The shattered Shield -Core (Inactive)

Game Master Helikon

Maps&More



Please post:
Player Name:
Character Name:
PFS #:
Faction:
Day job:
Slow or regular track:
Any special abilities I should be aware of?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Sorry I am coming in late, what levels is this for? I have 2 4th level characters, a cleric of Sheyln and a sorcerer, who could come. [/ooc]


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

No response?


I would prefer a low level character, but play what you like to play.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

It looks like you might need a cleric.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Player Name: Jason
* PFS No: 43330-2
* Faction: Silver Crusade
* Day Job roll: Scultptor 1d20 + 6 ⇒ (19) + 6 = 25

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I have been in bed most if the day with either allergies or a cold that seems to want to settle into my chest.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I just remembered that he has the birthmark trait so he can still cast spells with a divine focus.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I slept most of the day yesterday too!


Info:
While the PCs are in Rahadoum, they must adhere to its
laws prohibiting deific worship, divine spellcasting, religious
expression, and possession of holy relics. Worshipping
a deity in public, divine spellcasting, and attempting to
influence another’s religious opinion are considered serious
offenses. Punishments typically escalate from warnings to
public humiliation (such as stamping an offender’s skin with
long-lasting ink) to public lashing to expulsion.
Rather than focus on the specifics of these punishments,
this scenario tracks’ PCs offenses with Legion Points. As a PC
performs forbidden actions where citizens are likely to see
them, the PC earns Legion Points. Typically a PC only earns
up to 2 points per encounter even if she performs several
infractions (such as casting several different divine spells).
However, exceptional infractions that affect large groups,
threaten the city’s safety, or represent a blatantly callous
disregard for Rahadoum’s laws (eg. setting fire to a building
or magically convincing numerous citizens to defy the Pure
Legion) may exceed this limit. Unless removed (see below),
Legion Points generally last until the end of the adventure.
Minor Offenses (1 Point): Possession of religious
contraband or the public display of religious imagery is
considered a minor offense that earns the PC 1 Legion Point,
and the contraband is confiscated.
Major Offenses (2 Points): Worshipping a deity in public,
casting a divine spell (including the use of channel energy or
domain abilities), or proselytizing a religion is considered a
major offense that earns the PC 2 Legion Points.
Consequences: A PC who has 2 or more Legion Points
receives an indelible ink stamp on the forehead identifying
her as a lawbreaker. The PC takes a –2 penalty on skill checks
to influence law-abiding inhabitants of Rahadoum, which
includes all of the named living NPCs in this scenario. A PC
who has 5 or more Legion Points is arrested and put on the
next ship bound for Absalom.
Removing Points: A PC can remove 1 Legion Point by
spending a number of Prestige Points equal to 1 plus the
number of Legion Points she has already removed in this
way (e.g., removing the first Legion Point costs 1 Prestige
Point, the second costs 2, 3 for the third, etc.).


Tally Riceak 1 point
tusk 2 points

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I'm confused,what has he done that is religious? I haven't cast any spells and I turned my holt things on.


You turned your holy things in. This already counts as one point.
I am sorry that are the rules of this secenario. You are already punished for being a cleric.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

That makes sense. An explanation of how the points worked before we got to the place would have been helpful rather than after the fact.


Of course. But did anyone ask about the problems beforehand?
Not all secenarios are equal. Some are not utterly fair.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I am not complaining about the point, I just wanted to understand it from the scenario but that is also information that should have been forthcoming and not something that should have been asked for. It is like saying I will only tell you about x points if you ask me how I get x points and because you didnt ask me about x points, well I guess you don't get any x points.

The rule is totally fair, but fore warning is the job of the GM isn't it in these situations?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

FYI: The Easter Triduum has begun. I may or may not be around that much this weekend.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Joyous Easter and a Blessed Passover


Boon time.
Helikon: 1d20 ⇒ 18
Riceak: 1d20 ⇒ 11
Kent: 1d20 ⇒ 10
Khargrom: 1d20 ⇒ 201d4 ⇒ 2
Tusk: 1d20 ⇒ 8
Vuldruk: 1d20 ⇒ 2
Khargrom congratulations. You have won a boon. Contemplative Traveler


I would like to report the game, please list PFS# Luke Parry.
All other players have it somewhere couldn´t find yours.
I also need your emailadress Khargrom.


Disclaimer. I was dealt this secenario, I did not choose it, and some it makes no sense to me, and gives the players little choices. For that I apologize!!!!

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

It is a bit confusing.


Trust me I try to make a the very best I can.


Sorry I am forced to remove Riceak from the game.
I thought he already left, but he did not. I apologize for this treatment.


I am on a roadtrip with my brother. I will post again tonight.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 0/1 (whistle), Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-17) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Whoops, sorry about missing this discussion stuff. It never showed on my timeline, even though the gameplay stuff was showing, weird.

I got that boon emailed to me, I was wondering how I won it and now I know! Thanks!

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 0/1 (whistle), Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-17) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Player Name: Pete H.
Character Name: Khargrom Shadowband
PFS #: 123584-8 (Core)
Faction: The Concordance
Day job: Profession: Soldier + MW Tool: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Slow or regular track: Regular
Any special abilities I should be aware of? Trap Spotter Rogue Talent (Automatic check made by GM if he gets withing 10 ft of a trap)

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Player Name: Miteke
Character Name: Tusk Two-Blade
PFS #: 141936-18
Faction: Silver Crusade
Day job: [dice=Profession: Soldier]1d20+4
Slow or regular track: Regular

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Is the map set up right? I see three dealers and none of them are next to the dwarf who just attacked.


As I said they have just drawn their weapons. They are fewer than you but they have to protect the tables and the money. I have moved Khagrim.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 0/1 (whistle), Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-17) | AC/Tch/FF 18/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

So hey, I got a pretty big issue with not being able to use Prestige Points to purchase Remove Disease for Khargrom. We are in a large enough city and even assuming divine healers are pretty much banned, witches and alchemists are not divine healers and have access to remove disease as a spell or infusion, respectively. But most importantly, the Pathfinder Society Roleplaying Guild Guide simply never restricts use of prestige points to resolve conditions.


Actually that is a very very good point. But this is core!
But as this is a bit leathal for a level 1 secenario you can buy a remove disease. Please roll for it!


AURUM DEATH
Type disease, contact; Save Fortitude DC 16
Onset 1 day; Frequency 1/day
Effect 1d4 Con damage and 1 Cha damage and target is
fatigued; Cure 2 consecutive saves.

Silver Crusade

N/G Male Half-orc Fighter/5 | HP: 49/49| AC Norm/Tch/FF: 21/15/17 | CMD: 22 | F/R/W: +8/+6/+3 | Init: +4 | Speed 30 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions:

Hadn't noticed that the day job did not take

Day job: Profession: Soldier: 1d20 + 4 ⇒ (16) + 4 = 20

I can add to the chronicle sheet if you wish.

Community / Forums / Online Campaigns / Play-by-Post Discussion / The shattered Shield -Core Discussion All Messageboards

Want to post a reply? Sign in.