| Shifty |
Delta takes the swing at the creature but is surprised when he overreaches and strikes a part of the metal bulkhead - as though suffering some strange disaster in the gremlins aura.
Critical 1d100 ⇒ 84 = Power Core / 1d4 ⇒ 1
The ship judders and lurches as the electrical discharge create a short that starts glitching the power core - lights flicker and doors start opening and closing on their own!
A geyser of oil sprays in a thick curtain near the other Gremlin, obscuring it from view!
The gremlin laughs.
***
Both Gremlins blast at Charlie!
Energy Ray - Fire 1d20 + 4 ⇒ (19) + 4 = 23 vs EAC
Damage 1d3 ⇒ 2
Energy Ray - Fire 1d20 + 4 ⇒ (7) + 4 = 11 vs EAC
Damage 1d3 ⇒ 2
R5
Amosu
Delta
Elisan
Ella
Charlie
Rahdo
ENEMY
Elisan Jurindah Solmali
|
Elisan draws his baton with an off hand and moves forward, keeping close the outer hull in an effort to skirt the greased area and oil geyser as he closes with the gremlin.
Charlie-X
|
The blast to his chest staggers Charlie back, clutching his chest his expression is one of hurt..before turning to rage and advancing on the gremlin in front of him to pummel it's face.
To hit KAC Red: 1d20 + 5 ⇒ (10) + 5 = 15
B damage if hit: 1d4 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
Move to move - first a step back then forward to reach the min. 10 ft moved to qualify for momentum, standard to attack with hammer fist
LA64397F
|
Ella hurries through the ship, trying to find her way to the cargo bay.
Double move last round; double move this round.
AMOSU
|
Seeing the ship's power core go off kilter, AMOSU brings up the repair routine to bring it under control.
Since this is like combat damage, I'm guessing a Patch Action could fix it? DC = 10 +1/2 ship tier.
Engineering: 1d20 + 10 ⇒ (8) + 10 = 18
"Are you enjoying the tour Guardian? It would seem these freighters make comfortable if quirky accommodations."
Delta-5
|
Delta-5 moves to flank with Charlie and tries to zap the creature again.
Jolting Surge, vs. EAC, flanking: 1d20 + 2 ⇒ (20) + 2 = 22
Electricity Damage, critical: 8d6 ⇒ (6, 1, 5, 4, 3, 2, 3, 5) = 29
will activate jump jets if necessary to get to this spot
Rahdokama
|
Rahdo stands up, and smacks the creature infront of him. "That shake wasn't any good. Is the ship okay?"
Tactical Pike + Photon At.: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Special! Allies who shoot the target Rahdokama is in melee with, gain +1 to hit!
| Shifty |
Oh check that crit! - KABOOM!
With a hurricane of violence, the gremlins are snuffed out.
The ship lurches and alarms break out through the ship, but AMOSU is already onto damage control and patches the engines to stop them glitching
"Loving the tour!" the ambassador smiles, half thrilled and half terrified in a white-knuckle-rollercoaster way.
Fortunately, the ship is able to make it back to the docking bay.
"So what happened?" Shrani enquires of her slightly singed and somewhat oily Starfinder companions...
LA64397F
|
"You all did it!" She smiles and congratulates the others as they emerge from the cargo bay.
She beams at Shrani. "They mitigated a threat to the ship!"
Elisan Jurindah Solmali
|
"I think somebody ignored the instructions to not feed them after midnight," Elisan murmurs in reply to Shrani's query.
"There were three stowaways that were causing some small mischiefs with the ship's systems operations," he continues. "They seemed impervious to my laser's fire, but Charlie, Delta and Rahdo made short work of them."
| Shifty |
"Well I thank you all for your resourcefulness, you have shown the ability to respond quickly and efficiently to danger, and I trust that the Starfinder Society more broadly also displays the same traits - I am lucky I was with you all"
She seems quite pleased with the outcome.
"Well then, I think my tour is almost done - some souvenir shopping and back to my lodgings"
This would be a Culture check :)
AMOSU
|
Culture: 1d20 + 8 ⇒ (20) + 8 = 28
As it makes sure the ship completes its tour and docks safely, AMOSU inquires, "Excellent. Is there a specific type of memento you are looking to acquire? Or do you have a list of individuals you with to purchase gifts for?"
