GM ZD [Gameday VIII] Hao Jin Cataclysm (Inactive)

Game Master Z...D...

GM:

Skill and CMB Saves
Easy 18 15
Medium 23 17
Hard 28 19


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Knowledge Checks- -Eyes of the Ten

That is fine. I will usually let you all keep track of those things in higher levels. Once mulitple buffs take place, it gets a tad overwhelming on the GM. Like one of the Venture Critters in my area says, "I'll tell you what I am doing to you. You tell me why I can't"

Izlin misses with the dagger, again. I am guessing you have a blink back belt or something similar to allow the same dagger to return

Anton moves further away and heals himself.

Arnold charges again, this one misses.

Tofu strikes again with his trident. It connects, but does not do as much damage as he thought.

Leguin strikes twice, but misses with both.

Seren Go.

GM:

66/116

Dark Archive

Tiefling Magus 4 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 62/ 62 | Fort +13, Ref +10, Will +7 | Perception: +10 | Initiative: +5 | Resist: Cold, Electricity, & Fire: 5

Yes to the blink back belt.

Scarab Sages

CG Human Medium 9 | HP 44/75 | AC 27 | T 18 | FF 21 | CMD 22 | F +8 | R +13 | W +9 | +3 AC/Saves vs Undead/Constructs 10ft aura | Init +9 | Percep +11 | SM +11| Spirit Dance 17/22 | Influence 1/5
Active Spells:
Heroism, Whispering Lore, Longstrider
Spells: LvL 1-2/3 (5/6) | Lvl 2-1/2 (4/5) | Lvl 3-(4/4) | Channel - (4/4)

Seren will take the chance to unleash an aerial barrage of spinning attacks against the phoenix, suffering under birdly pecks and a lot of heat at the same time. She's beginning to look rather worse for her wear.

Free action to dance, and full attacking THIS time now that I'm actually positioned correctly!

Attacks!:

1st MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (8) + 18 - 2 + 2 + 2 = 28
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (4) + 18 = 22

SS MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (7) + 18 - 2 + 2 + 2 = 27
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (2) + 18 = 20

2nd MH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 13 - 2 + 2 + 2 ⇒ (1) + 13 - 2 + 2 + 2 = 16
Damage(Spirit Bonus, Spirit Aura): 1d6 + 18 ⇒ (4) + 18 = 22

1st OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 18 - 2 + 2 + 2 ⇒ (5) + 18 - 2 + 2 + 2 = 25
Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (3) + 12 = 15

2nd OH +1 Wakizashi (Spirit Bonuses, TWF, Heroism, Flank): 1d20 + 13 - 2 + 2 + 2 ⇒ (12) + 13 - 2 + 2 + 2 = 27

Damage(Spirit Bonus, Spirit Aura): 1d6 + 12 ⇒ (5) + 12 = 17

Aura Buffs:
Spirit Aura: All allies within 30ft gain a +2 bonus on all non-spell damage rolls.


Knowledge Checks- -Eyes of the Ten

Seren's aerial display is enough to finish off the Phoenix. It self-immolates and leaves behind a two ruby red feathers.

Player Hand out #3 added to the presentation. See slide 13.

Once a decision is made on what to do with both feathers, you will have two rounds to prepare for the next part.

Dark Archive

Tiefling Magus 4 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 62/ 62 | Fort +13, Ref +10, Will +7 | Perception: +10 | Initiative: +5 | Resist: Cold, Electricity, & Fire: 5

Is there a way to collaborate with other tables {maybe even GM to GM}? Ideally, each table EMPOWERS their feather(s), then passes it to another table to make an average check to repair the tapestry.

This also assumes that: 1) Every table earned at least one feather and 2) No party lost a character.


Knowledge Checks- -Eyes of the Ten

I can check the GM thread and ask if anyone needs one. That will be a bit since I just got to work and will have to wait until it dies down.

Grand Lodge

Bandits of Immenwood | DWK4 || Spell Templates

**OVERSEER ANNOUNCEMENT**

The colossal ruby phoenix grows more resplendent and terrifying with each restored feather that soars into the sky to meet it. The magnificent bird lets out a final screech as its shroud of flames intensifies, utterly consuming it. The phoenix is gone. As ruby ashes drift towards the tapestry, the invaders, seeing the tapestry’s last defense has failed, pour through, their entire force pushing through the largest rift in a massive final attack. The entire world shudders as the rift widens.

Aram Zey steps forward to rest under the falling ashes. “Pathfinders, you fought bravely and well, and your sacrifices were not in vain.” Aram Zey pauses, and his expression turns pensive. “But, the tapestry’s tale has not yet ended. There is clearly a force at work here that is greater than we realized,” he gestures out toward the invaders, “Furthermore, we have not permanently repaired the demiplane—we have only patched the worst of the damage and prevented irreversible catastrophe. I fear that…” Aram Zey’s voice trails off for a moment, “Yes, just as I thought.”

The ruby ashes begin to glow, faint as smoldering coals at first, and then intensifying, coalescing, and swirling in beautiful patterns as they lift Aram Zey into the air. “It seems the key to defending the tapestry is allowing its guardian to be reborn. I will do whatever I can to provide the arcane energy necessary to keep the tapestry stable. In the meantime, I hope the Society will search for a more permanent solution. I refuse to believe that the knowledge of the legendary Ruby Phoenix herself has been lost to us forever.” The ashes and Zey converge on a single point, a great ruby ember in the sky. There is a spark, and then the ember explodes. A wave of fire engulfs the tapestry as the Ruby Phoenix emerges from the explosion with a triumphant, piercing cry. Aram Zey floats within its heart, his body engulfed in ruby fire. The explosion’s flames reach the invaders first, turning them to ash and cinders. The flames wash over the tapestry’s defenders without harming them. The tapestry burns—but the fires replenish it, scouring the wasteland and restoring the tapestry’s original environments. The phoenix beats its wings, sending wave after wave of fire into the Astral rift and searing the portal shut. The phoenix soars in a great arc across the sky and flies off toward the sun.

Thank you everyone for playing, this concludes the adventure! Thanks especially to the GMs, ACG box runners, and intrepid backup GMs that made this event possible.

GMs, the house earned the Radiant Ruby Feathers boon.

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