GM CariMac's Tyranny of the Winds (Inactive)

Game Master CariMac

Tyranny of the Winds Slides


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Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Reflex 1d20 + 5 ⇒ (8) + 5 = 13

Rumble took full damage from the awful scream.

He responds by bolstering his friends with his advice ability.

Remember, +1 to Attack and damage from the advice ability.

Dark Archive

Male NG Human Kineticist 2 | HP 23/23 nonlethal damage: 2 | AC 16, T 13, FF 13 | CMB +0 CMD 13 | F +7 R +6 W +1 (+3 vs. illusions, +2 vs. emotion) | Init +9 | Perc +5 SM +7 | Speed 30ft | burn 2/7 | Active Conditions: Resist Fire 10

Reflex save DC 15: 1d20 + 8 ⇒ (1) + 8 = 9

Leyten staggers back, blood dripping from his ears and nose.

6 points of damage. Ouch.

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)
Rumblerock wrote:
Remember, +1 to Attack and damage from the advice ability.

I did forget. That would mean I hit a 20 AC for 17 points of damage.


Dragonskull |PBP Singnup
Osten Grimhelm wrote:
Rumblerock wrote:
Remember, +1 to Attack and damage from the advice ability.
I did forget. That would mean I hit a 20 AC for 17 points of damage.

Both your enemies are about 20 feet away. Were you making a will save to move closer or throwing the axe?

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Who or what is next to me on the map? If it is up in the air, I would have thrown my other weapon.


Dragonskull |PBP Singnup

I think you confused Lekki for an enemy.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

@GM_CariMac: Ok, so Laafdahni was flying/hurtling towards the landing platform that is currently to the lower left of her when this battle began. She was going to try the Will save to stop on her next turn, but we were ambushed. How do we resolve the movement issue? Does the proximity of the opponent right next to her halt her progress? Does she sail past them, provoking an attack of opportunity? Thanks for the advice!

Scarab Sages

M Tengu 3 | Challenge! | Zero BAB • Five CON

@Osten - immediately next to you are Lekki, Leyton and Rumble. All of the enemies are air-bound. One air elemental is im combat with Laafdahni far away from us. Another is immediately infront of us, 10 ft. There is also some sort of air elemental boss behind us 10 ft aswell.


Dragonskull |PBP Singnup

Sorry busy Labor Day Weekend. She would be stopped by the attack.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

"Oh!" Laafdahni exclaims in consternation. Of course the buffoon comes right up next to her when she is not prepared and can barely fly! Determined, she concentrates hard on casting Mage Armor defensively.

Concentration DC17: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17

Whew! Relief flashes briefly across her face before being replaced by the hard lines of a woman who will tolerate none of this.


Dragonskull |PBP Singnup

Advice Ability
Lekki Pioro: 20 6 DMG
Elemental 1: 20
Elemental 2: 18
Leyten Krovt: 15 17 DMG
Chal: 12
RumbleRock: 9 6 DMG
Osten Grimhelm: 5 3 DMG
Laafdahni Riverrun: 4 20 DMG

The party doesn't do so well avoiding the attack from Chalissier. All but Osten can't avoid the full brunt of the damage.

Rumble gives the group his best advice. Osten attacks an enemy. Laafdahni stopped in her flight manages to cast Mage Armor on herself. Lekki manages to shift back and heal himself.

The elemental in front of Laafdahni slams at her again, and the one flies up to Leyton and swings. Both attacks hit. Laafdahni 12 DMG, Leyton 11 DMG

Osten please go ahead and re roll your thrown weapon and attack damage for last round.

Leyton's up.

GM:

Slam: 1d20 + 8 ⇒ (12) + 8 = 20
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (5) + 3 + (4) = 12
Slam: 1d20 + 8 ⇒ (10) + 8 = 18
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (6) + 3 + (2) = 11

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Is the 12 dmg from the last attack on Laafdahni included in the 20 dmg stated in the initiative order? As in: is she unconscious? (Please no...)


Dragonskull |PBP Singnup

It's 20 total. You should have 6 HP left, correct?

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Yup. Got it. Thanks!

Dark Archive

Male NG Human Kineticist 2 | HP 23/23 nonlethal damage: 2 | AC 16, T 13, FF 13 | CMB +0 CMD 13 | F +7 R +6 W +1 (+3 vs. illusions, +2 vs. emotion) | Init +9 | Perc +5 SM +7 | Speed 30ft | burn 2/7 | Active Conditions: Resist Fire 10

Leyten, unable to step back without risking another attack, again concentrates. Once more, a roaring, scarlet aura of heat surrounds him. He thrusts his arms toward his attacker, and releases a wave of fire!

