[PbP Gameday VIII][SFS 2-03] The Withering World (GM Gustavef) (Inactive)

Game Master Andrew Harasty

PbP GD8 - Withering World Maps


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Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

Gulkyn has +8 on diplomacy, but will serve as an okay gunner (+3)

Gulkyn sits his bulk down at one of the stations and brings up the weapons controls. "Alright, now all we need is a target."

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Fluctuating gravitational tides from the nearby black hole buffet the ship, though the effects aren’t damaging. As the ship nears the coordinates provided by Venture-Captain Arvin, scanners reveal another vessel in the far distance. The enemy starship remains out of weapons range as the distance closes. Suddenly, the Loreseeker’s computer systems indicate an incoming transmission from the Devourer vessel.

The head of a smiling, black-furred creature fills the screen. She steps back and holds a harness stuffed with an eccentric variety of engineering tools and portable scanners. With a big wave of her three right hands she says, “Hiya, nufriends! Hey, what are you doing out here by a big, black hole? My name is Ayoka. I like to take things apart but I REALLY like to put things back together. These Devourer people really like taking things apart. Right now, their ship is pretty much put together, but I’m just waiting for this Drift engine thingamabobber to spool back up. Since I got nuthin’ to do, I suppose I’ll talk to you.

Your quick impression is that this skittermander isn't that much of a cultist but doing what they do best and "helping" anyone that needs help.

Exo-Guardians

Male Human Mystic (Healer) - 4 | | SP 28/28, HP 28/28, RP 6/6 | EAC 12, KAC 13 | F+2, R+1, W+8 | Perc +11 | Init +0

Gaelin thumbs the comms button Well .. greetings to you friend Ayoka. Don't suppose you'd be inclined to tell us about that fine ship you're currently in. And I don't suppose I can convince you to leave the Darkness of the Devourer and step into the Light of Sarenrae can I?

diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The Skittermander seems excited. "Does the light need things fixed as well?"

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus whispers to Captain Dr. Conway. "The answer is YES. . . .YES, the light needs fixed!"

Exo-Guardians

Male Human Mystic (Healer) - 4 | | SP 28/28, HP 28/28, RP 6/6 | EAC 12, KAC 13 | F+2, R+1, W+8 | Perc +11 | Init +0

Gaelin nods back to Gus

Oh yes. In fact we're in the process of fixing something really big that your .... cultist associates broke. And it's really important we fix this because the lives of an entire planet depend on it

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMOSU watches the exchange between the furry creature and the Doctor Captain. "Fascinating..."

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

I am the engineer on this ship; the crew calls it the Jagged Maw. Last year, I took the engines apart while moving through the Drift. Let me tell you, taking a ship apart when the captain boss wants to go somewhere is NOT helpful!” All of Ayoka’s arms gesticulate wildly with fists shaking as if she is imitating someone being furious. “The crew follow the Great Devourer. They all like scar tattoos.” Ayoka then motions to her arm and says, “I have scar tattoos, too! But my scar tattoos all grew over with fur.

The captain boss lady is a lashunta.” Ayoka wiggles her fingers over her head, imitating antennae. “She likes to yell a lot. Mostly she yells at me to put things together. That’s okay since she always yells at me to do fun stuff! The big vesk—I call him Whomper—says he wants to take every planet in the universe apart. I told him he will need a bigger turret coil gun than this ship has if he wants to do that.”

You seem like real nice people. Do you have anything on your ship that needs to be put back together? I like your ship. This cult one is hard to put back together, especially since I have to do it every day! These engines are Thaumtech L-Star-6 engines—very hard to work on.” From this information, you know the speed and maneuverability of the Jagged Maw.

Exo-Guardians

Male Human Mystic (Healer) - 4 | | SP 28/28, HP 28/28, RP 6/6 | EAC 12, KAC 13 | F+2, R+1, W+8 | Perc +11 | Init +0

Captain Conway thumbs the 'hold' button and turns to the engineer If there's nothing that needs fixing on this ship then break something non-vital - like the coffee machine. And I hope someone is taking notes

He then lifts his finger. Actually yes there is. I'm sure our engineer could use some help anyway.

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMOSU looks at the Doctor Captain dubiously, then shorts out several non-essential systems in the cargo holds. "Confirmed Captain Doctor, cargo bays have multiple systems no longer functioning. Assistance would be. Helpful?" It then peers at the screen to see the skittermander's response.

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus runs to the galley. He'll dump some cartons of packaged food on the floor.

"There-that should take our newfriend at least a little while to sort by color in alphabetical order by food type with the vegetarian food in the left-most bin. . . ."

By the way, can I be scanning the enemy ship while this is going on? Here's a computer check just in cast I can.

computers (scanning): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

"Ooo lighted Fixing. I will be right over"

The comms go dark and after a few moments you see an escape pod launch from the cultist ship.

