| GM Skeemo |
Three details about the kohkeim: DR, immunities, resistances
Kohkleims have DR 5/cold iron, immunity to disease, electricity, and poison, and resistance 10 against acid, cold, and fire.
@Ivok: You tried a couple times to reestablish contact, but as of yet nothing seems to have gotten through.
Big Jim drives his truck through the streets to a dilapidated structure near the city's center. The road narrows to an unexpected dead end at the base of the collapsing structure, forcing the vesk to stop and throw the vehicle into reverse. As he does so, HeeNee and Bat Elf perk up: the kalo hears an unexpectedly close revving sound, while Bat Elf catches the distinctive sickly-sweet smell of the hybrid petrol on the wind. Suddenly, a band of jinsuls accompanied by more jeskraals screech around the corner, clinging to the frame of a ramshackle vehicle resembling an elongated frame made of steel rods and jinsul chitin mounted on six wheels and powered by a dirty petrol engine. One jinsul pilots the vehicle directly toward the truck, while the others cling to the outside, screaming war cries and waving longarms in the air!
Bat Elf: 1d20 + 8 ⇒ (15) + 8 = 23
HeeNee: 1d20 + 10 ⇒ (16) + 10 = 26
Big Jim: 1d20 + 5 ⇒ (13) + 5 = 18
Clastorg: 1d20 + 5 ⇒ (11) + 5 = 16
Zeyram: 1d20 + 7 ⇒ (15) + 7 = 22
Ivok Dracusk: 1d20 + 2 ⇒ (1) + 2 = 3
Jinsuls: 1d20 + 2 ⇒ (12) + 2 = 14
Jeskraals: 1d20 + 1 ⇒ (16) + 1 = 17
Surprise Round (bold may post; single action only)
HeeNee (17/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Jinsuls
Jeskraals (delaying after jinsuls)
Round 1
HeeNee (17/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Zeyram (EP down; EP has -3 Perception checks, enemy concealment; 27/37 SP, 31/32 HP, 6/7 RP)
Big Jim (29/48 SP [9 nonlethal], 3/4 RP)
Clastorg (33/40 SP [7 nonlethal], 6/7 RP)
Jinsuls
Jeskraals
Ivok (16/48 SP [7 nonlethal]; EP up)
'Big Jim'
|
"Geez they don't look like fans of my show looking for an autograph..."
Bat Elf
|
"They may not be fans, Big Jim, but let's give them a show anyway! After all, it's thanks to a gift from Kadrical that I became a mutant. I'm sure he intended me to die from radiation poisoning instead, but we don't always get what we want." Bat Elf says, in a happy and chipper tone with just the faintest undertone of grim humor. "Let's show them our special appreciation for this!"
♫ Na nana na nana Bat Wings! ♫
Thanks to her recent mutation, Bat Elf simply takes off with her wings up into the sky and then partially back down to take cover behind a wall. "Ήρθε η ώρα να αντιμετωπίσουμε τη δικαιοσύνη, τους κακούς! Το Bat Elf είναι κοντά."
Ivok Dracusk
|
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Ivok is following along with the battle, freezing pike at the ready for the unruly joiner when he is taken aback as he runs through Bat Elf's declaration as she leaps from the vehicle. "Wait, you got those from Kadr-" He doesn't get much further as the vehicle shifts beneath his feat. "Right, time to lift away the distractions and get ready to give them a great show."
HeeNee
|
Can HeeNee shoot from the vehicle? If so, she does that. If not, she moves behind the truck.
HeeNee aims at the jeskraal in the front.
ghost-killer corona rifle: 1d20 + 9 ⇒ (19) + 9 = 28
overcharged ouch!: 2d6 + 6 + 1d6 ⇒ (1, 3) + 6 + (5) = 15 fire damage
| GM Skeemo |
EDIT: I forgot the crash damage to the hover truck.
