{PFS} Outpost II ~ 10-10 The Shattered Shield (Inactive)

Game Master TriShadow

Maps & Slides
Knowledge Questions
Spell Templates


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Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The little gnome runs around from exhibit to exhibit taking a look at everything.


| Templates | Master of the Fallen Fortress | | Knowledge questions |

Aya stares at the team questioningly. "Are you going to go back and join the other bidders? I can just as easily have you tossed in the street."

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Apologies. I wasn't getting updates to this campaign for some reason.

Esper smiles at the woman. "Well, hello, to you too! It's been simply ages! And that's how you greet an old friend?" She clicks her tongue. "Manners, dear. How long has it been? Since... my cousins wedding?"

Bluff to pretend I'm good friends with Aya and see if this imposter takes the bait: 1d20 + 10 ⇒ (7) + 10 = 17 Unfortunate! Haha.


| Templates | Master of the Fallen Fortress | | Knowledge questions |

GM Screen:

SM: 1d20 + 1 ⇒ (16) + 1 = 17

Gnicky Gnack: 1d20 + 4 ⇒ (11) + 4 = 15
Erhun Gabarris: 1d20 + 1 ⇒ (7) + 1 = 8
Laiashi: 1d20 + 6 ⇒ (1) + 6 = 7
Esper: 1d20 + 2 ⇒ (14) + 2 = 16
Kolris: 1d20 + 3 ⇒ (13) + 3 = 16
Definitely not Aya: 1d20 - 2 ⇒ (10) - 2 = 8 Readied action
Probably not Aya: 1d20 + 4 ⇒ (16) + 4 = 20

'Aya' eyes narrow a moment. "Your cousin you say? Well, that was some time ago. I seem to recall he was in a ...dangerous line of work. What ever happened to him?" A wicked smile crosses her lips, "I thought I heard he ...went to pieces."

She looks into the bloodrager's eyes, "Boo!"

At that moment, the skylight shatters. Glass rains down on Kolris and Erhun. Crashing to the ground is a hideous monster that is clearly undead. It is also coated in what looks like gold.

Glass rain:

Per the scenario: Any PCs in the area when the creature crashes through the window must succeed at a DC 12 Reflex save or take 1d4 points of piercing damage and be blinded for 1 round by falling glass. On a success, a character halves the damage and avoids the blinded condition. This also provides Aya with cover and concealment for the round.

@Kolris ~ DC 12 Reflex or take piercing glass: 1d4 ⇒ 1 and blind
@Erhun (2 saves)
~ DC 12 Reflex or take piercing glass: 1d4 ⇒ 1 and blind
~ DC 14 Will or gain the FRIGHTENED CONDITION for how long?: 1d4 ⇒ 2 rounds. If you make the save, you are SHAKEN for 1 round.

Frightened:
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Spellcraft DC 11:
She cast Cause Fear on Erhun.

Religion DC 13:
This winged creature is a NECROCRAFT. For every 5 points you beat the DC by, you may as a question from this list.

'AYA' thought there was something different about you Round 1 bold may post.

"Aya" Cast a spell
Definitely not Aya Readied action resolved
Kolris (21/23 hp) Save needed
Esper
Gnicky
Erhun (25/26 hp) Saves needed
Laiashi

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Reflex DC 12: 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft DC 11: 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (religion) DC 13, inspiration: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (2) = 20 Resistances

Kolris quickly throws his arm up, protecting his eyes from the rain of glass and taking only minimal damage. (half of 1 is 1 nonlethal, right?) He recognizes the gestures accompanying Aya's 'boo' and whispers "cause fear" as his head whips around to Erhun, hoping to find that the man has resisted the spell. On a swivel, his head whips back around to deal with the undead monster in front of him. "Necrocraft!" he yells, adding a few things that he knows about its unnatural resistances before drawing his rapier and striking, quickly.

Actions:

Move: draw rapier
Standard: attack necrocraft

Rapier: 1d20 + 7 ⇒ (17) + 7 = 24
Damage, P, cold iron: 1d6 + 2 ⇒ (2) + 2 = 4


Opportune Parry & Riposte:

Rapier, parry: 1d20 + 7 ⇒ (18) + 7 = 25 1 panache point if used

Rapier, riposte: 1d20 + 7 ⇒ (11) + 7 = 18 if parry successful
Damage, P, cold iron: 1d6 + 2 ⇒ (2) + 2 = 4


________________
Sorry, I'm forgetting the timeline; is the auction on the same day as the fire in the mansion, or the next day?