It seems the ship realizes what has happened with their engineer abandoning ship. So it begins to turn around and its turret swings in your direction.

Set Up:

distance: 3d6 + 5 ⇒ (2, 3, 5) + 5 = 15
Facing: 1d6 ⇒ 3

Space Map

Piloting - Cultists, Init: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Piloting - Gulkyn, Init: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 unless I missed someone with higher piloting

Everyone can take/roll their actions. Gunners put their attacks in spoilers then I will resolve everything at once. Gulkyn, or who ever wants to be the "mover" will need to move yourship (red) first

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

GM, please look at the post just above yours, I posted about the same time you did.

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

The Analog Affair is piloting this time. Travel day. Airplane doors closing. Will post later.

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

On turn one I will act as a science officer. I will likely move to one of the guns on turn two (hopefully we can keep port or starboard pointed at the enemy ship so we can use both guns).

scan (computers + ship bonus): 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Gulkyn, remember to take that +1 from the ship's duonode computer when you take your shot with our turret.

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

The Analog Affair has a +8 to piloting, so no change in init.

Gunner Gulkyn:
Gulkyn fires up the turret coilgun and takes aim at the cultists.

Coilgun (w/computer): 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 4d4 ⇒ (4, 3, 3, 1) = 11

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

"Since we have yet to sustain any damage, I will divert all available power to our weapons systems."

Engineering Action/Divert to Weapons: DC 10+1.5*Ship tier: 1d20 + 10 ⇒ (5) + 10 = 15

Exo-Guardians

Male Human Mystic (Healer) - 4 | | SP 28/28, HP 28/28, RP 6/6 | EAC 12, KAC 13 | F+2, R+1, W+8 | Perc +11 | Init +0

"Make it so. Could someone keep tabs on that escape pod please.

Gaelin then paused as the enemy ship turned to attack.

Here we go. Red Alert. Shields Up. Initiating battle music. Gunners. You have power, I'm sure you know what to do with it"

diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15 to encourage

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

"Initiating fight music soundtrack!"

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

The Analog Affair says, “We’re closing on them now.”

piloting maneuver DC18: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Ouch. So, if I understand, that means the ship moves straight ahead 10 hexes.

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

Maneuver doesn't have a fail condition, so you can move as usual with a turn of 1, rather than the turn of 0 you would have gotten on a success.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

There is no down side. So you could have turned, but right now it would not have mattered since you need to move first.

The Loreskeer Closes as the Jagged Maw comes around

Gustav learns the folowing:

Jagged Maw TIER 1
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 10
Shields Basic 20; forward 5, port 5, starboard 5, aft 5
Attack (Turret) coilgun (4d4)

Jagged Maw Actions:

Piloting Evade: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Sciences Target: 1d20 + 6 ⇒ (5) + 6 = 11

Gunner, Turret: 1d20 + 6 ⇒ (9) + 6 = 15
Coil Gun Dmg: 4d4 ⇒ (3, 2, 1, 3) = 9
There coil gun hits but does not break though your shields.

However Gulkyn hits and your guns cut though the cultist shields, causing damage to the hull

STATUS wrote:

Space Combat

Loreseeker : Shield F 10, P 10, S 1, A 10

Jagged Maw : Sheild F 0 , P 5, S 5, A 5 -- Hull 6

Piloting Initiative, Jagged Maw: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18

Piloting Initiative, Loreseeker: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20

With the shot on their hull, Jagged Maw looses its edge, then flies along side the Loreseeker.

They have moved

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

We had power diverted to weapons last round, so my 1 damage would become a 2, right? New total of 12

"See if you can get back in front of them! With their engineer in space, they most likely won't be getting much out of their shields."

Gunner Gulkyn:
Gulkyn tries targeting fore of the cultists ship, but will take what he can get.

Coilgun (w/computer): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 4d4 ⇒ (1, 1, 1, 2) = 5 Now we really need that diverted power...

Exo-Guardians

Male Human Mystic (Healer) - 4 | | SP 28/28, HP 28/28, RP 6/6 | EAC 12, KAC 13 | F+2, R+1, W+8 | Perc +11 | Init +0

Well shot team ... now let's see if we can play tic-tac-toe on their hull

diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

"I shall attempt to re-route power to shields."

Engineering Phase/Divert Shields: DC10+1.5*Tier: 1d20 + 10 ⇒ (3) + 10 = 13

I think that worked for 7 shield points... If so all points to starboard please.

Are the Loreseeker's stats posted? I think it's close to the Pegasus-class but not sure what's different.

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

"I am swinging the Pegasus around to get in front of them again. Starboard guns, be ready. We'll be Starboard To," says The Analog Affair.

10 hexes, with a few turns in there, should get us around to the front of the Jagged Maw. I'll move the icon. Please double check I'm doing this right.