Jinsul Ram: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Jim Dodge: 1d20 + 11 - 2 - 2 ⇒ (6) + 11 - 2 - 2 = 13
Ram Damage: 5d4 ⇒ (3, 1, 1, 1, 3) = 9 x2 truck, x1/2 crawler
HeeNee fires a clean shot directly at the oncoming vehicle, but the laser blast fails to slow the speeding machine. Jim lurches his truck forward, but the vehicle is too quick, and it rams into his truck's rear with an ear-splitting crash. Now the damaged truck is boxed into the courtyard by the damaged vehicle behind it, and several jinsuls onboard take the opportunity to clamber aggressively into the truck!
Round 1 (bold may post)
HeeNee (17/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Zeyram (EP down; EP has -3 Perception checks, enemy concealment; 27/37 SP, 31/32 HP, 6/7 RP)
Big Jim (29/48 SP [9 nonlethal], 3/4 RP)
Clastorg (33/40 SP [7 nonlethal], 6/7 RP)
Jinsuls
Jeskraals
Ivok (16/48 SP [7 nonlethal]; EP up)
Street crawler (-10 HP)
Hover truck (-44 HP, broken)
HeeNee
|
HeeNee leaps off the side, trying to avoid the attacks of opportunity.
"I knew it! Death comes for us all!"
Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20
She aims at light blue.
ghost-killer corona rifle: 1d20 + 9 ⇒ (5) + 9 = 14
overcharged ouch!: 2d6 + 6 + 1d6 ⇒ (5, 4) + 6 + (2) = 17 fire damage
HeeNee
|
Didn't realize! If you'll allow the retcon, she'll instead move to the back of the truck, but otherwise same actions.
Zeyram
|
“Guess this will be a knife fight!” Zeyram says as he leaps out of this seat.
Photon Mode, Attacking dark blue pet
Trick Attack, Acro: 1d20 + 18 ⇒ (8) + 18 = 26 Need 20 + CR
Survival Knife: 1d20 + 10 ⇒ (7) + 10 = 17
Slashing damage, Photon: 1d4 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8
Trick Attack: 1d8 ⇒ 8
Clastorg
|
"Targeting the Jeskraals initially would probably be advised, assuming that these can block attacks like the previous one could." That said, Clastorg will then toss his gun from one hand to the other, and back again, before firing at the armored creature not blocked by his Kasatha companion. (Light Blue)
Trick Attack (Acrobatics): 1d20 + 16 ⇒ (12) + 16 = 28
Sonic Pistol vs EAC: 1d20 + 8 ⇒ (18) + 8 = 26
Damage (Sonic): 1d8 + 2 ⇒ (1) + 2 = 3
Trick Attack Damage (Sonic): 3d8 ⇒ (1, 7, 5) = 13
If trick attack is successful, Light Blue is flat-footed until the beginning of my next turn.
Bat Elf
|
Bat Elf attempts to aim at Purple, but the truck lies in her way.
♫ Na nana na nana Bat Elf! ♫
Bat Trick! (Sense Motive): 1d20 + 17 ⇒ (4) + 17 = 21
Bat Zap! (Voltaic Anchoring pistol): 1d20 + 10 ⇒ (3) + 10 = 13
Bat Shock! (Non-Lethal Electric damage): 1d6 + 3 ⇒ (2) + 3 = 5
Bat Trick Damage: 3d8 ⇒ (6, 7, 3) = 16
| GM Skeemo |
ARGH I shouldn't have changed anything! I forgot that Jim repaired the truck. This is what 6 hours of sleep for three weeks in a row does to you.
Zero damage to the already undamaged truck. Map updated in slides and stats updated below.
Clastorg and Zeyram hit home, but Bat Elf and HeeNee miss their marks.
