GM Sarah's Carrion Crown (Inactive)

Game Master Sarah Olsen

Carrion Crown Maps

Loot Sheet

Initiative:

[dice=Malakos] 1d20 + 2 [/dice]
[dice=Sisu] 1d20 + 1 [/dice]
[dice=Chellian] 1d20 + 1 [/dice]
[dice=Rahela] 1d20 + 4 [/dice]
[dice=Niralzi] 1d20 + 6 [/dice]


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Holidays are crazy and regular posting will resume!! :)

After gathering all of the items the goblins took and reviving the dog you all head back through the woods to Farmer Mosser's.

Upon reaching his farmstead you relay what happened with the goblins and how you were a bit too late to save both dogs but did manage to thwart the goblins and bring little Fido home. Farmer Mosser understands and thanks you profusely for saving his pup and the missing items from town. As a token on his gratitude he gives you give you 2 potions of cure light wounds and his wife brought out a basket of baked treats and breads for you to take as well.

Heading north back into town with the items the goblins stole you make way to the Ravengro town jail, letter I on the town map and are met at the door by Deputy Leromar and Deputy Riff. One of you speaks up and asks to see Sheriff Caeller. A few moments later Riff comes back out and leads you all into a back office in the jail. Sheriff Benjan Caeller is a tall and think man in his late 40's, his skin is weathered and almost looks like leather, most likely from years in the sun. His stubble on his face and neck is a salt and pepper color.

Afternoon folks, I don't beleive that we have had the opportunity to be introduced yet. I am Sheriff Benjan Caeller and you already met 2 of my deputies, Riff and Leromar. I see you are carrying in quite of haul of goods. He pauses and looks at you suspiciously,Where'd ya get all that?

Silver Crusade

Female Fletchling Bard(Silver Balladeer)3 | AC 15, T 13, FF 12 | HP 21/21 | F +2, R +6, W +1 | Init +6 | Perc +2 |

"So pleased to meet you Sheriff Caeller! I am Niralzi Anut, traveler and friend of the late Professor's. My friends and I saw a posting about missing dogs in town and thought we might be able to lend a hand. Farmer Mosser graciously pointed us in the right direction. Much to our surprise, we found a band of goblins with the dogs and what appears to be items stolen from around town! After returning the dog to Farmer Mosser, we came directly to you to ensure that the town received what was stolen." Niralzi humbly explains to the Sheriff.

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

Seeing that Niralzi has it well in hand, Sisu watches the sherriff to see if he shares the untrusting attitude of the town towards strangers.

Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Knowing that anything she says is likely to complicate matters, Rahela just stands quietly"


HP 4/4 | Fort + 0 Ref +4 Will +4 AC 16 Touch 16 Flat 14 | Init +2 | Per +5 Female Thrush Familiar

Vralk, however, does not

"Yeah, we brought BACK the shineys. Which seemed like a really silly idea to me!! Can we keep some of them? Some of them should be OUR shineys as a reward!!!"


The sheriff sits there listening to Niralzi tell your story about the goblins. "Ah, well I think your story makes sense. One of my deputies did say he saw some off looking tracks a few days back. Thank you for bringing in these items. The towns folk will be happy to have their stuff back. I'll make sure to let them know who fought off the goblins and found their belongings."

He and his deputies take all the items you brought in and show you the way out. As you make your way back outside you notice the sun is setting and the shops along the edge of the town square are starting to close up.

for saving the dog and returning the stolen items you have gained 5 trust points your total for trust is now at 28 points. The towns folk are friendly towards you now and you get a +2 Diplomacy modifier for anyone in town and you get a 5% discount on buying things in town.

AT this point you guys can either head to the other tavern in town for dinner and visiting with the locals, or you can head back to Kendra's at the Lorrimor house to rest and do more research if needed. You guys can also head back to Harrowstone. Let me know :)


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Its been a long day. I think I'd cast a weak vote for going back for dinner and chatting to the locals

Silver Crusade

Female Fletchling Bard(Silver Balladeer)3 | AC 15, T 13, FF 12 | HP 21/21 | F +2, R +6, W +1 | Init +6 | Perc +2 |

“How does dinner at the other tavern sound? I could use a break and some human interaction after those goblins!”


Female Human Ranger 2 Barb 1 | HP: 24/30 | AC: 16 T:12 FF:14| CMD:18 | F:+7 R:+4 W:+1 | Init:+2 | Perc:+7 | Speed: 40' |

Sorry about the delays in posting folks

"Yeah, food sounds good. Maybe folk will start to open up to us some more. I'm glad we found those goblins and stopped them. Poor animals."