Move action: Using Gather Power to negate the 1 point of burn from the following:
Leyten uses fan of flames to release his kinetic blast as a 15-foot cone.

Fire damage: 2d6 + 2 + 1 ⇒ (5, 6) + 2 + 1 = 14 Reflex DC 15 for half.

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Chakram (Power Attack/Raging): 1d20 + 6 ⇒ (17) + 6 = 23 for Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Dragonskull |PBP Singnup

Leyton's attack hits. The lightening elemental is nimble and is able to dodge to avoid most of the attack.

Chal throws his lightening lance at Osten and flies further out of range. He hits Osten, and lightening arcs around the bloodrager. 9 DMG

Osten I need a DC 14 fort save or your sight is impaired for one round. It acts as having a 20% miss chance.

Party Except for Leyton is up.

Advice Ability
Lekki Pioro: 20 6 DMG
Elemental 1: 20 7 DMG[/ooc\
Elemental 2: 18
Leyten Krovt: 15 [ooc]17 DMG

Chal: 12 12 DMG
RumbleRock: 9 6 DMG
Osten Grimhelm: 5 11 DMG
Laafdahni Riverrun: 4 20 DMG

GM:

Reflex: 1d20 + 8 ⇒ (13) + 8 = 21
Lightening Lance Ranged Touch: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 2 + 2d6 ⇒ (3, 1) + 2 + (1, 2) = 9

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble continues his Advice ability and moves to engage the closest enemy.

If someone would please move me on the map...

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Considering the close range and her unreliable ability to fly, Laafdahni "tsks" and draws her dagger, striking at the foe before her in one fluid motion.

dagger: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 3
confirm crit?: 1d20 + 2 ⇒ (9) + 2 = 111d4 ⇒ 1

She then attempts to will herself to fly away from this creature so she has room to cast spells freely.

Will to Fly DC16: 1d20 + 5 ⇒ (2) + 5 = 7

When she realizes it didn't work, she pouts briefly before zeroing in on the threatening foe with a cold, hard glare.

Scarab Sages

M Tengu 3 | Challenge! | Zero BAB • Five CON

I have moved Rumble up to the edge. Okay, time to think tactfully, because this combat is actually slowly killing us, haha!

Lekki grumbles, as he see's his friends take a little bit too much damage. He weighs up his options, and then reconciles his focus on the main elemental throwing lightning around. He looks at the creature, tilts his head hypnotic stare, and in auran, "Hey, pick on someone your own size! as he casts murderous command.

Can the main boss give me a DC 16 Will save at -2 Will against murderous command please.

Kn Planes, boss: 1d20 + 9 ⇒ (20) + 9 = 29
Kn Planes, elementals: 1d20 + 9 ⇒ (11) + 9 = 20

What are these creatures? I dare say some sort of air elemental? Can you give us their special attacks, immunities and resistances please?

Lekki decides to move back a little.
Fly, move: 1d20 + 10 ⇒ (15) + 10 = 25

Immediate Action - on enemy turn
Lekki will get ready to stop an attack which targets allies. On the enemy turns, he will use an immediate action to use his misfortune on an attack targeting his allies, prioritising Laadahni, Leyten, Osten etc.

Misfortune (Ex) wrote:
At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Fort vs DC 14: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Will to Fly: 1d20 + 2 ⇒ (3) + 2 = 5
Chakram of Doom vs Chal {Rage/PA}: 1d20 + 5 ⇒ (20) + 5 = 25 for Damage: 1d8 + 8 ⇒ (8) + 8 = 16
CONFIRM?: 1d20 + 5 ⇒ (4) + 5 = 9 for Damage: 1d8 + 8 ⇒ (3) + 8 = 11

Undeterred, the barbarian hurls another disk into the sky.


Dragonskull |PBP Singnup

Laadahni attacks the elemental in front of her, and it hits. She can't move away, but the creature finds her glare disturbing. Rumblerock continues to advice his party on the best way to deal with the enemies.

Lekki casts a spell on the air elemental, but Chal shakes it off. He then studies the creatures to see what their nature is.

The Elemental swings at Rumblerock. It just misses. The other once swings at Laadahni. Lekki uses his reaction to cast Misfortune on the elemental. The attack misses her.

