Xusius
|
Let's do it!
GM Eddv
|
Now that you have chosen how to control Gulgamodh you take control of him and break for the enemy line when a similar sized construct of demon flesh approaches to confront you, the great Atalazorn of legend!!
For Simplicity's Sake this is gonna be you then it, you then it etc
R1
Gulgamodg
---
Atalazorn
Jangalee Kisaan
|
WE SHALL DESTROY THIS THREAT!
Gulgamodh shouts encouragement as it strides forward! Using the Voice encourage action.
If that meets the Average skill DC for this tier, then Gulgamodh gets a +2 bonus on attack rolls for this round.
Vulf Sorgrim
|
Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7
Vulf tries to anticipate where this new for will attack, buy he is still getting used to figuring out how to control the giant defender.
Xusius
|
Xusius tries to spot a weak spot on the opponents body for Gulgamodh to exploit.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Telos Downshot
|
Telos activates the arcane heart, attempting to boost Gulgamodh's melee attacks with a shocking quality. Attempting the Energize action.
Use magic device: 1d20 + 9 ⇒ (7) + 9 = 16
Also, tracking Gulgamodh's hit points: 177, because the role card says so.
GM Eddv
|
Gulgamodh is well and truly Inspired and Energized and is simply awaiting movement and attack commands!
Xusius
|
If there's a button to push to get Gulgamodh into motion, Xusius pushes it. He yells into what he thinks is a magical voice communication system. "Vulf, move ze feet forward! Ivan, use ze cannon until we get weethin melee range! When we get into melee, use everyzing we've got against zat other construct. Kick it, beat it, shoot it, whatever zou can do, do eet! I will keep trying to find a weak point on eet!"
Initiative: 1d20 ⇒ 9
Vulf Sorgrim
|
I attempted a Dodge action this turn, figuring the undead construct was coming at us. Not sure I can also move this turn. If I can, then Golgamodh moves toward the foe to try and out us into Melee.
GM Eddv
|
Botting Tolinath and Ivan
Ivan stands trying to figure out to operate the gun of Gulgamodh and tkes a big shot at the opposing demonic construct
Touch Attack Gun: 1d20 + 4 ⇒ (3) + 4 = 76d6 ⇒ (1, 6, 6, 6, 2, 4) = 25
The great beam from Gulgamodhs gun fires off into the sky, landing who knows where and destroying who knows what!
Readied Fist Strike: 1d20 + 22 ⇒ (7) + 22 = 293d6 + 8 ⇒ (1, 5, 1) + 8 = 15
The Great Atalazorn strides across and flies over head the construct reining down destruction with its great breath weapon!
Breath Weapon: 8d6 ⇒ (6, 1, 4, 6, 2, 3, 5, 3) = 30
Reflex: 1d20 + 8 ⇒ (5) + 8 = 13
Unforunately, Vulf is still learning how to command Voltr- I mean Gulgamodh and the construct takes the full blast of the acidic breath
R2
Gulgamodh (-30 hp)
---
Atalazorn (-0 hp)
Oh I also forgot to resolve this earlier but everyone gains This many Temporary HP: 2d8 ⇒ (4, 4) = 8
Vulf Sorgrim
|
Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24
Feeling like a heel and not wanting to get the boot from the team, Vulf toe-tally puts his sole into it and kicks it into high gear, anticipating the monster's movement!
Xusius
|
Xusius again seeks a weak point in Atalazorn's body for a critical attack.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
If he can do it, he also tries to head butt Atalazorn!
Head Butt: 1d20 + 22 ⇒ (19) + 22 = 412d6 + 8 ⇒ (6, 4) + 8 = 18
Hoping that the Perception check has revealed a weak spot, Xusius tries to drive home the attack (if the attack was possible) so that it does more damage than usual!
Critical Head Butt Confirmation: 1d20 + 22 ⇒ (20) + 22 = 422d6 + 8 ⇒ (5, 6) + 8 = 19
Telos Downshot
|
Wow, that thing can take chunks out of us fast. Be careful everyone!
Telos activates the heart to initiate self repairs in the great construct.
Use magic device: 1d20 + 9 ⇒ (2) + 9 = 11
GIve me a minute... I haven't figured out the repair function yet...
Gulgamodh: -30 (147/177)
Jangalee Kisaan
|
RAAAAAAAAAAAAAH!
Jangalee hits the 'shout' button, trying to blow back the evil construct.
Intimidate: 1d20 + 0 ⇒ (15) + 0 = 15
Sonic Damage (if hit Average Intimidate): 4d6 ⇒ (1, 2, 3, 2) = 8
GM Dennis
|
***OVERSEER ANNOUNCEMENT***
An elite team of Pathfinders pins down one of the draconic monstrosity Atalazorn’s limbs, giving Gulgamodh an opportunity to grab the beast’s head. After a brief struggle, Gulgamodh decapitates the abomination, which falls to the battlefield with a shuddering crash. With the giant construct leading the way, formations of the First Guard and Pathfinders converge on the siege castle.
