GM Z..D.. |
Great, with those successes you aced this mission
Zhuang awakes, which shunts the PC's back to reality. "Thank you all for cleansing the demons from my mind. This temple will forever remain a haven for Pathfinders and I offer you my services during this mission in the tapestry."
With this success you unlocked a special boot. See slide 12
Do you wish to do an optional encounter or move on to the next mission. The Temple currently has 3 successes, ours included.
Arnold Perlstein |
I'm up for an optional encounter! Healing boots are nice, but shame we couldn't snag any boots of teleportation.
"It was the least we could do. We might take you up on the offer of sanctuary, things may get bumpy outside of your head soon enough."
GM Z..D.. |
Before the agents can leave the temple, a rift opens up and sends a wave of necromantic energy through the structure. Noise can be heard from within the crypt. An undead creature then walks through the door.
Izlin: 1d20 + 5 ⇒ (16) + 5 = 21
Arnold: 1d20 + 2 ⇒ (9) + 2 = 11
Seren: 1d20 + 9 ⇒ (9) + 9 = 18
LeGuin: 1d20 + 5 ⇒ (1) + 5 = 6
Antonaides: 1d20 + 2 ⇒ (7) + 2 = 9
Deep Tofu: 1d20 + 2 ⇒ (5) + 2 = 7
GM: 4d20 ⇒ (4, 7, 7, 2) = 20
PC's may act,
LeGuin |
“I regret I do not have the time to fully explore your temple and learn more of its history.”
Kn(religion): 1d20 + 10 ⇒ (14) + 10 = 24 immunities and resistances?
Kn(planes): 1d20 + 10 ⇒ (17) + 10 = 27
"Creatures are walking through the very fabric of the tapestry. I hope we aren't too late to save it."
LeGuin will focus the power of his greataxe, attuning it to do greater harm to undead, and then shift to the side to make room for allies. adding undead bane & an additional +1 via legacy weapon using 1 pt of mental focus.
Preacher: Determination 3 times a day: () () ()
Abjuration: 4/4 Deific Focus
Divination: 3/3 Deific Focus
Transmutation: 5/6 Deific Focus
Spells: 3rd: 3/3 2nd: 4/4 1st: 5/5
Folio Reroll ()
Izlin Greymantle{Toku Kara Shi} |
Religion: 1d20 + 10 ⇒ (6) + 10 = 16
Planes: 1d20 + 11 ⇒ (11) + 11 = 22
Believing LeGuin has summed up the situation well enough, Izlin feels no need to add more. Instead, the tiefling draws a dagger, imbuing it with a fraction of his mental engergy.
Legacy Weapon for one minute of Bane undead.
Deep Tofu |
Knowledge Religion: 1d20 + 8 ⇒ (7) + 8 = 15
Ikarus Knowledge Religion: 1d20 + 10 ⇒ (8) + 10 = 18
Ikarus Knowledge Planes: 1d20 + 8 ⇒ (2) + 8 = 10
Tofu and Ikarus both comprehend what it is and you could swear the the little elemental gulps. "Friends, that's a mummy, and I don't know who's. Anyone know what they do?"
The Witch draws his trident and casts the spell Shield upon himself. The Elemental takes out the wand of Enlarge Person.
UMD Ikarus Wand DC20: 1d20 + 8 ⇒ (13) + 8 = 21
Actions Taken
Tofu: Draw Weapon, Cast Shield@Tofu
Ikarus: Draw Wand, Cast Wand@Tofu
Arnold Perlstein |
Both Arnold and The Friz assume a Jade Ogre pose, the former still in the pouch. He tears forward with his lance before the others are done discussing. As such, his annoyed scream is muffled, but sounds like "Mummies again!?"
+1 Lance, Heroism, charge: 1d20 + 17 ⇒ (17) + 17 = 34
Damage, PA: 3d6 + 30 ⇒ (4, 4, 3) + 30 = 41
Seren's Seven |
"Oh! Bandage zombies!" Seren scrunches up her face at the announcement, eyes narrows. After a moment she seems a bit more confident about the situation and goes cavorting after Arnold, her strides twisting and turning her movement into a tumbling whirlwind of constant spinning. "Stay close! I'm really awesome a' fighing dea' things!" "And we shall keep you safe!"