Round 1 (bold may post)
HeeNee (17/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Zeyram (EP down; EP has -3 Perception checks, enemy concealment; 27/37 SP, 31/32 HP, 6/7 RP)
Big Jim (29/48 SP [9 nonlethal], 3/4 RP)
Clastorg (33/40 SP [7 nonlethal], 6/7 RP)
Jinsuls
Jeskraals (blue -32 HP)
Ivok (16/48 SP [7 nonlethal]; EP up)
'Big Jim'
|
I have those days, #whatissleep
Jim looks super peeved at the attempt to wreck the Jims Jams Tour Truck, exits the truck and uses his jumpjets to get up into the fight.
(I assume 2 move actions).
Buddy positions at the side of the truck
(He wasn't on the map, so I assume a move action to get into it)
| GM Skeemo |
Damage (P): 1d6 + 7 ⇒ (5) + 7 = 12
Attack vs. Zeyram KAC (full): 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Damage (P): 1d6 + 7 ⇒ (5) + 7 = 12
Attack vs. Zeyram KAC (full): 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Damage (P): 1d6 + 7 ⇒ (4) + 7 = 11
Attack vs. Zeyram KAC (full): 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Damage (P): 1d6 + 7 ⇒ (6) + 7 = 13
Flame Rifle: 1d20 + 12 ⇒ (11) + 12 = 23
Damage (F): 1d6 + 2 ⇒ (4) + 2 = 6
Grenade vs. AC 5: 1d20 + 12 ⇒ (8) + 12 = 20
Blind: 1d4 ⇒ 1
Attack vs Jim KAC (flank): 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage (P): 1d6 + 7 ⇒ (5) + 7 = 12
Attack vs Jim KAC (flank, full): 1d20 + 9 + 2 - 4 ⇒ (1) + 9 + 2 - 4 = 8
Damage (P): 1d6 + 7 ⇒ (4) + 7 = 11
Attack vs Jim KAC (flank, full): 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27
Crit Damage (P): 2d6 + 14 ⇒ (5, 3) + 14 = 22
Clastorg Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Ivok Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Zeyram Reflex: 1d20 + 8 ⇒ (18) + 8 = 26
The two jeskraals press a full attack on Zeyram, who mostly uses the truck's interior to his advantage but does take two mandibles to his lower left arm. Upon closer look, these jeskraals have something jammed into their misshapen shells of armor, something emitting sparks every time they move. One jinsul takes out a chunky grenade and shrieks something unintelligible, chucking into the front of the truck and releases a blinding flash of radiance. Ivok and Zeyram shield their eyes at the last second, but Clastorg takes the full brunt of the flash, seeing only spots. The nearest jinsul screams, "Με σηκώστε, Ντούρου! Δες την αξία μου!" He points his longarm forward and ejects a stream of burning petrol, catching even his own jeskraal in the line of fire! As the jinsul cackles, the two rear jinsuls surround Jim and lunge at him with their mandibles, sinking deep into the vesk's calves.
Round 1 (bold may post)
Ivok (16/48 SP [7 nonlethal]; EP up)
Round 2
HeeNee (11/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Zeyram (EP down; EP has -3 Perception checks, enemy concealment; 9/37 SP, 31/32 HP, 6/7 RP)
Big Jim (0/48 SP, 37/42 HP, 3/4 RP)
Clastorg (27/40 SP [7 nonlethal], 6/7 RP; blind 1 round)
Jinsuls
Jeskraals (light blue -16 HP, dark blue - 22 HP) Missed that Clastorg and Zeyram attacked different targets, HP should be accurate now.
Clastorg
|
Reeling from the blinding light, Clastorg grips onto his gun to ensure he doesn't drop it. Not trusting himself to move, he aims in the general direction of the Jeskraal that he had previously shot at, attempting to hit it once again.
Trick Attack (Acrobatics) (-Blinded): 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Sonic Pistol: 1d20 + 14 ⇒ (5) + 14 = 19
Miss Chance (1-50 misses): 1d100 ⇒ 67
Damage (Sonic): 1d8 + 2 ⇒ (4) + 2 = 6
Ivok Dracusk
|
Ivok glowers as they take a shot through their own follower. "You need to treat your allies better. You might be doing down in flames, all shiny and chrome, but you don't need to drag anyone else with you!"
