Legacies: Return of the Runelords

Game Master Cosmic Dream Lord

Legacies Roll20 Link
Return of the Runelords Loot Tracker


801 to 850 of 4,627 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Reference image Buffs: mage armor, tears2wine, shield Debuffs: blindness HP: 69/69; AC 27, t 13, ff 25; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17

With the goblins on the ground, Kallie switches to her whip. She flicks it at the Roadkeeper towards the back.

Sadist's Lash vs. Red, prone, bless, rage: 1d20 + 4 + 1 + 4 ⇒ (11) + 4 + 1 + 4 = 20
Damage vs. unarmored: 1d3 + 3 ⇒ (2) + 3 = 5 plus 1 bleed


Arcane Reservoir 3/14 | Empower Rod 2/3 | Selective Rod 1/3 | Admixture 10/10 | Tome Boon Mostly Human Emberkin Blood Arcanist 12 | HP 62/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 2/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Jaya hurls bolts of force into the fray, striking for the most wounded foes.

Magic Missile @ Red Goblin: 1d4 + 2 ⇒ (3) + 2 = 5
Magic Missile @ Green Brigand: 1d4 + 2 ⇒ (4) + 2 = 6


Round 2:

Goblins
Galatea & Group
Elite Roadkeepers <----------
???
Nighteye

Seeing that attacking the heavily armored dinosaur is pointless, the Roadkeepers focus their efforts on the less protected tigress that can attack far faster.

Red Roadkeeper Mwk Shortsword v. Cheshire (Prone): 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Purple Roadkeeper Mwk Shortsword v. Cheshire: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Orange Roadkeeper Mwk Shortsword v. Cheshire: 1d20 + 6 ⇒ (3) + 6 = 9

Cheshire growls in pain as two shortswords cut into her hide...

Goblins
Galatea & Group
Elite Roadkeepers
??? <----------
Nighteye

"Ahhhhh!!!"

All of sudden, something falls from the ceiling!

Fall Damage: 4d6 ⇒ (2, 2, 6, 1) = 11

"Hehehe!" laughs a well-armed, well-armored goblin as he stands. He stands and points his flaming dogslicer at the group. "Burn, longshanks! BURN!"

Fireball - DC 16 Reflex for Half: 5d6 ⇒ (2, 1, 4, 5, 2) = 14

I need a Reflex save from everyone but Cai'nan. DC 16 for half.

Goblins
Galatea & Group
Elite Roadkeepers
Chief Cheektooth
Nighteye <----------

"Gah! A mage! Time to geek the mage!"

Nighteye Shortbow v. Jaya: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Despite her usually amazing aim, Nighteye's arrow bounces off Jaya's arcane defenses!

Round 3:

Goblins <----------
Galatea & Group
Elite Roadkeepers
Chief Cheektooth
Nighteye

The two northern goblins are too hesitant to advance through Jaya's grease spell.

Pink Goblin Shortsword v. Cai'nan: 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm?: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 2

Despite his heavy armor, one of the goblins manages to stab Cai'nan through a gap in his armor!

Goblins
Galatea & Group <----------
Elite Roadkeepers
Chief Cheektooth
Nighteye

Galatea Reflex: 1d20 - 2 ⇒ (19) - 2 = 17
Cheshire Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Somehow, the clumsy Galatea manages to throw herself against the wall to avoid the worst of the explosion. However, poor Cheshire is hit point blank by the blast! Between the Fireball and her injuries, the poor tigress is barely standing...

Galatea quickly drops her morningstar and moves to heal Jaya!

Cure Light Wounds on Jaya: 1d8 + 3 ⇒ (4) + 3 = 7

A desperate Cheshire zeroes in on the downed Roadkeeper and starts to viciously attack him.

