GM ZD [Gameday VIII] Hao Jin Cataclysm (Inactive)

Game Master Z...D...

GM:

Skill and CMB Saves
Easy 18 15
Medium 23 17
Hard 28 19


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Knowledge Checks -Sky Key Solution Aid Token

Great, with those successes you aced this mission

Zhuang awakes, which shunts the PC's back to reality. "Thank you all for cleansing the demons from my mind. This temple will forever remain a haven for Pathfinders and I offer you my services during this mission in the tapestry."

With this success you unlocked a special boot. See slide 12

Do you wish to do an optional encounter or move on to the next mission. The Temple currently has 3 successes, ours included.

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

one vote for optional mission

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

I'm up for an optional encounter! Healing boots are nice, but shame we couldn't snag any boots of teleportation.

"It was the least we could do. We might take you up on the offer of sanctuary, things may get bumpy outside of your head soon enough."


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Before the agents can leave the temple, a rift opens up and sends a wave of necromantic energy through the structure. Noise can be heard from within the crypt. An undead creature then walks through the door.

Initiative:

Izlin: 1d20 + 5 ⇒ (16) + 5 = 21
Arnold: 1d20 + 2 ⇒ (9) + 2 = 11
Seren: 1d20 + 9 ⇒ (9) + 9 = 18
LeGuin: 1d20 + 5 ⇒ (1) + 5 = 6
Antonaides: 1d20 + 2 ⇒ (7) + 2 = 9
Deep Tofu: 1d20 + 2 ⇒ (5) + 2 = 7
GM: 4d20 ⇒ (4, 7, 7, 2) = 20

PC's may act,

Knowledge Religion DC 15:
It is a Mummy. 20+ gets a question. And an additional question per 5 you beat the DC

knowledge Planes DC 15:
You think due to the fact that the tapestry is unraveling, some of the creature with in are beginning to unravel. Allowing the to walk through some of the physical structures with in the tapestry

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

“I regret I do not have the time to fully explore your temple and learn more of its history.”

Kn(religion): 1d20 + 10 ⇒ (14) + 10 = 24 immunities and resistances?
Kn(planes): 1d20 + 10 ⇒ (17) + 10 = 27

"Creatures are walking through the very fabric of the tapestry. I hope we aren't too late to save it."

LeGuin will focus the power of his greataxe, attuning it to do greater harm to undead, and then shift to the side to make room for allies. adding undead bane & an additional +1 via legacy weapon using 1 pt of mental focus.

Resource Tracking:

Preacher: Determination 3 times a day: () () ()

Abjuration: 4/4 Deific Focus
Divination: 3/3 Deific Focus
Transmutation: 5/6 Deific Focus

Spells: 3rd: 3/3 2nd: 4/4 1st: 5/5

Folio Reroll ()

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Religion: 1d20 + 10 ⇒ (6) + 10 = 16
Planes: 1d20 + 11 ⇒ (11) + 11 = 22

Believing LeGuin has summed up the situation well enough, Izlin feels no need to add more. Instead, the tiefling draws a dagger, imbuing it with a fraction of his mental engergy.

Legacy Weapon for one minute of Bane undead.

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

Knowledge Religion: 1d20 + 8 ⇒ (7) + 8 = 15
Ikarus Knowledge Religion: 1d20 + 10 ⇒ (8) + 10 = 18
Ikarus Knowledge Planes: 1d20 + 8 ⇒ (2) + 8 = 10

Tofu and Ikarus both comprehend what it is and you could swear the the little elemental gulps. "Friends, that's a mummy, and I don't know who's. Anyone know what they do?"

The Witch draws his trident and casts the spell Shield upon himself. The Elemental takes out the wand of Enlarge Person.
UMD Ikarus Wand DC20: 1d20 + 8 ⇒ (13) + 8 = 21
Actions Taken
Tofu: Draw Weapon, Cast Shield@Tofu
Ikarus: Draw Wand, Cast Wand@Tofu

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Both Arnold and The Friz assume a Jade Ogre pose, the former still in the pouch. He tears forward with his lance before the others are done discussing. As such, his annoyed scream is muffled, but sounds like "Mummies again!?"