When she arrives just behind Arnold there are two voices sounding out of her throat and her complexion has turned deathly pale as one of her spirits has begun to guide her movements.
Free Action to Spirit Dance Champion, standard to cast heroism on myself, and move action to approach behind Arnold! Arnold's attack gets +2 damage.
BUFF Auras!:
Guardian Wards:Guardian Ward - 10 ft aura - +3 Sacred Bonus to AC/Saves vs undead and constructs.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.
GM Z..D.. |
Immune=undead traits and weakness=fire
Botting Antonaides. Per his botting instructions in his profile, he will pop off a bless.
Everyone preps for combat, save for arnold who charges ahead with his lance.
His lance collides with the mummy.
The green mummy, looks down at the site of impact, and continues to advance.
Arnold stabs at him again. The mummy then falls to the ground.
Before Arnold can celebrate, more mummies appear through the wall and close in on him.
The yellow reaches him first and brings a wretched mummy fist down onto his jousting arm. Arnold swear he feels something break. 32 damage
Red reaches him next, this one targets the mount. The Frizz takes 22 damage.
Blue finally reaches Arnold and swings limply at him. It misses
Arnold I will let look at the fort saves before I finalize the results.
arnold AOO: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 10 ⇒ (5) + 10 = 15
yellow vs arnold: 1d20 ⇒ 201d8 ⇒ 4
critical confirm: 1d20 ⇒ 181d8 ⇒ 2
Arnold fort save: 1d20 + 11 + 3 ⇒ (4) + 11 + 3 = 18
red vs arnold: 1d20 ⇒ 161d8 ⇒ 8
The Frizz fort save: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20
blue vs arnold: 1d20 ⇒ 21d8 ⇒ 1
Everyone may act
Arnold Perlstein |
Arnold has had this problem before! I'm going to reroll that Fort save...
Reroll, 1 star: 1d20 + 11 + 3 + 1 ⇒ (14) + 11 + 3 + 1 = 29
And assuming it's possible, I'll try to use Mounted Combat on Red. If my Ride check beats his attack roll, it misses.
Ride: 1d20 + 17 ⇒ (14) + 17 = 31
GM Z..D.. |
At the last moment, Arnold moves Friz out of the way of the mummy's strike.
Arnold-32 damage
Everyone may act
Antonaides DeGuile, Esq. |
marking off a charge of bless
Antonaides casts Burst of Radiance to catch green and yellow but not Arnold.
5d4 ⇒ (3, 2, 1, 1, 2) = 9
Evil creatures are blinded by the spell. DC 18 Reflex to reduce that to dazzled]
Antonaides DeGuile, Esq. |
Don't forget Bless gives you a +1 morale bonus to saves against the mummies’ Despair.
GM Z..D.. |
Oh, I completely forgot about despair...trying to post from work. anyone who comes within 30ft of the mummy needs to make a DC 16 will save vs paralysis and a mind-affecting fear affects. For 1d4 rounds
And you have to do this once per mummy
Arnold Perlstein |
Oh, that changes things considerably. Arnold has bonuses from Heroism and Steel Will, both he and The Friz are boosted by Dragon Style, Bless, and Seren.
Friz Blue: 1d20 + 8 ⇒ (11) + 8 = 19
Duration: 1d4 ⇒ 3
Arnold Yellow: 1d20 + 15 ⇒ (10) + 15 = 25
Friz Yellow: 1d20 + 8 ⇒ (4) + 8 = 12
Duration: 1d4 ⇒ 3
Arnold Red: 1d20 + 15 ⇒ (15) + 15 = 30
Friz Red: 1d20 + 8 ⇒ (12) + 8 = 20
Duration: 1d4 ⇒ 4
Using Fast Dismount, activating Martial Flexibility to gain Cleave, making a Cleave attack, and stepping away.
