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Yeah, you're reading into it too much Hawthorne. This is just an in character 'ready to move on when the rest of the team is'.
@Moxie: somehow I totally missed the tetrad rings. I'm happy to pick them up if you don't want them

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Oh, it happens/has happened elsewhere more egregiously.
"What do you mean our buffs are gone? We had a 10 second dicussion on which hall to take."

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Yeah, I missed them reading through the Armory guide, but now that I know about them, I'd totally consider getting them for certain characters. And they seemed like something Soyval would like, being the creepy mystic assassin that he is.

Starfinder GM Red |

That's a good point to make, Hawthorne. I took Sovyal and Mnamae's posts as a push or hook to drive the story forward, and I appreciate when players do this. Especially in dungeons (or pseudo-dungeons in this case), things can often get jammed up in a room with several doors and no one wanting to put the 'X opens the door' post in. I've seen it happen so much that I usually run non-PFS dungeons in PbP in "Dungeon Mode", where the party agrees to take 20 Perception in all rooms, always enter secret doors first, and otherwise always open the door to the right first.
Oh! And my game update will come this evening, sorry for the slight delay.

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FYI: I will be having same-day surgery on 4/9 and unlikely to post that day (at least not coherently).

Starfinder GM Red |

Just wanted to be a little more clear further to what Mnaemae-6 had said about the rods: they unleashed a cone of electrical (and electromagnetic) energy last round, but no one was close enough to be hit by them.
Another thing, the room is dark now. Does Moxie Moon have a way of seeing in darkness that I missed?

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She has infrared sensors installed in her armor upgrade slot. Those give her 60 ft of darkvision.

Starfinder GM Red |

We're not that far from the end of this scenario, and I'll need these rolls sooner or later so please roll a d20 for your Boons. A 19 or 20 wins. On a 19 or 20, please also roll a d2 to determine which boon you've won.
GM Boon?: 1d20 ⇒ 4

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Boon Roll: 1d20 ⇒ 4
Darn, nothing this time

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Nothing important happening here: 1d20 ⇒ 3
Shoot! Thought I could trick the dice bot! No luck this time.

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I've got a couple ideas for how we might attempt to raise the temp in here to make the hack easier. I just attempted the first one in Gameplay.
The other idea I had seems unlikely, but hey, might as well give it a shot. If there's a component of the main computer that I could focus on, like the cooling system or something, and that component fits within a 1-foot cube, I could use Token Spell to warm the object up. It wouldn't be a huge difference, but it might be just enough to disrupt the system's equilibrium.
Thoughts?

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Heck, if we could find the cooling system we just remove it! That would work.
I'm also considering doing terrible things to the battery of the robot we just destroyed. That bad boy could overheat pretty well. Either way, this is a pretty large room. We'd need some serious environmental controls to heat the whole thing up.

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We were pre-warned that we wouldn't be able to muck with the environmental systems of the installation. Why? Don't ask me. The author saw fit to make the environmental controls hack-proof (or our prisoner was lying).

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I thought someone would have a better idea, but lasers do cause burning on a critical hit, so if we pumped enough lasers into the robot corpse or those deactivated pylons, we might be able to start a small fire.
Hawthorne, have you run this scenario before? There are often details in the scenario that are behind the curtain. A lot of scenarios make more sense after you've read the material and had to run it yourself.

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I'm all for starting a fire nearby using some lasers. I've got a feeling that damaging the computer core is a bad idea - right now I have my fingers crossed that the core's hardness is high enough that the overheat spell didn't deal any damage.

Starfinder GM Red |

The computer has no remote access, so a creature must occupy an adjacent square to access it.
The author saw fit to make the environmental controls hack-proof (or our prisoner was lying).
Or there's still something else that your PCs haven't yet found.

Starfinder GM Red |

Oh! Also, those who didn't do anything in Round 1 (after the deletion sequence began) or 2 can still make retroactive actions if they want.

Starfinder GM Red |

We should be wrapping up here within the next couple of days with those Computers checks. If we finish up tomorrow, I should I have your chronicles ready to go before the end of weekend. I hope you all enjoyed the adventure, and that I served it up in a way that was engaging and fun. Constructive criticism is always appreciated.

Starfinder GM Red |

Please let me know if there are any mistakes on these and I'll get them fixed quickly. I don't have the total Reputation for some of your factions (I needed the Dataphiles Reputation total for everyone rather than just those who slotted it), but if you'd like, post the total here and I will update the chronicle with it.

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Looks great Mr. Red, thanks!
I think you absolutely did justice to the scenario. For all of Sovyal's cavalier attitude towards everything, I was convinced that we were going to screw something up and have the whole complex descend on us. Basically, you did a good job of playing up the atmosphere!
Of all the SFS scenarios I've tried that have had an infiltration theme to them, this one was by far the best, despite being kinda easy. Loved the interrogation at the beginning (though it wasn't super useful) and the trap ridden complex that felt very clinical and secret-base-ish.

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Chronicle looks good, Red! Thanks for running it!
And thanks to the fellow players for an awesome play-through! I totally loved everyone's character!

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By the way, Hawthorne, I hope you don't mind, but I plan to shamelessly creep on your gear and build so I can get Chikasa a little closer to your level of tech genius. For a technomancer, I felt pretty pathetic on Computers/Engineering standing next to you. Haha!

Starfinder GM Red |
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Thanks for your comments, all. Pleasure running the game for you.
I'll leave the thread active another day or so to let everyone grab their chronicles.

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The Chronicle looks great. Thank you very much for GMing!

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Thanks for running, this was a ton of fun! I'll grab my chronicle this evening.