+1 Lance, Heroism, charge: 1d20 + 17 ⇒ (17) + 17 = 34
Damage, PA: 3d6 + 30 ⇒ (4, 4, 3) + 30 = 41

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

"Oh! Bandage zombies!" Seren scrunches up her face at the announcement, eyes narrows. After a moment she seems a bit more confident about the situation and goes cavorting after Arnold, her strides twisting and turning her movement into a tumbling whirlwind of constant spinning. "Stay close! I'm really awesome a' fighing dea' things!" "And we shall keep you safe!"

When she arrives just behind Arnold there are two voices sounding out of her throat and her complexion has turned deathly pale as one of her spirits has begun to guide her movements.

Free Action to Spirit Dance Champion, standard to cast heroism on myself, and move action to approach behind Arnold! Arnold's attack gets +2 damage.

BUFF Auras!:
Guardian Wards:Guardian Ward - 10 ft aura - +3 Sacred Bonus to AC/Saves vs undead and constructs.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.


Knowledge Checks -Sky Key Solution Aid Token

Immune=undead traits and weakness=fire

Botting Antonaides. Per his botting instructions in his profile, he will pop off a bless.

Everyone preps for combat, save for arnold who charges ahead with his lance.

His lance collides with the mummy.

The green mummy, looks down at the site of impact, and continues to advance.

Arnold stabs at him again. The mummy then falls to the ground.

Before Arnold can celebrate, more mummies appear through the wall and close in on him.

The yellow reaches him first and brings a wretched mummy fist down onto his jousting arm. Arnold swear he feels something break. 32 damage

Red reaches him next, this one targets the mount. The Frizz takes 22 damage.

Blue finally reaches Arnold and swings limply at him. It misses

Arnold I will let look at the fort saves before I finalize the results.

Combat rolls:

arnold AOO: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 10 ⇒ (5) + 10 = 15

yellow vs arnold: 1d20 ⇒ 201d8 ⇒ 4
critical confirm: 1d20 ⇒ 181d8 ⇒ 2
Arnold fort save: 1d20 + 11 + 3 ⇒ (4) + 11 + 3 = 18

red vs arnold: 1d20 ⇒ 161d8 ⇒ 8
The Frizz fort save: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20

blue vs arnold: 1d20 ⇒ 21d8 ⇒ 1

Everyone may act

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold has had this problem before! I'm going to reroll that Fort save...

Reroll, 1 star: 1d20 + 11 + 3 + 1 ⇒ (14) + 11 + 3 + 1 = 29

And assuming it's possible, I'll try to use Mounted Combat on Red. If my Ride check beats his attack roll, it misses.

Ride: 1d20 + 17 ⇒ (14) + 17 = 31


Knowledge Checks -Sky Key Solution Aid Token

At the last moment, Arnold moves Friz out of the way of the mummy's strike.

player status:

Arnold-32 damage

Everyone may act

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

marking off a charge of bless

Antonaides casts Burst of Radiance to catch green and yellow but not Arnold.

5d4 ⇒ (3, 2, 1, 1, 2) = 9

Evil creatures are blinded by the spell. DC 18 Reflex to reduce that to dazzled]

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Don't forget Bless gives you a +1 morale bonus to saves against the mummies’ Despair.


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Oh, I completely forgot about despair...trying to post from work. anyone who comes within 30ft of the mummy needs to make a DC 16 will save vs paralysis and a mind-affecting fear affects. For 1d4 rounds

And you have to do this once per mummy

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Oh, that changes things considerably. Arnold has bonuses from Heroism and Steel Will, both he and The Friz are boosted by Dragon Style, Bless, and Seren.

Saves:
Arnold Blue: 1d20 + 15 ⇒ (11) + 15 = 26
Friz Blue: 1d20 + 8 ⇒ (11) + 8 = 19
Duration: 1d4 ⇒ 3

Arnold Yellow: 1d20 + 15 ⇒ (10) + 15 = 25
Friz Yellow: 1d20 + 8 ⇒ (4) + 8 = 12
Duration: 1d4 ⇒ 3

Arnold Red: 1d20 + 15 ⇒ (15) + 15 = 30
Friz Red: 1d20 + 8 ⇒ (12) + 8 = 20
Duration: 1d4 ⇒ 4

Using Fast Dismount, activating Martial Flexibility to gain Cleave, making a Cleave attack, and stepping away.

