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Ready to go!

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What levels is the next part for. If I were able to rejoin, I am concerned that Bhuukka might be a bit under-powered for the challenges.

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What levels is the next part for. If I were able to rejoin, I am concerned that Bhuukka might be a bit under-powered for the challenges.
I believe that you completed enough of part 1 to warrant a chronicle. I'm happy to issue one for you. If you'd like one, please provide Bhuukka's PFS number, etc. That said, here are the level ranges:
Part 1: Firebrand’s Redoubt -- Levels 4-6
Part 2: Winding into Darkness -- Levels 5-7
Part 3: The Tower Spite Built -- Levels 6-8

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Bhuukka is 2608-6.
If he would get a day job roll it would be 50 gp for take 10 on Sleight of Hand (Thieves' Guild).
Sleight of Hand: 10 + 16 = 26

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Are Anji and Terra still with us? Unless I missed one, he hasn't posted since Nov 20th.

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Sorry for the lack of posting. 2020 started with a death in the family and I did not have much time for gaming. But, I should be back to full strength.
Should have a full post up in the next few hours.

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Sorry for the lack of posting. 2020 started with a death in the family and I did not have much time for gaming. But, I should be back to full strength.
Should have a full post up in the next few hours.
Sorry to hear. No rush.

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Traveling tomorrow, Friday, followed by five days of work trip. Should be able to post, intermittently. At least once per day, I hope.

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Just making sure I understand the effect.
I lose agency when it comes to making decisions regarding AoOs, but not for my regular turns. Thus I wouldn't (can't due to PFS rules) attack my allies even though I consider them enemies under the effects of the spell.
So what I propose is I use extra movement to make an Acrobatics check to move away from my enemies (allies) without drawing an AoO, even though they wouldn't actually take one.
Sound good?

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I've been saddled with a trainee for the foreseeable future. So my posting may slow down. Will try to get in a post once per 24 hours and more on my days off.
Sorry for the slow down.

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We're almost at the end of part 2. Please check out the sign-in-sheet to make sure I'm giving credit to the appropriate character. Thanks, everybody! :)

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We're almost at the end of part 2. Please check out the sign-in-sheet to make sure I'm giving credit to the appropriate character. Thanks, everybody! :)
Confirmed.

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Day Job (Thieves' Guild vanity)
Sleight of Hand: 1d20 + 18 ⇒ (17) + 18 = 35
I wanted to call out some of the changes that Bhuukka will get from leveling up (gaining level 4 rogue).
1. His initiative will increase.
2. He's gaining Dampen Presence as a bonus feat for his rogue talent, which will be useful given that mobats were mentioned.
3. He's gaining Hellcat Stealth as his level 7 feat choice, which means he can be sneaky even if some of you need light sources to see.

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136942-2
Day Job Perform dance, sing, and oratory: 1d20 + 9 ⇒ (16) + 9 = 25
With bard 6 I gain Arrowsong Strike, which is basically a magus's spellstrike but I can deliver ranged touch attacks in combination with my arrows. I'll decide tomorrow on my masterpiece.

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My number is correct.
Day Job
Profession barrister: 1d20 + 5 ⇒ (10) + 5 = 15
I was hoping to get a Belt of Constitution +2 but I'm guessing they don't have any of those lying around here in the Magic Shop?

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Turen turns to Parkhtu.
"Hey I didn't know you were a lawyer? Say...What's brown and looks really good on a lawyer? Anyone? An owlbear...ha ha."
day job Profession comedy: 1d20 + 12 ⇒ (7) + 12 = 19

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Profession Librarian, take 10: 10 + 10 = 20

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Kelvor regularly forgoes a Day Job roll in favor of managing Fangwood Keep.

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I was hoping to get a Belt of Constitution +2 but I'm guessing they don't have any of those lying around here in the Magic Shop?
Since we are running this in PFS mode. You can do anything between parts that you could do between other scenarios. You don't have to purchase stuff "in game." As long as you have the fame required, you can buy it.

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Parkhtu Akhen-Amun wrote:I was hoping to get a Belt of Constitution +2 but I'm guessing they don't have any of those lying around here in the Magic Shop?Since we are running this in PFS mode. You can do anything between parts that you could do between other scenarios. You don't have to purchase stuff "in game." As long as you have the fame required, you can buy it.
+1 :D
__________________________________________________Thanks for your patience, everyone. I'm back from PAX. I've volunteered at 4 conventions already in 2020. I should be all set for the next little while. :)

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Your chronicle sheets are available. Please let me know if you need any corrections/updates.
The game has also been reported online.

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Thanks for the chronicle! Kelvor has asked the svniflblin to assist with enhancing his earthbreaker, as well as making his ring more protective.
+2 upgrade to his earthbreaker and +2 upgrade to his ring of protection.

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Woo hoo! Kelvor will be an avatar of destruction! :D
I considered Shocking/Flaming Burst, but Kelvor doesn't have anything in his backstory to justify it. And at this level and higher we'll start to see things that are immune. Improving the attack bonus and a straight +1 to dmg just seemed like the better option in the long run.

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Parkhtu is updated but Oratio still has a few skill points to spend and a masterpiece to select, and his player is out of the country for work for the week. However, for his basic tasks of "inspire courage then shoot things" his stats are all updated.

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LOL. I propose we all list our "basic tasks".
Kelvor: "Swing twice. Adjust HP in profile downward."

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sold cracked pale ruby trillian ioun stone (100 gp)
sold flawed dark blue rhomboid ioun stone (150 gp)
sold +1 darkleaf leather lamellar armor (905 gp)
upgraded cloak from +1 to +2 (3000 gp)
upgraded dagger to +1 (2000 gp)
bought masterwork buckler (155 gp)
bought +1 shadow spider-silk bodysuit (5600 gp)

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Team: I'm AFK until Sunday night. Wine tasting in Baja.

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Bhuukka's initiative modifier is now +5.
My effective level for oracle's curse purposes is now 5. Which reduced the deafness penalty to initiative to -2 and gave me a permanent +3 competence bonus to perception. That allowed my to get rid of my ioun stone that was giving me a +2 competence bonus to perception but a -1 penalty to initiative. Thus a net gain of +3.