Saga of the Sages

Game Master Nathanael Love

PFS Legal Massive Play through of Mummy's Mask and Scarab Sages scenarios.

Race to Seeker's Folly


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Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Do we walk, ride, or step through the mists to get to this mountain?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Amenopheus says “I could not scry on Kafar and Nefti, and teleporting to an arbitrary point in the Pillars of the Sun would be a fool’s errand. Our best chance is to enter the mountains close to their starting point, and then follow their tracks.”

Dario:
You know that the Pillars of the Sun are a mountain range south of Eto inhabited by many terrible creatures. It is a dangerous area of harsh desert and barren, rocky terrain, full of cliffs and chasms.

In response to the professor's questions, he continues.

“The Jeweled Sages were an order of scholars who took an oath to preserve the culture and arts of the golden age of Osirion. Their venture proved controversial, for the rulers that followed the Song Pharaoh were offended by the sages’ pretensions and deemed the order subversive. To escape persecution and safeguard the lore of our land, the sages built their headquarters in a hidden location. It makes sense that they should choose an isolated place like the Pillars of the Sun as grounds for their refuge. The conquest of Osirion by Kelishite forces during Osirion’s Second Age resulted in the death of most if not all of the sages.”

Some additional information you might know:
Roll knowledge (local) or diplomacy (gather info) to find:

10+:
Witnesses report seeing a rather tipsy Nefti playing the flute in various taverns throughout Eto over the past several weeks. He hasn’t been seen for three days.

15+:
A man matching Kafar’s description recently visited a local herbalist and apothecary.

20+:
Several caravan guards in the city overheard Kafar and Nefti complaining to one another about the Aspis Consortium.

25+:
Nefti tried to sell information about he Aspis Consortium to a foreigner, but the deal fell through.

30+:
The foreigner was actually a covert Pathfinder operative who suspects Kafar and Nefti may not only be aiming to go rogue, but are
also looking for a new patron.

Roll knowledge (geography) to recall information about the Pillars of the Sun.

10+:
The Pillars of the Sun are an isolated range of mountains named for their tall, wind-weathered spires.

15+:
The mountains begin 15 miles south of Eto, and an experienced rider might reach them in half a day. Because of its location and elevation, the region is extremely dry and hot during the day, with temperatures dropping drastically at night due to strong winds.

20+:
In past eras, attempts to settle in the region were frustrated by the mountains’ harsh conditions and aggressive fauna. To this day, many ruins stand as reminders of these ill-fated enterprises.

25+:
The Pillars of the Sun have long been an isolated place, and interspecies competition has honed the abilities of its monstrous inhabitants. Even creatures that are typically harmless in other ecosystems can be deadly here, and some are said to have truly
extraordinary power.

30+:
Many ancient structures within the Pillars of the Sun take advantage of the terrain and are actually carved inside the rock. Adventurers looking for ruins are more likely to find hidden trap doors and secret passages than crumbled temples covered in sand. Some of these subterranean vaults extend for miles beneath the surface, and a clever explorer can use them to cross from one valley to another to circumvent the most difficult of the mountainous terrain.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21

The rumers I've heard are...
You can look at the first 3 spoilers.

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

You hear a rumbling voice addressing you that sometimes almost sound like a howling wolf.

”I see new faces ... an honor to work with yoooouuu! My name is Kenji Haruuuu.“ Kenji says and bows to welcome the Ifrit and half-orc.

For those that know Kenji, it is a familiar voice but a very strange sight!!

Kenji is still a massive man. But the hair and beard that were blazing and burning so that they almost warmed his surroundings are gone and replaced by a fury face of a wolf-like humanoid.

He turns to his friends Fiata, Dario and Penthesilea.

“Skai woouuld suuuurely be as shocked as yooouuu! Our last encounter with the Ruuuby Sage and the Sage of Plagues triggered something in me! I dreamt of the past and Instead of encyclopedic knowledge, I learned so much through the tales, songs, and poems of the Ruuuuby Sage’s memories!!! But something also cuuuursed me!! And now I loooook like this … “ he says with sad expression on his face.