Advice Ability
Lekki Pioro: 20 6 DMG
Elemental 1: 20 7 DMG
Elemental 2: 18 3 DMG
Leyten Krovt: 15 17 DMG
Chal: 12 28 DMG
RumbleRock: 9 6 DMG
Osten Grimhelm: 5 11 DMG
Laafdahni Riverrun: 4 20 DMG

Chal:
Male variant medium air elemental (Pathfinder RPG Bestiary 120) N Medium outsider (air, elemental, extraplanar) Defensive Abilities air mastery; Immune elemental traits. He's an archanist.

Lightening Elemental:
Immune electricity, elemental traits, Special Attacks metal mastery, spark leap

Will Save DC16: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20

GM:

Slam: 1d20 + 8 ⇒ (13) + 8 = 21
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7
Slam: 1d20 + 8 ⇒ (2) + 8 = 10
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (5) + 3 + (2) = 10
Slam Misfortune: 1d20 + 8 ⇒ (2) + 8 = 10
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (4) + 3 + (1) = 8

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Who is up in initiative?

Dark Archive

Male NG Human Kineticist 2 | HP 23/23 nonlethal damage: 2 | AC 16, T 13, FF 13 | CMB +0 CMD 13 | F +7 R +6 W +1 (+3 vs. illusions, +2 vs. emotion) | Init +9 | Perc +5 SM +7 | Speed 30ft | burn 2/7 | Active Conditions: Resist Fire 10

That would be me!

Leyten glares at the elemental in front of him. He steps back, gathering energy. "You're between me and her," he says, his eyes darting toward Laafdahni. He then releases another blast of flame!

Leyten takes a 5-foot step back and attacks with a Kinetic Blast. His current level of burn gives him a +1 bonus to attacks and a +2 bonus to damage.
Kinetic Blast attack: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17
Fire damage: 2d6 + 2 + 2 + 1 ⇒ (6, 4) + 2 + 2 + 1 = 15

Scarab Sages

M Tengu 3 | Challenge! | Zero BAB • Five CON

Happy with how the previous actions turned out, Lekki will do the exact same thing.

Again, murderous command DC 16 on Chal, immediate action to misfortune on any of the other two if they hit. Note, I cannot target the one who missed Laafdahni last round.


Dragonskull |PBP Singnup

Leyton's Attack misses, and Chalissr attacks again. He sends a lightening lance toward Leyton. The lance hits him. 14 Points of Damage It looks like Lekki's spell manages to take control of him this time.

Leyton I need a DC 14 Reflex Save

The Party is up. Except for Leyton

Advice Ability
Lekki Pioro: 20 6 DMG
Elemental 1: 20 7 DMG
Elemental 2: 18 3 DMG
Leyten Krovt: 19 31 DMG
Chal: 12 28 DMG
RumbleRock: 9 6 DMG
Osten Grimhelm: 5 11 DMG
Laafdahni Riverrun: 4 20 DMG

GM:
Ranged touch: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14 Lightening Damage.
will Save: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2

Scarab Sages

M Tengu 3 | Challenge! | Zero BAB • Five CON

Lekki is looking pleased, and is squawking away in Auran. He keeps pointing his feathers towards the Chal, and shaking his head.

He turns his attention, and decides he should help out Laafdhani. He turns his head to the side, and stares intently at the elemental and weaves his spell.


Can the elemental engaged with our sorcerer please give me a DC 16 Will save at -2 Will against murderous command please.

Immediate Action - on enemy turn
Lekki will get ready to stop an attack which targets allies. On the enemy turns, he will use an immediate action to use his misfortune on an attack targeting his allies, prioritising Laafdahni, Leyten, Osten etc.
Cannot target the one in combat with Laafdhani.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Once again, Laafdahni attempts to will herself to fly away from the combatant in her face.

Will to fly DC 12: 1d20 + 5 ⇒ (6) + 5 = 11

Really?! Thoroughly frustrated with her inability to fly when it really matters, she lashes out with her dagger in anger and, to be honest, a goodly amount of fear and desperation.

dagger: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 3
confirm crit again?: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 3

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble continues his advice ability, and swings at the one that just attacked him with his Masterwork, cold iron sai.

Attack with advice 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

I forgot to add the Advice bonus from RumbleRock to Laafdahni's rolls. Please add 1 to each of them.

