
Raz the Noble |

Upgrades:
Ally 2: 1d1000 ⇒ 314 Warhorse (Pal)
Ally 1: 1d1000 ⇒ 970 Retriever (Ult. Combat)
Armor 2: 1d1000 ⇒ 132 Kabuto Helmet (Ult Combat)
Armor 1: 1d1000 ⇒ 906 Champion's Do-Maru (Ult Combat)
Blessing B: 1d1000 ⇒ 172 Iomedae (Pal)

BR Updates - Maelwys |
Acquired Cards for 9-00C1
Shield Cloak (Armor 1)
Crocodile Skin Armor (Armor B)
Blessing of the Elements (Blessing B)
Blessing of Ra (Blessing B)
Blessing of Nethys (Blessing B)
Soul Stimulant (Item 2)
Holy Light (Spell B)
Find Traps (Spell B)
Cure (Spell B)
Flaming Spear +1 (Weapon 2)
Shock Glaive +1 (Weapon 1)
Staff of Focus (Weapon B)

Raz the Noble |

First successful Scenario at tier 2, so taking Skill feat: Charisma [x] +1
Upgrades:
Armor 1: 1d1000 ⇒ 782 Champion's Do-Maru
Weapon 2: 1d1000 ⇒ 371 Tripartite Spear +2
Item 2: 1d1000 ⇒ 590 Knight's Pennon
Blessing B: 1d1000 ⇒ 170 Gorum
Also picking back up Riding Horse to replace banished one.

Raz the Noble |

Raz will take her Armor upgrade., dropping the scale mail.

BR Updates - Maelwys |
Acquired Cards for 9-00C2
Cleric of Nethys (Ally 2)
Osirion Ancestor (Ally B)
Armored Kilt (Armor B)
Blessing of the Ancients (Blessing B)
Mumia (Item 2)
Noxious Bomb (Item B)
Canteen (Item B)
Detect Undead (Spell 1)
Speak with Dead (Spell 1)
Convention Boon: 1d20 ⇒ 20 - Nice! Apparently I get something this time. :-)

Raz the Noble |

Second scenario completed at tier 2: Power feat!
Choose: When you attempt a check to acquire a weapon or armor ☑ or an item or an ally, you may use your Diplomacy skill instead of any listed skill.
Deck upgrade preferences:
Ally 2: 1d1000 ⇒ 295 Warhorse (Combat)
Blessing B: 1d1000 ⇒ 585 Iomedae (Paladin)
Item 2: 1d1000 ⇒ 613 Knight's Pennon (Paladin)
Con Boon: 1d20 ⇒ 13
Will wait on deck upgrades to pick scenario upgrade, though if I don't get the warhorse, I'll pick that up.

Raz the Noble |

We each get our #1's again! I'll swap warhorse in for a regular horse.
And I'll grab a Kabuto Helmet to replace my Kikko Armor for the free deck upgrade.

Raz the Noble |

Do boon rolls occur for uncompleted scenarios?: 1d20 ⇒ 17

BR Updates - Maelwys |
Acquired Cards for 9-00C2 (Second Run)
Caravan Guard (Ally B)
Pahmet Clansman (Ally B)
Hide Armor of Fire Resistance (Armor 2)
Crocodile Skin Helmet (Armor B)
Blessing of Maat (Blessing 2)
Blessing of Abadar (Blessing B)
Blessing of Horus (Blessing B)
Blessing of the Ancients (Blessing B)
Blessing of Abadar (Blessing B)
Scroll of Thoth (Item 1)
Corrosion (Spell 2)
Disable Mechanism (Spell 2)
Locate Object (Spell 1)

Raz the Noble |

Item 1: 1d1000 ⇒ 619 Weaponrack Backpack
Armor 2: 1d1000 ⇒ 365 Four-Mirror Armor
Blessing B: 1d1000 ⇒ 933 Iomedae

BR Updates - Maelwys |
Acquired Cards for 9-00D
Qasin (Ally 2)
Dhabba (Ally B)
Blessing of Abadar (Blessing B)
Blessing of Pharasma (Blessing B)
Blessing of Nethys (Blessing B)
Blessing of the Elements (Blessing B)
Mumia (Item 2)
Bladeguard (Item B)
Corrosion (Spell 2)
Returning Throwing Axe +1 (Weapon 1)
Explorer's Staff (Weapon B)
Post your requests for 3 cards types per person that I'll draw from the box and add to this list. Then each of you gets two picks from the list.