His equipment has not changed much. He still has a greatsword and a bardiche on his back, some more weapons at his side and a heavy shield in his hand. He still wears a fullplate that looks like it has been recently oiled.

Resting on top of his chest is an amulet showing the holy symbol of Irori.

Kenji again looks at Nevedno and Zeta.

"I am glad to walk the rooooaaad to perfection with yooouuuu." Kenji says in a crackling and sometimes howling voice.

Kn local : 1d20 + 9 ⇒ (12) + 9 = 21
kn geography : 1d20 + 9 ⇒ (1) + 9 = 10

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision
GM Fuzzfoot wrote:
Amenopheus says “I could not scry on Kafar and Nefti, and teleporting to an arbitrary point in the Pillars of the Sun would be a fool’s errand. Our best chance is to enter the mountains close to their starting point, and then follow their tracks.”...

But do we walk to the mountain? Time seems to be important to you in this escapade. Would it not be worth the arcane effort to get us to this starting point without delay?

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Knowledge, Local: 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge, Geography: 1d20 + 7 ⇒ (13) + 7 = 20

The Professor is writing some notes, balancing a reference book on his knee and then holding a smaller tome in his hand. Without looking up, he says, "The Pillars of the Sun are in a dry, hot, and harsh area about 15 miles south of Eto. I suggest we get proper provisions and clothing unless you want to cook in your armor. Perhaps some camels too. Also, word is that Kafar and Nefti have been complaining about the Aspis Consortium. Perhaps they aren't as loyal as we think."

He finally looks up, suddenly seeing now faces, including the change in Kenji's appearance. "Oh, my. Hello, everyone. Professor Dario Westone, at your service. I'm mostly a religious scholar, but I dabble in all sort of things." He close the books and approaches Kenji. "Fascinating, my friend. Dr. Howard at the University will want to hear of this. Oh, and an old friend of mine could possibly help too...though the last I heard, he was up in Ustalav. Dantrian was always an odd sort."

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Kenji nods with a smile after Dario’s comments.

“It wooouuld be a big favooouur that youuu would provide!! Thank youuuu Dario! I’ll come with youuuu to the uuuniversity!!“

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata races in and hugs Kenji! "I have missed you so much! And it seems as if you have a great deal to share with us as well."

After hearing Dario's description of the area, "I still have a wand that should offset most of the desert heat."

Wand of Endure Elements

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Kenji rejoices when Fiata embraces him.

“Oh Fiata, I was so afraid that youuu all wouuuuld see me as a stranger! After all I’ve changed a lot! But we stand tooogether tooo solve the puzzle of the Sages!“ he says with a smile and also looks at the Professor.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

2 PP on Wand of Endure Elements

- Glad to meet you all.

Zeta nods and shows a little patiently that she is ready to go.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

When you are ready to go, Amenopheus teleports you to the location where your quarry entered the mountains.

What is everyone's average speed? Also, please make a Survival check for tracking, and for those not benefiting from the Wand of endure elements, please make 2 fort saves due to heat exhaustion. Or let me kow how many charges you use, as I assume most of you will use the spells.

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

survival aid dc 10 : 1d20 - 2 ⇒ (5) - 2 = 3

fort : 1d20 + 12 ⇒ (15) + 12 = 27
fort : 1d20 + 12 ⇒ (15) + 12 = 27

20 ft average speed.

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I'm going to assume we can have a séance before we go.
I will channel the trickster spirit taking stealth and perception as my new skills. The séance boon for any that are willing to partake in the séance is a +1 bonus to survival and it becomes a class skill. (I'm hoping that someone has at least a decent wisdom score.)