Delta-5
|
my busy week starts today. Feel free to bot me as soon as everyone else acts, it's tactically convenient, or my PC can address the check at hand. Which does not include this one, obviously
AMOSU
|
AMOSU will provide a list of businesses that best suit the Guardian's needs and preferences.
"I think that any of these would provide an optimal experience as well as procure the most desirable objects. Allow me to arrange for transportation..." It the contacts SpaceUber to carry the team to the Guardian's selected shops.
Unless anyone else has something they'd like to do first...
| Shifty |
1d4 + 4 ⇒ (3) + 4 = 7
3d20 ⇒ (19, 3, 18) = 40
Using the savvy shopper tips and tricks that AMOSU seems to possess an astonishing level of, a less crowded and slightly upmarket shopping 'experience' is conducted in a sophisticated and well-heeled boutique brand retail locality (certainly not something as pedestrian as a 'mall'!).
Shrani shops up a bit of a storm, and in the end there are a significant number of designer-brand shopping bags and boxes to be carried home, and she looks at you all expectantly.
7 bulk total - so you can work out who is carrying them all
LA64397F
|
Ella frowns, but takes a couple of the bags from Shrani. "What did you purchase?" She looks down into the bags.
Ella can carry 3-4 bulk without overburdening herself.
Elisan Jurindah Solmali
|
Without having the ability to look it up quickly right now, Elisan can easiky take 2-3 bulk.
| Shifty |
6d20 ⇒ (14, 8, 5, 2, 5, 15) = 49
Ella and Elisan load up their arms with bags and the group spills out onto the street.
The conversation is pleasant and everyone is in high spirits, but AMOSU and Rahdo both clock some rather too conspicuous Ysoki who are trying to blend in, and worse, one of them is holding a grenade.
AMOSU 1d20 + 3 ⇒ (14) + 3 = 17
Charlie1d20 + 0 ⇒ (2) + 0 = 2
Delta-5 1d20 + 4 ⇒ (15) + 4 = 19
Elisan 1d20 + 4 ⇒ (18) + 4 = 22
Ella LA64397F 1d20 + 3 ⇒ (4) + 3 = 7
Rahdo 1d20 + 2 ⇒ (1) + 2 = 3
ENEMY 1d20 ⇒ 4
R1
Elisan
Delta-5
AMOSU
ELLA
ENEMY
AMOSU
|
AMOSU draws its Arc Pistol confirming it is set to stun, it addresses the approaching Ysoki, "Please be aware that you have been identified. If you cease now before more drastic measure are taken." Focusing on the Ysoki with the grenade AMOSU activates and locks its target system.
Move action to draw weapon, Move action to active Combat Tracking.
Rahdokama
|
Rahdokhama is impressed with his team's insight on the goings-on around Absalon Staion. He quietly, whispers to the group. "You know, i'm realising more and more how much of a stranger I am to this Station. I haven't been here very long, maybe I need to get out more. Too many sparing session, you know what I mean?"
The large vesk tenses his muscles and steps forward to take on the role of carrying the wares. "I would be honoured to carry them for you. If not to show off the strength of the Vesk people, but to show our gratitude of having you allow us to show you around the station. May I please?"
Will happily spread the load between the party, or Rahdo can carry the majority of it 5 bulk easily.
------
Rahdo begins to glow an eerie green as she towers over the Yisoki. People's radiation meters begin to spike, as he begins to radiate a sickly glow. "I hope you don't intend on using that, little one."
Swift action to enter photon mode, standard action to activate Radiation. Can the Yisoki please make a DC 13 Fortitude save or be sickened. Thanks.
LA64397F
|
Ella shifts some over her bags and turns to look at the yoski. "That's a destructive weapon. Please handle it with care or we shall be forced to take action." Her circuitry markings begins to glow.
She turns to Shrani. "Guardian, for your safety, please move away."
Ready an action to cast Magic Missile if the yoski arms or throws the grenade.
Elisan Jurindah Solmali
|
With his two arms holding tight to the Guardian's gifts, Elisan motions for Shrani to move to the relative safety of the alley to the north and steps protectively infront of her as he draws his pistol with one of his free hands.
