| GM Fuzzfoot |
A character who wants to attempt to move three cards during his turn can do so by taking a full-round action. That character must overcome both obstacles on the card he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one card forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square (he might have fallen from a ledge, gotten a foot stuck amid roots, or got caught in a crowd, for example). A character who is mired must spend another full-round action becoming unmired and effectively loses his next turn in the chase. In some cases, becoming mired might impart additional penalties (such as falling damage).
Nevedno Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Zeta and Nevedno don't make progress, but everyone else moves forward.
Kafar: 1d20 + 1 ⇒ (15) + 1 = 16
Nefti: 1d20 + 9 ⇒ (9) + 9 = 18
Nefti and Kafar work together to overcome their obstacle and move forward as well.
Next round: Zeta and Nevedno can try again, but everyone else can now choose between:
Grab and Drop (Climb DC 15)
Watch your footing! (Acrobatics DC 17)
Kenji Haru
|
Kenji tries to climb!!
Climb : 1d20 + 1 ⇒ (14) + 1 = 15
| GM Fuzzfoot |
@Fiata - I suppose so. Three cards seems an awfully large jump... I wonder if it includes the card you are in. Each is supposed to reflect roughly 30 ft, so I don't really get the mechanics here. But it says 3, so we will proceed accordingly! Your opponents have weird extra rules too, so go figure.
Kenji and Dario avoid their obstacles (just barely in Kenji's case), and the opponents continue to dart ahead.
Escape Artist: 1d20 + 12 ⇒ (16) + 12 = 28
Escape Artist: 1d20 + 2 ⇒ (12) + 2 = 14
We can do next round, although Fiata still gets to try this round against Swim DC 17 or Survival DC 16.
Kenji Haru
|
Kenji tries to swim!!
swim : 1d20 + 1 ⇒ (11) + 1 = 12
Swim next round : 1d20 + 1 ⇒ (17) + 1 = 18
| GM Fuzzfoot |
Sorry - maybe it wasn't clear. You have to roll against the items on your current card, which for Dario and Kenji is either Reflex Save DC 15, or Break Strength DC 15. Using the same rols, you both pass the Reflex obstacle easily. Then next round, you have swim or survival - and since Kenji already rolled and beat the swim check, he is done with the next round as well. Dario - you just need a new roll for next round.
| GM Fuzzfoot |
Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23
Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
Your quarry scurries allong the narrow ledge and get to the bridge (where they start setting some traps!).
-next round-
Kenji swims through the quicksand.
Everyone else roll for this round.
Professor Dario Westone
|
Apologies, I wasn't even looking at the cards on the map! If I can retcon, Dario would have taken a change on the narrow pass card.
For the Narrow Pass:
Reflex Save: 1d20 + 10 ⇒ (15) + 10 = 25
Strength check: 1d20 + 1 ⇒ (17) + 1 = 18
Whoo! So I think that puts me at Cliff's Edge?
Skai Calandrella
|
Fiata catches up just as they are laying their traps.
Dario: 1d20 + 5 ⇒ (9) + 5 = 14
Fiata: 1d20 + 3 ⇒ (2) + 3 = 5
Kenji: 1d20 + 2 ⇒ (18) + 2 = 20
Nevedno: 1d20 + 4 ⇒ (9) + 4 = 13
Vellestir: 1d20 + 7 ⇒ (11) + 7 = 18
Zeta: 1d20 + 4 ⇒ (1) + 4 = 5
Kafar: 1d20 + 6 ⇒ (9) + 6 = 15
Nefti: 1d20 + 6 ⇒ (13) + 6 = 19
Round 1: (bold may act)
Kenji (6 dmg)
Nefti
Vellestir
Kafar
Dario
Nevedno
Fiata
Zeta (25 dmg)
Kenji Haru
|
Kenji moves forward!!
”Hey yoouuuu twooooo!! Stooooop!!!“ he shouts.
double move
| GM Fuzzfoot |
Images: 1d4 + 2 ⇒ (2) + 2 = 4
Nefti casts Mirror Image, and all 5 of him turn to confront you.
Vellestir is up!
| GM Fuzzfoot |
I am not sure why you rolled init. Vellestir is up, and Zeta is last.
Round 1: (bold may act)
Kenji (6 dmg)
Nefti
Vellestir
Kafar
Dario
Nevedno
Fiata
Zeta (25 dmg)
| GM Fuzzfoot |
Kafar steps back and throws a stink bomb at Fiata.
Ranged Touch Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 3d6 + 2 ⇒ (3, 2, 2) + 2 = 9
Both Fiata and Kenji need to make Fort saves s poison gas.