Gulgamodh bulldozes down the outer gate head-first. Waiting inside is a battalion of demons led by a minotaur champion with metal plates bolted to its body and wielding an overlarge sword. It sweeps the sword at Gulgamodh, tearing open a terrible gash that nearly splits the giant construct in two. Gulgamodh lets out a drawn-out, metallic wail before collapsing in the gateway.
The ancient guardian may have fallen, but the path into the castle is open. Don’t waste this opportunity!
Table GMs, the Siege Castle condition on page 29 is now in effect.
GM Eddv
|
Still trying to sleep off extra life yesterday but ws you can see the battle with Atalazorn has come to a thrilling conclusion. Take this opportunity to patch up and I'll get something up when I wake back up
GM Eddv
|
Your party makes it way through the breach created by Gulgamodh and storm one of the siege castles constructed by this army of demon-flesh!
A pair of great double doors stands ready for you, but a group of demons attempt to ambush you!
Telos: 1d20 + 3 ⇒ (16) + 3 = 19
Vulf: 1d20 + 4 ⇒ (5) + 4 = 9
Jangalee: 1d20 + 6 ⇒ (8) + 6 = 14
Panja: 1d20 + 2 ⇒ (7) + 2 = 9
Tolinath: 1d20 + 7 ⇒ (19) + 7 = 26
Red Ivan: 1d20 + 5 ⇒ (12) + 5 = 17
Xusius: 1d20 + 7 ⇒ (17) + 7 = 24
Stealth 1: 1d20 + 8 ⇒ (12) + 8 = 20
Stealth 2: 1d20 + 8 ⇒ (7) + 8 = 15
Stealth 3: 1d20 + 7 ⇒ (15) + 7 = 22
Telos: 1d20 + 5 ⇒ (2) + 5 = 7
Vulf: 1d20 + 3 ⇒ (1) + 3 = 4
Jangalee: 1d20 + 2 ⇒ (7) + 2 = 9
Panja: 1d20 + 3 ⇒ (7) + 3 = 10
Tolinath: 1d20 + 2 ⇒ (10) + 2 = 12
Red Ivan: 1d20 + 2 ⇒ (18) + 2 = 20
Xusius: 1d20 + 9 ⇒ (18) + 9 = 27
Tiefling Red: 1d20 + 3 ⇒ (12) + 3 = 15
Tielfing Blue: 1d20 + 3 ⇒ (4) + 3 = 7
Unknown Demon Green: 1d20 + 1 ⇒ (11) + 1 = 12
Surprise Round - You May Take a Move or Standard (Everyone but Panja, Jangalee and Vulf spotted the ambush and thus everyone but those 3 participates)
Xusius
Red Ivan
Tolinath
---
Red
Unknown
---
Panja
Jangalee
Telos
----
Blue
---
Vulf
Available Boons:
Exchange At the beginning of one encounter, treat all weapons as +2 higher than they are.
Grand Lodge: At the beginning of one encounter, gain 6 temp hp
Silver Crusade: 1 free use of Aid Token Healing w/o using Aid Token
Liberty's Edge: Gain 10 ft Movement at start of 1 encounter
Sovreign Court: 1 use of Timely Inspiration w/o using Aid Token
Scarab Sages: 1 free use Allied Offenseive w/o using Aid Token
1 time use: Demons Present? Add 4 to initiative rolls
Vulf Sorgrim
|
Any reason not to use the remaining available boons? Can we use more than one? Can we use them all?
GM Eddv
|
There is one more combat after this one, but yeah start unloading those bad boys
Xusius
|
Xusius is going to prepare to cast Acid Splash if an enemy gets within 25' of him and then lob it at that enemy.
Acid Splash: 1d20 + 3 ⇒ (12) + 3 = 151d3 + 1 ⇒ (1) + 1 = 2
Vulf Sorgrim
|
Given the steps let's use the Liberty's Edge boon.
GM Eddv
|
Botting Tolinath and Red Ivan...
Tolinath makes a quick standard action charge at the Tiefling on his side.
Large Dwarven waraxe: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Cold Iron Slashing Dmg: 2d8 + 4 ⇒ (2, 5) + 4 = 11
Tolinath's massive weapon slashes a great cleave into the Tiefling and it falls.
While Red Ivan Pulls his weapons and moves into position.
The Tiefling Ivan moves towards moves closer and slashes him!
Short Sword: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (6) + 1 = 7
The Kellid revolutionary takes a great stab to the gut but is able to keep moving... for now.