Spells per day:1st1/4, 2nd 2/3 | Force Missiles 4/7/day| N Male Tiefling Evocationist 3 | HP: 20/20|AC:16 T:12(16 vs Ghost) FF:14,| CMD: 12 | Fort: +3, Refl: +3, Will: +4 | Init: +2, Speed 30ft

"You know, I've really been having a craving for those wolfballs, which is such a ridiculous statement I can't believe he'd name such a delicious item that," Pointing to the direction of the Inn, "to the Inn! That old prison'll be there tomorrow!"


After leaving the town jail and the sheriff your party heads to "The Outward Inn" item K on the map which is just across the town square. This small bed and breakfast is run by a beautiful light haired human woman names Sarianna Vai. She introduces herself and leads you down to the basement tavern where a few locals are already enjoying a drink after a long day in the fields. They look up from their drinks and smile at you as you enter the room.

She hand sets a few menus down at the table and says that she will bring a round of mead out. Looking at the menu it isn't as fun as the "Laughing Demon's" but still looks good. With items like beef and root stew, lamb legs, and whats marked as a favorite is listed as sausage stuffed bread.

remember you all get a +2 to diplomacy for all the locals. :)


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

Enjoying the chance to sit after a long day, Sisu orders some stew and a water, and leafs through her notebook while carefully listening to the locals to see if she overhears any conversations of interest.

perception: 1d20 + 4 ⇒ (12) + 4 = 16

Specifically listening for any talk about Harrowstone or about unusual or unexplained happenings


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Well, I've been told by my mother to ALWAYS take the favourite so I'll take the sausage stuffed bread, please"

After eating (and giving Vralk FAR more than he really needs) Rahela will try and get into conversations with the locals. No huge agenda here, she is genuinely curious about them and their lives.

If allowed, I'd take 10 on diplomacy for a 22.

If not
diplomacy: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26


Female Human Ranger 2 Barb 1 | HP: 24/30 | AC: 16 T:12 FF:14| CMD:18 | F:+7 R:+4 W:+1 | Init:+2 | Perc:+7 | Speed: 40' |

"Indeed those are wise words your mother gave you Rahela."

She laughed and also ordered the sausage stuffed bread and a round of ales. After eating... rather voraciously, she scanned the crowd looking for any of the younger workmanlike bunch.... if there were any of course. Barring that any folk telling tales whe would congregate torwards. She always felt awkward around couples... or even the older folk back home.

Much like Rahela, no real agenda as of yet, just you know making the rounds meeting folk sharing a drink or a tale.

diplomancy: 1d20 + 2 ⇒ (11) + 2 = 13


After enjoying some good food and drink you all visit with the locals. Telling tales of adventures and stories, as well as getting to know each other. AT this point you haven't heard anything of note regarding Harrowstone, things you do hear you have already gathered- the executioner still guards the balacony and on some days and nights his scythe seems to be carried by an invisible spirit, or that the ghost of the warden's wife can be heard near sundown wailing and sobbing from somewhere within.

During your visiting a few local musicians come in and start to perform. As they start to play one of the locals turns to your group and says, "Not sure if you know this but Sarianna was once a great singer years ago in Caliohas and sometimes if this place gets going we can convince her to start to sing! its really something to hear!
He turns to Niralzi, "Say, weren't you the one the other night at the Laughing Deamon playing music? You were really good, do you think you could play again? Maybe you can get Sarianna to start to sign. He looks so excited at the idea of getting her to sing.

GM roll:
1d4 ⇒ 1

Niralzi you can do a DC18 performance check to rouse the crowd and get Sarianna to join in the musical fun

Silver Crusade

Female Fletchling Bard(Silver Balladeer)3 | AC 15, T 13, FF 12 | HP 21/21 | F +2, R +6, W +1 | Init +6 | Perc +2 |

Excited, Niralzi jumps up at the chance to perform

”I’d be honored!”

Diplomacy: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

”Sariana - come join us! We’ve heard nothing but wondrous tales of your beautiful voice!”

Perform Recorder: 1d20 + 8 ⇒ (14) + 8 = 22


Spells per day:1st1/4, 2nd 2/3 | Force Missiles 4/7/day| N Male Tiefling Evocationist 3 | HP: 20/20|AC:16 T:12(16 vs Ghost) FF:14,| CMD: 12 | Fort: +3, Refl: +3, Will: +4 | Init: +2, Speed 30ft

Looking up from his plate of food, a roasted duck with onion soup as he watches the performance, "You know, she is really pretty good!" Bobbing his head along to the beat.

