Akeirin Ta-Naraîv |
Akeirin nods to his elven cousin's words of caution. Holding his hands high, the valley elf calls to the gnolls and flinds.
"Kandakh kach koré thee. Va kach fokar tapskan. Sim taklan dö veera, lap tuska til. Trata bùk fir kralkan."
"As you see us we see you. We move away as you are here. This land needs no blood, and is thirsty only for rain. Travel well mighty warriors."
Diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7
Fergus DraganCara |
Fergus stops walking after seeing several of the gnolls are wounded. He doesn't really understand what the gnoll is saying. He turns to Akeirin..."I get the sense they are not happy. I don't like the idea of leaving them at our rear as we travel to these caves. It might benefit us if we assist their wounded. Bahamut speaks of opening the door to those wishing to change their ways... Tell them I would be happy to tend to their wounded if they let us pass in peace." He looks back at the gnolls. "It looks like they got into it with something and I have a knack for healing and it will only take up our time and nothing more. It might go a long way in ensuring we get back safely if we get out of these caves in one piece...might even find out what is in the surrounding area."
Reidog Blessedstone |
Reidog looks around in confusion, unsure exactly what is going on. The gnolls weren't attacking yet. That was certainly a good thing.
Their injuries did provide a tactical advantage if it came to that, but it seemed the the oelf was making some headway with negotiations.
Hearing Fergus call back from his slightly forward position, then Naji's statements, Reidog feels the need to chime in. "I'm all fer goin' round, if thar's an option fer that, but Fergus has a point. A little sugar goes a long way ta makin' sure they don't have a change 'o heart soon as our backs're turned.
If yer can get them ta let Fergus heal up tha leader there, might be he'll be grateful, like."
Akeirin Ta-Naraîv |
Akeirin listens to his companions, then shakes his head.
"I understand Fergus, but they say they will only fight us if we do not move on. And getting closer only brings us nearer danger as Naji contends." The valley elf sighs. "They have been pushed out of their ancestral cavern, though by what I do not know."
Akeirin looks up at the warband and thinks.
"I will make the offer of healing and see what they say. I like not having them at our backs, but if we make allies of them it will serve us well. I will offer that we might help restore them to their cavern also..."
Again Akeirin calls to the gnolls.
"Vach tur kech-tha kach tûp zhek vasht thak. Ki kolikal tur sūdh kir kutch tur vam plaar veera kee. Vach tur kech-tha howe kim kar thuk kach bik kach om raa kur!"
Diolomacy: 1d20 + 3 ⇒ (2) + 3 = 5
Fergus DraganCara |
Fergus watches as the Valley elf speaks in Gnoll...listening to the language as the Gnoll responds back. "Doesn't seem like he is interested from how he responded...I take it?"
He looks back up the rise..."We can only try and maybe that is enough to offer..."
Reidog Blessedstone |
Reidog grunts. "Evicted from thar home, eh? I kin relate ta that. If they durn't want help, well, good fer them 'n' fer us. T'would be nice ta know tha nature o' tha threat, though."
Shaking his head at their failure to gather information, he allows his shield arm to relax.
"Think we kin jus go around 'em through tha woods, then?:
Therion Voronwë |
Therion nods in agreement with Reidog.
"It would be interesting to know what could evict a cackle of gnolls from their home. But as our stalwart Dwur has said, they do not want our help."
Akeirin Ta-Naraîv |
"Alas they do not. I confess that perhaps my Gnollish is not as nuanced as we require." The valley elf stares off at the gnolls.
"A missed opportunity I'm afraid, they would they we just leave."
He turns to the warband.
"Kla kach vor. H'kach roon. Vi kal Akeirin Ta, tul toston klar." he calls by way of leaving.
Then turning back to the group:
"Let us go."
Jebeddo Folkor |
Therion nods in agreement with Reidog.
"It would be interesting to know what could evict a cackle of gnolls from their home. But as our stalwart Dwur has said, they do not want our help."
"Intresting, yes, Therion. But from a safe distance," comments Jebeddo.
We could just ask the gnolls what kicked them out?
Reidog Blessedstone |
As fas as I know, nobody else speaks Gnoll, making the issue moot. That is why three of us agreed to walk into the woods and go around them
Fergus DraganCara |
Fergus turns to the gnolls and then looks back to the trail. "It is not wise for us to keep prodding them. We should move on and let them be...if we stay we are only going to push them into reacting to us. I wish we could help them so that we could better understand the surrounding area. Whatever drove them from their caves is a much stronger adversary."
Reidog Blessedstone |
Wasn't this cave only an hour away? This is the most violent forest ever... Shall we just kill these stirges?
Reidog Blessedstone |
"Ye durn skeeter, bird lookin' things! Didn't yer learn yer lesson afore?"
Drawing his axe, Reidog charges forward.
Talenvere Steelguard |
When Reidog charged he followed along. It almost seemed overkill to lance a giant bug... but he did anyway.
charge attack if able: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 2d8 + 8 ⇒ (8, 5) + 8 = 21
four of them i believe.
EltonJ |
When Reidog charged he followed along. It almost seemed overkill to lance a giant bug... but he did anyway.
charge attack if able: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 2d8 + 8 ⇒ (8, 5) + 8 = 21four of them i believe.
