Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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The negative levels will dissipate 1/day unless you use/cast https://www.d20pfsrd.com/magic/all-spells/r/restoration/.

The glowing forms appear unimpressed by your words and do not move from in front of the portal to the desert. Your words ring hollow, though they come from a good heart. Even now we sense how weak you are, and one of your number has fallen. Have you stopped to think that maybe the scepter wants to be returned to the mortal world to continue its own aims and goals? Had you not slain the guardians to this place it would have lain here for all eternity.

We cannot endorse your efforts to bring such evil back into the world.
Leave it here or face our wrath.

The glowing forms flair with energy as the speaker finishes.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Cast Mirror Image Images: 1d4 + 3 ⇒ (2) + 3 = 5

I'm not quite sure you're senses are accurate.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

a shadow of doubt crosses weeds face....

Turran...Dar....what if they speak the truth....


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed looks at the forms and speaks.....
how do we know you are powerful enough to keep the scepter out of the hands of evil....it is being searched for....you werent able to prevent us from taking it...and who are these guardians you speak of....were they trying to keep it here???


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

~Detect Evil~


The glowing forms do not detect as evil.

You slew the druid and his folk that protected the entrance to this place and are the first to enter this place by force since it was created long ago. The things you have faced here are a result of the influence of the scepter and the dark heart of the Dread Pharaoh and have nothing to do with us.

How do you know we are powerful enough to keep the scpeter out of the hands of evil? We have done so for over a thousand years, and you haven't taken it from us or this place...yet.

Sensing the violence in Turran's actions, the multiple glowing forms coalesce into one brightly shining form, that of what appears to be a holy warrior of Pharasma. In it's hands a massive falchion, and wearing a glowing coat of full plate.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

-Never knew Mirror Image was considered a violent spell. Merely cautious, I'd say.-

Hm, well Dar, what do you say. This seems to fall closer to your realm. How's Erastil getting along with Pharasma these days. Our goal is to stop the Baron. We have 3 options, at least.
One, leave the sceptre with the glowing Pharasmites.
Two, have a friendly battle to see who's stronger.
Three, We know the Baron is coming here, we can wait and add our strength to battle him.
Four, something I haven't thought of...


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

i see your point Turran....Holy Warrior stay your defense....if we leave the scepter here....perhaps drawing the evil which seeks it...perhaps we can destroy it together and we all accomplish our goals...


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

tis a mixed blessing that it was us that slew the druid and his folk....for we are reasonable and do not wish to release great evil....this hellish place needs stronger safeguards....for the evil that seeks this scepter is more powerful than us....we do not posses the magic to counter its threat...


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Hmmm, I wonder what is happening in there.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius searches his soul for the right answer. He considers the teachings from his community.

Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10

I see the merits in waiting here for the "Baron." But we don't know when he will come; we could be waiting a while . . . or forever if he meets his righteous end in some other foul temple.

Dar glances at Turran, considers the trilemma, and then addresses the glowing form: Would you even agree to a friendly, nonlethal battle? If we best you, then we'd prove that the scepter may be safer in our hands.

I spent a good hour trying to think of an in-character way Dar could get Dagor's charactre involved. But I couldn't square that circle.


The glowing form considers Dardanius' proposal for a few moments, and then finally nods in assent-Agreed, choose your champion.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Just as you coalesced into one, our party is our champion

Cast Haste


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Ohhhh . . . well I sort of meant all of us against you, if you'd permit. I'm sure the Rakshasa wouldn't submit to a fair trial by combat. Otherwise, give us a moment to consider.

Diplomacy: 1d20 + 19 ⇒ (10) + 19 = 29

To his companions: Well, I don't think I'd fair the best against a falchion. What do you two think of this plan? Perhaps we nominate that knight outside the portal?


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

-Ooh, that's a sneaky way to get him in. Lets see what Mysterious says-


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

hmmmm....he looks as if hes seeking glory for certain....yet not clever enough to pass through the portal....


Glowing form-I sense the good in that one, much like your archer. I will let him enter and if he agrees to it, he will be your champion.

