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Roland-4 +3 Ad darkwood, PB comp Rapid: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10
for dmg,PB: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

“I’ll get both!” shouts Naalij as he’s incanting a bigger fireball that usual and throwing it in the sky between his two enemies. All enemies are only in my fireball range lately

Empowered Fireball: 10d6 ⇒ (6, 3, 2, 3, 1, 6, 2, 4, 6, 4) = 37 37×1.5+11=66, DC 22 for half.


Bonekeep Slides

Mounted Combat Ride check: 1d20 + 17 ⇒ (8) + 17 = 25 The griffon rider tries to dodge the arrows, but fails!

Sorcerer: 1d20 + 10 ⇒ (18) + 10 = 28
Griffon Rider: 1d20 + 7 ⇒ (18) + 7 = 25

When the fireball clears, the sorcerer still flies, but the Griffin has disappeared, to be replaced by a falling bronze griffin figurine, as well as a falling Griffin Rider! Falling damage: 3d6 ⇒ (5, 5, 6) = 16

The rider lands hard and is prone!

Undy is up!

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

"Yaarrr me mateys! These pirates want to meet Davy Jones- I mean Besmara the Pirate Queen!" Swayaah howls. "Let's give them a quick trip!"

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

Undy and Riddy fly forward (to an altitude of 20' in the air) and both pepper the sorcerer with bolts of force from their wands.

Undy Magic Missile wand: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Riddy Magic Missile wand: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12


Bonekeep Slides

The magic missiles strike the sorcerer, who groans. "That old spell? Have you nothing better?"

He smiles. "I'll teach you something fun!" He motions and speaks with an arcane tongue and ZAP! A bolt of lightning hits Ki'ara first and arcs to everyone except Riddy and Undiana!
Chain Lightning! Reflex DC 23 half for Ki, Reflex DC 21 for everyone else!: 13d6 + 13 ⇒ (6, 5, 1, 3, 2, 2, 1, 1, 5, 2, 3, 5, 6) + 13 = 55

Rufeo is up!

Liberty's Edge

Male Ifrit Sorcerer 10 HP 64/68 | AC 20 T 16 FF 16 | CMB +5 CMD 21 | F +8 R +11 W +9 | Init +13 | Perc −1, SM −1 | Speed 30 | Mage Armor (10h), Cushioning Bands (10h, 0/120), protection from energy fire 87 elec 120 | 5th 2/4 4th 5/6 3rd 5/8 2nd 6/8 1st 7/8

Reflex: 1d20 + 11 ⇒ (6) + 11 = 17

Naalij takes the electricity right in the face.

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Serpent Shogun Reflex (heroism): 1d20 + 14 ⇒ (5) + 14 = 19
Zartan Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

Serpent Shogun takes the brunt of the lightning, leaving him aching and moaning, but Zartan deftly evades any damage.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10+4 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Active conditions: Mage Armor, Overland Flight, Life Bubble

Sorry, everyone. I thought the sorcerer was probably teetering and was trying to conserve resources. Should have hit him with more! Hindsight and all that...

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Reflex Save, Spells: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Swayaah's fiendish resistance comes in handy, lessening the pain a bit. I have electricity resist 5, so I took 50 damage.

"Man, you talk way too much."


HP 67/67 | AC 26 T 14 FF 22 | Saves: 9/9/6 (Devotion, Evasion) | CMD 25 | Perception +8 | Init +3 Male Animal Companion 11 |

Ilvan's Reflex Save, Evasion: 1d20 + 9 ⇒ (5) + 9 = 14

Ilvan screeches in pain, clearly not enjoying the lightning bolt.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland tries to evade the lightning...and does.

reflex,evasion: 1d20 + 15 ⇒ (14) + 15 = 29

You will regret zhat choice for zhe rest of your short life.

Grand Lodge

**OVERSEER ANNOUNCEMENT**

Aram Zey speaks out through the tapestry. “The assault from the Astral Plane has been turned aside! But the tapestry remains in danger. Fight on!”