"I must say, if it werent for the horrific happenings here in this little town, this place isn't so bad,"


Sariana joins in and her beautiful voice fills the basement tavern and at the sound of her voice all conversation stops. While she is singing the door at the top of the stairs opens and a local farmer enters and sits at a table to listen.

GM Roll:
stealth: 1d20 + 16 ⇒ (11) + 16 = 27

Perception checks:

Malakos: 1d20 + 1 ⇒ (3) + 1 = 4
Sisu: 1d20 + 4 ⇒ (13) + 4 = 17
Chellian: 1d20 + 5 ⇒ (15) + 5 = 20
Rahela: 1d20 + 4 ⇒ (9) + 4 = 13
Niralzi: 1d20 + 4 ⇒ (9) + 4 = 13

Initiative:

Malakos: 1d20 + 2 ⇒ (10) + 2 = 12
Sisu: 1d20 + 1 ⇒ (17) + 1 = 18
Chellian: 1d20 + 1 ⇒ (20) + 1 = 21
Rahela: 1d20 + 4 ⇒ (6) + 4 = 10
Niralzi: 1d20 + 6 ⇒ (3) + 6 = 9
Stirges: 1d20 + 8 ⇒ (16) + 8 = 24

Suprise round

Entranced by Sariana's beautiful singing and Niralzi's recorder playing you all missed 2 stirges fly into the tavern when the door at the top of the stairs opened. They flew over towards your table.
They moved their standard movement and since they go first they also moved up and attacked you.

Red Stirge vs Rahela
touch attack: 1d20 + 7 ⇒ (13) + 7 = 20
Rahela takes 1 CON damage as the stirge is attached to your arm.

Blue Stirge vs Chellian
touch attack: 1d20 + 7 ⇒ (7) + 7 = 14
Chellian also takes 1 CON damage and the stirge is attached to your arm as well.

Round One-Bold may go
Stirges
Chellian
Sisu
Malakos
Rahela
Niralzi

Check the maps at the top for an updated map!

Silver Crusade

Female Fletchling Bard(Silver Balladeer)3 | AC 15, T 13, FF 12 | HP 21/21 | F +2, R +6, W +1 | Init +6 | Perc +2 |

Aghast at the appearance of the stirges, Niralzi steps back to draw out her rapier. Her recorder tune promptly changes song as she begins to

Inspire Courage:
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Arrggghhhh. Get it off me!!"

Rahela jumps to her feet and tries to grab the stirge
CMB: 1d20 - 2 ⇒ (14) - 2 = 12

Surprisingly, not too effectively :-(


Spells per day:1st1/4, 2nd 2/3 | Force Missiles 4/7/day| N Male Tiefling Evocationist 3 | HP: 20/20|AC:16 T:12(16 vs Ghost) FF:14,| CMD: 12 | Fort: +3, Refl: +3, Will: +4 | Init: +2, Speed 30ft

Slightly drunk from the beer and music, the vicious stirge attack takes Malakos completely by surprise, fumbling at his component pouch, he'll summon a force missile to blast on the Stirge's.

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

"AHHHHHH what is that horrific creature, just hold still we'll get it off!"


Female Human Ranger 2 Barb 1 | HP: 24/30 | AC: 16 T:12 FF:14| CMD:18 | F:+7 R:+4 W:+1 | Init:+2 | Perc:+7 | Speed: 40' |

Though being attacked by the overgrown mosquito was painful and annoying she drew her dagger and frowned gauging Rahela's pannicked movement before stabbing at the stirge on her.

powerattack, inspired: 1d20 + 5 + 1 - 1 ⇒ (7) + 5 + 1 - 1 = 12
damage: 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

Seeing as everyone including Chellian is focused on Rahela, Sisu decides to try and assist with the stirge on Chellian's arm. Not wanting to alarm anyone by panicking, or by poking a spear in the general direction of her friends, she calmly moves over to Chellian and grabs at the stirge.

Attack w/ Claws: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8


As quickly as it started you were able to kill the stirges. The locals were confused as to what was happening for only a moment.