Predictably, Arnold weathers the mental assault while his mount is frozen in place. He is forced to quickly dismount...
Ride, DC 20: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 Oh wait! Thanks to Heroism, even that hits the DC.
...And aims a kick at one mummy, then another before hurriedly stepping back.
Unarmed, Bless, Heroism vs. Blue: 1d20 + 15 ⇒ (11) + 15 = 26
Damage, PA, Spirit: 1d4 + 12 ⇒ (1) + 12 = 13
Unarmed, Bless, Heroism vs. Yellow: 1d20 + 13 ⇒ (13) + 13 = 26
Damage, PA, Spirit: 1d4 + 10 ⇒ (2) + 10 = 12
Antonaides DeGuile, Esq. |
Will vs Green
1d20 + 13 ⇒ (16) + 13 = 29
Will vs Yellow
1d20 + 13 ⇒ (4) + 13 = 17
gm, if you’ll allow me a slight retcon, I think I can safely get all 3 mummies in Burst of Radiance if I target the upper right corner of Red’s square
LeGuin |
Blue Will save w/ heroism and Seren’s boon: 1d20 + 13 + 2 + 3 ⇒ (7) + 13 + 2 + 3 = 25
Yellow Will save w/ heroism and Seren’s boon: 1d20 + 13 + 2 + 3 ⇒ (20) + 13 + 2 + 3 = 38
Red Will save w/ heroism and Seren’s boon: 1d20 + 13 + 2 + 3 ⇒ (15) + 13 + 2 + 3 = 33
LeGuin then calls on Kurgess to give him speed, which allows him to circle around the well and attack one of the mummies. swift action for sudden speed = +30 ft for 1 min for 1 mental focus.
great axe attack w/ P.A., heroism and undead bane: 1d20 + 13 - 2 + 2 + 2 ⇒ (8) + 13 - 2 + 2 + 2 = 23
dmg w/ PA, undead bane and Seren's spirit aura: 1d12 + 17 + 2d6 + 2 ⇒ (11) + 17 + (4, 1) + 2 = 35
Preacher: Determination 3 times a day: () () ()
Abjuration: 4/4 Deific Focus
Divination: 3/3 Deific Focus
Transmutation: 4/6 Deific Focus
Spells: 3rd: 3/3 2nd: 4/4 1st: 5/5
Folio Reroll ()
Seren's Seven |
Blue Will Save(Heroism, Guardian Wards): 1d20 + 9 + 2 + 3 ⇒ (4) + 9 + 2 + 3 = 18
Yellow Will Save(Heroism, Guardian Wards): 1d20 + 9 + 2 + 3 ⇒ (19) + 9 + 2 + 3 = 33
Red Will Save(Heroism, Guardian Wards): 1d20 + 9 + 2 + 3 ⇒ (15) + 9 + 2 + 3 = 29
Seren nearly jumps out of her own skin. "Holy moly! I' ha' baby bandages! We gotta kill'em before this place is infeste'!" "Stay behind us little, little shadow boxer!"
Seren boldly steps between Arnold and the approaching undead with a series of twirling dance steps. She's a slip of a girl at best, but considering his own size she manages to be enough to block any of the mummies from chasing after him. And as she continues to spin like a murderous ballerina, random adventuring gear clattering up a racket, her arms snap out on every turn to try carving through the neck of the yellow mummy.
5ft adjust to new location, then full attacking! Starting on Yellow and if it dies she'll attack red next. Free action to maintain dance.