Predictably, Arnold weathers the mental assault while his mount is frozen in place. He is forced to quickly dismount...

Ride, DC 20: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 Oh wait! Thanks to Heroism, even that hits the DC.

...And aims a kick at one mummy, then another before hurriedly stepping back.

Unarmed, Bless, Heroism vs. Blue: 1d20 + 15 ⇒ (11) + 15 = 26
Damage, PA, Spirit: 1d4 + 12 ⇒ (1) + 12 = 13

Unarmed, Bless, Heroism vs. Yellow: 1d20 + 13 ⇒ (13) + 13 = 26
Damage, PA, Spirit: 1d4 + 10 ⇒ (2) + 10 = 12

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Will vs Green
1d20 + 13 ⇒ (16) + 13 = 29

Will vs Yellow
1d20 + 13 ⇒ (4) + 13 = 17

gm, if you’ll allow me a slight retcon, I think I can safely get all 3 mummies in Burst of Radiance if I target the upper right corner of Red’s square

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

Blue Will save w/ heroism and Seren’s boon: 1d20 + 13 + 2 + 3 ⇒ (7) + 13 + 2 + 3 = 25
Yellow Will save w/ heroism and Seren’s boon: 1d20 + 13 + 2 + 3 ⇒ (20) + 13 + 2 + 3 = 38
Red Will save w/ heroism and Seren’s boon: 1d20 + 13 + 2 + 3 ⇒ (15) + 13 + 2 + 3 = 33

LeGuin then calls on Kurgess to give him speed, which allows him to circle around the well and attack one of the mummies. swift action for sudden speed = +30 ft for 1 min for 1 mental focus.

great axe attack w/ P.A., heroism and undead bane: 1d20 + 13 - 2 + 2 + 2 ⇒ (8) + 13 - 2 + 2 + 2 = 23
dmg w/ PA, undead bane and Seren's spirit aura: 1d12 + 17 + 2d6 + 2 ⇒ (11) + 17 + (4, 1) + 2 = 35

Resource Tracking:

Preacher: Determination 3 times a day: () () ()

Abjuration: 4/4 Deific Focus
Divination: 3/3 Deific Focus
Transmutation: 4/6 Deific Focus

Spells: 3rd: 3/3 2nd: 4/4 1st: 5/5

Folio Reroll ()

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Blue Will Save(Heroism, Guardian Wards): 1d20 + 9 + 2 + 3 ⇒ (4) + 9 + 2 + 3 = 18
Yellow Will Save(Heroism, Guardian Wards): 1d20 + 9 + 2 + 3 ⇒ (19) + 9 + 2 + 3 = 33
Red Will Save(Heroism, Guardian Wards): 1d20 + 9 + 2 + 3 ⇒ (15) + 9 + 2 + 3 = 29

Seren nearly jumps out of her own skin. "Holy moly! I' ha' baby bandages! We gotta kill'em before this place is infeste'!" "Stay behind us little, little shadow boxer!"

Seren boldly steps between Arnold and the approaching undead with a series of twirling dance steps. She's a slip of a girl at best, but considering his own size she manages to be enough to block any of the mummies from chasing after him. And as she continues to spin like a murderous ballerina, random adventuring gear clattering up a racket, her arms snap out on every turn to try carving through the neck of the yellow mummy.

5ft adjust to new location, then full attacking! Starting on Yellow and if it dies she'll attack red next. Free action to maintain dance.

Combat Rolls:

1st MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (19) + 18 - 2 + 2 = 37
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20

SS MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (5) + 18 - 2 + 2 = 23
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20

2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 13 - 2 + 2 ⇒ (7) + 13 - 2 + 2 = 20
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (4) + 18 = 22

1st OH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (6) + 18 - 2 + 2 = 24
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (2) + 12 = 14

2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 13 - 2 + 2 ⇒ (10) + 13 - 2 + 2 = 23
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (5) + 12 = 17

Crit Confirmations:
1st MH Crit Confirmation (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (16) + 18 - 2 + 2 = 34
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20

BUFF Auras!:
Guardian Wards: 10 ft aura - +3 Sacred Bonus to AC/Saves vs undead and constructs.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

The magic from Ikarus completes, and Tofu grows to a mighty size! The enlarged aquatic elf uses his hex of flight and flies to above the mummies and their reach.