Cheshire Bite v. Red Roadkeeper (PA, Bless, Song): 1d20 + 4 - 1 + 1 + 1 ⇒ (5) + 4 - 1 + 1 + 1 = 10

Cheshire Claw v. Red Roadkeeper (PA, Bless, Song): 1d20 + 4 - 1 + 1 + 1 ⇒ (16) + 4 - 1 + 1 + 1 = 21
Damage (PA, Song): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

Cheshire Claw v. Red Roadkeeper (PA, Bless, Song): 1d20 + 4 - 1 + 1 + 1 ⇒ (9) + 4 - 1 + 1 + 1 = 14
Damage (PA, Song): 1d4 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

Andella's Revenge: 1d20 + 4 ⇒ (2) + 4 = 6

You all are up! For the Fireball, I need a Reflex save from everyone but Cai'nan. DC 16 for half.


Forgot that Cheshire was threatened by a Crit.

Red Roadkeeper Crit Confirm v. Cheshire (Prone): 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5

Miss. Looks like ol' Cheshire is safe... for now.


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Reflex save: 1d20 + 4 ⇒ (10) + 4 = 14

"Oof!" Aurealia exclaims as she is badly burnt by the fireball. Now quite angry, she tries once again to stab through the wild melee at one of the wounded Roadkeepers.

Attack on Red: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18
Damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7


HP 84/84 , Buffs: | AC 26, t 13, ff 22 | F+12, R+8, W+15, | Perception +19, Initiative +3

Again Cai’nan slashes at the goblin he is fighting!

Attack, Rage, Bless: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


HP 45/45 , Buffs: | | (Current: 30) AC 30, t 12, ff 27 | F+7, R+8, W+4, | Perception +11 (scent)

As Krodha continues chomping!

Reflex, Cover: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Attack, Rage, Bless: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22
Damage, Rage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Arcane Reservoir 3/14 | Empower Rod 2/3 | Selective Rod 1/3 | Admixture 10/10 | Tome Boon Mostly Human Emberkin Blood Arcanist 12 | HP 62/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 2/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Reflex: 1d20 + 2 ⇒ (6) + 2 = 8

Jaya takes a heavy hit from the fireball, barely staying standing long enough for Galatea to heal her.

She nods dazedly in thanks, and reaches into her pouch, frantically running through her options.

Couple of questions: Is the heavily armored goblin behind us?
Is Nighteye distinguishable?
Also, would Jaya be able to determine if the goblin cast the fireball or whether it was an activated ability of the sword itself? If the sword, would she have a reasonable guess about whether it was able to do so again?

Spellcraft/Knowledge (arcana): 1d20 + 11 ⇒ (19) + 11 = 30


Chief Cheektooth is wearing a high quality chain shirt, so technically lightly armored but also well-armored.

Nighteye is indeed distinguishable; she's hiding behind the Wall of Roadkeepers. If you can't see her nameplate, she would be the leftmost goblin on the map.

Chief Cheektooth cast the Fireball.


Arcane Reservoir 3/14 | Empower Rod 2/3 | Selective Rod 1/3 | Admixture 10/10 | Tome Boon Mostly Human Emberkin Blood Arcanist 12 | HP 62/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 2/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Ah, k. The only nameplates I can see are the ones for our party.

Jaya's fingers quirk in an oddly stilted motion, gathering power, but holding it rather uncomfortably at bay.

Readying a Magic Missile for any hostile spellcasting


HP: 115/115 (141/141) | AC 24 (23), t 13 (12), ff 123(22) | F +15 (+18), Ref +8, Will +10 (+16); +1 to save when adjacent to sis | Per +16, Init +7

Reflex: 1d20 + 2 ⇒ (3) + 2 = 5

"YOWWWW!!! You're gonna regret that, ugly...cuz now IT'S DRUMMING TIME!!"

A thoroughly singed Croq barges through her allies to go and hammer Chief Flamingturd.

