GM ShadowLord's Dragon's Demand (Inactive)

Game Master The Rising Phoenix

LOOT!


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Male NG Medium Human, Ranger (Trapper) 3 | HP 25/25 | AC 17 14T 13FF | CMB +4 CMD 18 / 14 Fl | F +5, R +8, W +4 | Init +4 | Perc +8 | Spd 30' |

Don't worry Cwm, I didn't see it with a 25, so rolling a 1 doesn't make much difference! Haha

Mak grimaces as the floor drops out, glad for Yngvilda's quick reflexes.

"Sorry, should've seen that." Mak says quietly, nodding at Yngvilda. "Will be more careful now."

Watching Cwm and taking note of his actions, Mak readies himself in case triggering the trap again causes any more danger.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Stumbling slightly at Yngvilda's friendly blow, Eldon continues looking at the magical birds.

"What's that? Are they real. Maybe, they are not showing any sign of illusion magic. But then illusions can be tricky."

Looking back toward Yngvilda, Eldon notices the large whole in the ground and Yngvilda catching her balance.

"Wow, that was close."


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin
GM ShadowLord wrote:
I'm sure I'm not understanding correctly. I have this hilarious image of Yngvilda rolling a boulder through the entire mansion?

That is basically what I was thinking! She doesn't want to step on any floor-plate that hasn't had a 100 pound rock dropped on it first.

Yngvilda wordlessly sets of to find a big rock when the floor stretches back into place and she just mutters.

"Ugh, magic"

Deciding that wizardly magic can probably distinguish between humans and rocks in a way that kobold traps can't, she decides to leave her cunning rock plan for the next kobold dungeon.

She waits to see the result of Cwm's experiment before moving back over it however.


TG1 | GW | FF | RH

Cwm drops the painting on the floor without any pits opening up in front of them. After he has dropped it twenty or so times around the room, the frame is badly broken but no pits have opened up to swallow your party members.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm, worn out from moving the painting all around the room, moves cautiously down the hall - avoiding the one spot he knows triggered a trap.

Did the map change? I thought there were hallways we were in. Looks like we're at a door now?

At the door, he bends down to look carefully at the lock.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 +1 for traps


TG1 | GW | FF | RH

Once everyone was here I moved us to the manor map. The other was just a placeholder.

Which door? One left and one right.

Confident there are no traps on the lock, he notifies the group that this door is perfectly safe.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

The one in front of me. Hopefully Mak checks the other.


TG1 | GW | FF | RH

Mak Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Once Mak and Cwm are both done with their thorough inspections of the doors, they declare both free of traps and perfectly safe. Both doors are unlocked, so it's just a matter of which direction the party wants to move in.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm steps to the side so that someone with a little more armor can open the door. He readies his daggers in case someone or something awaits them on the other side.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Yngvilda moves to the door on the left.

"Eldon, would you do the honours?"

She lowers her shield so that he may cast light on it.

Even if it's well lit in here, it doesn't hurt to have the means to illuminate the dark, for example the bottom of any more pits she might fall in :)

When that's taken care of, she raises her shield as much as she can, winces, then opens the door.


TG1 | GW | FF | RH

Yngvilda opens the door and moves west into a small 25'x5' corridor. Two doors are visible among the stone walls, one north and one south. Both are closed and are stout and solidly constructed items.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm moves up to examine the other doors. And the floor of course.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14 +1 for traps


TG1 | GW | FF | RH

Cwm declares the floors, walls and doors to be trap free!


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Oh no! Tykent doesn't have any light in Roll20 and his darkvision is of no avail! GM, could you fix that so he can see his surroundings?

"Hope, do stop peeking at those birds with such a hungry look in your eye," Tykent scolds his saurian companion. "Speaking of which, the poor things probably haven't been fed themselves since the wizard died. Hold up, you young whippersnappers!"He pulls some dried seeds from his pack and approaches the cage.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Eldon nods at Yngvildas' request and moves next to her muttering softly to himself before reaching out and touching the shield. It immediately begins to glow with a bright blue tinged light.


TG1 | GW | FF | RH

Tykent - I set it on there, let me know if it’s working now.

Perception Tykent: 1d20 + 15 ⇒ (14) + 15 = 29

As Tykent moves to the frantic birds, it comes quite evident that they are indeed famished. Feeding them the seeds, he takes note of something peculiar. One of the larger birds has a silver key wrapped to it’s leg with some string.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Woo! Looks good on my side, GM!

"An odd place to store that," Tykent comments as he lures the bird to his arm with a handful of seeds. "Could someone give me a hand with this? I'm afraid I'm using all of my own at the moment."