Will Save 1: 1d20 + 9 ⇒ (16) + 9 = 25
Will Save 2: 1d20 + 9 ⇒ (20) + 9 = 29

What Happened?
Deep Tofu: Standard: Flight Hex / Move: Fly 15ft up and 30ft across / Will Saves

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Will Blue: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Will Yellow: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Will Red: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

Shaking off the supernatural assault, the magus mutters off a quick spell. Before tossing it, he activates the magic held within his mask to convert the inherent energy from cold to fire.

Dagger vs RED {Bane/Bless/DA/PBS} Spell combat {Snowball}: 1d20 + 10 + 2 + 1 - 1 + 1 ⇒ (18) + 10 + 2 + 1 - 1 + 1 = 31 for Damage: 1d4 + 7 + 2d6 + 5d6 ⇒ (2) + 7 + (3, 2) + (6, 5, 1, 2, 1) = 29 15 points of fire damage.

Using Mask of Conflicting Energies to turn the damage from Snowball from cold to fire.


Knowledge Checks -Sky Key Solution Aid Token

Antonaides cast a spell and bright light explode in the middle of the mummies. Only the yellow one manages to block out the light somewhat.

Arnold delivers a sweeping kick to the two mummies. Connecting with each strike.

Leguin circles around and drives his weapon into the torso of the mummy, leaving a wide gash.

Seren's Seven successfully decapitates yellow and then lands her remaining strike against red.

Deep tofu takes to the air.

Izlin moves up and tosses his dagger into the chest of the mummy. It then explodes with fiery fury.

The mummy still stands. Surprisingly enough, not quite enough to kill it

The blue mummy attempts to strike Leguin, but whiffs.

The red mummy tries the same on Seven, but has the same result.

Alright y'all, finish it

Combat Rolls:

blue save: 1d20 + 1d4 ⇒ (12) + (2) = 14
yellow save: 1d20 + 1d4 ⇒ (19) + (2) = 21
red save: 1d20 + 1d4 ⇒ (15) + (1) = 16
blue vs Leguin: 1d20 ⇒ 61d8 ⇒ 4
concealment, lo bad: 1d100 ⇒ 33
red vs Seren: 1d20 ⇒ 91d8 ⇒ 4
concealment,lo bad: 1d100 ⇒ 42

GM:

Blue-22/60 Blinded 2 rounds
Red- 17/60 blinded 1 round

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Heedless of the danger, Arnold steps back around his frozen mount into the fray. This time he brandishes a big sword.

Mwk Greatsword, Heroism vs. Blue: 1d20 + 15 ⇒ (20) + 15 = 35
Confirmation: 1d20 + 15 ⇒ (18) + 15 = 33
Critical Damage, PA, Spirit: 2d10 + 28 ⇒ (7, 6) + 28 = 41

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Antonaides drops here s wand of Bless and moves up to Arnold, drawing a wand of Cure Light Wounds as he goes.

Will save vs Red
1d20 + 13 ⇒ (12) + 13 = 25

Healing
1d8 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

If blue is up, full attack as below, if only red is up, move forward and just 1 attack:

#1 attack great axe attack w/ P.A., heroism and undead bane: 1d20 + 13 - 2 + 2 + 2 ⇒ (14) + 13 - 2 + 2 + 2 = 29
#1 dmg w/ PA, undead bane and Seren's spirit aura: 1d12 + 17 + 2d6 + 2 ⇒ (6) + 17 + (6, 5) + 2 = 36

#2 attack great axe attack w/ P.A., heroism and undead bane: 1d20 + 8 - 2 + 2 + 2 ⇒ (3) + 8 - 2 + 2 + 2 = 13
#2 dmg w/ PA, undead bane and Seren's spirit aura: 1d12 + 17 + 2d6 + 2 ⇒ (3) + 17 + (4, 3) + 2 = 29

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

Tofu flies up and begins to assault the nearest standing mummy!

