The shattered Shield - Regular (Inactive)

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Maps&More


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Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

"Yes, apparently I did have time to read a whole book but not summon you. It might have had clues. Do you have clues?" Bielsi continues his conversation with someone who isn't there as he brings his finding to the rest of the group.

"Anyone read...Tien? I think?" he says, holding the book out with a page open.

"Cards! My last mission was all about cards. I wonder if this is the start of a trend."

Are the cards scattered around or are they still in their decks?

Liberty's Edge

#76925-29 Male Gnome Silent Scholar 2 | HP: 24/24 | AC: 14/14/11 | Fort: +3| Ref: +3| Will: +2| Init: +1| Perc: +5| CMB: -1| CMD: 10| Club: +0: 1d4-1| Sling: +0 1d4-1|
Skills:
Acrobatics: +5| Bluff:+4| Climb:+0| Diplomacy: +8| Disguise: +3| Kn. (Arc/Dun/Eng/Reli/Pla/):+8| Kn. (Loc):+9| Kn. (Others):+4| Ling:+8| Per(Oratory):+8|S.M:+0| Spell:+7| Stealth:+10| Survival:+0| UMD:+8|

Jadger gets a glance at the book.
"I may have something to help us read it...." he explains as he carefully looks at his companions to see if they're saying something.


As you notice there is still a stallion alive in the last box... and a little girl cowering in the corner, as the stallion is rather angry.
To pacify the horse roll handle animal.
@ object reading: happiness, confusion fear, utter terror.
@ xuan disarray as if dropped suddenly.


poke

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3

Someone calm that horse down and get that girl out of here, I don't know what did this to these people but she won't want to be here when we find out!"

Dark Archive

Male NG Half-Elf Occultist 2 | HP 10/14 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +2 | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Mental Focus Pool: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Discarding the playing cards, Manthos stands and then backs away from the horse. "Good gods, can someone get than under control! I have no aptitude with creatures."

Manthos looks elsewhere in the room to see if anything else stands out.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Liberty's Edge

#76925-29 Male Gnome Silent Scholar 2 | HP: 24/24 | AC: 14/14/11 | Fort: +3| Ref: +3| Will: +2| Init: +1| Perc: +5| CMB: -1| CMD: 10| Club: +0: 1d4-1| Sling: +0 1d4-1|
Skills:
Acrobatics: +5| Bluff:+4| Climb:+0| Diplomacy: +8| Disguise: +3| Kn. (Arc/Dun/Eng/Reli/Pla/):+8| Kn. (Loc):+9| Kn. (Others):+4| Ling:+8| Per(Oratory):+8|S.M:+0| Spell:+7| Stealth:+10| Survival:+0| UMD:+8|

No Handle animal but has Breadth of Experience.
Profession (Horse tamer) 1d20 + 2 ⇒ (15) + 2 = 17

Jadger might not be the fastest to react but his time spent with books and all of its inherent knowledge gives him some inkling on what to do.

He adopts a pose, slightly crouch and holds his hand.
"Down Boy...Down..." as slowly and gently as he could.


That was a very clever thing to do!!
Jadger does manage to calm the animal and it slowly gives you a chance to lead it away from the girl.
As Captain Free is pacified, Nulalla rushes to the southern door of the stable and begs you to save her mother, Inusi, from the burning building. If questioned, Nulalla can affirm that “Uncle Torvad” is in the manor “studying treasures.” Nulalla is astonished to discover the bloody footprints that stop mysteriouslybehind where she was playing cards and the smoldering fire consuming her home.

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3

"Ah there is a fire?! quick let's get inside"

Did we know there was a fire? also is there a map for this encounter? where the entrance to the estate and how far away is it?

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

"Hmm, odd, I didn't smell fire. Plus, isn't Torvad the name of the person who is supposed to be our contact" WIth that Rhinshin heads towards the estate.

Liberty's Edge

#76925-29 Male Gnome Silent Scholar 2 | HP: 24/24 | AC: 14/14/11 | Fort: +3| Ref: +3| Will: +2| Init: +1| Perc: +5| CMB: -1| CMD: 10| Club: +0: 1d4-1| Sling: +0 1d4-1|
Skills:
Acrobatics: +5| Bluff:+4| Climb:+0| Diplomacy: +8| Disguise: +3| Kn. (Arc/Dun/Eng/Reli/Pla/):+8| Kn. (Loc):+9| Kn. (Others):+4| Ling:+8| Per(Oratory):+8|S.M:+0| Spell:+7| Stealth:+10| Survival:+0| UMD:+8|

lol How the heck did we miss the fire?? I know Jadger would. :P

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Bielsi has little experience with horses. He simply watches, impressed as Jadger proves capable of dealing with the animal.