He hesitates with his pike for another moment before finding a solid position to sweep the nearest Jeskraal, slamming into the creature's shell with an arctic blast.
Attacking Light Blue for Nonlethal
Attack Nonlethal Tactical Cryopike vs EAC (reach): 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Nonlethal Cold Damage: 1d8 + 13 ⇒ (3) + 13 = 16
Critical Nonlethal Cold Damage: 1d8 + 13 ⇒ (6) + 13 = 19
Move: Move Up. Standard: Attack Light Blue Jeskraal.
HeeNee
|
I'm having trouble following where HeeNee lost 6 SP.
"All right, Muncher, we've got cover. Try to get tracking data on that one in front of Ivok."
Combat tracking on light blue! If light blue is down, then dark blue.
ghost-killer corona rifle, combat tracking: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
overcharged ouch!: 2d6 + 6 + 1d6 ⇒ (3, 4) + 6 + (1) = 14 fire damage
'Big Jim'
|
Jim moves out of being flanked, not thrilled about the vicious wounds, and then gets to inflicting some of his own damage.
Sintered greataxe
Attack 1d20 + 8 ⇒ (11) + 8 = 19 vs KAC
Damage 3d6 + 10 ⇒ (4, 6, 3) + 10 = 23
Buster the drone then opens up on one of the Jeskraals!
(Light blue)
Corona laser rifle
Attack 1d20 + 7 ⇒ (7) + 7 = 14 vs EAC
Damage 2d6 + 6 ⇒ (2, 2) + 6 = 10
| GM Skeemo |
@HeeNee: HeeNee, Clastorg, Zeyram, and the dark blue jeskraal all took 6 damage from the green jinsul's flame rifle.
Clastorg pops off a luck shot and hits the jeskraal. Ivok makes a devastating swing at the same beast, but it retreats into its armored shell, which absorbs most of the damage (although a fountain of sparks start emitting from whatever is attached to the armor). The damaged armor, however, fails to protect the jeskraal from HeeNee, who brings it low and allows Buster to target the second beast instead (which the drone misses). Jim lands a powerful retributive strike on the jinsul that most harmed him.
Round 2 (bold may post)
HeeNee (11/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Zeyram (EP down; EP has -3 Perception checks, enemy concealment; 9/37 SP, 31/32 HP, 6/7 RP)
Big Jim (0/48 SP, 37/42 HP, 3/4 RP)
Clastorg (27/40 SP [7 nonlethal], 6/7 RP; blind 1 round)
Jinsuls (purple -23 HP)
Jeskraals (light blue dead, dark blue - 22 HP)
Ivok (16/48 SP [7 nonlethal]; EP up)
Zeyram
|
Zeyram attacks Dark Blue again with his knife, dodging back and forth to make it difficult for the creature to anticipate which direction the blow will come from.
Trick Attack, Acro: 1d20 + 18 ⇒ (8) + 18 = 26 Need 20 + CR
Survival Knife: 1d20 + 10 ⇒ (17) + 10 = 27
Slashing damage, Photon: 1d4 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8
Trick Attack: 1d8 ⇒ 8
| GM Skeemo |
Botting Bat Elf:
Bat Elf flies over to a more advantageous section of wall and fires a shot at the jinsul in the less well-armored vehicle.