I'm will gladly accept a charge off the wand.
Speed is 30'

survival to track: 1d20 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

The Professor is garbed in his hot weather clothing, but he still accepts the offer of a charge from the wand from Fiata. "You can never been too prepared."

Survival: 1d20 + 4 ⇒ (2) + 4 = 6

Speed 30ft.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Speed 20ft. Two charges (for Zeta and Vellestir), plus free charges for everyone who need. Only thing - I can't use the wand, Zeta will learn UMD later. But we have those in the party who can do it.

Survival: 1d20 - 1 ⇒ (3) - 1 = 2

Scarab Sages

Female Sylph Wizard (Air Elementalist) 4 | HP 26/26 | AC 17; T 13; FF 14 | CMD 13 | F +1 R +4 W +5 | Init +3 | Perc +10 | Active: mage armor

You are neither particularly speedy, nor are you any good at finding tracks.

Fiata or Dario, care to try?

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Skai, please roll a survival anyway. You get a +3 for it being class and an extra +1. There is always a chance you could roll a high number. Right now, we are lost with a high of 6.

Edit: I will try my misfortune re-roll from Kenji.
survival: 1d20 + 4 ⇒ (4) + 4 = 8
well carp =(

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

I suppose I will take my reroll too.

Survival: 1d20 + 4 ⇒ (17) + 4 = 21

The Professor takes a wrong turn and seems hopelessly lost for a bit, but somehow stumbles right over a set of tracks. "Aha! I knew we would find them!"

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Everyone has the benefit of Endure Elements. I will just tick off the charges from my wand.

Survival, aid (séance): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The professor, Dario, finds the tracks, and manages to get you on the right track.

After descending down a roughly hewn tunnel, you reach a long underground gallery. Enigmatic hieroglyphs cover just about every surface of this chamber excavated into the mountain. Bas-relief engravings stretch along the walls all the way from the lofty, tapered ceiling down to floor level, their eerie pictography suggesting an unnerving story. Toppled columns, crumbling shreds of cloth, and potsherds scattered throughout the chamber attest to the place’s abandonment and antiquity. Small holes in the vaulted ceiling let in thin beams of sunlight but do little to illuminate the chamber.

DC 15 Knowledge (engineering) check or DC 20 Perception:
Tremors and time have weakened the columns in this area, leaving them sturdy enough to climb, yet poorly anchored and easily toppled. So long as several columns were to remain standing, the room would not collapse. Toppling a column requires a DC 15 Strength check as a standard action, and the falling column strikes all creatures in a 15-foot line.

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

kn engineering : 1d20 + 9 ⇒ (19) + 9 = 28

“Hmm … Tremors and time have weakened the columns in this area, leaving them sturdy enough to climb, yet poorly anchored and easily toppled. So long as several columns were to remain standing, the room would not collapse. Maybe this could be used against us? For now we shouldn’t destabilize this area!“

GM Spoiler:
Toppling a column requires a DC 15 Strength check as a standard action, and the falling column strikes all creatures in a 15-foot line.

@GM: Is there a map?

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario glances at the columns and nods. "Just let me know if you start thinking of knocking them down." He moves up to get a better view of the hieroglyphs and engravings.

"Now, let's see what we have here..."

Knowledge, History: 1d20 + 8 ⇒ (15) + 8 = 23
Linguistics: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

“No intention to knock them over!!“ Kenji says with a smile.

He also checks the hieroglyphs.

kn history : 1d20 + 9 ⇒ (17) + 9 = 26

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Nevedno sneaks forward looking around carefully.

stealth: 1d20 + 11 ⇒ (19) + 11 = 30
perception: 1d20 + 9 ⇒ (18) + 9 = 27

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

- I think we just need to get through this dangerous section as soon as possible. - Zeta rushes forward, carefully looking around, especially for traps that will cause columns to fall.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


M CN Fire Dragon | HP 23/23 | AC 22 T 16 FF 20 | CMD 14 | F+3 R+3 W+2| Perc +8 | LLV, DV 60'

- Agree. Enemies never sleep.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24 Hidden enemies, traps and so on.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You all notice a few creatures stirring, including 4 skeletons, 2 akata, and a hound of Tindalos.