He, like the rest of the party is excited about the fire, and he hurried toward the house on his stubby, dwarven legs.


Now that you know it, alas you can smell the faint smell of... fire.
You can see the easiest way to enter the mansion are the double doors ahead.
This large room is filled with lavish furnishings, including several expensive antique sofas, beautiful oil paintings, and hand-woven rugs, all spattered with the blood and remains of three house servants.

As you enter you see two strange enemys, completely golden 30 feet away.
Please roll for iniative.

Unfort I am unable to access my maps while in Thailand. We can do this with minds eye theater. I will utterly put this in your favor, of course!

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3

Init: 1d20 + 4 ⇒ (10) + 4 = 14

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Init: 1d20 + 2 ⇒ (9) + 2 = 11

Liberty's Edge

#76925-29 Male Gnome Silent Scholar 2 | HP: 24/24 | AC: 14/14/11 | Fort: +3| Ref: +3| Will: +2| Init: +1| Perc: +5| CMB: -1| CMD: 10| Club: +0: 1d4-1| Sling: +0 1d4-1|
Skills:
Acrobatics: +5| Bluff:+4| Climb:+0| Diplomacy: +8| Disguise: +3| Kn. (Arc/Dun/Eng/Reli/Pla/):+8| Kn. (Loc):+9| Kn. (Others):+4| Ling:+8| Per(Oratory):+8|S.M:+0| Spell:+7| Stealth:+10| Survival:+0| UMD:+8|

Init 1d20 + 1 ⇒ (16) + 1 = 17

Dark Archive

Male NG Half-Elf Occultist 2 | HP 10/14 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +2 | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Mental Focus Pool: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Lagging behind the others, Manthos is stunned to see the golden creatures. ”By gods they are completely affected by this disease”

initiative: 1d20 + 4 ⇒ (14) + 4 = 18


IniAurus: 1d20 ⇒ 15

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 19, T 10, FF 19 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +9 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +7|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1, JR 1/1

This question was never answered.

Alexis "The Odd" Trismegistis wrote:
Is it still the same day as it's been since we made it to town? I had indeed prepared my spells mostly with an auction in mind.

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3

From what I can understand by what's been described so far, we arrived in the late afternoon prior to the auction the next morning. It's currently the night before the auction.


You arrive the day before the auction before noon in the city. After asking around it is late afternoon.

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

initiative: 1d20 + 5 ⇒ (8) + 5 = 13


Alexis, Jadger and Manthos go.
TO identify the enemy roll knowledge religion

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 19, T 10, FF 19 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +9 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +7|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1, JR 1/1

Knowledge (Religion): 1d20 + 6 ⇒ (17) + 6 = 23

Alexis gathers three pebbles from the ground, and begins chanting over them until they begin to glow.

I cast magic stone, then, if possible, use my move action to give one to someone with a better Dexterity/BAB than I've got.

WTF?!? Why did my avatar/alias selection disappear last post (which I've deleted)?


ions.?
Those undead are festrogs, but bigger smarter tougher.
you have 3 questions

Liberty's Edge

#76925-29 Male Gnome Silent Scholar 2 | HP: 24/24 | AC: 14/14/11 | Fort: +3| Ref: +3| Will: +2| Init: +1| Perc: +5| CMB: -1| CMD: 10| Club: +0: 1d4-1| Sling: +0 1d4-1|
Skills:
Acrobatics: +5| Bluff:+4| Climb:+0| Diplomacy: +8| Disguise: +3| Kn. (Arc/Dun/Eng/Reli/Pla/):+8| Kn. (Loc):+9| Kn. (Others):+4| Ling:+8| Per(Oratory):+8|S.M:+0| Spell:+7| Stealth:+10| Survival:+0| UMD:+8|

Knowledge (Religion) 1d20 + 8 ⇒ (10) + 8 = 18

Jadger studies their foes and then begins to chatter

Terran:

"Be warned my friends for these are likely undead! I'll step back to provide support and healing should any of you requires it. Also It'll be nice if you keep them off me for I'm not much of a fighter being more of a scholar type...."

Dark Archive

Male NG Half-Elf Occultist 2 | HP 10/14 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +2 | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Mental Focus Pool: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Manthos shoulders his light crossbow and aims it at the nearest of the festrogs. "Definitely not friendly folk."