DC18 Performance or DC22 Perception:
during the fight you were able to notice that the Stirges' wings and motions seemed to weirdly choreographed to the music, as if they were moving to the rhythm of the music

Silver Crusade

Female Fletchling Bard(Silver Balladeer)3 | AC 15, T 13, FF 12 | HP 21/21 | F +2, R +6, W +1 | Init +6 | Perc +2 |

Perception: 1d20 ⇒ 9

Confused herself, Niralzi changes back to a more soothing tune.

what're stirges doing here??

Niralzi looks around the rooms and begins to Detect Magic to find for other magical auras around them.


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

Sisu sits back down to think about the presence of stirges while she wipes the blood off her hand.
"OK. We learned in our research that there were five criminals put in Harrowstone right before the fire. That children's song seemed to mention five different killers, and one of the lines included the words 'feed the stirge'" She looks up at the group "I think maybe we should research those five criminals as it seems they might be an important part of what happened, and is happening"


Spells per day:1st1/4, 2nd 2/3 | Force Missiles 4/7/day| N Male Tiefling Evocationist 3 | HP: 20/20|AC:16 T:12(16 vs Ghost) FF:14,| CMD: 12 | Fort: +3, Refl: +3, Will: +4 | Init: +2, Speed 30ft

Breathing a bit heavily after that short fight, sweating from the beer he had been drinking, "That was so odd," leaning against the table to keep from getting dizzy "Where did they come from, did someone see anyone release them"

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Charisma Check: 1d20 + 0 ⇒ (20) + 0 = 20

Little hope of making either of those checks


Sisu did you want to try the Perception check? Also Malakos the charisma check isn’t enough to satisfy the “performance” requirement of the check


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

oops somehow missed the check while digging through notes looking for stirge stuff lol

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

never mind then


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

perception: 1d20 + 4 ⇒ (17) + 4 = 21

"That is INCREDIBLY strange. Those stirges were almost dancing to the music. They were DEFINITELY moving in time with it. Something supernatural? They have been trained? Can one train stirges? Strange."


Female Human Ranger 2 Barb 1 | HP: 24/30 | AC: 16 T:12 FF:14| CMD:18 | F:+7 R:+4 W:+1 | Init:+2 | Perc:+7 | Speed: 40' |

perception dc 22: 1d20 + 5 ⇒ (1) + 5 = 6

She scowled as she cut a small peice of her cloak off using it to wrap around her arm where the stupid bug had bit her. Growing up near the swampier parts of Ustalav she was passing familiar with stirges, but was still disgusted by them.

"It would take someone of some skill to train them i think since they are bugs. I guess some sort of humanoid monster simular to them might."

She began as she started to shutter. From the way her gaze was sort of empty it was clear she wasnt staring at anything in the room but more memories of the past. That ettercap that almost killed her seemed to control several large fat spiders... so maybe there was something that could 'train' stirges. That was a disturbing thought.

"Are stirges a problem around here? We could ask I guess."


Some of the other patrons tell you that they have seen stirges around town, but only recently.

After dinner you head back to Kendra's for the evening. There you can rest for the night.

The following morning you ask Kendra if she knows anything about the Five Prisoners. Unfortunately she doesn't know much of anything other than that they were still imprisoned when the great fire happened and that they were some of the most notorious and dangerous criminals in Ustalav.

There are 2 places that you can do research on the 5 Prisoners. You can go tot he Temple of Pharasama or you can see the prison records at the Town hall. Using the Town Hall you get a +2 on all KN checks for the prisoners. the Temple grants a +4 bonus. If you go to the town Hall you will need to convince hte town council to let you access the records room with a DC 25 Diplomacy check.


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

After having breakfast, Sisu addresses the group. "I think before we head back into Harrowstone, we should research these 'Five Prisoners'. It seems like the Temple might be a good place to start for that."

Seems like temple is a better bet since it gives a bigger bonus and won't require a diplo check. What do you guys think?


Spells per day:1st1/4, 2nd 2/3 | Force Missiles 4/7/day| N Male Tiefling Evocationist 3 | HP: 20/20|AC:16 T:12(16 vs Ghost) FF:14,| CMD: 12 | Fort: +3, Refl: +3, Will: +4 | Init: +2, Speed 30ft

Stuffing a couple of leftover sausages from breakfast into one of his pockets and then pushing himself up from the table, nodding to Sisu "the temple sounds like a good plan, hopefully we don't get attacked by stirges or some other crazy creature today,"

Silver Crusade

Female Fletchling Bard(Silver Balladeer)3 | AC 15, T 13, FF 12 | HP 21/21 | F +2, R +6, W +1 | Init +6 | Perc +2 |

”sounds good to me - I definitely would like to learn more before we run into something creepier than big bugs”


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"I am ALWAYS going to agree with spending more time at my temple :-)"


After leaving Kendra's you follow the familiar path back to the Temple. Along the way you pass the turn off that heads towards the Harrowstone memorial and you see a large group of people heading that way. Curiosity getting the better of you you head down the path to see what the commotion is.