Also, what is the nature of the signal we were to give to the Pure Legion for them to come in? Not sure we want to call them yet (we still need to find our Shattered Shield shard and maybe a few more relics for good measure), but it's good to know what that signal is supposed to look/sound like.

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

Reflex save DC 12: 1d20 + 1 ⇒ (17) + 1 = 18
Will save Dc 14: 1d20 + 0 ⇒ (12) + 0 = 12
Spellcraft DC 11: 1d20 + 4 ⇒ (11) + 4 = 15

Know Religion: 1d20 + 6 ⇒ (2) + 6 = 8

Erhun manages to keep his eyes open... but the spell makes him panic, and he tries to run away from the creature, pushing anyone and everything on his path

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper takes a quick step to the side and stares at the spellcaster, making her the target of my hypnotic stare. She takes a -2 on all Will saves. Then she stares at the woman, and smirks. "Oh, you're so hilarious."

Casting hideous laughter at the woman. DC 15 will save negates and she takes a -2 on that save from my hypnotic stare.

If Esper is targeted by an attack or spell that requires an attack roll:
Esper triggers her mesmeric mirror trick, causing a magical duplicate of herself to appear. This functions as mirror image, with one image, and last for 1 minute or until expended. Mesmeric mirror is no longer implanted in either Esper or Erhun.

If the fake Aya is damaged:
Esper triggers her painful stare ability, causing the attack that damaged Aya to deal and extra +1 damage.


| Templates | Master of the Fallen Fortress | | Knowledge questions |

@Kolris: The team was supplied with whistles they could blow. Kazima also assured you that if they heard combat, or if too much time had passed, they would come in.

GM Screen:
Will: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24

Several things happen simultaneously.
Kolris recalls that his opponent has all the traits common to undead as well as the fact that the this particular specimen is somewhat resistant to fire.

Esper tries to assault the mind of the impostor, but with little effect. Aya shoots a look of daggers at the mesmerist, "Oh ho...I will remember that!" Her threat hangs in the air.

Meanwhile, Erhun scrambles away from the podium and toward the exit.

'AYA' thought there was something different about you Round 1 bold may post.

"Aya"
Gold-Clad Necrocraft (-4/?? hp)
Kolris (22/23 hp {-1NL})
Esper
Gnicky
Erhun (26/26 hp {-1NL})
Laiashi

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The little gnome will pick up one of his bombs and chuck it at the undead creature, keeping the splash away from his friends
1d20 + 5 ⇒ (19) + 5 = 24 rta
1d6 + 5 ⇒ (3) + 5 = 8


| Templates | Master of the Fallen Fortress | | Knowledge questions |
Kolris wrote:
"Necrocraft!" he yells, adding a few things that he knows about its unnatural resistances before drawing his rapier and striking, quickly.
Kolris knows... wrote:
as well as the fact that the this particular specimen is somewhat resistant to fire.

@Gnicky: Kolris mentioned its resistance to fire. Did you still want to throw your bomb? You can repost your action if you wish.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiadhi draws two hidden daggers and steps up close to the creature. Curse this thing and its resistance to fire.

Drawing hidden weapons is a move action for me.
Dagger vs necrocraft: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

He will hold his action then, I need to see what else he has


| Templates | Master of the Fallen Fortress | | Knowledge questions |

The undead dodges the rogue's hasty slash. The gold-clad abomination stalks forward, oblivious to any tactics, and lashes at both Pathfinders in reach. The investigator is able to avoid the lunge, but the ifrit receives a gash across her abdomen. It butns for a moment, which is a slightly odd sensation for her. A quick look down shows that the wound is...widening!

Meanwhile Aya opens the door as she swallows down the contents of a flask. She disappears from view and you hear footsteps exit the room and laughter echo down the hall. "Ta ta pets. Perhaps we can play again sometime."

GM Screen:

Claw vs Kolris: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 2 ⇒ (3) + 2 = 5
Claw vs Laiashi: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 2 ⇒ (2) + 2 = 4 Plus 1d4 bleed

Bleed:

A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

'AYA' thought there was something different about you! Round 2 bold may post.

Gold-Clad Necrocraft (-4/?? hp)
Kolris (22/23 hp {-1NL})
Esper
Gnicky May post 2 rounds of actions
Erhun (26/26 hp {-1NL}) {Final round of fear}
Laiashi (28/32) Will take 1d4 bleed at the beginning of her round (unless healed)

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Do the chairs hamper movement in any way?