Light Crossbow: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (6) + 1 = 7


The festrogs fall on their hands and charge Ripsnort and Alexis at tremendous speed
ChargeRip: 1d20 ⇒ 101d6 ⇒ 4
ChargeAlexis: 1d20 ⇒ 161d6 ⇒ 4
Booth land solid blows and start to bite some chunks out of you. Each of you take 7 damage.
Trip Rip/Alexis: 2d20 ⇒ (10, 18) = 28 The force of impact is so powerful that Alexis even falls down.
Pathfinders

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3

I'm assuming your doing box initiative and the rest of us can go now?

As the golden creature bites into the half boar-man, he grunts and snorts loudly barely resisting being knocked off his feet.

He then flies into a feral attack of his own biting, clawing, goring & stomping back at the creature.

Bite: 1d20 + 8 ⇒ (17) + 8 = 25 for 1d8 + 6 ⇒ (6) + 6 = 12 damage
Claw 1: 1d20 + 8 ⇒ (6) + 8 = 14 for1d6 + 6 ⇒ (4) + 6 = 10 damage
Claw 2: 1d20 + 8 ⇒ (7) + 8 = 15 for1d6 + 6 ⇒ (4) + 6 = 10 damage
Gore: 1d20 + 8 ⇒ (16) + 8 = 24 for1d6 + 6 ⇒ (2) + 6 = 8 damage
Hoof 1: 1d20 + 3 ⇒ (6) + 3 = 9 for1d4 + 3 ⇒ (3) + 3 = 6 damage
Hoof 2: 1d20 + 3 ⇒ (7) + 3 = 10 for1d4 + 3 ⇒ (3) + 3 = 6 damage

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 19, T 10, FF 19 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +9 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +7|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1, JR 1/1

I'm not sure I understand; an attack roll of '16' shouldn't get past my armor class.

As for questions: Special attacks? Defenses? Feats?

Vividly aware of the risk, Alexis bravely attempts to stand up...

defensive casting, DC 17: 1d20 + 6 ⇒ (11) + 6 = 17

...and then to retaliate with her own otherworldly power!

chill touch spell-like ability: 1d20 + 2 ⇒ (14) + 2 = 16
rounds of repulsion on failed DC 14 Will save: 1d4 + 3 ⇒ (4) + 3 = 7

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3

the 16 was the d20 roll before bonuses


@ Alexis
There is some bonus to hit and some bonus to damage.
Feats: Weapon Focus Claw,
Special attacks charging trip(Free trip attack, diseased pustules Attacker gets sprayed by gore and slime, feed they gain temporary Hitpoints when they hite with a bite. Special defenses: Undead

The festrog is utterly annihilated by Ripsnorter
Ripsnorter is sprayed by gore.
The festrog hit by Alexis utterly ignores the attack.
Will: 1d20 ⇒ 18

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Bielsi pulls his heavy crossbow off his back and launches a bolt at the remaining golden skinned creature.

Heavy Crossbow: 1d20 + 5 ⇒ (12) + 5 = 17
Bolt Damage: 1d10 ⇒ 1

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

Rhinshin moves forward, drawing a dagger as he goes. He takes a quick swipe.

Getting into a flank if I can.

attack: 1d20 + 6 ⇒ (12) + 6 = 181d3 ⇒ 3
sneak attack: 1d6 ⇒ 4


The festrog is hit badly but still standing. And it again showers Rinshin and Alexis in goo and pustles.Please make a fortitude save
He attacks Alexis.
Bite: 1d20 ⇒ 151d6 ⇒ 4
Claw: 1d20 ⇒ 41d4 ⇒ 4
Claw: 1d20 ⇒ 51d4 ⇒ 2
Pathfinder

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 19, T 10, FF 19 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +9 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +7|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1, JR 1/1

Fortitude save: 1d20 + 3 ⇒ (18) + 3 = 21

Alexis manages to protect both herself and her good clothes with her breastplate and shield, and attempts again to ward the awful thing off.

chill touch, flank: 1d20 + 4 ⇒ (7) + 4 = 11 -2 if I couldn't manage a flank for some reason
rounds of repulsion on failed DC 14 Will save: 1d4 + 3 ⇒ (1) + 3 = 4

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3

Now that Rhinshin is flanking the creature the wear boar rips into it creating even more of a mess, spraying blood and puss everywhere.