Dagor sees the shimmering portal coalesce and become and actual opening. A kindly voice in his mind speaks-Enter warrior, if you dare.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Dagor enters, looks about and detects evil on all parties.

“It seems I’m a bit late to the gathering, would somebody be so kind as to fill me in on what is happening here?”


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dar gestures appropriately: Turran, Weed, and some servants of Pharasma. I'm Dardanius Vulso. We traveled here in order to prevent an evil item falling into the hands of a fiend who is coming for it. In removing the item, the servants of Pharasma believe we might unleash a different evil.

We've tried explaining that the Rakshasa who is coming is more powerful than us. Since we were able *ahem* break through the defenses, surely the fiend will too. So now the safest course of action must be to remove or destroy the staff. The argument has not convinced the servant, who seeks to prove the defenses are still strong enough by challenging us to single combat.

What do you make of that, sir knight?


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

“Thank you Dardanius, I’m no knight, my name is Dagor Nuin Giliath. As to your question, I’m not certain I am qualified to provide an answer, but I will try. It seems everyone, including me, is agreed that this evil needs to be contained or destroyed, the only question is the best way to do so. Servant of Pharasma, what assurances do you give that you can keep this item safe? Do you know of the Rakshasa of which Dardanius speaks? Do you not know of some way to destroy this item? That seems the safest course given the situation.”


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

But you are dressed as one!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

nevertheless Dagor...it seems as if fate has brought you here....come to speak of you happening upon us....what was it....or is it that you seek? how do you know of this place....and what is your purpose


Servant of Pharasma-I know nothing of this Rakshasa that you speak of, but it doesn't sound much different from the hundreds of others seeking either power or fortune over the centuries. Until now, none had ever penetrated this place by force and certainly none had gotten this far in trying to remove the burden from our protection.

If we knew of a way to destroy the scepter we would have done so a millennia ago and saved ourselves ages of watchful care and guardianship.

As for assurances, all I can give you is that any trying to take the scepter from this place will have to vanquish us first, yourselves included. Even then, our curse will lie upon you until the scepter is returned or destroyed.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

curse??


Pharasmite-Did you think taking the scepter from this place would come without consequence? Even if we fail in stopping you, you will feel the influence of the Lady of Graves upon your life for as many days as you have remaining.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

who is this lady of Graves pharasmite....


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

or until the scepter is returned or destroyed.


https://pathfinderwiki.com/wiki/Pharasma


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

"To answer your question Weed, I seek out evil to vanquish it. I can't really explain it but some instinct drew me to this spot."

"Servant of Pharasma, would you test your blade against mine to determine the strength of your claim to guard the scepter?"


If your newfound companions declare you their champion then yes, I will pit my blades against yours.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

sure...why not...but im not sure i want a curse hanging over my head....


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

I will declare Dagor as my champion in this trial as well. But I'll remind you, spirit, that the Rakshasa's companions aren't going to stand aside and alow you to fight them all one-by-one.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

That's what I was thinking.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Activate divine bond for +1 and keen.

[i]Lets see what this creature can do.]/i]

“Whenever you are ready.”


The Rakshasa and his minions would be much weakened by now, had they even gotten this far, if you found your way to not kill off so many of the guardians to this place. I offer to fight your champion alone as a testament to my honor and with faith that you have the same and hopefully some ability.

A curtain of whitish light descends in a ring around the Pharasmite and Dagor, isolating them from the rest of the party. Two deadly daggers appear in the glowing forms hands as he moves in to melee.

D/P init: 2d20 ⇒ (11, 2) = 13

Dagor acts first.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Rage!

pa: 1d20 + 14 + 2 + 1 ⇒ (18) + 14 + 2 + 1 = 35
pa confirm crit: 1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 30
dam: 3d8 + 48 + 9 + 3 ⇒ (3, 8, 6) + 48 + 9 + 3 = 77

pa: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23
dam: 1d8 + 16 + 3 + 1 ⇒ (4) + 16 + 3 + 1 = 24


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed exclaims....damn!! thats what im talking about!!!


Dagor's first attack lands but doesn't seem to do anywhere near the damage he would have hoped for.