1st MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (19) + 18 - 2 + 2 = 37
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20
SS MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (5) + 18 - 2 + 2 = 23
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20
2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 13 - 2 + 2 ⇒ (7) + 13 - 2 + 2 = 20
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (4) + 18 = 22
1st OH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (6) + 18 - 2 + 2 = 24
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (2) + 12 = 14
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Herosim): 1d20 + 13 - 2 + 2 ⇒ (10) + 13 - 2 + 2 = 23
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (5) + 12 = 17
Crit Confirmations:
1st MH Crit Confirmation (Spirit Bonuses, TWF, Herosim): 1d20 + 18 - 2 + 2 ⇒ (16) + 18 - 2 + 2 = 34
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20
BUFF Auras!:
Guardian Wards: 10 ft aura - +3 Sacred Bonus to AC/Saves vs undead and constructs.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.
Deep Tofu |
The magic from Ikarus completes, and Tofu grows to a mighty size! The enlarged aquatic elf uses his hex of flight and flies to above the mummies and their reach.
Will Save 1: 1d20 + 9 ⇒ (16) + 9 = 25
Will Save 2: 1d20 + 9 ⇒ (20) + 9 = 29
What Happened?
Deep Tofu: Standard: Flight Hex / Move: Fly 15ft up and 30ft across / Will Saves
Izlin Greymantle{Toku Kara Shi} |
Will Blue: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Will Yellow: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Will Red: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Shaking off the supernatural assault, the magus mutters off a quick spell. Before tossing it, he activates the magic held within his mask to convert the inherent energy from cold to fire.
Dagger vs RED {Bane/Bless/DA/PBS} Spell combat {Snowball}: 1d20 + 10 + 2 + 1 - 1 + 1 ⇒ (18) + 10 + 2 + 1 - 1 + 1 = 31 for Damage: 1d4 + 7 + 2d6 + 5d6 ⇒ (2) + 7 + (3, 2) + (6, 5, 1, 2, 1) = 29 15 points of fire damage.
Using Mask of Conflicting Energies to turn the damage from Snowball from cold to fire.
GM Z..D.. |
Antonaides cast a spell and bright light explode in the middle of the mummies. Only the yellow one manages to block out the light somewhat.
Arnold delivers a sweeping kick to the two mummies. Connecting with each strike.
Leguin circles around and drives his weapon into the torso of the mummy, leaving a wide gash.
Seren's Seven successfully decapitates yellow and then lands her remaining strike against red.
Deep tofu takes to the air.
Izlin moves up and tosses his dagger into the chest of the mummy. It then explodes with fiery fury.
The mummy still stands. Surprisingly enough, not quite enough to kill it
The blue mummy attempts to strike Leguin, but whiffs.
The red mummy tries the same on Seven, but has the same result.
Alright y'all, finish it
blue save: 1d20 + 1d4 ⇒ (12) + (2) = 14
yellow save: 1d20 + 1d4 ⇒ (19) + (2) = 21
red save: 1d20 + 1d4 ⇒ (15) + (1) = 16
blue vs Leguin: 1d20 ⇒ 61d8 ⇒ 4
concealment, lo bad: 1d100 ⇒ 33
red vs Seren: 1d20 ⇒ 91d8 ⇒ 4
concealment,lo bad: 1d100 ⇒ 42
Blue-22/60 Blinded 2 rounds
Red- 17/60 blinded 1 round
Arnold Perlstein |
Heedless of the danger, Arnold steps back around his frozen mount into the fray. This time he brandishes a big sword.
Mwk Greatsword, Heroism vs. Blue: 1d20 + 15 ⇒ (20) + 15 = 35
Confirmation: 1d20 + 15 ⇒ (18) + 15 = 33
Critical Damage, PA, Spirit: 2d10 + 28 ⇒ (7, 6) + 28 = 41
Antonaides DeGuile, Esq. |
Antonaides drops here s wand of Bless and moves up to Arnold, drawing a wand of Cure Light Wounds as he goes.
