Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Action from Weed?


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

i stand corrected...
-60hp

weed presses on attacking the wall of skeletal arms

gapa: 1d10 + 15 ⇒ (2) + 15 = 171d12 + 17 ⇒ (3) + 17 = 20

gapa: 1d20 + 8 ⇒ (15) + 8 = 231d12 + 17 ⇒ (4) + 17 = 21


Dardanius and Weed combine to break through the boney barrier, which explodes in an osseous hail of shrapnel.

DC 15 REF for 1/2 damage
blasting bones: 5d6 ⇒ (3, 3, 5, 1, 4) = 16


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

ref: 1d20 + 4 ⇒ (20) + 4 = 24

-1 lvl
-21/90 hp

continue forward with the party


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

ref: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27

Onward.

-4 lvl
-11/51


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

ref: 1d20 + 8 ⇒ (17) + 8 = 25


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-69 hp
move forward


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-68


As the party passes past the third set of pillars the paired statues by the last two sets shimmer and transform; the first pair into a set of skeletal warriors and the final two into ferocious looking ghouls.

All four rush toward you, anxious to end your life!

MP: 2d20 ⇒ (2, 6) = 8

The party, on edge, is ready for them and gains the initiative.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

gapa: 1d20 + 15 ⇒ (4) + 15 = 191d12 + 17 ⇒ (2) + 17 = 19

gapa: 1d20 + 8 ⇒ (14) + 8 = 221d12 + 17 ⇒ (7) + 17 = 24


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Reflex from Blasting Bones: 1d20 + 12 ⇒ (11) + 12 = 23

-11/38 HP

-4 Levels

Draw bow and shoot at the ghouls:

Longbow: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Cast Haste

everyone gets +1 to hit/AC/ref save
and 1 extra attack at max bonus.

Weed and Dar, one more attack pls


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Attack a ghoul.

waki: 1d20 + 12 + 1 - 4 ⇒ (6) + 12 + 1 - 4 = 15
dam: 1d6 + 4 + 3d6 ⇒ (1) + 4 + (1, 4, 3) = 13

waki: 1d20 + 12 + 1 - 4 ⇒ (8) + 12 + 1 - 4 = 17
dam: 1d6 + 4 + 3d6 ⇒ (1) + 4 + (5, 3, 4) = 17


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Another shot:

Longbow: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 3d8 + 12 ⇒ (3, 2, 6) + 12 = 23


Weed can add his attack from last round on his next post.

Turran speeds things up; Weed hacks a skeleton; Dardanius fires on a ghoul hitting once with great effect; Drummer engages with a ghoul but can't connect.

Skeleton on Weed -19
claw: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 5 ⇒ (4) + 5 = 9

Skeleton on Dardanius
claw: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 3 ⇒ (1) + 3 = 4
bite: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 5 ⇒ (1) + 5 = 6

Ghoul on Turran
claw: 1d20 + 9 ⇒ (20) + 9 = 292d6 + 8 ⇒ (6, 3) + 8 = 17
claw: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 4 ⇒ (4) + 4 = 8
bite: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 6 ⇒ (8) + 6 = 14

Ghoul on Drummer
claw: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 6 ⇒ (3) + 6 = 9

DC 15 FORT
Bite causes paralysis for 1d4 rounds and ghoul fever: onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Swift action mirror image.
images: 1d4 + 1 ⇒ (3) + 1 = 4

waki: 1d20 + 12 + 1 - 4 ⇒ (1) + 12 + 1 - 4 = 10
dam: 1d6 + 4 ⇒ (2) + 4 = 6

waki: 1d20 + 12 + 1 - 4 ⇒ (19) + 12 + 1 - 4 = 28
dam: 1d6 + 4 ⇒ (4) + 4 = 8

-17
-4 lvl
-1 ki


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

mirror image hit on 1: 1d7 ⇒ 5
hit on 1: 1d6 ⇒ 1
fort: 1d20 + 10 ⇒ (3) + 10 = 13

paralyzed: 1d4 ⇒ 4

-1 lvl
-35/90 hp
5 images


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-68 hp/

xtra attack from last round

weed attacks ghoul on turran
gapa: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 321d12 + 17 ⇒ (11) + 17 = 28

gapa: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 181d12 + 17 ⇒ (10) + 17 = 27

gapa: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 281d12 + 17 ⇒ (2) + 17 = 19


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-19/38

-4 Levels

Dardanius will draw the old club again

Club: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Club: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10


Drummer creates some images and misses badly; Turran is paralyzed; Weed disengages from his skeletal adversary (taking AOO) and hacks down the ghoul attacking Turran; Dardanius smacks his foe twice with a club.