Kolris groans as their quarry disappears into the hall. He continues to strike at the necrocraft, pairing his attacks with Laiashi in hopes of bringing their foe down quickly.

Actions:

Standard: attack necrocraft

Rapier, flank: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage, P, cold iron: 1d6 + 2 ⇒ (3) + 2 = 5


Opportune Parry & Riposte:

Rapier, parry, flank: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 1 panache point if used

Rapier, riposte, flank: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 if parry successful
Damage, P, cold iron: 1d6 + 2 ⇒ (3) + 2 = 5
Crit?: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Crit damage: 1d6 + 2 ⇒ (1) + 2 = 3


| Templates | Master of the Fallen Fortress | | Knowledge questions |

The scenario does not make mention of it. So no, the chairs do NOT impede movement

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Round 1
The little gnome will move up and try to use the pick side of his gnome hammer to hit the monster
1d20 + 3 ⇒ (6) + 3 = 9

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Bleed: 1d4 ⇒ 2

Laiashi grits her teeth as her blood falls, smoking slightly, to the floor. That's right, you gold bastard. Get between us.

Dagger 1: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage + sneak attack: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (3, 6) = 16

Dagger 2: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage + sneak attack: 1d4 + 2 + 2d6 ⇒ (3) + 2 + (6, 3) = 14

Dagger 2 confirm crit: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Extra damage: 1d4 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Lol, he isnt too good at melee

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Round 2 he repeats the action and then takes a 5' step back
1d20 + 3 ⇒ (6) + 3 = 9


| Templates | Master of the Fallen Fortress | | Knowledge questions |

Gnicky swings hesitantly, trying to remain out of the thing's reach. Kolris manages to take a chunk of the thigh out of the walking blasphemy.

Blood continues to leak from the ifrit. However, this does not seem to slow her down. Taking advantage of her positioning, her blade disembowels the monstrosity. Surly if it had be alive the wound would have incapacitated the creature. The necrotic magic continues to keep the beast on its feet.

'AYA' thought there was something different about you! Round 2 bold may post.

Gold-Clad Necrocraft (-29/?? hp)
Kolris (22/23 hp {-1NL})
Esper
Gnicky
Erhun (26/26 hp {-1NL}) {Final round of fear}
Laiashi (26/32) Will take 1d4 bleed at the beginning of her round (unless healed)

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

What is this thing? the gnome asks in exasperation at not being able to hit the creature.

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

Erhun's away.

Paizo Employee

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Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

With few ways to hinder the dead Esper takes a five foot step back and tosses a holy totally secular water at the undead.

Ranged Touch Attack: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Holy Water Damage: 2d4 ⇒ (2, 3) = 5

If Esper is targeted by an attack or spell that requires an attack roll:
Esper triggers her mesmeric mirror trick, causing a magical duplicate of herself to appear. This functions as mirror image, with one image, and last for 1 minute or until expended. Mesmeric mirror is no longer implanted in either Esper or Erhun.


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| Templates | Master of the Fallen Fortress | | Knowledge questions |
Esper wrote:
tosses aholy totally secular water at the undead.

Nice one. Literally laughed. Well played Esper

The flask of non-denominational water sails over the creature's shoulder, offering no help to the team.

Two hurried strikes from the Gnicky also leave the his weapon clean of blood. In return, 'IT' steps toward the tiny gnome. Sharp claws swing, but the resourceful alchemist dodges behind a chair.

Erhun reaches the entrance to the museum and comes to his senses just as the Pure Legion forces the front doors wide open. Captain Kazima Rufah shouts over her troops toward the bloodrager, "We saw the creature fly in. What's your team's status? Where are the conspirators?"

GM Screen:

Gnicky 1, Esper 2, Kolris 3, Laiashi 4: 1d4 ⇒ 1
Gnicky 1, Esper 2, Kolris 3, Laiashi 4: 1d4 ⇒ 1

Claw 1 vs Gnicky: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 2 ⇒ (4) + 2 = 6
Claw 2 vs Gnicky: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 2 ⇒ (2) + 2 = 4

'AYA' thought there was something different about you! Round 3 bold may post.

Gold-Clad Necrocraft (-29/?? hp)
Kolris (22/23 hp {-1NL})
Esper
Gnicky
Erhun (26/26 hp {-1NL})
Laiashi (26/32) Will take 1d4 bleed at the beginning of her round (unless healed)

Scarab Sages

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Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

we do have a fight in there, but we'll soon have the situation in control.