Will save vs Red
1d20 + 13 ⇒ (12) + 13 = 25
Healing
1d8 + 1 ⇒ (3) + 1 = 4
LeGuin |
If blue is up, full attack as below, if only red is up, move forward and just 1 attack:
#1 attack great axe attack w/ P.A., heroism and undead bane: 1d20 + 13 - 2 + 2 + 2 ⇒ (14) + 13 - 2 + 2 + 2 = 29
#1 dmg w/ PA, undead bane and Seren's spirit aura: 1d12 + 17 + 2d6 + 2 ⇒ (6) + 17 + (6, 5) + 2 = 36
#2 attack great axe attack w/ P.A., heroism and undead bane: 1d20 + 8 - 2 + 2 + 2 ⇒ (3) + 8 - 2 + 2 + 2 = 13
#2 dmg w/ PA, undead bane and Seren's spirit aura: 1d12 + 17 + 2d6 + 2 ⇒ (3) + 17 + (4, 3) + 2 = 29
Deep Tofu |
Tofu flies up and begins to assault the nearest standing mummy!
Attack Roll; +2 Singing Trident (Riverfang) + Heroism: 1d20 + 14 ⇒ (3) + 14 = 17
Damage Roll; +2 Singing Trident (Riverfang) + Arcane Strike + Seren Spirit: 1d8 + 13 ⇒ (8) + 13 = 21
Will Save VS Fear: 1d20 + 9 ⇒ (12) + 9 = 21
What Happened?
Deep Tofu: Move Action: Fly 5ft closer 5ft lower / Attack VS Teal
GM Z..D.. |
Arnold steps up and delivers a devastating blow, separating the mummy's top from its bottom half.
Leguin takes another swipe at blue, finishing him off as well.
Take your time to heal. We are rolling into the next encounter
The Muckmouth tribe’s caves are dry but littered with the bones of cave-dwelling fish. In the central cavern, a small band of bedraggled lizardfolk watch as their ancient leader limps forward. Long strings of tiny bones dangle from her armbands, clacking on the stone floor. “Welcome, Pathfinder friends, and welcome back Izlin and Arnold" She says shaking both of their hand," For those who do not know me, I am Oosthic, and I remember my tribe’s debt to you for rescuing our eggs and our home. We must call on your strength once more. Our water has vanished. Without water, the Muckmouth grow weak. Many have perished seeking water in the ancient ruins beneath our home. The ruins are crumbling, and the living dead slither from the walls. I fear the serpent empire seeks vengeance against the Muckmouth for disturbing its ruins, but we had no choice. Destroy the undead and secure the lost magic of the serpentfolk for our tribe. The Muckmouth must survive!”
When the PCs are ready, the Muckmouth sentries lead them through twisting passages to a ruined serpentfolk city cradled in a steep-walled mountain valley.
Before all the pathfinders clear, the steps, two undead poke around a ruin.
Izlin: 1d20 + 5 ⇒ (3) + 5 = 8
Arnold: 1d20 + 2 ⇒ (3) + 2 = 5
Seren: 1d20 + 9 ⇒ (14) + 9 = 23
LeGuin: 1d20 + 5 ⇒ (7) + 5 = 12
Antonaides: 1d20 + 2 ⇒ (12) + 2 = 14
Deep Tofu: 1d20 + 2 ⇒ (14) + 2 = 16
GM: 2d20 ⇒ (6, 4) = 10
Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold
Izlin Greymantle{Toku Kara Shi} |
Izlin graciously accepts the gift from Oosthic. Lesser Restoration
Seren's Seven |
Seren is carefully trying to sneak one of the eggs into her pockets before being chased off by several lizardfolk. They're even happier to see her go off with their leader, since it takes her very far from their belongings. "Hey, don' worry ol' lady. We jus' kille' a buncha bandage zombies. So we gots 'speariance with this stuff."
And when they do come across the pair of undead... whatever they are... she goes charging in with excessive confidence off the back of their last victory. Much like before she begins to spin and twirl widely halfway through her approach, turning the whole affair into a chaotic whirlwind of limbs and blades. "Las' one to hi' them has to buy the res' of us dinner!" "And a round of drinks!"
When she's close enough she tries to take the head off one nearest undead, as that seems to work wonders.
Free action to Spirit Dance - Champion, Free action to accept 1 point of influence to regain 4 rounds of dance, move action to new location, and standard to hit blue/teal!