Go ahead and place yourselves on the map

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Gah! That entire map suck. BOOOOO! Can we get one where they are really far away and we have a fortress...and guns and stuff?

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Uh, A hound of Tindalos? Oh boy...

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
Dario wrote:
Uh, A hound of Tindalos? Oh boy...

Exactly the same reaction ))


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Remember, you are now all mythic characters... this is a chance to strut your stuff.

Initiative:

Dario: 1d20 + 5 ⇒ (20) + 5 = 25
Fiata: 1d20 + 3 ⇒ (17) + 3 = 20
Kenji: 1d20 + 2 ⇒ (14) + 2 = 16
Nevedno: 1d20 + 4 ⇒ (4) + 4 = 8
Vellestir: 1d20 + 7 ⇒ (3) + 7 = 10
Zeta: 1d20 + 4 ⇒ (5) + 4 = 9
Akata: 1d20 + 6 ⇒ (20) + 6 = 26
Hound: 1d20 + 8 ⇒ (11) + 8 = 19
Skeletons: 1d20 + 1 ⇒ (4) + 1 = 5

Round 1: (bold may act)
Akata: Red & Green (readied)
Dario
Fiata

White Hound
Kenji
Vellestir
Zeta
Skeletons: Pink, Purple, Orange, Yellow

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

I would like to be on the initiative order please

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Holding her banner firmly before her, Fiata shouts encouragement. "Remeber the power coursing through our veins. For the Sages!"

Flagbearer + Inspire = +2 to attack, damage and +1 to saves vs CHARM/FEAR. Go get 'em!

Round One of Two. Nine rounds remain.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Bump

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Crap, sorry. I didn't realize you were waiting for me.

Dario dances around the fallen pillar to block the skeleton from flanking them. He tries to slash at the dusty bones with his scimitar.

Attack (bard): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage (bard): 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

@Nevedno - Sorry, you are after Zeta. But you should be there!
@Dario - yes, and no. I am so underwater right now, anyone who is slow to respond actually brings me joy, I hate to say - so I should have pushed a little and just didn't. But let's see if we can make some progress now.

Dario moves quickly to the side as Fiata cheers him on. The bony foe crumbles at his feet, despite that a scimitar isn't the best weapon for damaging them.

The hound disappears in a blink (swift action), appearing near Fiata and Kenji, and blasts Fiata with a ripping gaze!

Fort Save 16 to negate, otherwise Slashing damage: 5d4 ⇒ (4, 1, 3, 3, 1) = 12

Round 1: (bold may act)
Akata: Red & Green (readied)
Dario
Fiata
White Hound
Kenji
Vellestir
Zeta
Nevedno

Skeletons: Pink, Purple, Yellow

Silver Crusade

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14 F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

Buffs:
Flagbearer + Inspire = +2 to attack, damage and +1 to saves vs CHARM/FEAR

Nevedno jumps around the column with a dash and slashes at the wierd blue tentacular thing with his axe!
greataxe attack: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27, if hits, greataxe damage: 1d12 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Nevedno the Trickster would assume his stealth was successful and that he is surprising his opponent.

What sort of slimy horror is this thing?!?
knowledge arcana, local, planes, or religion: 1d20 + 6 ⇒ (4) + 6 = 10
I have no idea?!?

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

"This creature is ... is hideous!!" Kenji shouts.

He 5 steps towards the hound and attacks!