♫ Na nana na nana Bat Elf! ♫
Bat Trick! (Sense Motive): 1d20 + 17 ⇒ (10) + 17 = 27
Bat Bang! (Static arc pistol, cover): 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
Bat Bullet! (Energy electric damage): 1d6 + 3 ⇒ (6) + 3 = 9
Bat Trick Damage: 3d8 ⇒ (5, 4, 7) = 16
Damage (P): 1d6 + 7 ⇒ (5) + 7 = 12
Attack vs. Zeyram KAC (full): 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Damage (P): 1d6 + 7 ⇒ (1) + 7 = 8
Grenade Attack vs. AC 5: 1d20 + 12 ⇒ (18) + 12 = 30
Blind: 1d4 ⇒ 3
Flame Rifle: 1d20 + 12 ⇒ (2) + 12 = 14
Damage (F): 1d6 + 2 ⇒ (3) + 2 = 5
Flame Rifle: 1d20 + 12 ⇒ (3) + 12 = 15
Damage (F): 1d6 + 2 ⇒ (3) + 2 = 5
Attack vs. Jim KAC (full): 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Damage (P): 1d6 + 7 ⇒ (1) + 7 = 8
Attack vs. Jim KAC (full): 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Damage (P): 1d6 + 7 ⇒ (2) + 7 = 9
Clastorg Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Ivok Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
Zeyram Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Ivok AoO: 1d20 + 11 ⇒ (11) + 11 = 22
Two more jinsuls gleefully spray burning petrol into the truck, while one throws another flash grenade. Ivok reacts by attacking the jinsul, but the wounded jeskraal instinctively leaps in the way of the attack, perishing for its master. Fortunately, the Starfinders are more prepared for the onslaught this time and successfully protect themselves from the assault. Jim continues sparring with the wounded jinsul, which nips him again in the ankle.
Round 2 (bold may post)
Ivok (16/48 SP [7 nonlethal]; EP up)
Round 3
HeeNee (11/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Zeyram (EP down; EP has -3 Perception checks, enemy concealment; 9/37 SP, 31/32 HP, 6/7 RP)
Big Jim (0/48 SP, 29/42 HP, 3/4 RP)
Clastorg (27/40 SP [7 nonlethal], 6/7 RP)
Jinsuls (purple -23 HP)
Jeskraals (both dead)
Bat Elf
|
Frustrated by her prior missed shots, Bat Elf focuses. "Go away, Purple Jinsul!"
♫ Na nana na nana Bat Elf! ♫
Bat Trick! (Sense Motive): 1d20 + 17 ⇒ (9) + 17 = 26
Bat Zap! (Voltaic Anchoring pistol): 1d20 + 10 ⇒ (11) + 10 = 21
Bat Shock! (Non-Lethal Electric damage): 1d6 + 3 ⇒ (5) + 3 = 8
Bat Trick Damage: 3d8 ⇒ (4, 7, 7) = 18
| GM Skeemo |
Bat Elf's second shot knocks the jinsul driver cold.
Round 2 (bold may post)
Ivok (16/48 SP [7 nonlethal]; EP up)
Round 3
HeeNee (11/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Zeyram (EP down; EP has -3 Perception checks, enemy concealment; 9/37 SP, 31/32 HP, 6/7 RP)
Big Jim (0/48 SP, 29/42 HP, 3/4 RP)
Clastorg (27/40 SP [7 nonlethal], 6/7 RP)
Jinsuls (purple unconscious)
Zeyram
|
I need to know if there is a movement cost for leaving our vehicle or entering their vehicle. I would like to move to the gap adjacent to all three Jinsul and moving is better than trying to tumble through.
Ivok Dracusk
|
With their front line down Ivok thrusts forward with his pike at the jinsul before him, but neither attack is terribly accurate as the vehicle shift with the movement of so many bodies.
Full attack on Red Jinsul
Attack Tactical Cryopike vs EAC (reach): 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Cold Damage: 1d8 + 13 ⇒ (6) + 13 = 19
Attack Tactical Cryopike vs EAC (reach): 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Cold Damage: 1d8 + 13 ⇒ (2) + 13 = 15
Full round: full attack
Zeyram
|
Zeyram leaps out of Big Jim’s Tour Truck, runs along the side, jumps into the Jinsul vehicle and then tumbles up next to them.
Acrobatics to avoid potential AoO from Orange if vehicle doesn’t prevent it: 1d20 + 18 ⇒ (4) + 18 = 22
“You seem to like fire, how it this?”
Then suddenly the blue energy that has been covering Zeyram’s armor arcs out in all directions. As fast as it expanded, it contracts again.