Bite: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 for 1d8 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9 damage
Claw 1: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for 1d8 + 6 + 1d6 ⇒ (3) + 6 + (5) = 14 damage
Claw 2: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 for 1d8 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16 damage
Gore: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 for 1d8 + 6 + 1d6 ⇒ (5) + 6 + (1) = 12 damage
hoof 1: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 for 1d4 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5 damage
hoof 2: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 for 1d4 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10 damage


With Tooth and claw and gore and hoof, Ripsnorter kills the monster.
Again a lot people are sprayed in goo.
Alexis and Ripsnorter and Rinshin make another Fort safe.
As the monsters are dead you move towards the fire, first through a hall then a solar. Fire is rampant in this room.
Make a reflex safe or get burnt.

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 19, T 10, FF 19 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +9 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +7|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1, JR 1/1

Fortitude save: 1d20 + 3 ⇒ (8) + 3 = 11

"GAAUUUGHHH, not again...."

Reflex save: 1d20 ⇒ 7

"...GAAAUGGGHHH!!!"

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Bielsi looks for a way of dousing the fire. If that is not an option, he looks for the people he's been told might be somewhere in the blaze. All the while, he tries not to get burned, himself.

Reflex: 1d20 + 3 ⇒ (2) + 3 = 5

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3

Fort save: 1d20 + 5 ⇒ (2) + 5 = 7

reflex save: 1d20 + 5 ⇒ (17) + 5 = 22

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

I look around the room for any sign of danger or anything out of the ordinary.

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

fort save #1: 1d20 + 1 ⇒ (12) + 1 = 13 +2 vs disease
fort save #2: 1d20 + 1 ⇒ (19) + 1 = 20 +2 vs disease
reflex save: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 6 ⇒ (18) + 6 = 24

Rhinshin looks around, scanning the room for persons or valuables to save.


Everybody not managing a 15 gain 1d6 ⇒ 1Firedamage.
Do you want to press on or fight the fire. And if you want to fight it how?

Silver Crusade

Male Oread M Oread Spiritualist [HP 38/38, AC 16 /ff 14 /t 12, Fort +7, Ref +4, Will +9, Init +2, Per +5, Spd 20'

Bielsi looks to put out the fire. He has no direct way of doing so himself, he's no elementalist, after all.

Instead, he finds the nearest, non-burning tapestry. Tearing it down and using it to beat out the fire as best he can.

Dark Archive

Male NG Half-Elf Occultist 2 | HP 10/14 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +2 | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Mental Focus Pool: 7/7 | Spells: 1st 3/3 | Active conditions: None.

Manthos pushes forward through the fire, but he doesn't step quick enough and it scorches his pants and burns his leg.

Putting the fire out, he looks to see where the exit is to push on.

Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
perception: 1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

#76925-29 Male Gnome Silent Scholar 2 | HP: 24/24 | AC: 14/14/11 | Fort: +3| Ref: +3| Will: +2| Init: +1| Perc: +5| CMB: -1| CMD: 10| Club: +0: 1d4-1| Sling: +0 1d4-1|
Skills:
Acrobatics: +5| Bluff:+4| Climb:+0| Diplomacy: +8| Disguise: +3| Kn. (Arc/Dun/Eng/Reli/Pla/):+8| Kn. (Loc):+9| Kn. (Others):+4| Ling:+8| Per(Oratory):+8|S.M:+0| Spell:+7| Stealth:+10| Survival:+0| UMD:+8|

Jadger throws Water about him in a bid to douse the flames and cool himself down.

Cast Create water. 2 galleons per casting.
Reflex Save 1d20 + 3 ⇒ (4) + 3 = 7

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 19, T 10, FF 19 (+4 vs SA/AoO)|HP: 31/31|F +3, R 0, W +9 (+2 vs Illusion, +4 vs disease/poison)|Init +3, Perc +7|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 5/5, Starburn 2/2, Guiding Star 1/1, JR 1/1

Presently capable of doing little else to help, Alexis tries beating the flames out with her shield.

For whatever it's worth:
Shield bash?: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d3 - 1 ⇒ (1) - 1 = 0

That is, UNLESS that would burn my shield (heavy darkwood) for more than just 1-3 damage's worth, in which case I guess I just try to help Bielsi with his tapestry idea.

The Concordance

HP 20/27 | AC 18/12T/16FF | Fort +5, Ref +5, Will +1 | Init +4 | Perception +7 | CMD 19 | Feral Mutagen +4 str, -2int, +2 Nat AC, 1 Bite + 2 claw attacks extra] Skinwalker (wereboar) Alchemist 3
Ripsnorter wrote:

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

I look around the room for any sign of danger or anything out of the ordinary.

If I dont see anything then I move towards the sounds of people in distress.

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