+1 Adamantine Greatsword: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 9 ⇒ (1, 2) + 9 = 12

Crit?: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 9 ⇒ (6, 3) + 9 = 18

+1 Adamantine Greatsword: To hit +10 (2d6+7; 19-20/×2) To hit: BAB +3, Enhancement +1, Str +4, Fiata +2 ; Damage 2H +9: +4 +2 +1, Fiata +2


M CN Fire Dragon | HP 23/23 | AC 22 T 16 FF 20 | CMD 14 | F+3 R+3 W+2| Perc +8 | LLV, DV 60'

Wasting no time, a small but very brave dragon takes off over a strange hound and exhales a stream of flame on it

Fire, 10-ft cone: 1d4 ⇒ 1 Reflex DC 9
Reload: 1d4 ⇒ 4

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Zeta rushes forward trying to keep up with her brave winged adviser.

Mwk Halberd (PA): 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 161d10 + 6 + 1 ⇒ (2) + 6 + 1 = 9
AC 19
(Dawnflower dervish takes only a –1 penalty to her AC after charging)

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Totally forgot the mythic abilities!! I can attack twice!

"Can you .... feel the power of the Ruby Sage!?!" he shouts and attacks the strange hound again!

+1 Adamantine Greatsword, 1 mythic power spent for extra standard action: 1d20 + 10 ⇒ (10) + 10 = 202d6 + 9 ⇒ (6, 2) + 9 = 17

Mythic power 8/9. Amazing Initiative (Ex): You gain a +3 bonus on initiative checks. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell, and you can’t gain an extra action in this way more than once per round.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Do those who have not played the previous scenarios have mythical powers? And if the answer is yes, then where can I read about it?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Nevedno has no idea what this creature is, but he can see that he has just cut the thing in two. Shortly after doing so, the creature screams and then dissipates into a cloud of blue smoke. I believe the surprise circumvents its readied action.

Kenji's burst of speed serves well, as the blue beast takes one... two... three significant hits! The magical adamantine sword cuts through the creatures defenses like a hot knife through butter, but it still manages to cling to it's life.

@Zeta - yes you do! Check out Handouts #2 & 3 on the slides (3 & 4) for details.

Round 1: (bold may act)
Akata: Green (readied)
Dario
Fiata
White Hound (47 dmg)
Kenji
Vellestir
Zeta

Nevedno
Skeletons: Pink, Purple, Yellow

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Thanks! I won't change anything for this round yet, however. Let's see what this creature can do. By the way, hound still needs a reflex saving throw ;))


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reflex: 1d20 + 9 ⇒ (4) + 9 = 13

Scarab Sages

| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Vellestir is up!


M CN Fire Dragon | HP 23/23 | AC 22 T 16 FF 20 | CMD 14 | F+3 R+3 W+2| Perc +8 | LLV, DV 60'

I probably don't understand something. I wrote my actions for round 1 on November 4, see above. There are attacks and stuff. Why is everyone waiting for me? I'm starting to get a strange feeling that only I see these posts.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Missed the post. Well, I guess I missed the post that said you wouldn't be changing things up.

Zeta and Vellestir both fail to hit the hound, which is pretty agile.

The skeletons all converge on Nevedno, but they move very awkwardly and fail to connect.

Attack: 1d20 - 1 ⇒ (3) - 1 = 2

Attack: 1d20 - 1 ⇒ (1) - 1 = 0

Attack, flanking: 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14

The akata rushes over to Dario and attacks, missing him.

Bite Attack: 1d20 + 2 ⇒ (11) + 2 = 13

Round 2: (bold may act)
Akata: Green (readied)
Dario
Fiata

White Hound (47 dmg)
Kenji
Vellestir
Zeta
Nevedno
Skeletons: Pink, Purple, Yellow

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Seeing one of her compatriots sorely outnumbered, Fiata races to help.

On my phone. Can someone please move me to put PURPLE into flank?

Longspear vs PURPLE (FB, IC, Flank): 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage (piercing): 1d8 ⇒ 5

Inspire Courage: Round Two of Ten. Eight rounds remain.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Unfortunately, the spear slips through the skeleton, only nicking it slightly. DR 5/budgeoning

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