GMs, the Astral Invaders Retreat condition on page 29 is in effect.


Female N TIgress | HP 94/94 | AC 33 T 14 FF 28 | CMB +24(+28 to grapple), CMD 35(+39 vs trip/overrun) | F: +13, R: +11, W: +7* | Init: +3 | Perc: +10, SM: +3 | Speed 40ft | Active conditions: Barkskin (110 min) Greater Magic Fang +1 to all (11 hours) Shield Companion (11 hours) ; Resist Fire 30, Animal Growth

Ki reflex+haste+shield companion: 1d20 + 10 + 1 + 1 ⇒ (10) + 10 + 1 + 1 = 22

The large cat takes the full blast of the lightning bolt.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Rufeo activates the link between himself and Ki'lala and absorbs the damage.

immediate action to take the damage from Ki via shield companion.

"get the one on the ground. You can not fly now"

He then takes a moment to fetch his clw wand and taps him on the leg.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Female N TIgress | HP 94/94 | AC 33 T 14 FF 28 | CMB +24(+28 to grapple), CMD 35(+39 vs trip/overrun) | F: +13, R: +11, W: +7* | Init: +3 | Perc: +10, SM: +3 | Speed 40ft | Active conditions: Barkskin (110 min) Greater Magic Fang +1 to all (11 hours) Shield Companion (11 hours) ; Resist Fire 30, Animal Growth

Ki'lala stalks her way up to the prone rider, baiting him to get up.


Bonekeep Slides

The griffon rider stands up! Ki can take her AoO!

Zartan, SS and Swaayah can go ahead and go!

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Aid Token: 7d6 ⇒ (3, 5, 2, 6, 2, 2, 4) = 24

Thankfully the group has the assistance of other Pathfinders to mitigate some of the sorcerer’s powerful lightning!

Serpent Shogun rides up to the offending sorcerer on Zartan, the giant chameleon’s speed just enough to get there.

Serpent Shogun is definitely not pleased with this turn of events. ”You’ll pay for that, you little a*+&%*%!” He then begins his usual ordering around. Move action to begin inspire courage +2[/dice] He rides up as he orders, finally taking a swing at the offending sorcerer.

Attack with Aspis Bane Sword (heroism, inspire, power attack): 1d20 + 14 + 2 + 2 - 3 ⇒ (11) + 14 + 2 + 2 - 3 = 26
Damage (inspire, arcane strike, power attack): 1d8 + 6 + 2 + 3 + 6 ⇒ (1) + 6 + 2 + 3 + 6 = 18
[ooc]If the sorc is a member or ally of the Aspis Consortium, Serpent Shogun does an extra 2d6+2 damage has an extra +2 to hit

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will pepper the rider or sorcerer if either still stands (caster first)

Roland-1 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 2 ⇒ (5) + 18 - 2 + 2 = 23
for dmg,PB: 1d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11
manyshot: 1d8 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Roland-2 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 2 ⇒ (20) + 18 - 2 + 2 = 38
for dmg,PB: 1d8 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Roland-3 +3 Ad darkwood, PB comp Rapid: 1d20 + 13 - 2 + 2 ⇒ (14) + 13 - 2 + 2 = 27
for dmg,PB: 1d8 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Roland-4 +3 Ad darkwood, PB comp Rapid: 1d20 + 8 - 2 + 2 ⇒ (16) + 8 - 2 + 2 = 24
for dmg,PB: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17

updated for bard song, ignore cover , switch targets if first drops

Roland-2 Confirm: 1d20 + 18 - 2 + 2 ⇒ (12) + 18 - 2 + 2 = 30
for dmg,PB: 2d8 + 20 ⇒ (6, 4) + 20 = 30

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

You got a crit threat in there, and don’t forget the +2 from Serpent Shogun’s performance!

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Swayaah flexes her wings as the Pathfinder's healing magic takes hold. "Thanks! Hey Ilvan, get the guy on the ground." She pulls out her longbow. "I can't believe I'm using this weapon."

She focuses her vision on the sorcerer, and her senses focus.
Controlled Rage for +4 Dex.

