Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius will try to open the door.


Dardanius leans into the doors and they push inward after some effort. Beyond them is a large chamber running 100' deep by about 30' wide with a high vaulted ceiling.

There are five, tall, sandstone columns on either side of the room about 15' apart in either direction that rise all the way to the ceiling. The columns lead up to a three-level dais, atop of which sits what looks to be a man seated on an ornate throne.

In front of each column are finely carved stone statues depicting fierce looking warriors. Half-way up each column are metal sconces, but instead of torches they are filled with burning figures that cry out in pain and agony as the flames lick and roil over their bodies, the smoke rising into the ceiling and the vents above.

DC 18 perception:
You can see some strange type of light or energy snaking its way from the figures burning in the sconces towards the dais and the throne at the back of the room.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

perception: 1d20 + 11 ⇒ (10) + 11 = 21

“Do you see the light towards the throne?”

The man on the throne is human looking or something else?

Detect evil.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed looks around in awe.....

perception: 1d20 + 18 ⇒ (3) + 18 = 21


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

I don't see the light you mention, Drummer, but I trust your lead.

Dardanius readies his bow.


From almost 100' away and through smoke it is difficult to tell, but the form appears man shaped and sized. There is foul evil in the air as far as your 60' range can detect but nothing specific on the columns or statues. However, there is some type of evil involved in the burning forms in the sconces.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

be at the ready……im sure those foerce warrior statues are anything but if our previous encounters are anything to go by


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

I am always ready.

Cast Mirror Image
images: 1d4 + 2 ⇒ (4) + 2 = 6


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Activate divine bond/angelic bond. 20’ range
Everyone gets Pro from evil.
Weed and Turran: +2 AC
Dar and Drummer: +3 AC

Move forward into the room.

“Stay close to me.”


As the party begins to advance a thin wall of black light seems to spring up between the warriors at the first set of columns. A dry raspy voice fills the hall-Who has come to disturb the rest of the Dread Pharaoh? I sense you do not bring the stones required for my release and you are clearly not followers of Urgathoa. Make your answers clear and I will decide if you should continue to draw breath.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Move with Drummer, activate divine bond as well.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Are there steps up to the dais?


There are no steps. Each level of the dais is about 2' tall with the small third tier hosting the figure and throne being about 6' off of the floor. The first tier starts about 5' beyond the last pair of pillars.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Move towards the dais.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Follow along


Turran/Dardanius?


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Dardanius continues to move with Drummer toward the dais.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Cast Detect Magic and perception: 1d20 + 15 ⇒ (14) + 15 = 29

Move up with Drummer and Dar


As the party approaches the thin black wall of light wavering slowly between the first set of columns, Turran detects some powerful necromantic energy.

The dry, raspy voice fills the air of the chamber once more-Your lack of an answer displays your insolence. For that you must be punished!

Inky black rays stab out from the wall of dark light stabbing towards the party.

On Dardanius
ranged touch attack; negative levels: 1d20 + 12 ⇒ (14) + 12 = 261d4 ⇒ 4

On Drummer
ranged touch attack; negative levels: 1d20 + 12 ⇒ (7) + 12 = 191d4 ⇒ 4

On Turran
ranged touch attack; negative levels: 1d20 + 12 ⇒ (8) + 12 = 201d4 ⇒ 2

On Weed
ranged touch attack; negative levels: 1d20 + 12 ⇒ (18) + 12 = 301d4 ⇒ 2

DC 20 Will save for 1/2 negative level damage; minimum damage 1 level


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

will: 1d20 ⇒ 4
-4 levels

Keep moving forward.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

will: 1d20 + 8 ⇒ (16) + 8 = 24

-1 lvl

move forward with Drummer


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Will: 1d20 + 12 ⇒ (5) + 12 = 17

-4 levels

Continue to move forward.


Weed?


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

will: 1d20 + 5 ⇒ (16) + 5 = 21


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-1 level
Weed breaks i to a sprint


As the party moves past the first columns the statues explode in a dark blast of negative energy 2d4 ⇒ (3, 3) = 6 DC 15 Will save for 1/2.

A wall of magical fire springs up between the next pair of columns; Turran detects both conjuration and evocation magics in it.


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Will: 1d20 + 12 ⇒ (3) + 12 = 15

-4 levels

-3/75 HP

Keep moving forward to stay in Drummer's aura.

Quietly: Should I open fire? Or wait to get closer?