Drumstick: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d10 + 12 ⇒ (6) + 12 = 18

Bit o' Roderick: 1d20 + 4 ⇒ (7) + 4 = 11
Negative energy damage: 1d4 + 2 ⇒ (2) + 2 = 4

Aurelia - Bit o' Roderick: 1d20 + 4 ⇒ (14) + 4 = 18
Negative energy damage: 1d4 + 2 ⇒ (1) + 2 = 3

Krodha - Bit o' Roderick: 1d20 + 4 ⇒ (20) + 4 = 24
Negative energy damage: 1d4 + 2 ⇒ (1) + 2 = 3
confirm?: 1d20 + 4 ⇒ (15) + 4 = 19
Negative energy damage: 1d4 + 2 ⇒ (1) + 2 = 3

HP 21/33 = 33-14+2
Raging song = 3/15 remaining


Reference image Buffs: mage armor, tears2wine, shield Debuffs: blindness HP: 69/69; AC 27, t 13, ff 25; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17

Reflex: 1d20 + 3 ⇒ (1) + 3 = 4
At ground zero, Kallie didn't have anywhere to go and takes the full brunt.

"Oww..." Kallie moans as her flank hisses and the smell of burnt horse hair fills the area. "You, now!"

She flicks her whip out as she casts a spell, the enchantment flowing through the coils and discharging on the goblin that had got around them.

Casting touch of idiocy and using sadist's lash to deliver the touch.
Melee touch: 1d20 + 3 ⇒ (17) + 3 = 20
Penalty to Int, Wis, Cha: 1d6 ⇒ 4
And 1 bleed


Round 3:

Goblins
Galatea & Group
Elite Roadkeepers <----------
Chief Cheektooth
Nighteye

The two remaining Roadkeepers each attack the animal companion immediately in front of them. While both attacking Cheshire would probably be the smarter move, the most weakened bandit is tired of Krodha constantly biting at him. With the dinosaur highly weakened, the goon seems to think that he has a chance to finally kill the young Tyrannosaurus!

Purple Roadkeeper Mwk Shortsword v. Cheshire: 1d20 + 6 ⇒ (1) + 6 = 7

Orange Roadkeeper Mwk Shortsword v. Krodha: 1d20 + 6 ⇒ (16) + 6 = 22

Goblins
Galatea & Group
Elite Roadkeepers
Chief Cheektooth <----------
Nighteye

With much of mental faculties destroyed by Kallie, Chief Cheektooth lets out a bestial hiss at Croq and attacks Croq with his burning dogslicer.

Chief Cheektooth +1 Flaming Dogslicer v. Croq: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4 plus Fire Damage: 1d6 ⇒ 6

He leaves a nasty, scorching gash across her knee!

Goblins
Galatea & Group
Elite Roadkeepers
Chief Cheektooth
Nighteye <----------

"Geek the mages!" Nighteye shouts fanatically. Seeing as how Kallie was the only one to cast anything this round, Cheektooth's lieutenant focuses on the centauress!

Nighteye Mwk Longbow v. Kallie: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d6 ⇒ 5

She manages to nick one of Kallie's legs. However, it seems that Nighteye doesn't know how to hurt a centaur as well as she does other longshanks. That really seems to frustrate the little archer...

Nighteye looks to the northern goblins just standing around.

"Get moving, you fools!" she shouts in a shrill voice.

Round 4:

Goblins <----------
Galatea & Group
Elite Roadkeepers
Chief Cheektooth
Nighteye

Green Goblin Acrobatics - DC 10: 1d20 + 2 ⇒ (19) + 2 = 21
Orange Goblin Acrobatics - DC 10: 1d20 + 2 ⇒ (18) + 2 = 20

Surprisingly, they manage to get through the grease field just fine! The northern two attack the greatly weakened Cheshire. The other continues to fish for gaps in Cai'nan's heavy armor.

Green Goblin Shortsword v. Cheshire (Flank): 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

Orange Goblin Shortsword v. Cheshire: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 4

Pink Goblin Shortsword v. Cai'nan: 1d20 + 2 ⇒ (5) + 2 = 7

One manages to get a shortsword in Cheshire's side, and the tigress falls limp...

"Cheshire!" shouts Galatea just as she starts to heal Kallie.