Skeleton on Weed -19
AOO: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 271d8 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 3 ⇒ (6) + 3 = 9
claw: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (2) + 3 = 5
bite: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 5 ⇒ (7) + 5 = 12

Skeleton on Dardanius -19
claw: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 7 ⇒ (20) + 7 = 272d8 + 10 ⇒ (3, 5) + 10 = 18

Ghoul on Drummer
claw: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 4 ⇒ (4) + 4 = 8
bite: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 6 ⇒ (3) + 6 = 9

DC 15 FORT
Bite causes paralysis for 1d4 rounds and ghoul fever: onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

A spiritual weapon in the shape of a scythe appears and attacks Drummer
scyhte: 1d20 + 17 ⇒ (9) + 17 = 261d8 + 4 ⇒ (4) + 4 = 8
scyhte: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 4 ⇒ (7) + 4 = 11


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

-Urrgtr-

round 2


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-84/85

ughhhhh.....weed is ready to go dooooooooown

gapa: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 241d12 + 17 ⇒ (6) + 17 = 23

gapa: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 141d12 + 17 ⇒ (2) + 17 = 19

do we still get an xtra attack at max bonus??

in case I do heres the roll otherwise disregard

gapa: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 271d12 + 17 ⇒ (3) + 17 = 20


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-37/38
-4 levels

Dardanius lays on hands and then keeps up his clubbing:

Lay On Hands 3/7: 2d6 ⇒ (1, 3) = 4

-33/38 HP

Club: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Club: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

yes you do


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7
Weed wrote:

-84/85

ughhhhh.....weed is ready to go dooooooooown

[dice=gapa]1d20+15+1;1d12+17

[dice=gapa]1d20+8+1;1d12+17

do we still get an xtra attack at max bonus??

in case I do heres the roll otherwise disregard

[dice=gapa]1d20+15+1;1d12+17

Each negative level reduces your overall hit points by 5 so if Weed has a negative level he is down.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

1 is a hit: 1d5 ⇒ 4
1 is a hit: 1d4 ⇒ 3
1 is a hit: 1d3 ⇒ 3

Drummer avoids all attacks but images are all gone.

Drummer heals herself.
LOH: 2d6 ⇒ (2, 5) = 7

Drummer heals everyone in the party:
Weed is back in business.
channel energy: 3d6 ⇒ (3, 6, 5) = 14

-4 lvls
-1 LOH
-1 channel
-1 ki


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed is doooooooooooown....disregard previous post


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7
Weed wrote:
weed is doooooooooooown....disregard previous post

You’re up! You got 14hp worth of healing.


Turran gurgles; Dardanius destroys a skeleton; Drummer does her best to save the party from certain doom; Weed gets healed and can act this round.

Skeleton on Dardanius -19
claw: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 5 ⇒ (8) + 5 = 13

Ghoul on Drummer
claw: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 4 ⇒ (4) + 4 = 8
bite: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 6 ⇒ (7) + 6 = 13

DC 15 FORT
Bite causes paralysis for 1d4 rounds and ghoul fever: onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

A spiritual weapon in the shape of a scythe appears and attacks Drummer
scythe: 1d20 + 17 ⇒ (12) + 17 = 291d8 + 4 ⇒ (1) + 4 = 5
scythe: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 4 ⇒ (1) + 4 = 5


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

fort: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22

Swift action invisibility, sneak attack ghoul.

waki: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
dam: 1d6 + 4 + 3d6 ⇒ (5) + 4 + (5, 1, 1) = 16

waki: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
dam: 1d6 + 4 + 3d6 ⇒ (4) + 4 + (5, 4, 6) = 23

-23
-4 lvls
-1 LOH
-1 channel
-2 ki


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-58/38 HP

~Hero's Defiance~

Lay On Hands 4/7: 3d6 ⇒ (6, 5, 6) = 17

-41/38 HP

Dar is down


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

don't forget the improved AC from Angelic Bond and Haste, total of +4 for Dar/Drummer and +3 for Weed


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

-eckarbt!-

round 3

-1 lvl
-21/90 hp
5 images


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Retcon:

-45/38

~Hero's Defiance~ = +17

-28/38 HP

Spend another Lay on Hands

Lay On Hands 5/7: 2d6 ⇒ (3, 2) = 5

-23/38

Then Attack

Club: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Club: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Assuming skeleton bites don't carry Ghoul Fever?


Need Weed's action and then I'll post the round.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-70/85

Weed feels the healing energy from Drummer and attacks with renewed strength....

gapa: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 211d12 + 17 ⇒ (11) + 17 = 28

gapa: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 261d12 + 17 ⇒ (10) + 17 = 27

gapa: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 261d12 + 17 ⇒ (10) + 17 = 27


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

-erkaltz-

Round 4

-1 lvl
-21/90
5 images


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7
Turran wrote:

-erkaltz-

Round 4

-1 lvl
-21/90
5 images

Think this is still round 3?