With these few words, Erhun runs back in

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The little gnome will attack with his pick end again
1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 1 ⇒ (1) + 1 = 2

and then take another 5' step back.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Hahaha. Thanks!

Esper frowns as the blasphemous undead dodges her well-aimed water! "Where are the relics?" she asks her companions, curious if anyone recalls seeing them. "We need to claim the shield fragment before the Pure Legion get here."

Esper takes a five-foot step back and pulls out another vial of very expensive mineral water that's definitely not blessed and tosses it at the undead.

Ranged Touch: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Holy Water Damage: 2d4 ⇒ (4, 1) = 5

But it's reflexes are uncanny!

If Esper is targeted by an attack or spell that requires an attack roll:
Esper triggers her mesmeric mirror trick, causing a magical duplicate of herself to appear. This functions as mirror image, with one image, and last for 1 minute or until expended. Mesmeric mirror is no longer implanted in either Esper or Erhun.

Liberty's Edge

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AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Not so good of aim, lol

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Nonsense! Clearly it's just amazingly nimble. >_<;


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| Templates | Master of the Fallen Fortress | | Knowledge questions |

Only a supreme act of aerial agility allows the gold clad undead to avoid the otherwise amazing accuracy of Esper's arm.

This time the gnome scores a hit! His pick does not go too deep, but the necrocraft is showing signs damage adding up. It could not take too much more to put it down for good...could it?

'AYA' thought there was something different about you! Round 3 bold may post.

Gold-Clad Necrocraft (-31/?? hp)
Kolris (22/23 hp {-1NL})
Esper
Gnicky
Erhun (26/26 hp {-1NL})
Laiashi (26/32) Will take 1d4 bleed at the beginning of her round (unless healed)

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi continues to slice and dice, hoping that the damagenisnt beyond her wand's ability to repair later.

Bleed: 1d4 ⇒ 1

Dagger 1: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (5, 5) = 16

Dagger 2: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (1, 1) = 6

Dagger 1 Confirm crit: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Extra damage: 1d4 + 4 ⇒ (3) + 4 = 7

Oh wow! My home game likes to house rule that three 20s in a row is an insta-kill.

Just for fun: 1d20 ⇒ 10


| Templates | Master of the Fallen Fortress | | Knowledge questions |

The ifrit steps in behind the creature. Deep cuts practically decapitate the necrocraft as it falls inter to the floor. A winded Erhun races in, arriving just in time to witness the abomination's destruction.

COMBAT OVER

One more round of bleed?: 1d4 ⇒ 3
By the time Laiashi can take out her wand, she would take that much more damage. IF YOU RECEIVE HEALING THIS ROUND, ignore this damage.

Kolris (23/23 hp {-1NL})
Esper
Gnicky
Erhun (26/26 hp {-1NL})
Laiashi (26/32 hp or 23/32 hp) Will take 1d4 bleed at the beginning of her round (unless healed)

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper rushes off to the door at the back of the auction hall, hoping the artifacts are back there.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


| Templates | Master of the Fallen Fortress | | Knowledge questions |

Esper finds a program which has a list of all the items up for bid. The closet has all of the other items, but the shard does not seem to be here.

You have no more than a minute or two before the Pure Legion arrive. What would you like to do? Feel free to converse her or in the Discussion Tab. The list of ITEMS appears on the map.

Earlier post wrote:

One more round of bleed?: 1d4 ⇒ 3

By the time Laiashi can take out her wand, she would take that much more damage. IF YOU RECEIVE HEALING THIS ROUND, ignore this damage.

Kolris (23/23 hp {-1NL})
Esper
Gnicky
Erhun (26/26 hp {-1NL})
Laiashi (26/32 hp or 23/32 hp) Will take 1d4 bleed at the beginning of her round (unless healed)

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

With the immediate threat abated, Laiashi quickly pulls out her wand and mutters the command word, praying it decides to work the first time.

Use Magic Device: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Use Magic Device: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Use Magic Device: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Her wounds close and disappear, and she packs the small wand away again. "That feels better. Now, where were we?"

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

"The Shard's not here," Esper remarks. "That woman took it! Everything else is, though."

Remembering that they are supposed to pick up some choice items for the Pathfinders...

Quote:
"Use the Society’s money wisely to ensure you obtain the shard, but if you see any other artifacts on auction that might be better off in the Society’s possession, you can use these funds to obtain those as well.”