-38
The glowing Pharasmite spirit attacks with a dizzying flurry of dual daggers.
Dagger 1-disarm attack: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27 Dagor's falcata goes flying from his hands!
Dagger 2: 1d20 + 17 ⇒ (17) + 17 = 341d4 + 8 ⇒ (2) + 8 = 10
Dagger 1: 1d20 + 12 ⇒ (18) + 12 = 301d4 + 8 ⇒ (4) + 8 = 12
Dagger 2: 1d20 + 12 ⇒ (13) + 12 = 251d4 + 8 ⇒ (1) + 8 = 9
Dagger 1: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 8 ⇒ (1) + 8 = 9
Dagger 2: 1d20 + 7 ⇒ (20) + 7 = 272d4 + 16 ⇒ (4, 1) + 16 = 21

https://www.d20pfsrd.com/gamemastering/combat#TOC-Disarm

https://www.d20pfsrd.com/feats/combat-feats/improved-disarm-combat--


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Did you use the Pharasmite's CMB for the disarm attempt or his regular attack? Looks like you used his regular attack bonus, think you need to use his CMB.


Retcon roll for disarm:

(8) + 16(+11BAB+5DEX+2imporved disarm-2TWF) = 24 Dagor's falcata goes flying from his hands!


I think?


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

Wouldn’t Dagor’s CMD be: 10+9BAB+4Str+2Str(rage)=25?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

It's like a Wimbledon tennis match...the anticipation is killing me


Combat Maneuvers should be banned from the game!


male AC30 HP107 init. +4 Dwarf Cleric/10

I hates em!


Dagor Nuin Giliath wrote:
Wouldn’t Dagor’s CMD be: 10+9BAB+4Str+2Str(rage)=25?

This is correct, missed the rage +2 STR.


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

-61

loh1: 5d6 + 10 ⇒ (2, 2, 3, 6, 4) + 10 = 27
-34

pa: 1d20 + 14 + 2 + 1 ⇒ (10) + 14 + 2 + 1 = 27
dam: 1d8 + 16 + 3 + 1 ⇒ (1) + 16 + 3 + 1 = 21

pa: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23
dam: 1d8 + 16 + 3 + 1 ⇒ (4) + 16 + 3 + 1 = 24

Held onto my weapon for 1 round!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

ummmmmmm


The glowing Pharasmite sees Dagor heal and grins-I thought as much. His daggers glow with extra glory.

Dagor does not connect this round.

-38
A whirl of blades comes at Dagor:
Dagger 1-disarm attack: 1d20 + 16 ⇒ (4) + 16 = 20
Dagger 2: 1d20 + 17 ⇒ (19) + 17 = 361d4 + 8 ⇒ (2) + 8 = 10
crit confirm: 1d20 + 17 ⇒ (7) + 17 = 241d4 + 8 ⇒ (1) + 8 = 9
Dagger 1: 1d20 + 12 ⇒ (3) + 12 = 151d4 + 8 ⇒ (2) + 8 = 10
Dagger 2: 1d20 + 12 ⇒ (13) + 12 = 251d4 + 8 ⇒ (2) + 8 = 10
Dagger 1: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 8 ⇒ (2) + 8 = 10
Dagger 2: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 8 ⇒ (3) + 8 = 11


Paladin/Bloodrager-8/1 AC:22/FF22/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+17/Ref+9/Will+13
skills:
Acro0,Bluff6,Clmb4,Dip17,Disg6,HA10,Heal6,Intim10,K-arc,K-nob4,K-rel4,K-pla 3,Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 10 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) shield other, Paladin's Sacrifice, Litany of Righteousness

-73

loh2: 5d6 + 10 ⇒ (5, 2, 5, 4, 5) + 10 = 31

-42

pa: 1d20 + 14 + 2 + 1 ⇒ (10) + 14 + 2 + 1 = 27
dam: 1d8 + 16 + 3 + 1 ⇒ (2) + 16 + 3 + 1 = 22

pa: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 20
dam: 1d8 + 16 + 3 + 1 ⇒ (6) + 16 + 3 + 1 = 26

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