Walking up you start to hear people talking.

"Didn't this just happen a few nights ago?"

"Yeah, I think so but this morning they found the letter E splattered in blood...and blood was splattered all around and on the statue, just like last time."

"Strange things have been happenin' here lately.."

Walking up to the monument you see Sheriff Caeller investigating.

"Ah good morning! it looks like the memorial was desecrated once again last night. The only difference is there is a different letter written across the plaque." pausing to scratch his chin and sigh, "It took my deputies almost a whole day to clean up all the blood last time. They aren't looking forward to doing it again."


Spells per day:1st1/4, 2nd 2/3 | Force Missiles 4/7/day| N Male Tiefling Evocationist 3 | HP: 20/20|AC:16 T:12(16 vs Ghost) FF:14,| CMD: 12 | Fort: +3, Refl: +3, Will: +4 | Init: +2, Speed 30ft

Looking up at the monument and the blood, "That's a lot of blood, where is this villain getting all this blood from?" Malakos asks trailing off as he wonders what they are spelling, "I'll be honest, I don't remember what the first letter was, Sisu did you happen to write it down as a clue?"

Stepping away and pulling a sausage out to chew on as he thinks, muttering to himself,"there haven't been a large uptick in murders that we've heard about which means. . .hmm yes it means this might not be human blood, it might be animal blood,"

Beaming, Malakos walks over to the sheriff, "Sheriff, has there been any farmers reporting missing livestock in the past few days? I think someone might be killing animals to gather this much blood!"

Silver Crusade

Female Fletchling Bard(Silver Balladeer)3 | AC 15, T 13, FF 12 | HP 21/21 | F +2, R +6, W +1 | Init +6 | Perc +2 |

Also directed toward Sisu, "Do you think the letters might symbolize the five missing prisoners?"


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

"V ... E ... It's got to be spelling something. One of the names on the memorial was 'Vesorianna'. We might need to look into who that was while we research the five criminals."


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"I just hope its animals that are being killed and not people"

Would a heal check be able to identify the source of the blood?

heal: 1d20 + 10 ⇒ (6) + 10 = 16


From Rahela's check and the sheriff's agreement you are able to deduce that it is animal blood. probably of a small animal like a rat, or a small cat.

"I'm gonna have one of my deputies out here tonight to stand watch. Hopefully they'll be able to see or catch however is doing this. We've had no leads on this unfortunately."

Turning towards Sisu he pauses and thinks, "hmm Vesorianna, hmm well other than seeing it on the memorial here I don't really recognize that name. I'm not one to keep up on town history and all that."


Spells per day:1st1/4, 2nd 2/3 | Force Missiles 4/7/day| N Male Tiefling Evocationist 3 | HP: 20/20|AC:16 T:12(16 vs Ghost) FF:14,| CMD: 12 | Fort: +3, Refl: +3, Will: +4 | Init: +2, Speed 30ft

The amount of blood seems to be like it was a lot of blood not like. . .a small amount of blood like from a rat, I don't imagine a rat or a cat has a large amount of blood

Scratching his head, frowning, "Hm no I don't think that's right, there's no way all this blood came from a rat or a small cat. . ."

Turning to the group, "Maybe we should ask around the farmers if any of them have noticed livestock missing," Continuing, "We could even split up, half of us check out the lead for this name Vesorianna and half of us talk to the local farmers nearby?"

Silver Crusade

Female Fletchling Bard(Silver Balladeer)3 | AC 15, T 13, FF 12 | HP 21/21 | F +2, R +6, W +1 | Init +6 | Perc +2 |

"Perhaps we can get some information en route to the temple? We could meet up back there or if it's later, back at the Professor's house. I'm happy to help ask questions of either the nearby farmers or of townspeople and Pharsma's acolytes."


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

"I'll head straight to the temple and start researching while you guys ask about the missing livestock"

Once I get there gonna want to research the five criminals and Vesorianna. Not sure if that will require one roll or six. Pls let me know


At the Temple you are greeted warmly and taken back to the records room without any wait. At this point the acolytes expect you and had fresh candles in the room ready for you.