"You'll not find easy pickings here, friends. We are Starfinders. You'd best look somewhere else for your fun."
Ready to fire at the nearest ysoki at sign of hostilities.
Rahdokama
|
Sweet, haha, can we use them as improvised weapons, or would they be damaged? I still have my bite attack, so I threaten in melee. I'll have both my hands full of shopping.
Elisan Jurindah Solmali
|
Unfortunately, those carrying the stupidly and needlessly big branded shopping bags require their hands to do so...
I may not have described it well enough or underestimated the shopping prowess of the Guardian, but would Elisan require more than two hands to carry the souvenirs? If not he still has two free hands, one of which he used to draw his pistol. Is this okay?
Since they're hostile, (and assuming you rule the above okay) Elisan will fire at yellow:
Azimuth laser pistol: 1d20 + 3 ⇒ (10) + 3 = 13
Flame Damage: 1d4 ⇒ 1
LA64397F
|
I actually can't find anything in Starfinder that states you need a free hand to cast a spell. In fact, Starfinder seems to have eliminated spell components (other than special material ones) completely. You can't hide the spellcasting, but in most cases you don't need to do anything other than have a mental action.
I'm not sure how I feel about this. On the one hand it's cool to be holding a rifle or starship part and still be able to cast spells. On the other hand, it doesn't feel right.
LA64397F
|
Ella puts down one of the bags and holds her hand out towards the yoski, warning him as well as preparing to cast a spell.
I'm calling that a move action, so she can't do a full action cast
| Shifty |
@Ella - Interesting stuff - it does appear that in Starfinder there is no need for VSM (unless specified in the spell description) for casters, they simply need to concentrate to cast. I know it seems a bit funky.
@Rahdo - yeah no hitting with the bags of designer goods, it might upset people and the bloodstains might be hard to get out of the designer handbags
Elisan proves the benefit of having four hands when shopping, carrying the luxury brand bags AND a laser pistol at the same time, clipping one of the rats with a well-placed shot.
Ella readies her magic missile...
Rahdo moves up and starts trying to irradiate the Ysoki.
Amosu begins combat tracking...
The enemy DELAYED a moment, which means @Charlie is now up
R1
Elisan - attacked
Delta-5
AMOSU - tracking
ELLA - READIED
Rahdo - Moved
Charlie
ENEMY
R
O
Y 1
Charlie-X
|
Seeing some clearly hostile enemies near not only the guardian he is supposed to keep save but also near the shopping bags his companions are carrying Charlie charges one of the Ysoki to keep him at bay..by forceable slamming his heavily armored fist into it's chest
To hit KAC Yellow: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
B damage if hit: 1d4 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Full round to charge useing hammer fist + momentum
Sorry, I missed your post because it wasn't there when I started typing..and I missed it after I was done with mine because it was roughly at the same time
Rahdokama
|
On round 2, if the Yisoki stay aggressive, he will bite the one closest to him, keeping the goods in his hands.
Bite + Photon At.: 1d20 + 5 ⇒ (3) + 5 = 8
Piercing and Bludgeoning Damage: 1d3 + 4 ⇒ (3) + 4 = 7
Special! Allies who shoot the target Rahdokama is in melee with, gain +1 to hit!
| Shifty |
Charlie darts forward and pops one in the chops!
Delta draws his laser rifle as he moves into position in an ornamental garden and opens fire.
Attack 1d20 + 4 ⇒ (2) + 4 = 6
The rats spring into action, triggering Ellas response!
***
The Ysoki steps back and lobs...
Attack 1d20 + 6 ⇒ (20) + 6 = 26
Perfectly
Riot Grenade
Amosu, Ella, and Elisan and the ambassador are hit.
DC 14 Fort or be Staggered.
Meanwhile, one tries tripping charlie with a Taclash!
Attack 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 vs (KAC+8) 23
Another moves in and tries it on AMOSU
Attack 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 vs (KAC+8) 23
"Give us the bags!" he demands threateningly. It appears this is merely an attempted mugging, not an assassination...
R2
Elisan
Delta-5
AMOSU
ELLA
Rahdo
Charlie
ENEMY
R 7
O
Y 11
Elisan Jurindah Solmali
|
Fortitude, DC 14: 1d20 ⇒ 5 Staggered
Elisan reels as he is caught directly in the grenade's blast.
