[SFS] 1-04. Cries from the Drift (Inactive)

Game Master therealthom

A Starfinder Society Scenario designed for levels 1-4.
A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.
Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.
Scenario includes spaceship combat.


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Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

I've put Hellih next to the opposite wall. The monster will be between him and the exit which should give extra motivation ;)


Survivor's Salvation

The party arranges themselves and readies for combat, moving gingerly around the armor. Steev and Patterson look at each other over the fallen captain. The others ring the room.

Looks like you're well-arrayed for combat. Kai and Hermena may still set themselves. Someone turn off/unplug/disturb the battery and this time let's everyone roll their own initiative.

Its initiative: 1d20 + 4 ⇒ (18) + 4 = 22

That's an unlucky start for you.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih shoots at the cord connecting the armor with the battery.

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Init Steev: 1d20 + 6 ⇒ (7) + 6 = 13

Warning: I am headed to GenCon on Wednesday. I will be incommunicado until Tuesday August 6. Steev will keep fighting the ghost, trying to keep anyone else from harm until he's down, then he will use RP to stay in the fight until the baddie is gone. He's fiercely protective of his crew.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

init: 1d20 + 4 ⇒ (16) + 4 = 20

Kai moved into the room, still trying to find a comfortable way to carry and aim the artillery laser. How did Patterson wield this thing?

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

That figures. Ready.

Acquisitives

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Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.
Kai Mixti wrote:

[dice=init]1d20+4

Kai moved into the room, still trying to find a comfortable way to carry and aim the artillery laser. How did Patterson wield this thing?

Soldiers and exocortex mechanics are sworn not to tell anyone else about the gyrostabilizer controls.

Wayfinders

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Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Heretic! We took an oath!

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Hermena takes her Diasporan laser out to the hallway, gets on one knee, and takes aim at the power armor prison of her foe.

Thanks for putting up with my absence, I'm back from vacation now and should be able to post more reliably.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Welcome back. I hope it was a good one.


Survivor's Salvation

Awesome. Welcome back.
New image on slide 6.

Hellih shoots the cable. It sparks; the force field flickers and dies. A ghostly figure rises unfurling from the armor. It's pale and skeletal with glowing red eyes. Long-nailed fingers claw at the air and a screech pierces your very minds.

Initiative

Incorporeal

Kai Mixti
Hermena's Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Steev'Irwin
Hellih
Patterson
Alzandre

You all are up. DC 12 Will saves v confusion for everyone. If you fail roll on the table below for 2 rounds.

D% __ Confused BEHAVIOR
1–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 + Str modifier damage to self with item in hand.
76–100 Attack nearest creature.

Rolls:

1d4 ⇒ 2

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih looks at the enemy feeling that something is off

Will save + constructed: 1d20 + 0 + 2 ⇒ (18) + 0 + 2 = 20

"... stop staring like an idiot Hellih... aiming ... target acquired"

Move: Exocortex tracking
Starndard: Firing

Hellih lifts the weapon and takes one shot

Attack vs EAC: 1d20 + 4 ⇒ (15) + 4 = 19
Damage, laser: 1d6 ⇒ 3

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Will save vs. DC=12: 1d20 + 3 ⇒ (6) + 3 = 9

Crap!:
Confusion Round #1: 1d100 ⇒ 13Confusion Round #2: 1d100 ⇒ 31

Alzandre takes a guarded step and fires his pistol at the creature...

Semi-auto pistol(tactical) vs. KAC: 1d20 + 4 ⇒ (4) + 4 = 8
possible Piercing damage: 1d6 ⇒ 5

NOTE: I can hit it with normal weapons. Also, is there a check to ID this thing?

Dataphiles

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Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

will: 1d20 + 2 ⇒ (16) + 2 = 18

Kai grimaced as the apparition's wail cut into his mind. Concentrating on ignoring it, he leveled the artillery laser as best he could, then fired. As he suspected, it was difficult to aim the weapon and pull the firing stud, and balance the whole thing. Patterson made it look so easy. Of course, Patterson couldn't even turn a computer console on without a 3-hour training course, so there was that.

attack eac, np: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
f damage: 1d10 ⇒ 6


Survivor's Salvation

The ID creature DC is 14. Roll away and if you roll big, let me know what kinds of extra info you're particularly interested in.

ID creature, mysticism DC 14:

This is a driftdead, an incoporeal creature formed from a tragic death in the drift. (They are very corporeal in the drift.) As incoporeal, it's immune to most physical attacks, but energy based attacks from a physical source score half damage.

If you roll big, let me know what kinds of extra info you're particularly interested in. Also, see the video for more clues.

HK's solution isn't perfect and the laser beam just grazes the phantom figure. It whirls in placeto stare at the android.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

DC 12 Will save: 1d20 + 3 ⇒ (7) + 3 = 10
Confusion effect: 1d100 ⇒ 56

Damage to self: 1d8 + 2 ⇒ (7) + 2 = 9

Patterson screams and begins to beat himself with the baton. "I've got it! It's inside my head!"