Supernova fire damage: 3d6 + 1 ⇒ (1, 2, 1) + 1 = 5 DC 14 Reflex for half
Wow! Even for me that is a phenomenal amount of dice hate...
It looks impressive but doesn’t seem very effective.
'Big Jim'
|
Jim steps over the fallen jinsul and moves around to assist Zeyram.
Attacks orange
Sintered greataxe
Attack 1d20 + 8 ⇒ (12) + 8 = 20 vs KAC
Damage 3d6 + 10 ⇒ (5, 6, 5) + 10 = 26
Buster also opens fire!
(against red)
Corona laser rifle
Attack 1d20 + 7 ⇒ (16) + 7 = 23 vs EAC
Damage 2d6 + 6 ⇒ (6, 3) + 6 = 15
Clastorg
|
Moving back towards the end of the truck, Clastorg aims at the Jinsul he has the best vision of green.
Trick Attack (Acrobatics): 1d20 + 14 ⇒ (2) + 14 = 16 If successful, flat-footed until beginning of my next turn.
Sonic Pistol vs EAC: 1d20 + 8 ⇒ (10) + 8 = 18
Damage (Sonic): 1d8 + 2 ⇒ (8) + 2 = 10
Trick Attack Damage (Sonic): 3d8 ⇒ (2, 2, 5) = 9
@GM Skeemo, I just noticed a typo in my previous post. For some reason, I attacked with a +14 bonus instead of a +8. I such, my attack would have only totaled a 15, so I believe that I wouldn't have damaged the Jeskrall.
HeeNee
|
"Muncher, retarget to the jinsul in front. The one in front!"
Combat tracking on light green
ghost-killer corona rifle: 1d20 + 9 ⇒ (1) + 9 = 10
overcharged ouch!: 2d6 + 6 + 1d6 ⇒ (1, 6) + 6 + (3) = 16 fire damage
| GM Skeemo |
@Clastorg: It's okay, the damage it ate blocking the other attack was still enough for a kill, so it doesn't affect the outcome at all.
Red Save: 1d20 + 7 ⇒ (3) + 7 = 10
Green Save: 1d20 + 7 ⇒ (10) + 7 = 17
Orange Save: 1d20 + 7 ⇒ (8) + 7 = 15
Red Flame Rifle: 1d20 + 12 ⇒ (16) + 12 = 28
Damage (F): 1d6 + 2 ⇒ (3) + 2 = 5
Green Flame Rifle: 1d20 + 12 ⇒ (5) + 12 = 17
Damage (F): 1d6 + 2 ⇒ (3) + 2 = 5
Orange Flame Rifle: 1d20 + 12 ⇒ (13) + 12 = 25
Damage (F): 1d6 + 2 ⇒ (4) + 2 = 6
AoO vs Zey KAC: 1d20 + 9 ⇒ (1) + 9 = 10
Damage (P): 1d6 + 7 ⇒ (2) + 7 = 9
Zeyram AoO Survival Knife: 1d20 + 10 ⇒ (19) + 10 = 29
Slashing damage, Photon: 1d4 ⇒ 3
Ivok AoO Tactical Cryopike vs EAC: 1d20 + 11 ⇒ (9) + 11 = 20
Cold Damage: 1d8 + 13 ⇒ (5) + 13 = 18
Buster and Ivok have some luck, but Bat Elf and Jim are hindered by the truck's walls, while HeeNee struggles to get a shot off in such tight quarters. The jinsuls froth at the mouth, spraying fire in all directions despite the melee threat from Ivok and Zeyram. Ivok and Clastorg have dependable armor that protects them, but the twin streams of burning accelerant harm Jim and Zeyram.