Shaking his head in a futile attempt to clear it, he turns to face the closest ysoki (orange) and fires his laser pistol. "Watch out, AMOSU!"
Azimuth laser pistol: 1d20 + 3 ⇒ (6) + 3 = 9
Flame Damage: 1d4 ⇒ 4
Charlie-X
|
"Oh no you don't!"
Charlie raises both hands above his head and slams them down on top of the Ysoki in front of him hoping to knocking him on the head with a might blow and drop him to the ground
To hit KAC: 1d20 + 5 ⇒ (14) + 5 = 19
B damage if hit: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Standard to attack using hammer fist
Pointing at the Ysoki while doing a dodging boxers hop Charlie comments
"I'll give you something alrrright, but it won't be shopping bags"
AMOSU
|
Fort/DC 14: 1d20 + 4 ⇒ (18) + 4 = 22
AMOSU shakes off the riot grenade blast, and watches as the Ysoki's whip goes wide. "This course of action for commercial goods is poorly conceived. Your team is clearly outnumbered and underequipped. I offer you 3 seconds to surrender or retreat without further aggression. 3... 2..."
Consider the Ysoki are unlikely to accept AMOSU's offer... AMOSU draws his handaxe. "I shall attempt to inflict as little injury as possible. Surrender and retreat are always options."
Move action to draw weapon, Standard to attack.
Attack/KAC/Nonlethal: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Attack/S/Nonlethal: 1d4 + 1 ⇒ (3) + 1 = 4
"Guardian are you well? Please relax and remain behind me. We will remediate this situation shortly."
Delta-5
|
Delta fires again.
Azimuth Laser Rifle, vs. EAC: 1d20 + 4 ⇒ (12) + 4 = 16
Flame Damage: 1d8 ⇒ 4
LA64397F
|
Fort Save: 1d20 + 1 ⇒ (16) + 1 = 17
Ella shields her eyes from the grenade at just the right time. She grabs the bag again after hearing what the yoski are after. She looks to the nearest one and her spell energies attempt to ensure him.
Cast Daze on the nearest. DC14
| Shifty |
Delta hits the Ysoki with a well placed shot.
Will 1d20 ⇒ 19
Ella finds the Ysoki rather quite hard to Daze...
Rahdo tries chomping.
***
One tries tripping Rahdo with a Taclash
Attack 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 vs (KAC+8) 24
The tries tripping AMOSU with a Taclash
Attack 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 vs (KAC+8) 23
Rahdo is knocked prone, dropping a bag!
R2
Elisan
Delta-5
AMOSU
ELLA
Rahdo
Charlie
ENEMY
R 7
O 4
Y - TKO
LA64397F
|
Ella mutters some words and bright bolts of energy shoot out to the yoski. "You have violated Station protocols. I will report this action and add your profile to data archives."
Full Round Magic Missile vs. Red
Magic Missile: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11
Delta-5
|
Delta fires again. "You picked the wrong crew to pick on."
Azimuth Laser Rifle, vs. EAC: 1d20 + 4 ⇒ (2) + 4 = 6
Flame Damage: 1d8 ⇒ 6
AMOSU
|
AMOSU takes note of the other two Ysoki falling, "Your comrades have disabled. Please halt hostilities so that we can provide medical assistance. Discard your weapons and place your arms in the air, surrender."
Ready action to attack the Ysoki if it does anything other than drop it's weapons.
Attack/KAC/Nonlethal: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
Damage/S/Nonlethal: 1d4 + 1 ⇒ (1) + 1 = 2
Elisan Jurindah Solmali
|
Flanking around the garden's water feature, Elisan positions himself, pistol raised, for a clear shot on the sole remaining would-be mugger and awaits the ysoki's next move.
Elisan feints to his left, tossing his pistol across to his other free hand and fires at the persistent assailant.
Trick attack (Bluff): 1d20 + 5 ⇒ (19) + 5 = 24 DC20+ target's CR
Bonus damage on success: 1d4 ⇒ 2 and target is flat-footed
Azimuth laser pistol: 1d20 + 3 ⇒ (3) + 3 = 6
Flame Damage: 1d4 ⇒ 2