Legacies: Return of the Runelords

Game Master Cosmic Dream Lord

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Return of the Runelords Loot Tracker


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HP: 115/115 (141/141) | AC 24 (23), t 13 (12), ff 123(22) | F +15 (+18), Ref +8, Will +10 (+16); +1 to save when adjacent to sis | Per +16, Init +7

Croq nods to the plan. "And I'll wait to come in until we hear the boom."


Arcane Reservoir 3/14 | Empower Rod 2/3 | Selective Rod 1/3 | Admixture 10/10 | Tome Boon Mostly Human Emberkin Blood Arcanist 12 | HP 62/62 | AC 14(18), T 12 (20), FF 13(21) CMD 16 | Fort +10 Ref +10, Will +13 | Init +4 | Perc +12 | SM +12 | Spells Remaining: level 1 6/11, level 2 4/6, level 3 2/6, Level 4 5/6, Level 5 2/6, Level 6 3/3

"Well then, no sense in waiting for our abjurations to elapse."

Robes trailing just above the floor she looks to her friends, "On three?"


Reference image Buffs: Debuffs: HP: 69/69; AC 27, t 13, ff 25; Saves: F +6, R +6, W +11; CMD 19 (23 vs trip); Reservoir 6/15; Perception +17

"Sounds good," Kallie says.

She turns to her medusae friends. "Hang just outside and watch our backs, okay?"


HP: 98/98 (128/128) // Arcane points (11/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, fly, vanish Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Aurealia vanishes herself, and flies quietly forward to a likely-looking spot between the two doorways, floating up near the ceiling.


Before combat starts, Galatea vanishes from sight... followed shortly by Cheshire seconds later.

Aurealia Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Cai'nan: 1d20 + 3 ⇒ (7) + 3 = 10
Croquelle Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Jaya Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Kallie Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Team Galatea Initiative: 1d20 + 10 ⇒ (6) + 10 = 16
??? Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
??? Initiative: 1d20 + 5 ⇒ (9) + 5 = 14

Team Galatea
PCs
???
???

Round 1

Team Galatea

Cheshire Bite v. Red Priest (PA, Invisible, Divine Favor): 1d20 + 13 - 2 + 2 + 3 ⇒ (7) + 13 - 2 + 2 + 3 = 23
Damage (PA, DF): 1d8 + 7 + 4 + 3 ⇒ (2) + 7 + 4 + 3 = 16 plus Damage v. Evil: 2d6 ⇒ (5, 1) = 6

The air in the chamber suddenly shifts as the heavy northern doors, already left slightly ajar by Galatea's earlier scouting, are thrown wide open. Something unseen but heavy stalks into the room, a noticeable weight drumming against the stone floor. Seconds later, you hear the familiar cadence of Galatea's divine chanting followed by a fierce snarl.

Then, the screaming begins.

PCs

You all are up!


HP: 98/98 (128/128) // Arcane points (11/11), Rage (6/6) // Huge+Shield: AC 28 (29), t 11 (12), ff 28 Norm: AC 20 (21), t 15 (16), ff 17 // Fort +14 (+17), Ref +11, Will +11 (+17) Current spells: ext. bull's, fly, vanish Perception +20 (+22 at night) Perception check to hear a creature can’t see exceeds DC by 10 can pinpoint

Going to hold a ready to trip the first opponent that comes within my reach

Trip on: 1d21 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20
Attack of Opportunity on: 1d20 + 16 ⇒ (2) + 16 = 181d10 + 13 ⇒ (2) + 13 = 15

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