Qstor's #5-16: Destiny of the Sands—Pt 3: Sanctum of the Sages CLOSED (Inactive)

Game Master Qstor

PFS game for #5-16: Destiny of the Sands—Pt 3: Sanctum of the Sages

maps and handouts


Liberty's Edge

Looking for 5 people

Silver Crusade

Name: Thorek Stonebeard (lvl6 Dwarven Inquisitor)
PFS: 209149-1

I've done Destiny of the Sands 1+2, but wasn't able to make it for Pt3. Funnily enough, did both 1+2 at lvl1...so it's been awhile.

Liberty's Edge

4 spaces left

Grand Lodge

Jumping in here. This is Daniel Thrace, the PC of the GM who is trading scenarios with our exalted GM Qstor so there are still 4 spaces left.

Thorek, I had the same deal as you. Parts 1-2 are lvls 1-5 and Part 3 is only for lvls 3-7 so I wouldn't be surprised if more players are also missing part 3.

I need to go check my chronicle sheets, I recall there being quite a special set of boons to use in part 3 if you have played 1 & 2.

Grand Lodge

Same as Thorek above.

Grand Lodge

I've done one and two but not three, so I'm game.

Name: Caelem Boreal (1st Swashbuckler/1st Medium/5th Investigator)
PFS: 203433-9

Depending on party composition I have a handful of other characters in tier as well.

Liberty's Edge

Looks like 4? We have a table.

Grand Lodge

I don't know if this is a guarantee as it may only be from completing certain success conditions in parts 1 & 2, but there are some mythic things that can apply to a character playing part 3.

Does everyone have those bonuses to use or have a clue as to what I'm talking about?

Grand Lodge

I have two additional chronicle sheets from completing 5-15. They are titled Mythic Powers 1 & 2 respectively.

From the Exceptional Deeds, I plan to take Absorb Blow and Rally.

Absorb Blow:
As an immediate action, whenever you take hit point damage from a single source (such as a dragon's breath, a spell or a weapon), you can spend one use of mythic power to reduce the damage you take from that source by 15 points (to a minimum of 0 points damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for one minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire and sonic damage. The DR and resistances stack with any other DR and resistances that you have.

Rally:
As a swift action, you can expend one use of mythic power to rally your allies. This gives your and each of your allies within 30 feet the option to reroll one d20 after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.


Destiny pt 3 is the white whale of my halfling cleric lol. Weit Flagg (# 98397-2) should be around level 5-6 if I recall properly (haven't touched him in ages) so if there is still room, I'm in.

Liberty's Edge

Omnitricks wrote:
Destiny pt 3 is the white whale of my halfling cleric lol. Weit Flagg (# 98397-2) should be around level 5-6 if I recall properly (haven't touched him in ages) so if there is still room, I'm in.

Yeah there's room. Check your chronicles. :)


level 5

Liberty's Edge

Omnitricks wrote:
level 5

did you add in your PC to the discussion section? I think that makes 6?

Grand Lodge

My count is five, which ain’t bad!!!

Absorb blow definitely, still deciding on 2nd.

I’m so excited yay! We have a group!

Grand Lodge

Absorb Blow & Legendary Magic chosen for my deeds. Profile & Header updated to show the Mythic additions.

Scarab Sages

Is it too late to jump in on this? I think there's a space left if I've read it correctly.

Tholgrin is a scarab sage character who's done parts 1 and 2 and is one session away from hitting level 8 so on indefinite pause until I can do part 3, so this would be perfect. He's even a Stonebeard, relative to Thorek perhaps?

Liberty's Edge

ok it looks like we're at 6 people.

CLOSED

Grand Lodge

Yay! Stonebeards for the win!

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