Male NG Medium Human, Ranger (Trapper) 3 | HP 25/25 | AC 17 14T 13FF | CMB +4 CMD 18 / 14 Fl | F +5, R +8, W +4 | Init +4 | Perc +8 | Spd 30' |

Mak moves over to Tykent's side, quickly examining the cage and the birds for any traps or triggers.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Not seeing anything, Mak tries to calmly and carefully remove the key from the birds leg, taking care not to harm the animal.

Handle Animal: 1d20 + 5 ⇒ (5) + 5 = 10


TG1 | GW | FF | RH

Mak and Tykent have a little trouble at first, but eventually they are able to coax the bird over to the opening and strip the key from its body.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

While the others are investigating the birds, Yngvilda gives Cwm and nod and tries the door to the north. If it's locked and untrapped! she'll also try the door to the south.


TG1 | GW | FF | RH

Yngvilda opens the door and finds a parlor. In the northeast corner of the parlor is a huge globe of Golarion cradled in a polish mahogany stand. Sextants, astrolabes and paints of unearthly landscapes are hung on the walls.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Oooh! There's a room with shiny things here!"

Yngvilda starts to step in, then remembers that she's supposed to be being careful. She carefully studies the floor in front of the door

Perception: 1d20 ⇒ 7

She then takes her longspear from her back in one hand and uses it to poke the floor just inside the room. If satisfied, she gingerly steps in.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Following Yngvilda, Eldon stops in the doorway and takes a look around muttering a minor spell to himself before taking a more careful look.

Casting detect magic.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm follows the others and slips through to the front, sliding to place his cheek on the floor, "let me take a quick look." He immediately begins sneezing as his ear disturbs the dust.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10 +1 for traps


TG1 | GW | FF | RH

Toss me some appraise rolls gang.

The group looks around and finds no more magic, traps, secret passages, or items of interest. Other than the devices and fixtures of course, those are probably worth a bit of coin...


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Appriase: 1d20 - 1 ⇒ (20) - 1 = 19
Appriase: 1d20 - 1 ⇒ (20) - 1 = 19
Appriase: 1d20 - 1 ⇒ (3) - 1 = 2

Glad I got those nat 20s out of my system ...


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Appraise: 1d20 ⇒ 18
Appraise: 1d20 ⇒ 13
Appraise: 1d20 ⇒ 14

Yngvilda looks around for the shiniest items, and of course tries to open the globe to see if it contains any alcohol.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Appraise: 1d20 ⇒ 2
Appraise: 1d20 ⇒ 16
Appraise: 1d20 ⇒ 7

Tykent is too busy jotting down notes of everything the others call out to pay much attention to the items himself.


TG1 | GW | FF | RH

No alcohol and no idea on the exact cost of the shinies. It's safe to assume that they should mark this rooms contents as "well over a thousand gold".

Where to? South room or back to the main room and east?


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

After contenting herself that there are no hidden treasures or traps in the room of trinkets, Yngvilda goes to try the south room.

Same procedure, look it over, let Cwm look it over, close eyes, wince, open door

Perception: 1d20 ⇒ 19


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Perception: 1d20 + 6 ⇒ (20) + 6 = 26 +1 for traps


TG1 | GW | FF | RH

Cwm declares this room free of traps as well and lets Ynvilda have the honors of entering first. Beyond the doorway is a dining room, its long oak table surrounded by ornately carved oak chairs. On each wall hangs a large, framed painting of a desert landscape.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Eldon follows Yngvilda into the room and repeats his cantrip, scanning the room for sources of magic.

Casting Detect Magic and checking the room out.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Knowing that it's free of traps, Yngvilda has a look round.

"These noble types always hide things behind paintings!"

still with her shield on her left arm, she uses her right to lift each painting in turn from the bottom to peek behind it for hidden treasure.

If she gets to the end without finding anything she looks crestfallen and morose for about a minute then thinks of something else to look for

Perception: 1d20 ⇒ 8


TG1 | GW | FF | RH

Yngvilda is spot on and as she moves the painting she finds a hidden section of wall that is covered in dust and hasn't been cleaned properly in years!

Other than Yngvilda's discovery of a dirty wall and the expensive settings on the table, there isn't magic, traps or other items of use in this room.

Leading the way back to the grand hall, magic and trap detection occurs on the room to the east. Finding none, Yngvilda pushes forward into a large kitchen that is well stocked ith all the accoutrements needed to prepare gourmet meals. There are two closed doors to the south.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Intending to thoroughly test the room for dangers, Yngvilda goes through every cupboard in the room and shakes every item she finds to make sure it's not haunted or trapped.

She sniffs at any foodstuffs she finds, and if anything reminds her of the traditional Ulfen fare that her mother made she might be able to resist sampling it.

Perception: 1d20 ⇒ 7

With that done, she the door that's to her left and opens it after the usual ritual of trapfinding from the group.

