| Helikon |
We have this and one more challenge in this secenario.
Three scenes in this challenge.
The first scene is evidence from the chandlery and that went REALLY bad. You got quite a few negative points in the break in of the chandlery. You did sound the alarm, you did encounter the guard, you did nearly kill the guard. That gives -6 on your rolls. The other scenes you did a lot better.
The magistrate Joleana supports the you by identifying the pirates as
wanted criminalswill point out and that she has testemony from one of the pirates. And with this you are able to deflect this accusation.
"Well I had no knowledge of the the chandlery’s operations,
and promise an official investigation into the allegation of bribery.
It is also preposterous that pirates would be operating in Ridonport, and I consider the suggestion a personal insult to my administration and the citizens’ upstanding moral fiber.
You must have bullied and blackmailed your so called confessor into providing a false confession."
But you can see, the crowd is not convinced.
“My people, let us not forget the lessons of Mendev’s third crusade, when invading demons infiltrated the heroes’ ranks to spread misery, misinformation, and misfortune. So to do these foreign menaces spy on us and turn us against one another, hoping that we might destroy each other. We must stand together to be strong!”
Cincia quickly speaks out on your behalf, and identifys you as scholars that she invited to Ridonport to help with the museum.
Joleana als she supports you by explaining that you were acting lawfully as part of her ongoing investigations into the canals’ piracy.
Mohag the Wanderer
|
Thanks for that explanation. So the scenario does reward being subtle. Which is not our greatest strength.
"No knowledge of the chandlery's operations? Here is the deed in your name! What kind of an Earl doesn't even know how to manage his own property?
I would add that General Arnisant in the Shining Crusade led stalwart warriors from all over Golarion against the Whispering Tyrant, including many of my Ulfen kin. This fear-mongering of foreigners is disgraceful to his memory."
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21
Drelluandast
|
”And you bullied your way into that deed in the first place, putting a citizen at risk of financial failure and poverty just so you could have a place to give these “gifts” where they wouldn’t be seen by actual upstanding citizens!” Drelluandast adds furiously.
GM, was that “saved” aid check for this part or the last part? I will admit to a little confusion still.
Drelluandast
|
Thanks for the clarification!
Diplomacy to Aid: 1d20 + 1 ⇒ (2) + 1 = 3
Drelluandast is getting red in the face from frustration and his return accusations aren't taken seriously.
Mohag the Wanderer
|
"Tormund, Arrius, Remy, did I not specifically say out loud, in front of Carlo, that since we accepted his surrender we would not hurt him or force him to testify? Joleana, did he say he was mistreated in our temporary custody?"
Not sure what else counts as evidence against these accusations.
Mohag the Wanderer
|
"Very well, Your Lordship, let us put ourselves to the test. I am no spy, and I will swear that before Iomedae herself under a Zone of Truth cast by one of her priests. I will stake my life on the fact that I am telling the truth. Will you pledge the same? You also go under a Zone of Truth, and your life is forfeit if you tell a single lie? Though you may outrank me in society, Iomedae outranks us both."
I am hoping to just rattle the Earl with this dare. If he hesitates at all, I'll jump in with "What are you afraid of?"
| Helikon |
@Remy we are almost done.
The earl simply laughs at Mohags words.
"You are indeed a foreigner. And a foolish one, indeed. Magic is not permissible. See, they want to use magic to slander me!"
You can see that the crowd disapproves of both the Pathfinders and the earl.
“People of Ridonport,” the earl proudly pleads, backing into the museum’s main room as the crowd advanced menacingly. “Your
actions bring shame to our port’s greatest hero. When I looked through this museum’s collections, I found a mighty artifact
hidden from view since 3827—as if we were ever ashamed of our heritage. Do not jeer at me, for I am about to reclaim a relic
used by my ancestor and bring glory back to Ridonport!”
Vernisant motions to one of the attendants, who pulls a blue cloth off of a heavy chest. The word “Gallowspire” runs diagonally across its surface in peeling paint. The earl places a hand on the chest and announces, “Let us see what treasures the past has promised.” As if responding to his voice or his touch, the chests numerous locks all click open. Vernisant’s smirk turns to a look of confusion as the lid flies open and a wave of palpable menace rushes out. As it passes over the suits of armor on display, they animate and begin menacing the crowd. At the same time, a pair of gauntlets leaps out at one of the guards, choking the life from him.