Round 3 (bold may post)
Ivok (16/48 SP [7 nonlethal]; EP up)
Round 4
HeeNee (11/42 SP, 5/6 RP)
Bat Elf (14/36 SP [3 nonlethal], 38/40 HP, 8/9 RP)
Zeyram (EP down; EP has -3 Perception checks, enemy concealment; 0/37 SP, 30/32 HP, 6/7 RP)
Big Jim (0/48 SP, 19/42 HP, 3/4 RP)
Clastorg (27/40 SP [7 nonlethal], 6/7 RP)
Red Jinsul (-32 HP)
Orange Jinsul (-5 HP)
Green Jinsul (-37 HP)
HeeNee
|
"Muncher, retarget to Orange, I need a clear shot!"
ghost-killer corona rifle, combat tracking: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
overcharged ouch!: 2d6 + 6 + 1d6 ⇒ (2, 3) + 6 + (6) = 17 fire damage
Zeyram
|
Zeyram switches back to using the knife, slashing at Red.
Trick Attack, Acro: 1d20 + 18 ⇒ (7) + 18 = 25 Need 20 + CR
Survival Knife: 1d20 + 10 ⇒ (19) + 10 = 29
Slashing damage, Photon: 1d4 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6
Trick Attack: 1d8 ⇒ 3
Bat Elf
|
Bat Elf moves and shoots orange.
♫ Na nana na nana Bat Elf! ♫
Bat Trick! (Sense Motive): 1d20 + 17 ⇒ (10) + 17 = 27
Bat Zap! (Voltaic Anchoring pistol): 1d20 + 10 ⇒ (9) + 10 = 19
Bat Shock! (Non-Lethal Electric damage): 1d6 + 3 ⇒ (6) + 3 = 9
Bat Trick Damage: 3d8 ⇒ (5, 4, 1) = 10
'Big Jim'
|
Jim and Buster keep at it!
Jim
Jim steps up and swings with his great axe!
Attacks orange
Sintered greataxe
Attack 1d20 + 8 ⇒ (13) + 8 = 21 vs KAC
Damage 3d6 + 10 ⇒ (6, 2, 2) + 10 = 20
If the 20 KAC missed last attack, here's hoping 21 was the lucky number! :)
Buster
Buster also opens fire!
against red
Corona laser rifle
Attack 1d20 + 7 ⇒ (17) + 7 = 24 vs EAC
Damage 2d6 + 6 ⇒ (6, 2) + 6 = 14
Ivok Dracusk
|
Ivok continues to put all his muscle behind a pair of blows.
Full Attack targeting Green (and Red if Green is down)
Attack Tactical Cryopike vs EAC (reach): 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
Cold Damage: 1d8 + 13 ⇒ (6) + 13 = 19
Attack Tactical Cryopike vs EAC (reach): 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
Cold Damage: 1d8 + 13 ⇒ (8) + 13 = 21
Full Attack Green.
Reminder for Coordinated Shot. +1 to attack with ranged weapons against anyone that Ivok threatens (that he isn't providing cover against) with his reach weapon.
'Big Jim'
|
That aids buster then, but looks like the little droid rolled well :)
Clastorg
|
Clastorg will shift his aim to the Jinsul he has the clearest vision of (Orange).
Trick Attack (Acrobatics): 1d20 + 14 ⇒ (3) + 14 = 17 Failed
Sonic Pistol vs EAC (+CS): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage (Sonic): 1d8 + 2 ⇒ (4) + 2 = 6
| GM Skeemo |
Just before Clastorg fires his shot, the rest of the team collaboratively wipes out the jinsuls. Ivok picks up two flash grenades (I) as well as the jinsuls' flame rifles with assorted amounts of petrol remaining, while HeeNee safely detaches the sparking machines from the jeskraals' inhabited armors: a pair of black forcefield armor upgrades.
Combat over! But...
As the team regroups onboard the truck, their ears catch that the city has suddenly grown quiet. The look out the truck's rear window at the fractured buildings comprising the city. Hundreds, if not thousands, of jinsuls' ovoid bodies peek out over the cityscape, all standing in silence.
There is a beat...