Dark Archive

Male NG Human Kineticist 2 | HP 23/23 nonlethal damage: 2 | AC 16, T 13, FF 13 | CMB +0 CMD 13 | F +7 R +6 W +1 (+3 vs. illusions, +2 vs. emotion) | Init +9 | Perc +5 SM +7 | Speed 30ft | burn 2/7 | Active Conditions: Resist Fire 10

Reflex save: 1d20 + 8 ⇒ (16) + 8 = 24


Dragonskull |PBP Singnup

Rumblerock swings at the enemy next to him, but misses with his attack. Laafdahni tries to fly away. She just isn't willful enough. She stabs at the elemental, and the attack hits. 4 DMG

Lekki casts Murderous Command on Chalissar, and mimes not to attack him. Leyton makes is reflex save, and manages to avoid his vision being ruined by the sparkling attack.

Osten is still up.

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Sorry for the delay. Life kicking my butt a little

Frustrated that everyone he wants to kill is staying far away, the barbarian those another circular blade.

Chakram vs nearest bad guy: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 6 ⇒ (1) + 6 = 7 If evil ousider, add Angelic Attack: 1d6 ⇒ 3


Dragonskull |PBP Singnup

No worries Osten. I managed to get time to post. The end of the Federal Fiscal year is upon us, and I'm swamped at work myself.

Osten just manages to miss is target because he had to avoid his ally. The elemental swings at Rumblerock again. It connects. 11 DMG The other also swings at Laafdahni, but misses.

Leyton is up.

Advice Ability
Lekki Pioro: 20 6 DMG
Elemental 1: 20 11 DMG
Elemental 2: 18 3 DMG
Leyten Krovt: 19 31 DMG
Chal: 12 28 DMG Murderous Command
RumbleRock: 9 18 DMG
Osten Grimhelm: 5 11 DMG
Laafdahni Riverrun: 4 20 DMG

GM:

Slam: 1d20 + 8 ⇒ (17) + 8 = 25
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (6) + 3 + (2) = 11
Slam: 1d20 + 8 ⇒ (1) + 8 = 9
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8

Dark Archive

Male NG Human Kineticist 2 | HP 23/23 nonlethal damage: 2 | AC 16, T 13, FF 13 | CMB +0 CMD 13 | F +7 R +6 W +1 (+3 vs. illusions, +2 vs. emotion) | Init +9 | Perc +5 SM +7 | Speed 30ft | burn 2/7 | Active Conditions: Resist Fire 10

Yeah, I've been busy, too. A few late nights at work, and a bout with a stomach bug over the weekend. Sorry for the delay.

Leyten staggers from the pain of the attacks. He knows he can't take much more, but collapsing isn't an option right now. He releases another blast!

Leyten again attacks the closest foe with a Kinetic Blast. His current level of burn gives him a +1 bonus to attacks and a +2 bonus to damage.
Kinetic Blast attack: 1d20 + 8 + 1 + 1 ⇒ (19) + 8 + 1 + 1 = 29
Fire damage: 2d6 + 2 + 2 + 1 ⇒ (5, 3) + 2 + 2 + 1 = 13


Dragonskull |PBP Singnup

Leyton swings at the elemental. It looks like it's about to dissipate, but manages to hold itself together.

Chal flies up and hits his ally. His attack removes his ally from the field.

Everyone but Leyton is up.

Advice Ability
Lekki Pioro: 20 6 DMG
Elemental 1: 20 He’s Dead Jim
Elemental 2: 18 3 DMG
Leyten Krovt: 19 31 DMG
Chal: 12 28 DMG
RumbleRock: 9 18 DMG
Osten Grimhelm: 5 11 DMG
Laafdahni Riverrun: 4 20 DMG

GM:

Chal Slam: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Still desperately trying to control her rising panic at the threat of her early demise, Laafdahni slashes again with her dagger at the foe before her.

dagger: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 151d4 + 1 ⇒ (1) + 1 = 2
Includes Advice bonus

She then tries again to will herself to fly away and get back to the group.

Will to fly DC 12: 1d20 + 5 ⇒ (18) + 5 = 23

As soon as she begins drifting away from the enemy, her rush of relief is immediately dampened as she realizes that if he hits her just then, it'll be the end of her.

If she gets away without being killed:
Laafdahni will stop in the spot just south of Osten.

Will to stop flying DC 16: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

"ENOUGH GAMES!" Reaching his breaking point, the barbarian hurls himself directly at Chal.