Kallie Cure Light Wounds: 1d8 + 3 ⇒ (4) + 3 = 7

Goblins
Galatea & Group <----------
Elite Roadkeepers
Chief Cheektooth
Nighteye

You all are up! Aurealia gets an AoO against the Green Goblin.


HP 84/84 , Buffs: | AC 26, t 13, ff 22 | F+12, R+8, W+15, | Perception +19, Initiative +3

Cai’nan keeps carving at the goblins, but seeing Krodha so hurt is making him nervous...

Attack, Rage, Bless: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
Damage, Rage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Cai’nan - Bit o' Roderick: 1d20 + 4 ⇒ (20) + 4 = 24
Negative energy damage: 1d4 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 4 ⇒ (8) + 4 = 12
Negative energy damage: 1d4 + 2 ⇒ (3) + 2 = 5


HP 45/45 , Buffs: | | (Current: 30) AC 30, t 12, ff 27 | F+7, R+8, W+4, | Perception +11 (scent)

Krodha’s bites are growing weary and slow...

Attack, Rage, Bless: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Damage, Rage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Krodha - Bit o' Roderick: 1d20 + 4 ⇒ (18) + 4 = 22
Negative energy damage: 1d4 + 2 ⇒ (4) + 2 = 6


Reference image Buffs: mage armor, tears2wine, shield Debuffs: blindness HP: 69/69; AC 27, t 13, ff 25; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 7/15; Perception +17

Kallie keeps up the spell attacks on the goblin chief, hoping that with him down, the goblins will lose heart. She draws power from the reservoir of power Papa Eugeni had taught her about to make her spell harder to resist.

Ear-piercing scream, Fort DC 16 or Daze one round
Sonic: 1d6 ⇒ 3


Cheektooth Fort Save - DC 16: 1d20 + 5 ⇒ (2) + 5 = 7

Kallie's attack dazes Chief Cheektooth!


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

All of a sudden, through the power of Croq and Roll, Cheshire catches herself at the last second. Just barely standing, the tigress turns all her fury on the goblin who stabbed her!

Cheshire Bite v. Orange Goblin (Bless, Song): 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
Damage (Song): 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Cheshire Claw v. Orange Goblin (Bless, Song): 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
Damage (Song): 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Cheshire Claw v. Orange Goblin (Bless, Song): 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

Andella's Revenge: 1d20 + 4 ⇒ (6) + 4 = 10

She promptly tears her enemy to pieces!

After checking the math, thanks to the rage song, Cheshire has 1 HP left.


Arcane Reservoir 3/14 | Empower Rod 2/3 | Selective Rod 1/3 | Admixture 10/10 | Tome Boon Mostly Human Emberkin Blood Arcanist 12 | HP 62/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 2/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Hey Kallie, would you be open to shifting up and right one, or down one? It'll give me a little elbow room with our interloper


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Not taking the song this turn
AOO: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Aurealia panics a bit when one of the goblins runs right up to her and she's unable to bring her spear to bear on him. Her rag falters, then her mother's training kicks in and she calmly backs away, using the spear's shaft to protect herself as she repositions.

Fighting defensively, moving back. Green gets an AOO since positioning makes a withdraw action ineffective. AC should be 25


@Jaya: With Stal's permission, I moved Kallie down one (so that she gets Cover against Nighteye). You should have room to act now.


HP: 115/115 (141/141) | AC 24 (23), t 13 (12), ff 123(22) | F +15 (+18), Ref +8, Will +10 (+16); +1 to save when adjacent to sis | Per +16, Init +7

"Arrgh! Eat drumstick, you little snotsucker!" Croq curses in the midst of her song.

Drumstick+bless: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage: 1d10 + 12 ⇒ (2) + 12 = 14

Bit o' Roderick: 1d20 + 4 ⇒ (17) + 4 = 21
Negative energy damage: 1d4 + 2 ⇒ (2) + 2 = 4

HP 13/33 = 11+2
Raging song = 3/15 remaining


Arcane Reservoir 3/14 | Empower Rod 2/3 | Selective Rod 1/3 | Admixture 10/10 | Tome Boon Mostly Human Emberkin Blood Arcanist 12 | HP 62/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 2/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Jaya backs away, continuing to thin out the small army of brigands by picking off their injured.