+1 Wakizashi (Spirit Bonuses): 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (1) + 18 = 19
Crit Confirmation:
+1 Wakizashi (Spirit Bonuses): 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (4) + 18 = 22
BUFF Auras!:
Guardian Wards: 10 ft aura - +3 Sacred Bonus to AC/Saves vs undead and constructs.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.
GM Z..D.. |
Oh yeah, descriptions would be nice, wouldn't they. Blue is a mummy, exactly the same as the previous encounter. The other looks a bit different. A thick tangle of discolored entrails clings to this lurching skeleton’s torso and winds upward to loll from its jaw like a clawed tongue.
GM Z..D.. |
Seren waste no time getting into melee range of the mummy. She delivers a quick and clean slice to the torso of the mummy.
Seren Will: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Mummy: 24/60
Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold
Izlin Greymantle{Toku Kara Shi} |
So, Despair saves within 30' again?
Religion (Mummy, new info): 1d20 + 10 ⇒ (7) + 10 = 17
Religion: 1d20 + 10 ⇒ (16) + 10 = 26 Special Attacks please.
"The other is a Morhg. Be careful of ...Special Attack info!"
GM Z..D.. |
Yep...but only one this time around.
Izlin relays that Morghs can create spawn from those that it can kill. As well as the tongue can paralyze on contact.
No new info on the mummy
Arnold Perlstein |
Arnold tries to nudge Seren away from the eggs. "I killed the last people to try that. They were Aspis, but...the Muckmouth may not take kindly."
He returns Oosthic's handshake, gratefully choosing a potion of Lesser Restoration. He wonders if getting Tofu to conjure up some water would help, or if the problem will be fixed shortly.
Deep Tofu |
Same as before; Ikarus will buff Tofu with the wand of Enlarge Person, and Tofu will fly.
UMD Ikarus: 1d20 + 9 ⇒ (8) + 9 = 17
What Happened?
Deep Tofu: Standard Action: Flight Hex / Move 20ft fly up and 20ft fly forward.
Ikarus: UMD: (Fails)
Antonaides DeGuile, Esq. |
Antonaides standard action summons an augmented, evolved hellhound to be adjacent to the morgh but not blocking a charge lane posting from mobile, will get an icon for it when I’m home.
It breaths fire on it
2d6 ⇒ (6, 4) = 10
Reflex DC 16 for half
Reusable in
2d4 ⇒ (2, 3) = 5 rounds
Hellhound stats:
AC 18/13/16 (+2 ac evolution)
Saves
F+8
R+5
W+1
Hp 38
GM Z..D.. |
I added the fire puppy for you
Tofu takes flight once more.
Antonaides summons a hell hound to combat. It instantly appears and lets loose a torrent of flame. The Morgh is able to dodge most of it.
The mummy flails an arm at Seven, but misses.
The morgh wraps its tongue around the hell hound. It barely fights off the paralysis. The hound is unable to fend off the undead completely. It ends up wounded and grabbed. Hell hound take 30 damage and is grappled.
morgh reflex: 1d20 ⇒ 7
mummy slam vs Seren: 1d20 ⇒ 111d8 ⇒ 8
morgh tongue vs Hell hound: 1d20 ⇒ 5
hell hound save: 1d20 + 8 ⇒ (15) + 8 = 23
slam #1: 1d20 ⇒ 122d8 ⇒ (8, 3) = 11
grab: 1d20 ⇒ 13
slam #: 1d20 ⇒ 122d8 ⇒ (7, 2) = 9
Mummy: 24/60
Morgh: 86/91
Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold
Izlin Greymantle{Toku Kara Shi} |
Izlin once again takes a moment to summon destructive energy keyed to destroying the abominations before him. He adds a touch of arcane energy as well.
Standard to Bane undead the dagger. Swift to add +1 from his arcane pool.
Arnold Perlstein |
Arnold Will: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Friz Will: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Arnold bids his mount to rush at the mohrg. The pair pass through the mummy's area of influence in their headlong charge, but this time are unaffected.