Kenji Haru
|
”Arghh!!!“
fort : 1d20 + 13 ⇒ (1) + 13 = 14
Using misfortune revelation on myself to force a reroll as an immediate action.
fort : 1d20 + 13 ⇒ (2) + 13 = 15
Oh man … :-/
| GM Fuzzfoot |
Interesting use of misfortune...
Both of you manage to get a deep breath just in time to avoid inhaling the poisonous gasses.
Round 1: (bold may act)
Kenji (6 dmg)
Nefti
Kafar
Dario
Nevedno
Fiata
Vellestir
Zeta (25 dmg)
Round 2: (bold may act)
Kenji (6 dmg)
Kenji Haru
|
Yes, misfortune is a very useful revelation! :-)
"Nooooo youuuu will nooot huuuurt us anymore!!!" Kenji howls and attacks.
+1 Adamantine Greatsword: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 11 ⇒ (4, 6) + 11 = 21
+1 Adamantine Greatsword: To hit +12: BAB +3, Enhancement +1, Str +4, Prof +1, Fiata +3 Damage 2H +11: +4 +2 +1, professor +1, Fiata +3
Professor Dario Westone
|
The Professor tries to skirt the poison cloud along the wall and then dances in to slash at one of them.
Attack (luck): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage (luck): 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
I think I can move by the cloud without getting in it, but defer to GM if that's really possible.
Zeta Forli
|
> Yes, misfortune is a very useful revelation! :-)
Perhaps the best.
I'm in a hurry. I'm about to be there. I'm close, friends!
Zeta runs to the battlefield. (double move)
Fiata Oe
|
"Remember, we don't have to kill them!"
Inspire Courage + Flagbearer = +2 to all the fun combat sauce!
Round two of ten. Eight rounds remain
| GM Fuzzfoot |
I am afraid we may have lost Nevendo... @Dario - you cannot move around the cloud in this case. I know the image looks like it, but consider the whole squares filled. If you want to keep the action, just roll a Fort save vs poison for me.
Real Nefti?: 1d5 ⇒ 3
Kenji destroys one of the mirror images Nefti created, while
Kenji Haru
|
Forgot my secondary bite attack.
bite Melee To hit: BAB +3, Fiata +3, Str +4 , secondary -5; Damage: +2, Fiata +3 : 1d20 + 5 ⇒ (1) + 5 = 61d4 + 5 ⇒ (4) + 5 = 9
Kenji also tries to bite the Aspis agent!
Professor Dario Westone
|
Sure, I'll take the Fort Save, since I used Luck that round anyway.
Fort Save (luck): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
| GM Fuzzfoot |
Nefti swings his sap at Kenji.
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Non-lethal damage: 1d6 + 2 ⇒ (3) + 2 = 5
Kafar takes a swipe at Dario with a nasty looking sickle. Unfortunately, it is also poisoned.
Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Need a DC 14 Fort save.
Round 2: (bold may act)
Dario (7 dmg, need DC 14 Fort save)
Nevedno
Fiata
Vellestir
Zeta (25 dmg)
Round 3: (bold may act)
Kenji (5 dmg + 6 NL)[/b]
Nefti
Kafar (11 dmg)
Kenji Haru
|
Kenji howls and attacks.
+1 Adamantine Greatsword: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 11 ⇒ (5, 2) + 11 = 18
+1 Adamantine Greatsword: To hit +12: BAB +3, Enhancement +1, Str +4, Prof +1, Fiata +3 Damage 2H +11: +4 +2 +1, professor +1, Fiata +3
bite Melee To hit: BAB +3, Fiata +3, Str +4 , secondary -5; Damage: +2, Fiata +3 : 1d20 + 5 ⇒ (1) + 5 = 61d4 + 5 ⇒ (3) + 5 = 8
Kenji also tries to bite the Aspis agent!
Fiata Oe
|
Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4
Unable to squeeze between the two Aspis agents, Fiata focuses her mind. She holds her longspear before her in an effort to block any incoming attacks.
Cast defensively: 1d20 + 7 ⇒ (20) + 7 = 27
She mutters a prayer. As the final words leave her lips, a translucent spear forms before her. It immediately lances out at
Casting a Toppling Spiritual Weapon
Attack vs Zeta: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24
Spiritual Weapon: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn.
Toppling: The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, make a trip check against the target, using your caster level plus your casting ability score bonus (Wisdom for clerics, Intelligence for wizards, and so on). This does not provoke an attack of opportunity. If the check fails, the target cannot attempt to trip you or the force effect in response.
