Lord Villastir

Therion Voronwë's page

60 posts. Alias of Daniel Stewart.


Classes/Levels

Male High Elf Evoker - HP 12/12 ,- AC 13/T: 13/FF: 10 - F: +2 R: +3/ W: +1* - CMB: +2 - CMD: 15, Speed: 30, Init. +5, - Perception +2

About Therion Voronwë

Therion
Male high elf evoker 1
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (1d6+6)
Fort +2, Ref +3, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . longsword +2 (1d8+2/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +4)
. . 1st—mage armor, magic missile, sleep (DC 14)
. . 0 (at will)—acid splash, detect magic, prestidigitation
. . Opposition Schools Illusion, Necromancy
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Statistics
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Str 14, Dex 17, Con 15, Int 17, Wis 8, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot, Scribe Scroll
Traits magical knack, warrior of old
Skills Appraise +7, Knowledge (arcana) +7, Linguistics +7, Perception +2, Spellcraft +7 (+9 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Keoish (Common), Olven, Gnome, Oeridian, Suliose, Sylvan
SQ arcane bond (Arcane Familiar, toad), elven magic
Other Gear dagger, longbow, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), trail rations (4), waterskin, wizard starting spellbook, 9 gp, 9 sp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Force Missile (1d4+1, 6/day) (Sp) As a standard action, magic missile strikes a foe.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

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Gilgamesh CR –
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +9
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Defense
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AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size)
hp 6 (1d8-2)
Fort +0, Ref +3, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-11 to jump), Appraise -1, Linguistics -1, Perception +9, Spellcraft -1, Stealth +21; Racial Modifiers +4 Stealth
SQ empathic link
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

Spell Book:

Acid Splash 0
Arcane Mark 0
Bleed 0
Dancing Lights 0
Daze 0
Detect Magic 0
Detect Poison 0
Disrupt Undead 0
Flare 0
Ghost Sound 0
Light 0
Mage Hand 0
Mending 0
Message 0
Open/Close 0
Prestidigitation 0
Ray of Frost 0
Read Magic 0
Resistance 0
Touch of Fatigue 0
Identify 1
Mage Armor 1
Magic Missile 1
Mount 1
Polypurpose Panacea 1
Sleep 1