+1 Lance vs. Red: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
Damage, PA, Spirit: 3d6 + 36 ⇒ (3, 4, 4) + 36 = 47
LeGuin |
LeGuin moves up next to Seren's Seven and attacks the mummy.
Will save Seren’s boon: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 28
#1 attack great axe attack w/ P.A.: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12
#1 dmg w/ PA and Seren's spirit aura: 1d12 + 15 + 2 ⇒ (4) + 15 + 2 = 21
GM Z..D.. |
Arnold moves through the area and slams the lance hard into the Morgh.
Leguin moves up adjacent to Seven, but whiffs on the attack.
Mummy: 24/60
Morgh: 39/91
Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold
Antonaides DeGuile, Esq. |
Antonaides draws his wand and casts Bless.
The hellhound attacks the morgh.
Bite
1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8
GM Z..D.. |
The hellhound can not seem to find its target.
Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold
Seren's Seven |
With a bandage zombie still in front of her Seren continues to dance about, an extended leg barely missing being caught by LeGuin's attack. But she uses the sudden lurch she makes to avoid it to add momentum to her own persistent barrage of attacks.
The little street dance doesn't speak this time. Instead she opts to shout out in a pair of voices, one frantic and one absolutely thrilled.
Free action to maintain my dance, and full attacking blue some more!
1st MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (1) + 18 - 2 + 2 = 19
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (1) + 18 = 19
SS MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (2) + 18 - 2 + 2 = 20
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (1) + 18 = 19
2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 13 - 2 + 2 ⇒ (1) + 13 - 2 + 2 = 14
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20
1st OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (13) + 18 - 2 + 2 = 31
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (5) + 12 = 17
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (18) + 18 - 2 + 2 = 36
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (1) + 12 = 13
Crit Confirmations:
2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism): 1d20 + 18 - 2 + 2 ⇒ (20) + 18 - 2 + 2 = 38
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (6) + 12 = 18
BUFF Auras!:
Guardian Wards: 10 ft aura - +3 Sacred Bonus to AC/Saves vs undead and constructs.
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.
GM Z..D.. |
Seven drops the mummy in two strokes.
Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold
Deep Tofu |
Tofu continues to fly up and to the nearest threat. He swings his trident with a fierce determination!
Attack Roll; +2 Singing Trident (Riverfang) + Heroism: 1d20 + 14 ⇒ (8) + 14 = 22
Damage Roll; +2 Singing Trident (Riverfang) + Arcane Strike + Seren Spirit Aura: 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20
GM Z..D.. |
Tofu comes up and delivers a thrust. The Morgh still stands.
The morgh lets go of hellhound and steps under Tofu. He lashes out with his tongue. It wraps its tongue around Tofu's neck and he instantly stops moving. Paralyzed for 1 minute.
With one threat mitigated, he then focuses on the Wayang. Both slams connect. Arnold takes 24 damage from the Morgh
Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold
touch vs Tofu: 1d20 ⇒ 14
Tofu fort save: 1d20 + 6 ⇒ (3) + 6 = 9
paralyzed for: 1d4 ⇒ 1 minutes
slam vs arnold: 1d20 ⇒ 92d8 ⇒ (1, 3) = 4
slam vs arnold: 1d20 ⇒ 182d8 ⇒ (4, 7) = 11
Morgh: 19/91
Arnold Perlstein |
The Friz aims a kick at the mohrg before drawing back, allowing its wounded rider to stab again.
Kick: 1d20 + 10 ⇒ (5) + 10 = 15
Damage, PA: 1d3 + 10 ⇒ (1) + 10 = 11
+1 Lance: 1d20 + 15 ⇒ (19) + 15 = 34
Damage, PA: 1d6 + 10 ⇒ (1) + 10 = 11
GM Z..D.. |
The morgh dodges the kick, but takes the lance blow. It remains standing.
Bold May Act
Seren
Tofu
Antonaides
GM
Leguin
Izlin
Arnold