Other haunted relics begin rising from the crate as a spectral voice bellows, “We can sense you, General, and we can sense
your people. We shall destroy them all as a reminder that none ever mock the Whispering Tyrant, Tar-Baphon!” In response,
Calhadion Vernisant takes a fearful step back, swishes his cloak, and disappears in a cloud of blue-and-green smoke.
Drelluandast
|
"Oh no you don't!" cries Drelluandast passionately to the smokey voice. "Pathfinders, let's defend the townsfolk!"
Sounds like initiative to me!
| Helikon |
You can once call for aid from your allies in this fight.
Cincia: Cincia casts protection from evil (CL 1st) on one PC.
Rasvelg: Rasvelg successfully uses the aid another action to
increase one PC’s AC or attack against a target.
Joleana: Joleana channels positive energy (1d6, DC 13) to
harm two undead targets. In Subtier 4–5, increase the damage
to 2d6 and the DC to 14.
Neffery: Neffery moves to flank with one PC for 1 round.
The undead attack the helpless crowd.
Pathfinders
Drelluandast
|
"What are those?" Drelluandast says, perhaps more cheerfully than he should. "Ghosts? Or simply objects animated by an undead force?"
GM, which knowledge check would identify these? And is that one gauntlet grappling the person token south of it?
Arrius Vext
|
Initiative: 1d20 ⇒ 13
Sorry I haven't been around much the last couple of days--it's the busiest week of the semester, alas.
Arrius Vext
|
Arrius circles around to the rear, planning to see if shutting the lid of the chest will contain the evil.
Two move actions.
| Helikon |
The pathfinders miss.
Will: 4d20 ⇒ (20, 5, 13, 17) = 55
The undead Helm attacks Tormund, then a hand crawls over and attacks too.
AttackHelm: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 1 ⇒ (1) + 1 = 2
AttackFist: 1d20 + 5 ⇒ (12) + 5 = 171d1 + 1 ⇒ (1) + 1 = 2
Then Drelluandast is attacked too.
AttackHelm: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 1 ⇒ (4) + 1 = 5
AttackFist: 1d20 + 5 ⇒ (11) + 5 = 161d1 + 1 ⇒ (1) + 1 = 2
Pathfinders
Mohag the Wanderer
|
Mohag channels to damage the undead again. He catches all of them.
Damage, DC 11 Will for half: 1d6 ⇒ 6
Much better.
"Joleana, take out the helms!" She can damage 2 of them with her channel?
Remy LeBeau
|
The magus concentrates and imbues the flask of alchemist fire with electricity and throws it at the glove
1d20 + 5 + 3 ⇒ (19) + 5 + 3 = 27 rta
3d6 ⇒ (6, 4, 3) = 13 shocking grasp
1d6 + 1 ⇒ (3) + 1 = 4
Arrius Vext
|
Arrius forces the lid of the chest closed, hoping that will subdue the evil spirits.
I doubt it'll be that easy, but from his perspective it's a reasonable inference.
Drelluandast
|
"Stay back!" Drelluandast squeaks as he steps away from the undead objects and pulls out his trust bottle of acid. "And take that!" He flicks his wrist and sends a blob of green liquid towards the gauntlet.
Ranged touch: 1d20 + 3 ⇒ (16) + 3 = 19
Acid damage: 1d3 + 1 ⇒ (1) + 1 = 2
Drelluandast
|
Mohag the Wanderer
|
No, I specifically asked in character in the post that Drelleundast linked to. Well before I asked it OOC. Bold text represents things my character is saying out loud, in character.
Joleana Channel DC 13: 1d6 ⇒ 1
| Helikon |
@Remy. Nope you don´t.
As so far only magic has been used against the monsters successfully. Tormond usually hit the ground.
Only one helm attacks tormund.
Attack: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 1 ⇒ (1) + 1 = 2
But then Mohag gets attacked.
Attack: 1d20 + 4 ⇒ (10) + 4 = 141d4 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 5 ⇒ (19) + 5 = 241d1 + 1 ⇒ (1) + 1 = 2
Pathfinders