Will to fly: 1d20 + 2 ⇒ (16) + 2 = 18

Axe of Playtime is OVER! {Rage/PA/Combat Advice/Charge}: 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21

Damage: 1d12 + 15 + 2 ⇒ (9) + 15 + 2 = 26

Not certain how this would work as I can't really stop at him.

Will to stop Falling at the next ship: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Having map issues this morning.

If Rumble has an enemy engaged he swings at it, keeping advice going.

Attack 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

If there is no enemy engaged, he will try to fly toward the closest one while keeping the advice ability in effect.

Will save 1d20 + 8 ⇒ (11) + 8 = 19

Scarab Sages

M Tengu 3 | Challenge! | Zero BAB • Five CON

Lekki will will himself into a good position to channel energy.
Will: 1d20 + 10 ⇒ (10) + 10 = 20
Channel Energy, Positive: 1d6 ⇒ 3

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

If there is a closeby enemy that Rumble can strike, he tries to confirm his critical threat.

Attack 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Damage 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Dragonskull |PBP Singnup

Rumblerock flies forward and gets into a flank with Osten. He continues his Advice. Osten swings at Chal. Osten's swing takes Chal down. Laafdahni just misses with her attack, but the responding attack misses her as she moves away from the elemental. Lekki heals all of his allies.

The elemental flies up to Rumblerock and attacks him. It misses.

Party is Up

Advice Ability
Lekki Pioro: 20 3 DMG
Elemental 1: 20 He’s Dead Jim
Elemental 2: 18 5 DMG
Leyten Krovt: 19 28 DMG
Chal: 12 He's Dead Jim
RumbleRock: 9 15 DMG
Osten Grimhelm: 5 8 DMG
Laafdahni Riverrun: 4 17 DMG

GM:
Slam: 1d20 + 8 ⇒ (8) + 8 = 16
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (4) = 10

Slam: 1d20 + 8 ⇒ (5) + 8 = 13
Damage+Electricity: 1d6 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Now that Laafdahni has some space to breathe, she quickly fishes out a potion and drinks it with desperation.

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

M Tengu 3 | Challenge! | Zero BAB • Five CON

Lekki relaxes for a moment, seeing they have this under control, and channels again.
Channel Positive: 1d6 ⇒ 5

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble continues his advice and tries to knock out the last elemental.

Attack 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Damage 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Dark Archive

Male NG Human Kineticist 2 | HP 23/23 nonlethal damage: 2 | AC 16, T 13, FF 13 | CMB +0 CMD 13 | F +7 R +6 W +1 (+3 vs. illusions, +2 vs. emotion) | Init +9 | Perc +5 SM +7 | Speed 30ft | burn 2/7 | Active Conditions: Resist Fire 10

The battle finally seems to have turned in their favor! Despite the pain, Leyten hurls another blast of flame at the remaining foe.

I'm subtracting 4 from the attack roll because Rumble is engaged with the enemy.

Kinetic Blast attack: 1d20 + 6 ⇒ (14) + 6 = 20
Fire damage: 2d6 + 2 + 2 + 1 ⇒ (6, 2) + 2 + 2 + 1 = 13

Grand Lodge

Male Barbarian 3/ Bloodrager 1~ HP: 51/ 55 | AC: 18 (16 raging) {11T/17FF} | F:+9 R +2 W: +2 ; Init +3; Perception +10; Speed 50 ft. (35 ft. in armor)

Racing down the deck of the ship, Osten tries to end the fight the only way he knows how.

Ax of Your Boss is Already Dead {Rage/PA/Combat Advice/Charge}: 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21
Time for you to leave now: 1d12 + 15 + 2 ⇒ (2) + 15 + 2 = 19


Dragonskull |PBP Singnup

The last elemental falls, and the junkyard falls silent. The Pathfinders have survived the battle.

Combat Over

Remember you are still looking for the Horn. You are free to search for it.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Not wasting any time, as soon as the final foe falls, Laafdahni wills herself to fly to begin the search with feverish intensity. "Quickly! Let us find the Horn before their backup arrives!"

Will to fly to the lower right platform DC 16: 1d20 + 5 ⇒ (15) + 5 = 20
Will to stop flying DC 16: 1d20 + 5 ⇒ (5) + 5 = 10

She keeps trying to stop:

Will to stop flying DC 16: 1d20 + 5 ⇒ (14) + 5 = 19

Once she arrives, she begins digging through the wreckage.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

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