Magic Missile @Orange Brigand: 1d4 + 2 ⇒ (3) + 2 = 5
Magic Missile @Green Goblin: 1d4 + 2 ⇒ (1) + 2 = 3


Round 4:

Goblins
Galatea & Group
Elite Roadkeepers <----------
Chief Cheektooth
Nighteye

Purple Roadkeeper v. Cheshire: 1d20 + 6 ⇒ (8) + 6 = 14

Orange Roadkeeper v. Cheshire (Flank): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

The remaining Roadkeepers try their hardest to drop Cheshire, but the nimble tigress manages to dodge their strikes this time!

Goblins
Galatea & Group
Elite Roadkeepers
Chief Cheektooth <----------
Nighteye

Thanks to Kallie's spell, Chief Cheektooth is unable to act!

Goblins
Galatea & Group
Elite Roadkeepers
Chief Cheektooth
Nighteye <----------

"Gah! I can't geek the mages if there's a healer! Die, healer!" shouts Nighteye indignantly.

Nighteye Mwk Longbow v. Galatea: 1d20 + 11 + 2 - 2 ⇒ (11) + 11 + 2 - 2 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Nighteye Mwk Longbow v. Galatea: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

She promptly puts two arrows in Galatea's shoulders!

"You! Green Goblin! Kill her cat!"

"...We're all green, Ms. Nighteye!"

"Just do it!"

Round 5:

Goblins <----------
Galatea & Group
Elite Roadkeepers
Chief Cheektooth
Nighteye

Green Goblin Shortsword v. Cheshire (Flank): 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

Pink Goblin Shortsword v. Cai'nan: 1d20 + 2 ⇒ (19) + 2 = 21

Neither of the goblins capable attacking the group proves to be capable of attacking the group!

Goblins
Galatea & Group <----------
Elite Roadkeepers
Chief Cheektooth
Nighteye

Cheshire Bite v. Green Goblin (Bless, Song): 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26
Damage (Song): 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Crit Confirm ? (Bless, Song): 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
Damage (Song): 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Cheshire Claw v. Orange Roadkeeper (Bless, Song): 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Cheshire Claw v. Orange Roadkeeper (Bless, Song): 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19
Damage (Song): 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Thanks to Jaya softening them up, Cheshire is able to drop both a goblin and a Roadkeeper!

Galatea suddenly vanishes from view...

Gali Stealth (Invisibility): 1d20 + 1 + 20 ⇒ (14) + 1 + 20 = 35

You all are up!


Arcane Reservoir 3/14 | Empower Rod 2/3 | Selective Rod 1/3 | Admixture 10/10 | Tome Boon Mostly Human Emberkin Blood Arcanist 12 | HP 62/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 2/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Now that there's finally a path clear of her friends and allies and walls :-p, Jaya tries to blast a new hole in the brigands' lines.

Burning Hands: 5d4 + 5 ⇒ (4, 1, 4, 3, 2) + 5 = 19 DC 18 Ref for 1/2


Purple Roadkeeper Reflex - DC 18: 1d20 + 6 ⇒ (7) + 6 = 13
Nighteye Reflex - DC 18: 1d20 + 9 ⇒ (1) + 9 = 10


HP: 115/115 (141/141) | AC 24 (23), t 13 (12), ff 123(22) | F +15 (+18), Ref +8, Will +10 (+16); +1 to save when adjacent to sis | Per +16, Init +7

Relieved at the chief being stunned--and caught up in the fervor of her own raging song--Croq takes another big swing, bashing the Chief's head into pudding.

"Rrrrrrrraaaaaaaawwwwwwww!!!"

Drumstick: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d10 + 12 ⇒ (10) + 12 = 22

Bit o' Roderick: 1d20 + 4 ⇒ (5) + 4 = 9
Negative energy damage: 1d4 + 2 ⇒ (4) + 2 = 6

HP 15/33 = 13+2
Raging song = 1/15 remaining


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Seeing her sister smash the chief's skull causes Croq's rock to take hold again. Aurealia screams (rather girlishly) and charges back at the Roadkeepers.