...then a collective shriek pierces the air, and the ground rumbles with the pounding of thousands of feet. The cityscape disappears beneath a flowing carpet of jinsuls, all rushing toward you!
This section is a vehicle chase! You actually have your own vehicle, so you may use that, commandeer the jinsuls' street crawler, or simply run using the alternate skills listed in the map. I'm assuming Jim is Piloting his own truck, but correct me if necessary.
Pilot Action (Jim)
Combat (everyone else)
Due to your research, you gain a +2 bonus to KAC and trick Pilot actions.
Zeyram
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Zeyram offers Big Jim “Want me to drive? That would allow you to shoot at any pursuit.”
I have Sky Jockey feat so if the hover truck is considered flying there is an advantage.
Can you trick attack from a vehicle?
Trick Attack, Acro: 1d20 + 18 ⇒ (5) + 18 = 23 Need 20 + CR
Static Arc Pistol: 1d20 + 10 ⇒ (1) + 10 = 11
Electrical non-lethal damage, Photon: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Trick Attack: 1d8 ⇒ 4
'Big Jim'
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Hover Truck
Source Starfinder Armory pg. 138
Item Level 5; Price 7,000
Gargantuan land and water vehicle (10 ft. wide, 30 ft. long, 12 ft. high)
Speed 15 ft., full 450 ft., 50 mph (hover)
EAC 14; KAC 17; Cover improved cover
HP 65 (32); Hardness 6
Attack (Collision) 6d8 B (DC 11)
Modifiers -2 Piloting, -3 attack (-6 at full speed)
Systems autocontrol, expansion bay )Passenger module), planetary comm unit; Passengers 3+12
"Sure, I got to plug all these wounds"
Jim lets Zeyram drive.
"It's like anything, when it matters, let the best person for the job do the job - amirite?"
Acrobatics 1d20 + 8 ⇒ (19) + 8 = 27
Bat Elf
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"Holy hordes, Bat Friends! Let's work to beat them back!"
♫ Na nana na nana Bat Elf! ♫
Bat Trick! (Sense Motive): 1d20 + 17 ⇒ (4) + 17 = 21
Bat Zap! (Voltaic Anchoring pistol): 1d20 + 10 ⇒ (8) + 10 = 18
Bat Shock! (Non-Lethal Electric damage): 1d6 + 3 ⇒ (6) + 3 = 9
Bat Trick Damage: 3d8 ⇒ (5, 3, 6) = 14
'Big Jim'
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Remember - firing from a moving vehicle incurs penalties :)
HeeNee
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HeeNee fires her rifle at one of the oncoming jinsuls.
"There's so many of them! We'll never make it out!"
ghost-killer corona rifle, from vehicle: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 +2 if combat tracking is allowed
overcharged ouch!: 2d6 + 6 + 1d6 ⇒ (1, 2) + 6 + (6) = 15 fire damage
Ivok Dracusk
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Seeing the oncoming horde gets Ivok's blood pumping as he readies his pike from the rear of the vehicle. His grip strangling the weapon. Breaking his focus he grabs one of the newly acquired grenades and lobs them into the crowd.
"There are too many, but I'm not ready to throw in the towel yet. We will find a way out of this!"
Flash Grenade Attack DC 13- Reflex: 1d20 + 8 - 6 ⇒ (13) + 8 - 6 = 15
Attack with flash grenade 1
Clastorg
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Clastorg will fire his sonic pistol out into the crowd.
Trick Attack (Acrobatics): 1d20 + 14 ⇒ (14) + 14 = 28
Sonic Pistol vs EAC: 1d20 + 8 ⇒ (5) + 8 = 13
Damage (Sonic): 1d8 + 2 ⇒ (1) + 2 = 3
Trick Attack Damage (Sonic): 3d8 ⇒ (3, 8, 1) = 12
Zeyram
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“I hate to mention this, but taking out the drivers might be a good idea. These Jinsul seem just as aggressive as the others we’ve met. Little or no regard for self preservation.”
With vehicle adjustment, my Piloting was a 25.