Would you mind putting a light on Yngvilda on the map? I can't currently see anything outside the coridoor because the light is in a fixed position. She does have light on her shield


TG1 | GW | FF | RH

All set!

The northeast cubby, obscured by a curtain, houses a pair of cots and two chests with cheap locks on the. Being locked, you can't tell what is inside of them. A large cabinet along the southeastern wall contains silverware and expensive dinnerware.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm follows Yngvilda around, checking for traps where indicated. He settles before the two chests and examines them thoroughly before trying to open them (assuming not trapped!

Perception 1: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Disable Device 1: 1d20 + 14 ⇒ (12) + 14 = 26
Perception 2: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Disable Device 2: 1d20 + 14 ⇒ (9) + 14 = 23


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

”Any idea how much these are worth?” Tykent mutters as he scowls at his ever-increasing list of items with question marks next to them. ”Maybe we’ll get lucky and find the wizard’s own inventory records...”


TG1 | GW | FF | RH

Continue to drop appraise checks for values, DC20.

Cwm easily slips the locks off the cabinets and opens them both up. Inside are changes of clothes and personal possessions for what looks like two people.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

Appraise: 1d20 + 0 ⇒ (19) + 0 = 19

”Two people, you say? Thought it was just the wizard living here.” Tykent makes a note on his list, then looks back up at Cwm and Yngvilda. ”Shall we press onwards then? I dare say it’s slightly suspicious we haven’t found anything dangerous yet, but who knows - perhaps we’ll be pleasantly surprised.” Hope trills from his shoulder, stretching gold-and-red feathered wings.


TG1 | GW | FF | RH

Tykent assumes the lot of silverare and expensive dinnerware is around 700gp or so.

After searching for traps and other dangerous woes, Yngvilda opens the door on the right and finds it is a well-stocked pantry that contains nothing particular of value or interest.

Opening the door on the let, well wait, the door doesn't open? There is no lock on the door but when Yngvilda tries to pull it open, nothing happens.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm approaches the door, intrigued. He runs his hands along what is obviously a door opening, searching for a catch or trigger ... or a trap.

Perception: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Just a second"

Yngvilda gives it another pull.

"Ynnnnnng ... Must be stuck, I just need to adjust my grip here"

She puts her shield on her back and her axe through her belt loop, and grasps the handle with both hands, pulling mightily, veins bulging in her face that is growing steadily redder as she pulls with all her might.

Eventually she collapses in a heap by the door, breathing heavily.

"Just ... need a ... minute ... stupid ... wizards"


TG1 | GW | FF | RH

Give me some strength checks Yngvilda.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Heave!"

Strength: 1d20 + 3 ⇒ (19) + 3 = 22
Strength: 1d20 + 3 ⇒ (4) + 3 = 7

She wore herself out on the first one it would appear


TG1 | GW | FF | RH

Yngvilda's heave still doesn't open the door, but when she gets an assist from her team it slowly pushes open. As the door opens there is a loud scraping noise like wood dragging across stone. Once the door is open it looks like someone barricaded the door with an armoire. Further inspection of the room reveals a bed and stacks of fresh linen.

Perception DC 10:
There is a man curled up under the bed.


Male Ifrit URogue (scout) 5| HP 39/39 | F+3 R+10 W+1 | AC 20/15T/15F | Init +10 | Acro +14 | DD +18 | Intimidate +8 | Perception +8 | SoH +14 | Stealth +14 | UMD +8

Cwm lets the stronger team members open the door. When there's enough room, he peeks in to assess the situation. He quickly draws back and whispers to the others, "there's a man under the bed." He readies his daggers and calls out, "you, in there under the bed, toss out any weapons and come out slowly!"

perception: 1d20 + 6 ⇒ (18) + 6 = 24
Intimidate: 1d20 + 5 ⇒ (20) + 5 = 25


TG1 | GW | FF | RH

There is some scuffling under the bed, but nothing gets spoken nor tossed out.


M NG Aasimar Life Shaman 5 | HP 43/43 | AC 14 T 11 FF 13 | CMB +2, CMD 14 | F: +3, R: +2, W: +10 | Init: +5 | Perc: +19, SM: +8, Darkvision 60 ft | Speed 30ft | Spells: 1st 4/5 2nd 2/4 3rd 1/2 | Spirit Magic: 1st 1/1 2nd 1/1 3rd 1/1 | Channel: 0/3 | Active conditions: None

”Easy there, Cwm,” Tykent says softly as he puts a hand on the ifrit’s shoulder. ”Poor fellow’s probably been trapped here for days.” Raising his voice slightly, he continues, ”It’s alright, we’re not here to harm you and could escort you out of here. Are you injured?”

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