Rakshasa

Croquelle Andosana's page

453 posts. Alias of gyrfalcon.


Classes/Levels

HP: 89/89 (129/129) | AC 20 (19), t 12 (11), ff 19 (18) | F +11 (+14), Ref +5, Will +7 (+12); +1 to save when adjacent to sis | Per +15, Init +6

About Croquelle Andosana

HP: 79/79 (106/106) | AC 20 (19), t 12 (11), ff 19 (18) | F +10 (+13), Ref +5, Will +6 (+11); +1 to save when adjacent to sis | Per +14, Init +5

Advancement choices:

FCB: +1 HP @ 1,2,3,6 +L1 spell known @ 4,5,7,8,9,10
1: Skald’s Vigor
2:
3: Extra Performance
4: FCB: spell (acute senses)
5: Master Performer, FCB: masterpiece (Battle Song of the People’s Revolt (Percussion, Wind)
6: Improved Crit (B)
7: Craft Magic Arms & Armor (B), Power Attack, FCB: masterpiece (Dirge of the Torn Sail (Sing, String)
8: FCB: masterpiece (Arrowsong’s Lament (Oratory - 2nd level spell)
9: Grand Master Performer, FCB: masterpiece (Rat Quadrille (Percussion, Sing)
10: FCB: masterpiece (Symphony of the Elysian Heart (Wind)