There are quite a few checks that need to be made for the 5 criminals. Knowledge Local or History and don't forget your +4 from using the Temple records room.

DC 15 for Vesorianna:
The only thing you seem to find regarding the name Vesorianna is that she was the wife of Warden Hawkran, and it is unknown as to why she was at in the prison at the time of the fire. She along with her husband and the guards who died during the great fire are all memorialized on the town's memorial monument for the Harrowstone fire.

Five Prisoners:

Knowledge DC 15:
Originally, Harrowstone housed only local criminals, but as the prison’s fame spread, other counties and distant lands began paying to have more dangerous criminals housed within this prison’s walls. At the time of the great Harrowstone Fire, the number of particularly violent or dangerous criminals imprisoned within the dungeons below was at an all-time high.

KN DC 20:
The five most notorious prisoners in Harrowstone at the time of the great fire were Father Charlatan, the Lopper, the Mosswater Marauder, the Piper of Illlmarsh, and the Splatter Man.

Each of the 5 prisoners needs his own DC 25 Knowledge check.

DC 25 for Father Charlatan:
aka Sefick Corvin, Of the five notorious prisoners, only Father Charlatan was not technically a murderer, yet his crimes were so blasphemous that several churches demanded he be punished to the full extent of Ustalavic law. Although he claimed to be an ordained priest of any number of faiths, Father Corvin was in fact a traveling con artist who used faith as a mask and a means to bilk the faithful out of money in payment for false miracles or cures. He became known as Father Charlatan after his scheme was exposed and his Sczarni accomplices murdered a half-dozen city guards in an attempt to make good the group’s escape.

DC 25 for The Lopper:
aka Vance Saetressle, When the Lopper stalked prey, he would hide in the most unlikely of places, sometimes for days upon end with only a few supplies to keep him going while he waited for the exact right moment to strike. Once his target was alone, the Lopper would emerge to savagely behead his victim with a handaxe.

DC 25 for The Mosswater Marauder:
aka Ispin Onyxcudgel, Only 5 years before his hometown of Mosswater was destined to be
verrun and ruined by monsters from the nearby river, Ispin Onyxcudgel was a well-liked artisan and a doting husband. When he discovered his wife’s infidelity, he f lew into a jealous rage and struck her dead with his hammer, shattering her skull and his sanity with one murderous blow. Wracked with shame and guilt, Ispin became convinced that if he could rebuild his wife’s skull she would come back to life—but unfortunately, he could not find the last blade-shaped fragment from the murder site. So instead, Ispin became the Mosswater Marauder. Over the course of several weeks, the cunning dwarf stalked and murdered nearly 20 people while searching for just the right skull fragment. He was captured just before murdering the daughter of a visiting nobleman from Varno, and was carted off to Harrowstone that same night.

DC 25 for The Piper of Illmarsh:
Real name unknown, .Before he snatched his victims, the Piper taunted his targets with a
mournful dirge on his f lute. He preferred to paralyze lone victims by dosing their meals with lich dust and then allowed his pet stirges to drink the victims dry of blood.

DC 25 for The Splatter Man:
aka Hean Feramin, Professor Feramin was a celebrated scholar of Anthroponomastics (the study of personal names and their origins) at the Quartrefaux Archives in Caliphas. Yet an accidental association with a succubus twisted and warped his study, turning it into an obsession. Feramin became obsessed with the power of a name and how he could use it to terrify and control. Soon enough, his reputation was ruined, he’d lost his tenure, and he’d developed an uncontrollable obsession with an imaginary link between a person’s name and what happens to that name when the person dies. Every few days, he would secretly arrange for his victim to find a letter from her name written in blood, perhaps smeared on a wall or spelled out with carefully arranged entrails. Once he had spelled his victim’s name, he would at last come for her, killing her in a gory mess using a complex trap or series of rigged events meant to look like an accident.


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Can those of us without these skills try and aid others on their attempts?


yes you can aid or attempt the check yourself.


True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

Really busy tonight but I'll be back in the morning with all my rolls


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

I'd try and aid Sisu. I think she is the best of all of us at this

aid another Vesorianna: 1d20 ⇒ 10
aid another 5 prisoners : 1d20 ⇒ 14
aid another Father Charlatan: 1d20 ⇒ 2
aid another The Lopper : 1d20 ⇒ 11
aid another Mosswight Marauder: 1d20 ⇒ 18
aid another Piper of Ilmarsh: 1d20 ⇒ 1
aid another Splatter man: 1d20 ⇒ 14

Not bad, actually :-)

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