...Esper quickly skims the flyer and examines the objects up for auction, collecting anything of interest to the Pathfinders, or particular power or historical significance, and stuffs it in her backpack.

I don't see the items on the maps. Am I missing it? What are the items here? Are there any she would recognize as being of importance to the society, or does she just need to guess/use her own judgement?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris never acted in the final combat round; if he can still take that action, he'd like to rush into the hallway and listen for the false Aya, to see if he can hear which direction she might have headed. If he hears nothing, he'll return to "her" office, and search/listen again there.

Perception, hallway: 1d20 + 10 ⇒ (8) + 10 = 18
Perception, office: 1d20 + 10 ⇒ (20) + 10 = 30


| Templates | Master of the Fallen Fortress | | Knowledge questions |

Again, apologies for any confusion. List should be visible on the map now.


| Templates | Master of the Fallen Fortress | | Knowledge questions |

Moving us along

The team quickly pockets a number of treasures. However, they decide that a few of the items would be too risky to steal. Captain Rufah gladly takes them from you. "Well done. I can see where taking these may have been tempting. It seems we are again in your debt." She pulls a weapon from her pack. Kazima holds out a well crafted mace. The seal of the Pure Legion is emblazoned around the base of the head. "Please, accept this gift. Crafted through alchemical means by some of our finest smiths, and its just as good against the undead as anything a church has put together. Go ahead. After all your work tonight, you've earned it. Besides, I have one more favor to ask of you."

Kazima continues, "It seems that this beast you killed here matches the description of a pair of distinctive 'golden gargoyles' that has been spotted lurking about the Alhanzir Cemetery over the last few weeks. With everything we have to do here, I can only send a few men out to the cemetery. We're short-handed, so my men will be more focused on seeking out more gold-clad undead and victims of the Aurum Death. So, you would be on your own while you track down whoever was pretending to be Aya. So, are you up for one last good deed?"

The Pure Legion awarded the team with a +1 Disrupting Mace, crafted through alchemical means by Pure Legion smiths.

Gnicky volunteers to stay behind to help organize, and to make certain any possible evidence left behind by the team does not implicate you in any wrong doing. The character was committed elsewhere, and this seemed like as good a transition to have him leave.


| Templates | Master of the Fallen Fortress | | Knowledge questions |

A field of arid soil the color of a rusty blade is littered with grave markers arranged in symmetrical rows. Despite the lack of water, the ground and gravestones are covered with mossy lichens, spiny cacti, and knotted, thorny brambles with pale blossoms that bloom in clumps. A few yucca trees stand between the graves, their trunks the color of bleached bone. None of the more recent, cleaner headstones show any signs of religious patronage, and many of the older headstones bear scars where religious iconography and aphorisms have been chiseled away or ground to dust. Toward the back of the cemetery stand a few cylindrical stone structures with tarnished metal doors.

DC 15 Perception:
You can see that the doors to one of the tombs have been smeared with palm prints made out of what appears to be gold dust. However, closer examination shows this dust is exactly like the strange residue left behind by those afflicted with Aurum Death. The stone walls of the structure themselves appear to have once been covered with ornate, carved illustrations which have now been sanded or acid-stripped away.

DC 20 Perception:

[spoiler=DC 15 Knowledge (religion)] You check can recognize that the unique shape of the building and doorway indicates that this is most likely an ancestral tomb reserved for one specific family, and that some of the residual “ghosts” of the illustrations on its outer walls could be forms associated with a deity However, wear and the passage of time though, it’s now impossible to tell which one.

Assuming you move forward: While the door isn’t locked, it does emit a grinding, sorrowful howl when pushed open. Fortunately, there does not seems to be any response or reaction to this baleful sound.

The door opens onto a long set of stone stairs that descend along a 15-foot-wide passageway, dimly lit by flaming torches set into wall sconces. The stairs descend to a small room with marble floors before descending further.

It is at this moment when the hackles on the back of Kolris' neck rise up. He senses something is off. He quickly searches the area and soon identifies a small trigger in the stone wall that, when depressed, opens a panel that leads to a narrow passageway lined with small, treacherous steps. He also notices that the marble slabs of the floor have been cut into two sections adorned with small, hard-to-spot hinges. The team bypasses the danger using the narrow stairway and moves deeper into the structure.