Croquelle Andosana
Werecrocodile-kin skinwalker (scaleheart) skald (war drummer, fated champion) 9
CG Medium humanoid (shapechanger, skinwalker)
Init +6; Senses low-light vision; Perception +14
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Defense
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AC 20, touch 12, flat-footed 19 (+1 Dex, +8 armor, +1 deflection)
hp 89 (10d8+34); +30 when raging.
Fort +11, Ref +5, Will +7, +5 Will when Raging; +1 to all saves when adjacent to Aurelia;
DR 1/–
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Offense
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Speed 30 ft. (20 ft. in armor); 40 ft. fly on carpet (30 ft. in armor)
Melee Drumstick +2 furious greatclub +11 (1d10+7/19-20)
. . [croc-form] Drumstick +2 furious greatclub +15 (1d10+10/19-20)
. . [croc-form, raging song] Drumstick +2 furious greatclub +20 (1d10+19/19-20)
. . [croc-form, raging song, PA] Drumstick +2 furious greatclub +18 (1d10+25/19-20)
. . [croc-form, raging song, enlarged] Drumstick +2 furious greatclub +20 (2d8+21/19-20)
. . [croc-form, raging song, enlarged, PA] Drumstick +2 furious greatclub +20 (2d8+27/19-20)
Special Attacks raging song 29 rounds/day (inspired rage)
SLA scare (1/day)
Skald (Belkzen War Drummer, Fated Champion) Spells Known (CL 6th; concentration +8)
. . 4th (1/day)—heroic finale, dance of a hundred cuts,
. . 3rd (3/day)—glibness, good hope, purging finale
reviving finale
. . 2nd (5/day)—acute senses, allegro, heightened reflexes, gallant inspiration, heroism, mirror image,
. . 1st (6/day)—anticipate peril, expeditious retreat, feather fall, liberating command, remove fear, saving finale
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 12), message, prestidigitation, read magic
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Statistics
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Str 22(20), Dex 12, Con 16, Int 8, Wis 8, Cha 14
Base Atk +7; CMB +9; CMD 19
Feats Craft Magic Arms & Armor, Extra Performance, Improved Critical (B), Martial Weapon Proficiency (greatclub)(B), Master Performer, Power Attack, Quick Draw (clubs only)(B), Skald's Vigor
Traits close allies, terrifying lunge, community minded
Drawback vainglory: -1 penalty on Bluff, Disguise, and Stealth checks, and the save DC of any illusion you create is 1 lower than normal
Skills (24 ranks; 36 skald, -9 INT; +18 background* ranks)
Acrobatics +5 (1 rank, 3 class, 1 DEX),
Bluff +24 (versatile:sing, -1 vainglory, 4 fearsome mien)
Climb +9 (+12) (1 ranks, 3 class, 5 STR),
Diplomacy +8 (3 rank, 3 class, 2 CHA),
Intimidate +25 (versatile:sing, 4 fearsome mien)
Perception +15 (10 ranks, 3 class, -1 WIS, 1 competence(stone), 2 race),
*Perform (oratory) +7 (3 ranks, 3 class, 2 CHA),
*Perform (percussion) +9 (4 ranks, 3 class, 2 CHA),
*Perform (sing) +20 (10 ranks, 3 class, 2 CHA, 5 competence),
*Perform (wind) +12 (7 ranks, 3 class, 2 CHA),
Ride +5 (1 rank, 3 class, 1 DEX),
Sense Motive +19 (versatile:sing),
Spellcraft +12 (8 ranks, 3 class, -1 INT, 2 mwk tool),
Stealth +2 (0 ranks, 1 DEX, 2 race, -1 vainglory),
Swim +10 (+13) (2 ranks, 3 class, 5 STR),
Racial Modifiers +2 Stealth
Languages Common
SQ change shape, change shape (bite), change shape (darkvision), change shape (ferocity), change shape (swim 30 ft.), deadly rhythm, fearsome mien, versatile performance (sing)
Gear
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Special Abilities
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Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
. . Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
. . Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
. . Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form.
. . Change Shape (Swim 30 ft.) (Su) You can choose to gain a swim speed of 30 feet when shifting into bestial form.
Clear Mind (rage power) During Raging Song, you and raging allies may reroll a failed Will save. This power is used as an immediate action after the first save is attempted, but before the results are revealed by the GM. Must take the second result, even if it is worse.
Close Ally (Aurelia, sister) Whenever you are adjacent to your close ally, you gain a +1 trait bonus on all saving throws.
Once per adventure as an immediate action, you may grant your close ally a bonus equal to the †result of 1d6 to a single d20 roll. You must have line of sight to your ally to use this ability. You may choose to grant this bonus after your ally has rolled, but must do so before the result of the roll is known.
Deadly Rhythm +2 (Ex) Quickdraw for clubs. +1 damage w clubs at 3rd. At 7th level and every 4 levels thereafter, this bonus increases by 1 (to a maximum of +5). At 6th level, the war drummer gains Improved Critical with the club or the greatclub as a bonus feat.
Fearsome Mien +4 (Ex) Add LVL/2 as bonus to all Bluff and Intimidate skill checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Performer When any of your bardic performance abilities grant your allies a bonus, that bonus is increased by +1.
Quick Draw (Club or Greatclub) Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Raging Song (standard action, 19 rounds/day) (Su) Song can inspire allies in a variety of ways.
. . Shield of Foresight When using raging song, she is immune to fear effects, and allies affected by her raging song gain a +5 bonus on saves attempted against fear effects.
. . Inspired Rage +6 STR & CON, +5 Will; -1 AC (Su) Affected allies gain a +5 morale bonus to Strength and Constitution and Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
. . Song of Marching (Su) By expending 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. The skald must continue to perform the song for the remainder of the hour, otherwise its effects end, but only 1 round of raging song is expended for that hour.
. . Song of Strength (Su) At 6th level, a skald can use raging song to inspire his allies to superhuman feats of strength. Once each round while the skald uses this performance, allies within 60 feet who can hear the skald may add 1/2 the skald’s level to a Strength check or Strength-based skill check.
. . Siege Drums (Su) At 7th level, the war drummer can shatter massive walls, doors, and other inanimate obstacles using his war drums. This ability works as the shatter spell, except the drummer can increase the amount of damage and size of the object damaged by playing for longer periods. The siege drummer can affect objects weighing up to 10 pounds per level, plus an additional 5 pounds per level for each additional round he plays. The damage dealt increases by 2d6 per round (to a maximum of 20d6 after 10 rounds). The damage is dealt only after the drummer ceases playing.
Masterpieces
Battle Song of the People’s Revolt (Percussion)
Dirge of the Torn Sail (Sing)
Arrowsong’s Lament (Oratory - 2nd level spell)
Rat Quadrille (Percussion, Sing)
Symphony of the Elysian Heart (Wind)
Skald's Vigor (Fast healing 6) While maintaining a raging song, gain Fast Healing = STR bonus; begins on second round of performance.
Spell Kenning (1/day)Once per day, a skald can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were one of his skald spells known, expending a skald spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell. For the purpose of determining what level spell slot he expends when using spell kenning, the skald treats the spell level of spells that predict the future (such as augury and divination) as one spell level lower (minimum spell level 1st), and treats the spell level of spells that deal damage as one spell level higher.
Spirit Totem (Su) While raging, the spirits that surround her make it difficult for her enemies to see her. The spirits grant you a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to you.
Spirit Totem, Lesser (+6 to hit, 1d4+2 dam) (Su) Spirits attack 1/round at +(BAB+CHA) to hit, dealing 1d4+CHA negative energy damage.
Terrifying Lunge (Ex) Once per day, when you hit a flat-footed foe with a melee attack, you can make an Intimidate check to demoralize that foe as a swift action. Intimidate becomes a class skill for you.
Uncanny Dodge (Ex) You cannot be caught flat-footed, nor lose your Dex bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if you’re immobilized. A skald with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
. . Improved Uncanny Dodge (Ex) You cannot be flanked.
Versatile Performance (Singing) (Ex) You may substitute Perform (Sing) for Bluff or Sense Motive checks
Watcher of the Weave (Ex) +5 init Add +(LVL/2) to Initiative

Description:

Ht: 5' 10"
Wt: 150 lbs
Age: 23
Hair: Ruddy brown
Eyes: yellow-green eyes with a vertical black pupil
Skin: Tan

Croquelle looks quite unlike her adopted sister, and not much like her mother either. Though her features are undeniably elven (or at least half-elven), her face and shoulders are as broad as a typical elf's are slender, and her mouth is oddly broad and toothy. She has large yellow-green eyes with a vertical black pupil, and her hair is more of a ruddy brown than Shalelu's blonde. Her long elven ears are lined with piercings, and she has a large ring in her nose as well.

When she “Croqs out”, she turns a scaly blueish-green, her mouth gets wide and toothy, and her snout extends to become crocodilian.