Attack Roll; +2 Singing Trident (Riverfang) + Heroism: 1d20 + 14 ⇒ (3) + 14 = 17
Damage Roll; +2 Singing Trident (Riverfang) + Arcane Strike + Seren Spirit: 1d8 + 13 ⇒ (8) + 13 = 21
Will Save VS Fear: 1d20 + 9 ⇒ (12) + 9 = 21

What Happened?
Deep Tofu: Move Action: Fly 5ft closer 5ft lower / Attack VS Teal


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Arnold steps up and delivers a devastating blow, separating the mummy's top from its bottom half.

Leguin takes another swipe at blue, finishing him off as well.

Take your time to heal. We are rolling into the next encounter

The Muckmouth tribe’s caves are dry but littered with the bones of cave-dwelling fish. In the central cavern, a small band of bedraggled lizardfolk watch as their ancient leader limps forward. Long strings of tiny bones dangle from her armbands, clacking on the stone floor. “Welcome, Pathfinder friends, and welcome back Izlin and Arnold" She says shaking both of their hand," For those who do not know me, I am Oosthic, and I remember my tribe’s debt to you for rescuing our eggs and our home. We must call on your strength once more. Our water has vanished. Without water, the Muckmouth grow weak. Many have perished seeking water in the ancient ruins beneath our home. The ruins are crumbling, and the living dead slither from the walls. I fear the serpent empire seeks vengeance against the Muckmouth for disturbing its ruins, but we had no choice. Destroy the undead and secure the lost magic of the serpentfolk for our tribe. The Muckmouth must survive!”

Izlin and Arnold:
Oosthic offers each of you one of the following, a potion of bear’s endurance, a potion of bull’s strength, a potion of cat’s grace, or a potion of lesser restoration

When the PCs are ready, the Muckmouth sentries lead them through twisting passages to a ruined serpentfolk city cradled in a steep-walled mountain valley.

Before all the pathfinders clear, the steps, two undead poke around a ruin.

Initiative:

Izlin: 1d20 + 5 ⇒ (3) + 5 = 8
Arnold: 1d20 + 2 ⇒ (3) + 2 = 5
Seren: 1d20 + 9 ⇒ (14) + 9 = 23
LeGuin: 1d20 + 5 ⇒ (7) + 5 = 12
Antonaides: 1d20 + 2 ⇒ (12) + 2 = 14
Deep Tofu: 1d20 + 2 ⇒ (14) + 2 = 16
GM: 2d20 ⇒ (6, 4) = 10

Bold May Act
Seren
Tofu
Antonaides

GM
Leguin
Izlin
Arnold

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Izlin graciously accepts the gift from Oosthic. Lesser Restoration

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren is carefully trying to sneak one of the eggs into her pockets before being chased off by several lizardfolk. They're even happier to see her go off with their leader, since it takes her very far from their belongings. "Hey, don' worry ol' lady. We jus' kille' a buncha bandage zombies. So we gots 'speariance with this stuff."

And when they do come across the pair of undead... whatever they are... she goes charging in with excessive confidence off the back of their last victory. Much like before she begins to spin and twirl widely halfway through her approach, turning the whole affair into a chaotic whirlwind of limbs and blades. "Las' one to hi' them has to buy the res' of us dinner!" "And a round of drinks!"

When she's close enough she tries to take the head off one nearest undead, as that seems to work wonders.

Free action to Spirit Dance - Champion, Free action to accept 1 point of influence to regain 4 rounds of dance, move action to new location, and standard to hit blue/teal!

+1 Wakizashi (Spirit Bonuses): 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (1) + 18 = 19

Crit Confirmation:
+1 Wakizashi (Spirit Bonuses): 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (4) + 18 = 22

BUFF Auras!:
Guardian Wards: 10 ft aura - +3 Sacred Bonus to AC/Saves vs undead and constructs.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.


Knowledge Checks -Sky Key Solution Aid Token

Oh yeah, descriptions would be nice, wouldn't they. Blue is a mummy, exactly the same as the previous encounter. The other looks a bit different. A thick tangle of discolored entrails clings to this lurching skeleton’s torso and winds upward to loll from its jaw like a clawed tongue.