Attack on Purple (Charge!): 1d20 + 3 + 1 + 1 + 2 ⇒ (11) + 3 + 1 + 1 + 2 = 18
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Roddie bits: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


HP 84/84 , Buffs: | AC 26, t 13, ff 22 | F+12, R+8, W+15, | Perception +19, Initiative +3

Just keep swinging, just keep swinging...

Attack, Rage, Bless: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
Damage, Rage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Cai’nan - Bit o' Roderick: 1d20 + 4 ⇒ (13) + 4 = 17
Negative energy damage: 1d4 + 2 ⇒ (1) + 2 = 3


HP 45/45 , Buffs: | | (Current: 30) AC 30, t 12, ff 27 | F+7, R+8, W+4, | Perception +11 (scent)

Chomp chomp.

Attack, Rage, Bless: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11
Damage, Rage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Krodha - Bit o' Roderick: 1d20 + 4 ⇒ (15) + 4 = 19
Negative energy damage: 1d4 + 2 ⇒ (1) + 2 = 3


With the deaths of the last Roadkeeper and Chief Cheektooth, the moral of the remaining goblins promptly collapses. A terrified but defiant Nighteye stands her ground and keeps shooting arrows at Krodha, but they all bounce off the dinosaur's heavy armor; she is quickly torn to pieces by him and Cheshire. Meanwhile, Cai'nan easily cuts down the remaining goblins who are too scared to even fight at this point.

Combat Over.


HP 84/84 , Buffs: | AC 26, t 13, ff 22 | F+12, R+8, W+15, | Perception +19, Initiative +3

Panting, Cai’nan looks around to make sure nothing threatened them further. He sheathes his sword and turns to the group, exasperated.

”I WAS SIGNALING THAT I HEARD TALKING!!!”


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"Uh, duh?" Aurealia says, her giant ears flattening against her head. "Keep it down, man. Some of us have sensitive hearing!"

"At least we took out the majority of them. But if there is anyone else in here, they heard it. We have to keep moving while our spells are still running. Take a second to heal maybe, but we can't spend minutes searching this room like we did the last one."


HP 84/84 , Buffs: | AC 26, t 13, ff 22 | F+12, R+8, W+15, | Perception +19, Initiative +3

”Okay. You guys heal Krodha for me. I’ll check these rooms down here...”

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Aurealia casts infernal healing on Krodha.


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"After that I'm running a bit low on spell power, guys. Let's hope there aren't too many more of them..."


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

The invisible Galatea breaks out her Wand of Infernal Healing and gets to work.

-1 Cheshire
-1 Gali
-1 Jaya
-1 Kallie
-1 Croq
-1 Aurealia
-1 Cheshire
-1 Krodha

Wand Charges Remaining: 46 - 8 = 38


Cai'nan quickly finds that central room is the fabled vault that Sir Roderic and Master Seascribe mentioned.

Of the two southern rooms, the closest the entrance appears to be heavily barricaded.

When Cai'nan enters the second...

You Just Activated My Trap Card! #1: 1d20 + 10 ⇒ (10) + 10 = 20

He feels a projectile bounce off his heavy armor!


HP 84/84 , Buffs: | AC 26, t 13, ff 22 | F+12, R+8, W+15, | Perception +19, Initiative +3

Cai’nan looks around for the source of the threat, taking a defensive posture...


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"Hey, Cai-Cai, quit goofing around. We need to break in here and deal with the invisbile monster before we finish searching everything. C'mon."


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Aurealia starts removing the barrier while her wounds heal. Partway through she sniffs the air. "Wait, I smell people in here. This must be something else..."


The room Cai'nan finds himself in is empty of any apparent life; the cobwebs are a good indication of such. There is a stone table in the center and a crate off in the corner. It would appear that he triggered some sort of trap...