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Mysticism vs. DC=14: 1d20 + 5 ⇒ (3) + 5 = 8

Nevermind.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Confusion Will: 1d20 + 2 ⇒ (20) + 2 = 22

Steev's will is strong and he's too dumb to be confused! Steev steps up and swings at the ghost!

SWING!: 1d20 + 3 ⇒ (19) + 3 = 22 for 1d6 + 2 ⇒ (1) + 2 = 3 damage!

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Will 12: 1d20 + 4 ⇒ (8) + 4 = 12 Just barely.

Hermena feels a supernatural force pressing on her mind, but her muscle memory takes over as she sets her sniper rifle's sights on the kasathan specter.

Ranged Attack vs. EAC: 1d20 + 5 ⇒ (7) + 5 = 12
Fire Damage: 1d8 ⇒ 3


Survivor's Salvation

Patterson smashes himself with the baton. Steev smashes the undead with his. Hermena snaps a shot over the menace's head.

Despite a drawn leathery countenance, the driftdead radiates malevolence. She whirls to face Steev and slashes at him.

Claw v KAC, Steev: 1d20 + 11 ⇒ (15) + 11 = 26 damage: 1d6 + 5 ⇒ (2) + 5 = 7

Patterson, Steev, the batons do 1d4. I'll let you both reroll.

Initiative
Incorporeal (?+1 damage) (Steev re-roll)
Kai Mixti
Hermena
Steev'Irwin (7 damage)
Hellih
Patterson (? damage) (Patterson re-roll)
Alzandre

You all are up.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Alzandre looks around muttering something in a language that doesn't make sense.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

The result description text said 1d8 + STR bonus, so that's what I went with.


Survivor's Salvation

What result description text? I found 1d4 straight from the from the description in the scenario, and also in Archives of Nethys, but if you've another reputable rules source I'd give you the benefit of the doubt.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

The effect of the confusion spell, in your post above. Not that I'll complain if you change it!


Survivor's Salvation

Sorry, my mistake. I thought you'd found a different source for weapon damage. I think the specific confusion effect should overrule the general weapon damage in this case. I thought the way you described the confusion was awesome.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Confusion effect: 1d100 ⇒ 68

The dice module hates me.

Patterson continues to strike himself. "Can't dodge that way, you b@st@rd!"

Damage to self: 1d8 + 2 ⇒ (1) + 2 = 3

At least I rolled low this time.


Survivor's Salvation

Affected by the undead's presence, Alzandre rambles incoherently and Patterson blacks his other eye.

Initiative
Incorporeal (?+1 damage) (Steev re-roll)
Kai Mixti
Hermena
Steev'Irwin (7 damage)
Hellih
Patterson (12 damage)
Alzandre

Bold are up.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

Kai set himself and pulled the trigger again. The laser fire tracked closer this time, but Kai still had a hard time handling the enormous weapon.

1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
1d10 ⇒ 9

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Cursing under her breath, Hermena cools off the laser and tries again.

Ranged Attack vs. EAC: 1d20 + 5 ⇒ (16) + 5 = 21
Fire Damage: 1d8 ⇒ 7


Survivor's Salvation

Lasers guided by Kai and Hermena lance toward the ghostly creature. Kai's flashes by without harming the thing, but Hermena's is more skillfully guided and rips into the driftdead.

Nice shot. Steev and Hellih to go.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih takes aim calmly breathing out air which sounds very awkward as he doesn't have to breathe at all.

Attack vs EAC: 1d20 + 4 ⇒ (3) + 4 = 7
Damage, laser: 1d6 ⇒ 2

The laser shot hit the ground.

Btw. Steev should get +2 to hit for flanking. Confused still means that Kai is threatening the space around him, he just chooses to attack himself.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Botting Steev's damage roll, since he's at GenCon:

Damage from baton: 1d4 + 2 ⇒ (1) + 2 = 3


Survivor's Salvation

Thanks, John. I'm going to DMPC Steev too.

Steev wades in swinging the baton heavily, but the driftdead proves incredibly nimble and dodges away.

Baton, flank v KAC: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 .... Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The driftdead whirls to look at Hermena and waves a claw which stretches toward her, but without quite reaching her rips at her flesh.

Drift Rip v EAC: 1d20 + 8 ⇒ (6) + 8 = 14 …. damage: 1d4 + 3 ⇒ (1) + 3 = 4

Initiative
Incorporeal (7 damage)
Kai Mixti
Hermena (4 damage)
Steev'Irwin (7 damage)
Hellih
Patterson (12 damage)
Alzandre

You are all up.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Alzandre fires his pistol at the creature...

Semi-auto pistol(tactical) vs. KAC: 1d20 + 4 ⇒ (5) + 4 = 9
possible Piercing damage: 1d6 ⇒ 6

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

"Urrgh!" Hermena flinches as the incorporeal claws rend her flesh. She quickly realizes hanging back and letting Steev take point wasn't going to keep her safe in her wounded state.