Raz the Noble |

Raz's 3rd completed scenario at tier 2 completed.
Choose Card: Spell [x] 1 for Card feat.
Will Choose Weapon, Spell, and Blessing for my cards from the box.
Deck upgrade preferences, in an ideal world. I guess skip the ones that don't exist in the eventual pool.
Spell 2: 1d1000 ⇒ 652 Cure
Weapon 2: 1d1000 ⇒ 282 Tripartite Spear +2
Ally 1: 1d1000 ⇒ 996 Retriever
Blessing 2: 1d1000 ⇒ 200 Tsukiyo
Blessing 1: 1d1000 ⇒ 733 Iomedae
Blessing 1: 1d1000 ⇒ 68 Shax

BR Updates - Maelwys |
Cards for Raz
Weapon 2
Traits: Club Melee Bludgeoning 2-Handed Magic
To Acquire: Strength Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add your Strength die. If not proficient with weapons, the difficulty of this check is increased by 4.
Spell B
Traits: Magic Arcane Divine Basic
To Acquire: Intelligence Arcane 8 OR Wisdom Divine 6
Recharge this card to banish a displayed card that has the Curse trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it.
Blessing B
Traits: Divine Bastet Gambling
To Acquire: Divine 6 OR Stealth Disable Craft 8
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it.

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Alase Upgrade - 9-00D
9-00D Boon 1 or 20: 1d20 ⇒ 10
Scenario Reward
- Additional card pulls
Spell, Ally, Blessing
Adventure Reward
- Card Feat = Ally
Tier 3.4
- Card Feat = Spell
Card Upgrade
Spell 2: 1d1000 ⇒ 226 - Twisted Space
Spell 1: 1d1000 ⇒ 210 - Charm Person
Ally 2: 1d1000 ⇒ 109 - Bound Lantern Archon

BR Updates - Maelwys |
Cards for Alase
Spell B
Traits: Magic Arcane Attack Electricity Basic
To Acquire: Intelligence Arcane 4
For your combat check, discard this card to use your Arcane skill + 2d4. After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 6 check to recharge this card instead of discarding it.
Ally B
Traits: Animal Poison Basic
To Acquire: Wisdom Survival 6
Recharge this card to add 1d4 and the Poison trait to your combat check. Discard this card to explore your location.
Blessing 1
Traits: Divine Thoth Cold
To Acquire: Divine 6 OR Wisdom Knowledge 10
Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or check that invokes the Cold trait. Discard this card to examine the top card of your location. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Cards for Uliah
Spell B
Traits: Magic Arcane Divine Attack Fire Basic
To Acquire: Intelligence Arcane Wisdom Divine 5
For your combat check, discard this card to use your Arcane or Divine skill + 2d4. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 7 check to recharge this card instead of discarding it.
Blessing B
Traits: Divine Horus Electricity
To Acquire: Divine 6 OR Dexterity Ranged 7
Discard this card to add 1 die and the Electricity trait to any check. Discard this card to add 2 dice to any Dexterity non-combat check or check that invokes the Electricity trait. Discard this card to move, then you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, you may move.
Item B
Traits: Trigger Object Magic Ra
To Acquire: Strength Knowledge Divine 5
When you examine this card, you may reveal a blessing that has the Ra trait to acquire this card. Recharge this card to add 1 die to your non-combat Strength check or check against a bane that invokes the Fire trait. Recharge this card to add the Fire trait to your check.
Cards for Damiel
Spell B
Traits: Magic Arcane Divine Attack Cold Basic
To Acquire: Intelligence Arcane Wisdom Divine 6
For your combat check, discard this card to use your Arcane or Divine skill + 1d6; if the check is against a monster, ignore any power on that monster that happens after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Blessing B
Traits: Basic
To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6
Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location.
Item B
Traits: Liquid Cold Alchemical Basic
To Acquire: Intelligence Craft 5
Banish this card to add 1d12 and the Cold trait to a check by a character at your location that invokes the Construct or Fire traits. Discard this card to allow a character at your location to add his Strength or Melee skill to his Disable check.
Final acquired cards list
Qasin (Ally 2)
Dhabba (Ally B)
Dhabba (Ally B)
Blessing of Thoth (Blessing 1)
Blessing of Bastet (Blessing B)
Blessing of Pharasma (Blessing B)
Blessing of Nethys (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of Horus (Blessing B)
Blessing of the Elements (Blessing B)
Blessing of Abadar (Blessing B)
Mumia (Item 2)
Flash Freeze (Item B)
Brilliance of Ra (Item B)
Bladeguard (Item B)
Corrosion (Spell 2)
Unshakable Chill (Spell B)
Remove Curse (Spell B)
Lightning Touch (Spell B)
Greatclub +1 (Weapon 2)
Returning Throwing Axe +1 (Weapon 1)
Explorer's Staff (Weapon B)

Raz the Noble |

Raz takes her new Tripartite Spear and cure spell and bids her companions farewell.
"We did good today. May we pathfind again in the future!"