Knowledge Religion DC 18:
It is a Morhg. Medium Undead. DC 23+ gets you one question. Plus and additional question for every 5 you beat 23


Knowledge Checks -Sky Key Solution Aid Token

Seren waste no time getting into melee range of the mummy. She delivers a quick and clean slice to the torso of the mummy.

Combat Rolls:

Seren Will: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24

GM:

Mummy: 24/60

Bold May Act
Seren
Tofu
Antonaides

GM
Leguin
Izlin
Arnold

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

So, Despair saves within 30' again?

Religion (Mummy, new info): 1d20 + 10 ⇒ (7) + 10 = 17
Religion: 1d20 + 10 ⇒ (16) + 10 = 26 Special Attacks please.

"The other is a Morhg. Be careful of ...Special Attack info!"


Knowledge Checks -Sky Key Solution Aid Token

Yep...but only one this time around.

Izlin relays that Morghs can create spawn from those that it can kill. As well as the tongue can paralyze on contact.

No new info on the mummy

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold tries to nudge Seren away from the eggs. "I killed the last people to try that. They were Aspis, but...the Muckmouth may not take kindly."

He returns Oosthic's handshake, gratefully choosing a potion of Lesser Restoration. He wonders if getting Tofu to conjure up some water would help, or if the problem will be fixed shortly.

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

Same as before; Ikarus will buff Tofu with the wand of Enlarge Person, and Tofu will fly.

UMD Ikarus: 1d20 + 9 ⇒ (8) + 9 = 17

What Happened?
Deep Tofu: Standard Action: Flight Hex / Move 20ft fly up and 20ft fly forward.
Ikarus: UMD: (Fails)

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Antonaides standard action summons an augmented, evolved hellhound to be adjacent to the morgh but not blocking a charge lane posting from mobile, will get an icon for it when I’m home.

It breaths fire on it

2d6 ⇒ (6, 4) = 10

Reflex DC 16 for half

Reusable in
2d4 ⇒ (2, 3) = 5 rounds

Hellhound stats:
AC 18/13/16 (+2 ac evolution)
Saves
F+8
R+5
W+1
Hp 38


Knowledge Checks -Sky Key Solution Aid Token

I added the fire puppy for you

Tofu takes flight once more.

Antonaides summons a hell hound to combat. It instantly appears and lets loose a torrent of flame. The Morgh is able to dodge most of it.

The mummy flails an arm at Seven, but misses.

The morgh wraps its tongue around the hell hound. It barely fights off the paralysis. The hound is unable to fend off the undead completely. It ends up wounded and grabbed. Hell hound take 30 damage and is grappled.

Combat rolls:

morgh reflex: 1d20 ⇒ 7

mummy slam vs Seren: 1d20 ⇒ 111d8 ⇒ 8

morgh tongue vs Hell hound: 1d20 ⇒ 5
hell hound save: 1d20 + 8 ⇒ (15) + 8 = 23
slam #1: 1d20 ⇒ 122d8 ⇒ (8, 3) = 11
grab: 1d20 ⇒ 13
slam #: 1d20 ⇒ 122d8 ⇒ (7, 2) = 9

GM:

Mummy: 24/60
Morgh: 86/91

Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Izlin once again takes a moment to summon destructive energy keyed to destroying the abominations before him. He adds a touch of arcane energy as well.

Standard to Bane undead the dagger. Swift to add +1 from his arcane pool.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold Will: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Friz Will: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

Arnold bids his mount to rush at the mohrg. The pair pass through the mummy's area of influence in their headlong charge, but this time are unaffected.

+1 Lance vs. Red: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
Damage, PA, Spirit: 3d6 + 36 ⇒ (3, 4, 4) + 36 = 47

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

LeGuin moves up next to Seren's Seven and attacks the mummy.

Will save Seren’s boon: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 28

#1 attack great axe attack w/ P.A.: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12
#1 dmg w/ PA and Seren's spirit aura: 1d12 + 15 + 2 ⇒ (4) + 15 + 2 = 21


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Arnold moves through the area and slams the lance hard into the Morgh.