But in reaction to that tiefling leaving his cover, Xusius splashes him with Acid, which burns the red demonic skin!
Meanwhile, the Demon over on Tolinaths side leads with a spell, Demanding the dwarf drop his weapon.
DC 13 Will Save or Drop your Weapon
SURPRISE ROUND
Xusius
Red Ivan
Tolinath
---
Red (-2 hp)
Unknown
---
Panja
Jangalee
Telos
Vulf
R1
Xusius
Red Ivan
Tolinath - DC 13 Will Save Needed
---
Red (-2 hp)
Unknown
---
Panja
Jangalee
Telos
Vulf
Xusius
|
When it is Xusius' turn he will take a five foot step south and fire an Acid Splash at the Demon.
Acid Splash: 1d20 + 3 ⇒ (14) + 3 = 171d3 + 1 ⇒ (2) + 1 = 3
Vulf Sorgrim
|
Vulf invokes the favor of the Master of the Forge to empower his hammer.
Casting magic weapons on his warhammer.
Then, he marches toward one of the demons.
GM Eddv
|
Given that neither Tolinath nor Ivan have checked in for a few days I'm gonna bot them early.
Will Save vs command: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Tolinath drops his hammer against his own will. He attempts to retrieve it opening himself up to an attack by
Scimitar: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 2 ⇒ (2) + 2 = 4
Tolinath the brings the great hammer up at his foe
Cold Iron Hammer: 1d20 + 4 ⇒ (4) + 4 = 82d8 + 4 ⇒ (3, 5) + 4 = 12
His hammer misses widely.
Xusius splashes the demon direct with acid which seems to not bother it at all.
Vulf enhances his weapon.
Red Ivan uses his pair of weapons to combat the Tiefling.
Hammer: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 4 ⇒ (2) + 4 = 6
Sickle: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (3) + 2 = 5
But all of his attacks miss as well.
The Demon responds to Tolinaths presence and attacks him with his scimitar and claw.
Scimitar: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (4) + 2 = 6
Scimitar Crit Confirm: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (2) + 1 = 3
Meanwhile, the Tiefling engages some more with Red Ivan
Tiefling: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (1) + 1 = 2
Tiefling: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (2) + 1 = 3
The sword stabs through Ivan once more leaving him bleeding.
R1
Xusius
Red Ivan (-11 hp, down bleeding)
Tolinath (-13 no)
---
Red (-2 hp)
Unknown
---
Panja
Jangalee
Telos
Vulf
R2
Xusius
Red Ivan (-11 hp, down bleeding)
Tolinath (-13 HP)
---
Red (-2 hp)
Unknown
---
Panja
Jangalee
Telos
Vulf
Telos Downshot
|
Wait, where am I on the map?
Telos Downshot
|
Cool, thanks!
15', move action
The little halfling slips through the crowd and into one of the threatened areas...
Cast magic missile on red
Force damage: 1d4 + 1 ⇒ (1) + 1 = 2 bleh
Jangalee Kisaan
|
"Panja, attack!"
Jangalee tries to duck through to the other side, hoping to avoid an attack as he moves into a flanking position with Ivan.
Acrobatics to avoid AoO: 1d20 + 0 ⇒ (1) + 0 = 1 <--Lol
Assuming any AoO doesn't drop him:
Jangalee swings his scythe at the creature between himself and Ivan.
scythe, flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
| Panja |
Panja flattens his ears, lets out a mighty growl, then pounces on the creature! Not actually a Pounce attack at this level, just a 5ft step and full attack.
bite, power attack: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
damage, power attack: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
claw, power attack: 1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7
damage, power attack: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
claw, power attack: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11
damage, power attack: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Vulf Sorgrim
|
"Your siege is at an end, fiend!" Vulf cries as he swings his now magic hammer at the demon before him (green).
Warhammer (magic weapon): 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage (B): 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
GM Dennis
|
***OVERSEER ANNOUNCEMENT***
Teams of Pathfinders wielding battering rams crash against the inner gates again and again until, with a decisive crack, the doors shatter inward. The Pathfinders can now enter the castle’s inner reaches as waves of reinforcements arrive to help finish off the defenders outside.
Table GMs, the Open Gates condition on page 29 is in effect.
GM Eddv
|
As the gates to the stronghold BURST open and the general's of the enemt army lie ahead it quickly becomes clear ghst you are going to be of no help against the swarm to Vrocks and Shadow Demons. But off in the wings, there are ballistae that cultists are using to harry the higher level pathfinders and Dark Rituals being performed to defend the demon commanders - where do you wish to focus your efforts?
Vulf Sorgrim
|
"Come!" urges Vulf, "Let us put an end to the ballista that harry our comrades and then cease these dark rituals giving aid to the demons. Thusly, we shall end this siege once and for all!"
I vote ballista first.