You just killed one stirge, the giant mosquito was lanced pretty darn quick.
Rolling initiative to get things going.
Akeirin - Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Therion - Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Jebeddo - Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Fergus - Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Reidog - Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Talenvere Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Naji - Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Stirges - Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
EltonJ |
The Following have not gone this round:
Akeirin - Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Therion - Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Jebeddo - Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Fergus - Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Reidog - Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Naji - Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Stirges - Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
The Stirges attack Talenvere!
1d20 + 7 ⇒ (2) + 7 = 9
Fergus DraganCara |
Fergus seeing the flying creatures rain down on Talenvere takes a position outside the swarm. He draws his longsword and takes a short controlled swing trying to take the nearest creature down. Hrrrah!
Longsword Attack 1d20 + 2 ⇒ (6) + 2 = 8
Longsword Damage 1d8 + 1 ⇒ (2) + 1 = 3
Longsword Crit Confirm (if needed) 1d20 + 2 ⇒ (1) + 2 = 3
Longsword Crit Damage (if needed) 1d8 + 1 ⇒ (7) + 1 = 8
EltonJ |
Fergus seeing the flying creatures rain down on Talenvere takes a position outside the swarm. He draws his longsword and takes a short controlled swing trying to take the nearest creature down. Hrrrah!
Longsword Attack 1d20 + 2 ⇒ (6) + 2 = 8
Longsword Damage 1d8 + 1 ⇒ (2) + 1 = 3Longsword Crit Confirm (if needed) 1d20 + 2 ⇒ (1) + 2 = 3
Longsword Crit Damage (if needed) 1d8 + 1 ⇒ (7) + 1 = 8
Stirges were to quick to even be hit by Fergus' sword. Although, Therion's forcebolt hit one dead on. Enough to force it to the ground but still alive.
Reidog Blessedstone |
...Reidog completes his charge.
Axe,Charge: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage?: 1d10 + 3 ⇒ (6) + 3 = 9
Akeirin Ta-Naraîv |
Akeirin becomes annoyed, and acting somewhat rashly, brings his full mental force to bear on one of the flying creatures, hoping to bring it crashing to the ground...but his focus is not complete...
Mindthrust, Wild Surge: 2d10 ⇒ (2, 1) = 3
Psychic Enervation on 01-15: 1d100 ⇒ 53
[Will save vs DC 14 negates this attack completely...]
EltonJ |
The ones in Bold have not gone this round.
Akeirin - Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Therion - Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Jebeddo - Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Fergus - Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Reidog - Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Naji - Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Stirges - Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Jebeddo Folkor |
EltonJ |
Fergus DraganCara |
How many Stirges are left and are they all still buzzing around Talenvere?
Fergus moves in to support Talenvere waiting for one of these over sized pests to sweep down at him and he takes a hard slash at the creature. As he takes his swing he feels the invigorating power of the gods wash over him as well as the inspiring words of the bard as he encourages all of his companions. He drives his sword hard at the creature that falls into his arc of attack.
Longsword Attack 1d20 + 2 + 2 + 1 ⇒ (15) + 2 + 2 + 1 = 20Sacred Atk Bonus/Inspire Courage
Longsword Damage 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3Inspire Courage
Longsword Crit Confirm (if needed) 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Longsword Crit Damage (if needed) 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Reidog Blessedstone |
Reidog takes up a position 5' away from Fergus and takes an angry swing at a stirge, frustrated with himself for missing on his previous attempt.
Axe,PA,Inspire: 1d20 + 4 - 1 + 1 ⇒ (15) + 4 - 1 + 1 = 19
Damage?,PA,Inspire: 1d10 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
EltonJ |
How many Stirges are left and are they all still buzzing around Talenvere?
There are four stirges left, and you hit one and gave it a nasty cut. And they are all around Talenvere.
Reidog takes up a position 5' away from Fergus and takes an angry swing at a stirge, frustrated with himself for missing on his previous attempt.
Axe,PA,Inspire: 1d20 + 4 - 1 + 1 ⇒ (15) + 4 - 1 + 1 = 19
Damage?,PA,Inspire: 1d10 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
The axe cleaves a stirge in half.
Jebeddo maintains his inspiration while taking out a sling and unleashing bullets at the vermin.
sling + Inspire Courage: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
damage: 1d3 + 1 ⇒ (3) + 1 = 4
Jebeddo's sling manages to hit a stirge and give it a nasty hit.
Talenvere Steelguard |
A 16 hits :)
He grunted loudly as the sharp beak of the stirge somehow finds its way through his armor. He hadnt been expecting that. Dropping his lance he pulls out his dagger and does his best to remove the attached insect.
dagger, inspired: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
EltonJ |
A 16 hits :)
He grunted loudly as the sharp beak of the stirge somehow finds its way through his armor. He hadnt been expecting that. Dropping his lance he pulls out his dagger and does his best to remove the attached insect.
dagger, inspired: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
The stirge dies at Talenvere's hand!
Therion Voronwë |
Good golly the system really hates my posts!! This is the second one in two days that has not shown up!!
Aiming carefully at one of the flying vermin, Therion once again fires off a bolt of force.
Force Bolt: 1d4 + 1 ⇒ (3) + 1 = 4