The tall Sarcesian ducks behind the doorjam, out of sight (and hopefully reach) from the undead horror. She slides the sniper rifle into the crook of her arm long enough to pull out her healing serum, hoping the beast will choose a new target long enough for her to heal herself.

Move action to move, Standard action to draw mk 1 healing serum (can't use Quick Draw to draw it as a swift action since it's not a weapon).

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Coming to his senses, Patterson attacks the creature.

Baton to the right one this time, including flank: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Force damage, if applicable: 1d4 + 2 ⇒ (2) + 2 = 4

When it took the ranged attack, did we get AoOs?

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Attack vs eac: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 ⇒ 5

Android aims carefully hoping to hour this time as hours team mates really need him to start landing those shots.


Survivor's Salvation

After careful consideration, I think John is right. Patterson and Steev may take an AoO for the driftdead's ranged attack.

Alzandre misses. Hermena withdraws to heal up. Patterson drives his baton into the driftdead's midriff and feels rewarding tactile resistance, just as if he had hit a normal creature. Alzandre puts a shot right through the driftdead's head. Its substance parts and reforms.

2 hits, but you guys are going to need to roll better. The dice roller is punishing the party in general.

Initiative
Incorporeal (13 damage)
Kai Mixti
Hermena (4 damage)
Steev'Irwin (7 damage)
Hellih
Patterson (12 damage)
Alzandre

Bold is still up. Steev and Patterson get AoOs

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Thanks. Not that I could do anything with it.

Still reeling from the beatdown he inflicted on himself, Patterson can't take advantage of the driftdead's distraction.

AoO: 1d20 + 4 ⇒ (4) + 4 = 8

This is a pretty remarkable string of lousy rolls.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

Laser bolts spat across the ceiling as Kai unloaded another round of ill-aimed fire.

1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

AoO: 1d20 + 3 ⇒ (10) + 3 = 13 for 1d4 + 2 ⇒ (2) + 2 = 4 damage!

Steev feels like the baton is just not gelling with him! He steps up and swings again for his turn!

Baton to the Ghost!: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d4 + 2 ⇒ (3) + 2 = 5 damage!


Survivor's Salvation

Kai arcs back and fires the heavy gun high. Steev keeps trying but the undead slips just out of reach.

Just missed with the flank.

The undead glares hateful daggers at you all. Perhaps wiser now than a few moments ago it drifts aft before slashing across the room at Hellih.

1d2 + 1d4 ⇒ (1) + (2) = 3

Drift rip v Hellih: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 1d4 + 3 ⇒ (2) + 3 = 5

Initiative
Incorporeal (13 damage)
Kai Mixti
Hermena (4 damage)
Steev'Irwin (7 damage)
Hellih (5 damage)
Patterson (12 damage)
Alzandre

Go team!

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Patterson grimaces in pain and follows the creature, swinging the borrowed baton in a short arc. "Will...you...just...fecking...die...again!"

Move him one square to the left. No flanking bonus, but no AoO either.

Pound: 1d20 + 4 ⇒ (12) + 4 = 16
Damage, force: 1d4 + 2 ⇒ (2) + 2 = 4

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih feels the wounds opening from that attack. He quickly takes a couple of shots at the enemy. Trying to bet on volume rather than accuracy

Attack vs EAC, full attack: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Damage, laser: 1d6 ⇒ 5

Attack vs EAC, full attack: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Damage, laser: 1d6 ⇒ 3


Survivor's Salvation

The pilot bravely follows the driftdead aft and manages to connect again. Somehow the driftdead's bared teeth look larger and more threatening as its gaze locks on its tormentor.

The android launches a flurry of shots, one of which clips the undead and draws that same toothy malevolent gaze.

OK. That's progress, but look at all the cover it has now.

Initiative
Incorporeal (18 damage)
Kai Mixti
Hermena (4 damage)
Steev'Irwin (7 damage)
Hellih (5 damage)
Patterson (12 damage)
Alzandre

Bold to go.

Wayfinders

male Human Xenoarchaeologist Technomancer/3 [init: 2; perc: 0] [HP: 19/19; Sta: 18/18; RP: 4/4] [EAC: 15; KAC: 16] [saves: 2/3/3] [pistol used: 0/9] [Starstone Compass: 0/1]

Alzandre takes a guarded step back and fires his pistol at the creature...

Semi-auto pistol(tactical) vs. KAC: 1d20 + 4 ⇒ (7) + 4 = 11
possible Piercing damage: 1d6 ⇒ 1

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev swings again!

Baton Death March!: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d4 + 2 ⇒ (2) + 2 = 4 damage!

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Kai, the artillery laser had nine shots left.

Dataphiles

Outlaw Hacker 1 | SP: 6/6, HP: 10/10, RP:3/4 | EAC: 14, KAC: 15 | F: +0, R: +5, W: +2 | darkvision 60', perc: +4, init +4

Great! I'm gonna pour them all into this ceiling, okay?

Again Kai fired at the creature, and once more he painted the ceiling with laser fire. This was bad. This was real bad.

harrying fire: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12

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