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

Looks good to me (matches where I figured we could get to) Going to take any pilot actions? If you don't need any, Evasion is always good to try

Exo-Guardians

Male Human Mystic (Healer) - 4 | | SP 28/28, HP 28/28, RP 6/6 | EAC 12, KAC 13 | F+2, R+1, W+8 | Perc +11 | Init +0

((The Loreseeker is a Pegasus class starship))

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]
Dr Galen Conway wrote:
((The Loreseeker is a Pegasus class starship))

I hereby rechristen this class of starship a "Loreseeker".

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]
Gulkyn wrote:
Looks good to me (matches where I figured we could get to) Going to take any pilot actions? If you don't need any, Evasion is always good to try

Good idea!

"HOLD ON! We're going into Evasive Pattern Riker4," says The Analog Affair.

Evade DC18: 1d20 + 8 ⇒ (6) + 8 = 14

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus brings up the controls for starboard light laser cannon and opens fire on the enemy vessel.

Gunnery:
attack with ship computer: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
Light Laser Cannon damage: 2d4 ⇒ (3, 1) = 4

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Jagged Maw Checks:

Piloting Evade: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Sciences Target: 1d20 + 6 ⇒ (16) + 6 = 22
Captain Demand, Gunner: 1d20 + 10 ⇒ (15) + 10 = 25

The Loreseeker comes around and brings two guns to bear on to the cultist's exposed front.

And you shoots damages 1d100 ⇒ 44 their Weapons

Gunner, Turret: 1d20 + 6 ⇒ (14) + 6 = 20
Coil Gun Dmg: 4d4 ⇒ (3, 4, 3, 3) = 13
There coil gun hits but does not break though your shields.

Also one of the "escape pods" is set loose and attempts to look on
Pod Attack: 1d20 + 6 ⇒ (12) + 6 = 18
It locks on, closes and explodes outside your exposed hull
Explosive damage: 3d4 ⇒ (2, 3, 3) = 8
This damages 1d100 ⇒ 39 the Loreseeker Starboard weapons

However Gulkyn hits and your guns cut though the cultist shields, causing damage to the hull

STATUS wrote:

Space Combat

Loreseeker : Shield F 10, P 10, S 1, A 10 -- Hull 13
-- Starboard Weapons Glitching

Jagged Maw : Sheild F 0 , P 5, S 5, A 5 -- Hull 15
-- Fore Weapons Glitching

Piloting Initiative, Jagged Maw: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Piloting Initiative, Loreseeker: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12

The jagged Maw turns to preset its fresh side to the sartfinders.

They have moved

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

"I'd really like some missiles about now..."

Gulkyn swings the turret around to face the enemy again.

Gunner Gulkyn:
Coilgun (w/computer): 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage: 4d4 ⇒ (4, 1, 3, 2) = 10

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

"Hold on, sentients! I'm going to roll her so we can put Port To and fire on them," says The Analog Affair.

Piloting (Barrel Roll) DC13: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

"WAAAAAHOOOO!" shouts the android. "Port side weapons, people!"

Dataphiles

Genderless Android | Spacefarer | Mechanic (Exocortex) 2| SP: 0/12; HP: 13/16; RP: 5/5 | BAB: 1; EAC: 14; KAC: 15; CMD: 23 | F+0; R+6; W+4 | Init: +3; Perc: +9; Spd: 30' | Str+1, Dex+1, Con+0, Int+4, Wis+1, Cha-1

AMSOU continues to monitor the shields, "I shall continue the additional power to shields."

Divert/Shields DC 13: 1d20 + 10 ⇒ (20) + 10 = 30
7 shield points to starboard again.

Exo-Guardians

Male Human Mystic (Healer) - 4 | | SP 28/28, HP 28/28, RP 6/6 | EAC 12, KAC 13 | F+2, R+1, W+8 | Perc +11 | Init +0

That sounds like an excellent idea Captain Conway replies. Let's show them what this ship can do

encouragement: 1d20 + 7 ⇒ (7) + 7 = 14

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus targets the port laser at the pirate vessel.

Gunnery:
to hit with encourage and computer: 1d20 + 1 + 2 + 1 ⇒ (17) + 1 + 2 + 1 = 21damage: 2d4 ⇒ (1, 1) = 2

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Piloting Evade: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Sciences Target: 1d20 + 6 ⇒ (2) + 6 = 8

Gunner, Turret: 1d20 + 6 ⇒ (2) + 6 = 8
Coil Gun Dmg: 4d4 ⇒ (1, 1, 3, 4) = 9

----

Although lots of fancy flying, a lot of shots flying nowhere. Gustav's laser hits but dents their port shield. Fortunately with out an Engineer on their side, this still will be useful

STATUS wrote:

Space Combat

Loreseeker : Shield F 10, P 10, S 7, A 10 -- Hull 13
-- Starboard Weapons Glitching

Jagged Maw : Sheild F 0 , P 3, S 5, A 5 -- Hull 15
-- Fore Weapons Glitching

Piloting Initiative, Jagged Maw: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Piloting Initiative, Loreseeker: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

The jagged Maw turns to preset its fresh side to the sartfinders.

