Woman

Mistra Aldbrooke's page

86 posts. Alias of River of Sticks.


Race

Human Hexblade Warlock 1 | HP: 15/15 THP: 0 | AC 17 | INIT +4 (Adv) | P: +4 (Adv), PPerc: 19 | DV 120'

About Mistra Aldbrooke

Mistra Aldbrooke:

Warlock (Hexblade) 1
CN Human
Init + 4 ; Perception + 4, Passive Perception: 14

Backstory:

Mistra grew up on a small farm, with a few neighboring farms around the area. Slavers raided the community when Mistra was 15, killing the older members and taking the younger ones, including Mistra's sister Jenra, as slaves. Mistra escaped the raid solely because she had gone out the day before searching for a missing sheep; she returned to find the buildings burnt and the slavers long gone.

Mistra tried to follow the slavers, but with no money and little experience she quickly lost track of them. She forced herself to steal food to survive, and learned to move silently and pay attention to her senses. Six months after the raid, she finally found a merchant who had done business with the slavers and knew where they had sold slaves in the past. Mistra was reckless in trying to steal the list from the merchants office, however, and was caught. The authorities ignored her explanations and calls for justice, and sentenced her to three years in prison. While in prison, she became friendly with an older woman who had been incarcerated for witchcraft. She refused to give Mistra her name, but taught her many things that should not be spoken of in public company. After two years of instruction Mistra made a pact with Mirkeer, taking the first steps towards future independence. Mistra served out the remaining time of her sentence, unwilling to complicate her search for her sister by being wanted by the authorities herself. Instead, she used her time to continue learning from the old woman. The day after she was released, she returned to the prison and asked to speak to the old woman; the guards had no idea whom she was speaking of, and when they let her look through the cells, the woman was nowhere to be found. Mistra returned to the merchants office, successfully stole the records of the slavers travels, and is now trying to search for leads as to their whereabouts. She is in Holscomb to track down a bounty hunter who is traveling to Rappan Athuk. This bounty hunter took into custody a corrupt Guard Captain, who had been allowing the slavers passage through his territory. The Captain was executed for his crimes, but the bounty hunter may have more information.

The pact Mistra made with Mirkeer had a visible effect; her hair turned from an unremarkable brown to a deep black, with a small braid of silver running through it. Mistra plays it off as being the result of a childhood accident, but it has drawn unwanted notice in the past. She keeps her pact hidden, and when she has to use her powers openly tries to play them off as a young sorcerer's abilities.

Background & Bond, Ideal, Flaw, Trait:

Background: Criminal (Burglar)
Bond: My sister was captured in a slaver's raid that killed the rest of our household. By the time I was released and could search for her, she was lost in the world.
Ideal: Chains are made to be broken; slavers are there to be shattered.
Flaw: My hatred and contempt for slavers will not be hidden.
Trait: Would ather make a new friend than an enemy

Statistics :

STR 11 / DEX 18 / CON 14 / INT 12 / WIS 14 / CHA 18

120' Darkvision

Feats: Polearm Master

Skills:

Languages: Common*, one more

Proficiencies: Wisdom and Charisma saving throws, Thieves tools and gaming set (dice), Perception (Replaces duplicate Deception from Criminal) and Stealth, Deception and Religion, Medium Armor and Shields, Martial Weapons

Equipment: Light Crossbow + 20 bolts, Leather Armor, Quarterstaff, two Daggers, Arcane Focus, Dungeoneer's Pack, 2 silver pieces, crowbar, dark clothes, a belt pouch, Shield, fishing tackle, two-person tent, grappling hook, Sentinel Shield

Defense:

AC: 17
HP: 15
STR: 0 / DEX: 4 / CON: 2 / INT: 1 / WIS: 4 / CHA: 6

Offense:

Speed 30 ft.
Melee Attack (Quarterstaff) : +6 (1d6 + 4)
Melee Attack (Quarterstaff, PM) : +6 (1d4 + 4)
GFB: Melee Attack (Quarterstaff) : +6 (1d6 + 4), +4 damage to a target within 5'
Ranged Attack (Light Crossbow): +6 (1d8+4)

Invocations:

Devils Sight: 120' Darkvision in any level of darkness
Fiendish Vigor: Can cast False Life at will without a spell slot (1d4 + 4 THP for 1 hour)

Spells:

Cantrips: Mage Hand, Green Flame Blade
Spells Known: Hex, Comprehend Languages, Healing Elixir
Spell Slots: 2

Special Abilities:

Dice:

[dice=Attack Quarterstaff] 1d20 + 6; 1d6+4 [/dice]
[dice=Attack Quarterstaff BA] 1d20 + 6; 1d4+4 [/dice]
[dice=Attack Green Flame Blade] 1d20 + 6; 1d6+4 [/dice]