Female Half-Elf Reclusive Lunar Oracle (Ancient Lorekeeper) 12 | HP: 90/90| AC: 24, Touch: 15, FF: 19 | CMD 16 | Fort: +9, Reflex: +13, Will: +10 (+2 vs. enchantment; +7 vs. charm/compulsion) | Init: +10 | Perception: +10 | Buffs:

"...I think you're mistaken, Aurealia; I believe Barry meant that the invisible monster is upstairs, behind all those wooden boards!" says Galatea's disembodied voice.


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"Yes, I smell manflesh inside. Help me move this stuff."


It takes several moments of hard work, but Cai'nan, Aurealia, and their invisible helper eventually discover what lurks behind the barricade!

...A massive, fire-breathing ginger dwarf!

Fire Breath - DC 15 Reflex for Half: 4d6 ⇒ (6, 5, 2, 4) = 17

I need a save from Aurealia and Cai'nan; Cai'nan has Cover.

Round 1:

Aurealia Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Cai'nan Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Croquelle Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Jaya Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Kallie Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Galatea Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Mother Nightthrush Initiative: 1d20 - 2 ⇒ (19) - 2 = 17
??? Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
??? Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Elite Roadkeepers Initiative: 1d20 + 7 ⇒ (12) + 7 = 19

Elite Roadkeepers <--------
Galatea & Group
Mother Nightthrush
Dolland
???

One of the Roadkeepers steps forward and stabs at Aurealia!

Pink Roadkeeper v. Aurealia: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (1, 5) = 8

Elite Roadkeepers
Galatea & Group <--------
Mother Nightthrush
Dolland
???

Galatea Reflex: 1d20 - 1 + 2 ⇒ (15) - 1 + 2 = 16

A slightly singed Galatea attempts to heal Aurealia.

Defensively Casting - DC 16: 1d20 + 7 ⇒ (13) + 7 = 20
Cure Light Wounds on Aurealia: 1d8 + 3 ⇒ (6) + 3 = 9
Gali has one spell slot left.

Meanwhile, Cheshire perks up and rushes off toward the stairs; she starts growling menacingly...

Croq/Jaya/Kallie:
You hear some people hustling down the stairs...


HP 84/84 , Buffs: | AC 26, t 13, ff 22 | F+12, R+8, W+15, | Perception +19, Initiative +3

Reflex, Cover: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16

Cai’man grumbles as fire spews from the room. He was glad he heeded Aurealia’s earning of Loren threats beyond and enhanced his own strength. He says ”I’ve had enough of this...” before slashing out at the bandit in the doorway.

Attack, Bull’s Strength: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage, BS: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


HP 45/45 , Buffs: | | (Current: 30) AC 30, t 12, ff 27 | F+7, R+8, W+4, | Perception +11 (scent)

Krodha roars and surged forward to join his master against more of these thugs!


HP: 115/115 (141/141) | AC 24 (23), t 13 (12), ff 123(22) | F +15 (+18), Ref +8, Will +10 (+16); +1 to save when adjacent to sis | Per +16, Init +7

Croq mutters, "Oh crap! There're folks coming down the stairs. Jaya or Kallie, can you jam the door shut, so we don't have to deal with a fight from both sides?"

Then, turning to her friends before her, "If it's not a bother, make some bloody room all right? Croq needs to get close, if she's gonna rock!"

I'll hold on my action until I know if there's room to approach our foes. If not, I guess I can go and try to jam the door to the room with the stairs?


Arcane Reservoir 3/14 | Empower Rod 2/3 | Selective Rod 1/3 | Admixture 10/10 | Tome Boon Mostly Human Emberkin Blood Arcanist 12 | HP 62/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 7/11, level 2 5/6, level 3 2/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

Jaya gathers her power and prepares to slick the stairs if anyone approaches.


HP: 60/98 (90/128) // Arcane points (8/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, shield Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

"Want to be big now, Sis?"

801 to 850 of 4,627 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Legacies: Return of the Runelords All Messageboards

Want to post a reply? Sign in.