A toppling spell only affects spells with the force descriptor. A toppling spell uses up a spell slot one level higher than the spell’s actual level.
Sermonic Performance Round Three of Ten. Seven rounds remain.
Professor Dario Westone
|
Fort Save (luck): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Dario feels the poison burn in his body, but he tries to rally the others. "They don't stand a chance! Take this one down!" He swipes at the Aspis in front of him.
Attack (FB, bard, flag, luck): 1d20 + 8 + 3 + 2 ⇒ (16) + 8 + 3 + 2 = 29
Damage (FB, bard, flag, luck): 1d6 + 5 + 3 + 2 ⇒ (3) + 5 + 3 + 2 = 13
Move action to activate Freebooter's Bane vs Cyan. +1/+1 to hit/damage for anyone attacking Cyan. Sorry, I forgot which is which.
Fiata Oe
|
OMG! I totally brain farted. That is my bad completely. I was in a hurry and typed on the wrong name. I saw the damage and was going to heal her, then realized that Fiata wasn't close enough. So I changed my action to attack, but forgot to change the name on the dicebot. I intended to go after Dario's target.
| GM Fuzzfoot |
Lol - I didn't even notice. But then again, I also brainfarted - I had a pot written and came back two days later to see I hadn't clicked Submit...
Dario has 1 pt of Con dmg, and needs to make another Fort save this round for the poison.
Real Nefti?: 1d4 ⇒ 2
Kenji swings hard and destroys another of Nefti's false images.
Nefti pulls out a potion and drinks it. Then he shouts "Good!"
Upon hearing that, Kafar drops another stink bomb, right at Fiata.
Ranged Touch Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Bomb damage: 3d6 + 2 ⇒ (5, 2, 1) + 2 = 10
Splash damage to Dario, Zeta and everyone in cloud is nauseated.
Round 3: (bold may act)
Dario (10 dmg, 1 Con dmg, need DC 14 Fort save blade save, nauseated)
Nevedno
Fiata (10 dmg, nauseated)
Vellestir
Zeta (28 dmg, nauseated)
Round 4: (bold may act)
Kenji (5 dmg + 6 NL, nauseated)
Nefti (0 dmg, 3 mirror images remain - 4 Neftis)
Kafar (24 dmg)
Kenji Haru
|
Kenji withdraws!!
Move action to get out of the cloud!
"Arghhhhooo ... " Kenji says throwing up.
Professor Dario Westone
|
Fort Save (luck): 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Dario coughs and vomits. Then he runs forward, past Kafar, trying to get out of the cloud of vapors.
I think that provokes from Kafar.
| GM Fuzzfoot |
Kafar takes advantage and swings his sickle, although the poison on it is long gone.
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Round 3: (bold may act)
Dario (15 dmg, 1 Con dmg, nauseated)
Nevedno
Fiata (10 dmg, nauseated)
Vellestir
Zeta (28 dmg, nauseated)
Round 4: (bold may act)
Kenji (5 dmg + 6 NL, nauseated)
Nefti (0 dmg, 3 mirror images remain - 4 Neftis)
Kafar (24 dmg)
Fiata Oe
|
Fiata likewise retreats out of the toxic cloud. Fortunately, her summoned spear continues to attack.
Attack vs Kafar: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Trip?: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Spiritual Weapon: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn.
Kenji Haru
|
Kenji casts divine favor on himself but his howling makes spell pronounciation harder than he would wish but it works!
Spell not cast <20%: 1d100 ⇒ 41
He then shouts, "What doooouuu we dooooouuu?"
| GM Fuzzfoot |
Nefti and Kafar seem to be happy to hide in the poisonous cloud as they continue their assault.
Kafar throws another stink bomb in front of them, near Dario and Zeta. Then the two move forward, away from the rest of the group.
Splash damage only. And since you are both already nauseated, no need for another save I think.
Round 4: (bold may act)
Dario (20 dmg, 1 Con dmg, nauseated)
Nevedno
Fiata (10 dmg, nauseated)
Vellestir
Zeta (32 dmg, nauseated)
Round 5: (bold may act)
Kenji (5 dmg + 6 NL, nauseated)
Nefti (0 dmg, 3 mirror images remain - 4 Neftis)
Kafar (24 dmg)
Kenji Haru
|
Kenji waits for this awful nausea to subside.
Fiata Oe
|
One last time, the spear constructed of pure magic jabs at Kafar.
Attack vs Kafar: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8
It then fades from reality.
Only had a three round duration