GM Screen:

Perception
Kolris: 1d20 + 10 ⇒ (20) + 10 = 30 +1 traps
Erhun Gabarris: 1d20 + 4 ⇒ (9) + 4 = 13
Esper: 1d20 + 5 ⇒ (4) + 5 = 9
Laiashi: 1d20 + 5 ⇒ (9) + 5 = 14

This was obviously at one point a crypt antechamber. It seems to have been repurposed as a reception area. Four iron chairs, two on each side, sit against the walls. Two funeral beds, pushed together to form an “L”-shaped
desk, stand in the middle of the room.

A gold-laced skeleton writing furiously in a large, lined book with an ink-dipped quill sits at the “desk” here. It looks up as you enter, an oddly metallic voice rings out “Welcome to the Grave Wager. Name?”

Religion DC 11:
This is a Ledgerbones. Usually assigned mundane tasks.

Map Updated

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

Perception: 1d20 + 4 ⇒ (17) + 4 = 21 There might be an eror for the DC 20 Perception spoiler

Erhun points out a few golden handprints on the door

beware, someone- or a few people-with the Aurum Death used that door..

GM: are all the handprints visibly from the same or different persons?

After the secret passage, when Erhun faces the gold-laced skeleton, he barely manages to keep his calm. He takes his bec de corbin, another masive , two handed weapon with a blunt head, usefull against fleshless opponents...

Religion: 1d20 + 6 ⇒ (18) + 6 = 24

A Ledger bones... Probably tasked to stay here and be a script forever

Anything I know more about the Ledger bones?

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

"Are they... non-violent then?" Esper asks Erhun.

After a moment's hesitation she strides forward and tells the skeleton, "I'm here to see your mistress. Is she in?"


| Templates | Master of the Fallen Fortress | | Knowledge questions |

Yeah, sorry about the spoiler. It is supposed to be the Religion DC 15. No worries though

Erhun notices several different hand prints. He is convinced that other than being covered in gold, this skeleton is fairly standard. Undead traits, DR 5/bludgeoning

It's vacant eyes 'stare' at Esper for a moment. “Welcome to the Grave Wager. Name?” The mesmerist notes the the quill hovers just above an inkwell, ready to be dipped and withdrawn.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris thanks Kazima for the mace. "We are of similar mind! Much that divine magic can do, can also be done with alchemy. We'll be sure to use this well."

He offers the mace to the others, though, as it's not a weapon that he uses well. Kolris uses Inspired Finesse with his rapier, no other melee weapon is going to be of much use in his hands, DR or no. Anyone? If nobody takes it, he hangs it at his waist, hoping it never becomes his best option.

In the tomb

Kolris looks from one Pathfinder to the other with a curious lift to his eyebrow. He shrugs his shoulders and responds. "Kolris Isimlothe, here. Please refresh me as to the nature of the Grave Wager, if it's not too much trouble."

Diplomacy, student of philosophy: 1d20 + 8 ⇒ (7) + 8 = 15

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Light or heavy mace? Either way, Esper can make use of it. She has few options for fighting undead. Unless someone more martially inclined wants it?

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Laiashi would be happy to take the weapon if it's a light mace, but not if it's heavy.

"It seems nonviolent, but best to keep your guard up." She has no fear of hurting the creature's feelings; either it's mindless, in which case it has no feelings at all, or it isn't, in which case it would no doubt understand her caution.

Scarab Sages

Male Human Bloodrager 3 Init +1 HP 37 /37 (With Rage: 43/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16 Speed 40

Erhun walks behind the skeleton, trying to read the most recent names written


| Templates | Master of the Fallen Fortress | | Knowledge questions |

@Esper: It doesn't state either way. You guys can pick heavy or light.

As soon as Kolris gives his name, the horrifyig receptionist scrawls down the name in surprisingly elegant script. When it is done with its task, it holds the quill over the ink pot again and stares forward, offering no response to the investigator's question.

The bloodrager looks down at the page. He is slightly disappointed as it seems as if the ledger is on a relatively new page. However, he can makeout three names:

Theld
Shaddup'ya Stupid-git
Kolris Isimlothe

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Light then, so Liashi can use it.

Esper walks over to the corner and peers down the hall, curious if the skeleton moves to stop her.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


| Templates | Master of the Fallen Fortress | | Knowledge questions |

The skeleton remains seated as Esper moves to he far side of the room. The kelishite can make out that in the room at the end sarcophagi have been opened and their lids overturned to serve as makeshift tables, each strewn with decaying body parts and spatters of blood.

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