Composite Longbow +1, Rage, In Melee, Inspired Courage: 1d20 + 13 + 2 - 4 + 2 ⇒ (3) + 13 + 2 - 4 + 2 = 16
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Favored Enemy, Human: +4 attack/+4 damage
Favored Enemy, Evil Outsider: +4 attack/+4 damage
Favored Enemy, Plant: +2 attack/+2 damage

Meanwhile, Ilvan double moves towards the grounded pirate.


Female N TIgress | HP 94/94 | AC 33 T 14 FF 28 | CMB +24(+28 to grapple), CMD 35(+39 vs trip/overrun) | F: +13, R: +11, W: +7* | Init: +3 | Perc: +10, SM: +3 | Speed 40ft | Active conditions: Barkskin (110 min) Greater Magic Fang +1 to all (11 hours) Shield Companion (11 hours) ; Resist Fire 30, Animal Growth

Ki AOO vs rider: 1d20 + 12 + 1 - 2 + 2 ⇒ (16) + 12 + 1 - 2 + 2 = 29
bite: 1d8 + 14 ⇒ (8) + 14 = 22
grapple: 1d20 + 18 + 1 - 2 + 2 ⇒ (15) + 18 + 1 - 2 + 2 = 34


Bonekeep Slides

Roland peppers the sorcerer, who falls hard with a definite crunching sound. Between Serpent Shogun and Ki'lala, the rider is soon cut down!

Part Four will kick off very shortly. On the sorcerer you find: potions of cure serious wounds (2), wand of vampiric touch (10 charges); Other Gear masterwork javelins (2), masterwork morningstar, amulet of natural armor +1, bag of holding (type I), cloak of resistance +2, headband of alluring charisma +2, ring of protection +2, 1,839 gp; On the rider you find potions of cure light wounds (2), potion of heroism, alchemist’s fire (5); Other Gear masterwork banded mail, masterwork heavy steel shield, masterwork lance, masterwork composite longbow (Str +2) with 20 arrows, figurine of wondrous power (bronze griffon), bit and bridle, exotic military saddle, masterwork studded leather barding, 47 gp.

You have two rounds to prepare before it begins! Also, you have the option of bumping up the difficulty for the final boss. It must be unanimous. What say you?

Sovereign Court

AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining:
3-0/3 2-3/5 1-4/5
Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope

Serpent Shogun taps himself with one of his own cure spells.

Cure Moderate Wounds: 2d8 + 10 ⇒ (3, 4) + 10 = 17

He then makes sure everyone is gathered up, then casts GOOD HOPE, which should affect everyone, even companions.

What good hope does It's basically the same bonuses as heroism, except it also applies to damage rolls and to ability checks (which includes initiative!)

If no one objects, Serpent Shogun would like to take the amulet of natural armor and the Ring of Protection +2

Grand Lodge

Spells 3/2/1| Controlled Rage 12/12 | GM Folio Reroll +2 | HP 109/109 | AC 23 T 14 FF 22 | Saves: 13/9/8 (Evasion, +2 vs Evil, +2 vs Spells and Spell-Like) | CMD 28 | Perception +17 | Init +1 Female Tiefling | Urban Ranger 10, Urban Barbarian 1 | Animal Companion |

Eh, I'll take it easy and fight an easier final boss.

Swayaah shrugs and pulls out her wand of Cure Light Wounds. One for her, one for Ilvan.

Swayaah: 1d8 + 1 ⇒ (7) + 1 = 8
Ilvan: 1d8 + 1 ⇒ (1) + 1 = 2

Swayaah puts her longbow away and pulls her earthbreaker. "This is why I don't do ranged."

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Since he doesn’t need healing Roland blesses his bow and uses a wand of gravity bow while waiting.

” Zhis gives me a bad feeling.“

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

heals: 4d8 + 4 ⇒ (3, 5, 5, 7) + 4 = 24

Rufeo heals some of his wounds before mounting Ki'lala. "You did good girl." He then shoves the wand back into his boots for safe keeping.

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