Leguin moves up adjacent to Seven, but whiffs on the attack.

GM:

Mummy: 24/60
Morgh: 39/91

Bold May Act
Seren
Tofu
Antonaides

GM
Leguin
Izlin
Arnold

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Antonaides draws his wand and casts Bless.

The hellhound attacks the morgh.

Bite
1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8


Knowledge Checks -Sky Key Solution Aid Token

The hellhound can not seem to find its target.

Bold May Act
Seren
Tofu

Antonaides
GM
Leguin
Izlin
Arnold

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

With a bandage zombie still in front of her Seren continues to dance about, an extended leg barely missing being caught by LeGuin's attack. But she uses the sudden lurch she makes to avoid it to add momentum to her own persistent barrage of attacks.

The little street dance doesn't speak this time. Instead she opts to shout out in a pair of voices, one frantic and one absolutely thrilled.

Free action to maintain my dance, and full attacking blue some more!

Combat Rolls!:

1st MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (1) + 18 - 2 + 2 = 19
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (1) + 18 = 19

SS MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (2) + 18 - 2 + 2 = 20
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (1) + 18 = 19

2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 13 - 2 + 2 ⇒ (1) + 13 - 2 + 2 = 14
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20

1st OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (13) + 18 - 2 + 2 = 31
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (5) + 12 = 17

2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (18) + 18 - 2 + 2 = 36
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (1) + 12 = 13

Crit Confirmations:
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (20) + 18 - 2 + 2 = 38
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (6) + 12 = 18

BUFF Auras!:
Guardian Wards: 10 ft aura - +3 Sacred Bonus to AC/Saves vs undead and constructs.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.


Knowledge Checks -Sky Key Solution Aid Token

Seven drops the mummy in two strokes.

Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold

The Concordance

Neutral Aquatic Elf Witch 9| HP74/74 | AC18 T12 FF16| CMD 21 | Fort 7 Ref 7 Will 11 | Speed 30/Swim30ft | Initiative +2|Perception: 12 | Profession Herbalism: 19
Spells:
2nd-Fal Life, Cure M W*2, See Inv| 3rd-Heart of Met | 4th-Control Water, D.Door*2| 5th - Teleportation

Tofu continues to fly up and to the nearest threat. He swings his trident with a fierce determination!

Attack Roll; +2 Singing Trident (Riverfang) + Heroism: 1d20 + 14 ⇒ (8) + 14 = 22
Damage Roll; +2 Singing Trident (Riverfang) + Arcane Strike + Seren Spirit Aura: 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20

The Concordance

Neutral 9 Small Sage Water Elemental | HP37 | AC21 T21 FF21| CMD 16 | Fort 5 Ref 5 Will 9 | Speed 20/90sft | Initiative +0| Perception: 9

Ikarus begins to move its way up to catch up to the flying elf.


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Tofu comes up and delivers a thrust. The Morgh still stands.

The morgh lets go of hellhound and steps under Tofu. He lashes out with his tongue. It wraps its tongue around Tofu's neck and he instantly stops moving. Paralyzed for 1 minute.

With one threat mitigated, he then focuses on the Wayang. Both slams connect. Arnold takes 24 damage from the Morgh

Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold

Combat Roll:

touch vs Tofu: 1d20 ⇒ 14
Tofu fort save: 1d20 + 6 ⇒ (3) + 6 = 9
paralyzed for: 1d4 ⇒ 1 minutes

slam vs arnold: 1d20 ⇒ 92d8 ⇒ (1, 3) = 4
slam vs arnold: 1d20 ⇒ 182d8 ⇒ (4, 7) = 11

GM:

Morgh: 19/91

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

The Friz aims a kick at the mohrg before drawing back, allowing its wounded rider to stab again.

Kick: 1d20 + 10 ⇒ (5) + 10 = 15
Damage, PA: 1d3 + 10 ⇒ (1) + 10 = 11

+1 Lance: 1d20 + 15 ⇒ (19) + 15 = 34
Damage, PA: 1d6 + 10 ⇒ (1) + 10 = 11


Knowledge Checks -Sky Key Solution Aid Token

The morgh dodges the kick, but takes the lance blow. It remains standing.

Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin

Arnold

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