The Cultist ships seems to be find where it is.

They have moved

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

"Get where we can target their front! I want to make that hole larger."

Gulkyn lets loose with the turret.

Gunner Gulkyn:

Coilgun (w/computer): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 4d4 ⇒ (2, 3, 1, 1) = 7

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

"Here comes another roll! Get ready port side guns!"

Pilot (Barrel Roll) DC13: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15

We are now in front of the Jagged Maw, enabling you to shoot at the front. We have also rolled, allowing us to use Port Side guns, too."

Exo-Guardians

Male Human Mystic (Healer) - 4 | | SP 28/28, HP 28/28, RP 6/6 | EAC 12, KAC 13 | F+2, R+1, W+8 | Perc +11 | Init +0

Let's have some more good hits like those last ones. Actually .. if we can coax them towards the black hole .. that would be excellent. They can have eternity to contemplate their fate before they get Devoured

diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus lets 'er rip again!

gunnery:
to hit+computer: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21damage: 2d4 ⇒ (1, 1) = 2 If the captain inspires please add +2 to hit.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Piloting Evade: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Sciences Target: 1d20 + 6 ⇒ (9) + 6 = 15

Gunner, Turret: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Coil Gun Dmg: 4d4 ⇒ (2, 3, 1, 4) = 10

---

With Shields mostly full AMOSU diverts power to weapons

Divert/Weapons DC 13: 1d20 + 10 ⇒ (17) + 10 = 27

----

A Much more productive rounds. The Cultist hit but but take out the port side shields. But with extra power to the weapons, the Loreseeker rips though the Jagged Maw

System Damaged: 1d100 ⇒ 57 You damage their turret more

STATUS wrote:

Space Combat

Loreseeker : Shield F 10, P 0, S 7, A 10 -- Hull 13
-- Starboard Weapons Glitching

Jagged Maw : Sheild F 0 , P 3, S 5, A 5 -- Hull 28
-- Fore Weapons Malfunctioning

Piloting Initiative, Jagged Maw: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12

Piloting Initiative, Loreseeker: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21

With there damaged guns, the Jagged maw takes some distance and places fresh shields towards the Starfinders.

They have moved

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

Evade: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

The Analog Affair pilots the ship around the port side of the Jagged Maw until the Loreseeker's starboard side is in front of the enemy ship.

Port side is away from danger. And we're diretily in front of them, so... shoot!

Wayfinders

Male LN Witchwyrd Ace Pilot Solarian 5 | SP 0/40 HP 22/39, Resistance: Elec 5 | RP 4/5 | EAC 17; KAC 17 | Fort +5; Ref +3; Will +4 | Init: +2 | Perc: +4, SM: +7, Darkvision 60' | Speed 30ft | Force Bolts 1. Unattuned. Active conditions: None

"They won't get away from us!"

Gunner Gulkyn:

Coilgun (w/computer): 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 4d4 ⇒ (3, 1, 3, 1) = 8

Though they might get away from our guns...

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Ping anyone else want to shoot

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus blasts the enemy ship with the starboard light laser cannon.

Gunner Gus:
to hit with computer and glitching penalty: 1d20 + 1 + 1 - 2 ⇒ (5) + 1 + 1 - 2 = 5damage: 2d4 ⇒ (2, 1) = 3

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Sciences Target: 1d20 + 6 ⇒ (10) + 6 = 16

Gunner, Turret: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Coil Gun Dmg: 4d4 ⇒ (3, 1, 1, 2) = 7

---
BOTTING

Galen attempts to encourage the Gunners:
Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24

AMOSU diverts power to shields
Divert/Weapons DC 13: 1d20 + 10 ⇒ (6) + 10 = 16

Seeing a chance to end this. Gustav tagets their weapons
Target System: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

----

Even with the fancy flying the cultist miss the Loreseeker. But but Galen's encouragement Gulkyn hits the enemy

Targeting their weapons array, you destroy their only turret.

STATUS wrote:

Space Combat

Loreseeker : Shield F 10, P 7, S 7, A 10 -- Hull 13
-- Starboard Weapons Glitching

Jagged Maw : Sheild F 0 , P 3, S 5, A 5 -- Hull 36
-- Fore Weapons Wreaked
-- Engines Glitching

With their weapons out, you are able to disable them.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

You are free to deal with the Cultist as you see fit. You pick up Ayoka and she helpfully puts your ship back together.

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