Telos Downshot
|
Telos hears Vulf and realizing there is a team decision to be made, looks around to see what the rest of the group thinks...
No preference here
GM Eddv
|
I have you at -1 Net because you were down a couple HP to start with.
Vulf Sorgrim
|
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
"Hmmm, I am beginning to believe that the gods do not like you..." Vulf comments. "Except, perhaps, Pharasma."
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
"There, as complete as a newborn!" Vulf declares with a third use of the wand. The cleric tries to surreptitiously, yet gently, place a hand over a pronounced bruise that remains on the Kellid's arm, hoping that no one would notice.
Xusius
|
"Ze ballistae would be a way for us to contribute to ze battle. I have no majicks left and zey resist ze acid I could use. Let us do some spearfeeshing and help ze others."
Xusius heads off to a ballistae.
GM Eddv
|
Ironically it's the exact same fight in a different spot! By all means heal but also remember the stack of boons you have.
Telos: 1d20 + 5 ⇒ (9) + 5 = 14
Vulf: 1d20 + 3 ⇒ (16) + 3 = 19
Jangalee: 1d20 + 2 ⇒ (10) + 2 = 12
Panja: 1d20 + 3 ⇒ (7) + 3 = 10
Tolinath: 1d20 + 2 ⇒ (11) + 2 = 13
Red Ivan: 1d20 + 2 ⇒ (10) + 2 = 12
Xusius: 1d20 + 9 ⇒ (16) + 9 = 25
Cambion: 1d20 + 1 ⇒ (19) + 1 = 20
Tiefling Red: 1d20 + 3 ⇒ (13) + 3 = 16
Tiefling Blue: 1d20 + 3 ⇒ (1) + 3 = 4
You enter and see a team manning a ballista off to the side. Two of them rush down the steps to delay you while the demon continues operating the machine.
Xusius
Vulf
---
Cultist Red
Cambion Demon
---
Red Ivan
Jangalee
Panja
Tells
Tolinath
---
Cultist Blue
Vulf Sorgrim
|
Last fight, right? Let's use each of the following: Exchange, Grand Lodge, Liberty's Edge (I believe we still have it) and Demons Present?
So, that would be 1) treat all weapons as +2 higher than they are, 2) gain 6 temp hp, 3) gain 10 ft Movement, and +4 to initiative rolls.
Vulf Sorgrim
|
It looks like the map got moved, but any "corrective" movement I try on it puts someone in a wall, so I just left it as I found it.
Vulf casts magic stone on a handful of pebbles and races up the stairs.
I did not move the token due to uncertainty about map placement and whether the party has additional 10 feet of movement from boon.
Telos Downshot
|
agreed, release the boons now!
GM Eddv
|
That initiative bonus results in....
Xusius
Vulf
Red Ivan
Jangalee
Panja
Tells
Tolinath
---
Cultist Red
Cambion Demon
Cultist Blue
Conditions: +10 ft movement, +2 bonus on all weapon enhancements,
Available Boons:
Silver Crusade: 1 free use of Aid Token Healing w/o using Aid Token
Sovreign Court: 1 use of Timely Inspiration w/o using Aid Token
Scarab Sages: 1 free use Allied Offenseive w/o using Aid Token
Xusius
|
Xusius realizes he has one last spell in his memory that might work here. He rushes up the steps and takes up a position that should catch both of the enemies in its path.
He casts Color Spray and aims it through the square directly below him. DC is 16.
Jangalee Kisaan
|
"Panja, hold." Jangalee waves his hand and touches the tiger, who's teeth seem to grow and sharpen. "Ok, now attack!"
Jangalee moves, then casts magic fang on Panja's jaws.
| Panja |
Panja rushes forward, launching himself at the nearest cultist.
bite vs. Red, power attack, magic fang: 1d20 + 3 - 1 + 1 ⇒ (17) + 3 - 1 + 1 = 20
damage, power attack, magic fang: 1d6 + 1 + 2 + 1 ⇒ (6) + 1 + 2 + 1 = 10
Telos Downshot
|
Telos hustles over to the main room and sighs loudly, not caring what attention it draws to himself.
30', move action with movement boon
Phew! It's been a long day. I think I've got a little left in me though!
Elemental rays, standard action
Elemental ray, ranged touch (vs. blue touch AC), boon: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Boon bonus because spell rays are weapons :)
Electricity damage: 1d6 + 1 ⇒ (6) + 1 = 7
The cultist seems to put quite a bit of effort into pretending that it didn't hurt...
GM Eddv
|
Will Save Red: 1d20 + 1 ⇒ (4) + 1 = 5
Will Save Blue: 1d20 + 1 ⇒ (19) + 1 = 20
Xusius' magic drops one of the cultists into a stupor while the other is torn to shreds by Panja and Telos!