Kunoichi Ashikawa aka Drummer wrote:
Turran wrote:

-erkaltz-

Round 4

-1 lvl
-21/90
5 images

Think this is still round 3?

It is, he's just anxious to get it over with! ;-D


The party finishes off the foes engaged in melee as the force scythe continues to attack Drummer.

scythe: 1d20 + 17 ⇒ (10) + 17 = 271d8 + 4 ⇒ (1) + 4 = 5
scythe: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 4 ⇒ (8) + 4 = 12


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

-23/38 HP
-4 Levels

In disbelief that he survived, Dar continues the attack. He moves to get a clear shot on the big bad.

Dar wants to:

1) Move in position to cast ~Litany of Righteousness~ (35 foot range)

Litany of Righteousness:

Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil, it takes double damage from attacks made by creatures with a good aura (from a class feature or as a creature with the good subtype). If the target also has the evil subtype; when it is hit with attacks made by creatures with a good aura, it is also dazzled for 1d4 rounds. If this spell targets a nonevil creature (or one that lacks the evil subtype), it has no effect, and the spell is wasted.

While subject to this spell, the target cannot be the target of another spell that has the word “litany” in the title.

2) Cast the spell (Swift Action, DC 17 Will, negates)

DM: Since the spell only lasts one round, Dar won't do this unless everyone else could get an attack off. To the best of Dar's knowledge, does the current battlefield work for this plan?

(3) Either way he will attack with bow

Longbow: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Now round 4


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-70/ out of 80 actually for being down one level.....

weed attacks the scythe

gapa: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 191d12 + 17 ⇒ (1) + 17 = 18

gapa: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 221d12 + 17 ⇒ (3) + 17 = 20

gapa: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 151d12 + 17 ⇒ (5) + 17 = 22


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Swift action invisibility, sneak attack.

waki: 1d20 + 12 ⇒ (14) + 12 = 26
dam: 1d6 + 4 + 3d6 ⇒ (3) + 4 + (1, 6, 2) = 16

waki: 1d20 + 12 ⇒ (10) + 12 = 22
dam: 1d6 + 4 + 3d6 ⇒ (4) + 4 + (1, 2, 6) = 17


Kunoichi Ashikawa aka Drummer wrote:

Swift action invisibility, sneak attack.

[dice=waki]1d20+12
[dice=dam]1d6+4+3d6

[dice=waki]1d20+12
[dice=dam]1d6+4+3d6

What is Drummer attacking?


Dardanius wrote:

-23/38 HP

-4 Levels

In disbelief that he survived, Dar continues the attack. He moves to get a clear shot on the big bad.

Dar wants to:

1) Move in position to cast ~Litany of Righteousness~ (35 foot range)

** spoiler omitted **

2) Cast the spell (Swift Action, DC 17 Will, negates)

DM: Since the spell only lasts one round, Dar won't do this unless everyone else could get an attack off. To the best of Dar's knowledge, does the current battlefield work for this plan?

(3) Either way he will attack with bow

[dice=Longbow]1d20+14
[dice=Damage]1d8+4

Makes sense and will post the round when I get clarification from Drummer.

However, you may want to double check who is affected by this spell (you and Drummer) and just smite evil instead.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Attacking Dar’s target.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Yeah, I will go with that plan. Haven't used the spell and maybe this will give Dar and Drummer a chance to do extra damage and dazzle.Smite next round if alive, I 'spose

Thought I posted this this morning, sorry


Dardanius calls upon holy powers and plants an arrow in the big bad's torso; Weed attacks the scythe but his blade passes through the massive weapon harmlessly; Drummer disappears and reappears in front of the big bad slashing it twice.

WILL: 1d20 + 11 ⇒ (10) + 11 = 21
WILL: 1d20 + 11 ⇒ (19) + 11 = 30
WILL: 1d20 + 11 ⇒ (14) + 11 = 25

The big bad is hurt but undazzled by your attacks.

Scythe on Weed
1d20 + 17 ⇒ (17) + 17 = 341d8 + 4 ⇒ (5) + 4 = 9
1d20 + 12 ⇒ (7) + 12 = 191d8 + 4 ⇒ (5) + 4 = 9

-12
The big bad exhales a super-heated cone of fire and sand on party:
fire: 4d8 ⇒ (1, 8, 7, 8) = 24
sand: 4d8 ⇒ (4, 7, 4, 7) = 22

One DC 19 REF save for 1/2 damage


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-79....

REF: 1d20 + 8 ⇒ (13) + 8 = 21

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