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

will: 1d20 ⇒ 1
-6
-4 levels

Keep going to the dais, move through fire if necessary.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Will: 1d20 + 5 ⇒ (9) + 5 = 14


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-6...-1lvl
weed keeps sprinting towards the dais


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

will: 1d20 + 8 ⇒ (8) + 8 = 16

Keep moving forward

-1 lvl
-3/90 hp


Weed puts on speed, brushing off the negative energy blast, and rushing towards the wall of flames while the rest of the party moves towards the dais more steadily behind him.

As Weed approaches the flames, tongues of fire lash out at him:

touch attack: 1d20 + 12 ⇒ (17) + 12 = 294d6 ⇒ (2, 1, 3, 6) = 12
touch attack: 1d20 + 12 ⇒ (4) + 12 = 164d6 ⇒ (3, 1, 6, 5) = 15
touch attack: 1d20 + 12 ⇒ (5) + 12 = 174d6 ⇒ (4, 3, 6, 4) = 17

and the statues detonate in a blast of fire

fireball: 5d6 ⇒ (1, 5, 6, 5, 3) = 20 DC 17 REF for 1/2; no damage if you save and are not Weed (being further back)


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Reflex: 1d20 + 12 ⇒ (7) + 12 = 19

-4 levels

-3/75 HP


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

ref: 1d20 + 4 ⇒ (15) + 4 = 19

-1 lvl

-13 hp


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

ref: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
-4 lvl
-3/51


As the fiery blast dissipates, a vertical wall of skeletal arms and other bones springs up between the third set of columns.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

REF: 1d20 + 8 ⇒ (15) + 8 = 23


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-28hp/-1 lvl

weed feels the blast and despite the blood he feels pouring from the many cuts and the sweat from the heat he rushes....swinging his ax at the skeletal arms appearing before him

gapa: 1d20 + 15 ⇒ (6) + 15 = 211d12 + 17 ⇒ (2) + 17 = 19

gapa: 1d20 + 8 ⇒ (2) + 8 = 101d12 + 17 ⇒ (11) + 17 = 28


Weed wrote:

-28hp/-1 lvl

weed feels the blast and despite the blood he feels pouring from the many cuts and the sweat from the heat he rushes....swinging his ax at the skeletal arms appearing before him

[dice=gapa]1d20+15;1d12+17

[dice=gapa]1d20+8;1d12+17

Did none of those fire touch attacks land?


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Draw the club again to fight the skellys.

Club: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack wall with Dardanius and Weed

Scimitar: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Last Attack: 1d20 + 7 ⇒ (6) + 7 = 13

-1 lvl
-13/90 hp


The party hacks into the wall, tussling with the construct of bones (Drummer act twice next round).

Angry skeletal appendages scratch and claw in reprisal.

-20
on Dardanius
claw: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (3) + 2 = 5

on Drummer (assuming she melees)
claw: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 2 ⇒ (2) + 2 = 4

on Turran
claw: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (2) + 2 = 4

on Weed
claw: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 2 ⇒ (5) + 2 = 7
claw: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 2 ⇒ (3) + 2 = 5


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

With the club again:

Club: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Club: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Attack!
spend arcane pt to give Black Blade +1 and keen

Black Blade: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14

Last Attack: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

-1 lvl
-13/90 hp

-boooo-

-on a side note, on first glance I looked at Dar's rolls..I was very excited. I rolled to confirm my crits and then saw my real rolls, very disappointing-


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

They did
Only one touch attack hit and i saved for half dmg from fireball which was only 10


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

waki: 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17
dam: 1d6 + 4 ⇒ (4) + 4 = 8

waki: 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17
dam: 1d6 + 4 ⇒ (3) + 4 = 7


Weed wrote:

They did

Only one touch attack hit and i saved for half dmg from fireball which was only 10

I think your touch AC is 14 (1ring/3DEX)?

May need a Drummer assist.


Kunoichi Ashikawa aka Drummer wrote:

[dice=waki]1d20+12-4

[dice=dam]1d6+4

[dice=waki]1d20+12-4
[dice=dam]1d6+4

Two rounds of action due to no action last round.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7
Mysterious Storyteller wrote:
Weed wrote:

They did

Only one touch attack hit and i saved for half dmg from fireball which was only 10

I think your touch AC is 14 (1ring/3DEX)?

May need a Drummer assist.

Weed’s touch AC is 15

Dex
Ring
Dodge


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7
Mysterious Storyteller wrote:
Kunoichi Ashikawa aka Drummer wrote:

[dice=waki]1d20+12-4

[dice=dam]1d6+4

[dice=waki]1d20+12-4
[dice=dam]1d6+4

Two rounds of action due to no action last round.

If I’m down 4 levels wouldn’t I only get 1 attack per round

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