DM Brainiac's Return of the Runelords (COMPLETED!) (Inactive)

Game Master Brainiac

Maps on Google Slides
Current Date 15 Calistril, 4719 AR


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Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

"Hope that's not where these creatures are coming from, but a place called the Forges of Wrath doesn't make that seem likely."


ADVENTURE PATH COMPLETE

"So this is more... uh... Runelord stuff? And we have to go face them on their home turf?" says Rudrik.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Calendula taps the runes with her sword.

K. Planar: 1d20 + 5 ⇒ (19) + 5 = 24

"Ayup. Thas a portal, alright. Seen ones like these in the Worldwound." She offers no further explanation from what was already said by Shenuska and Theodric.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

"Assuming another one is waking up," he said to Rudrik, "but just about anything dealing with ancient magic in Varisia inevitably involves the Runelords in some way - that sword for a prime example. I can't recall what sort of place Hollow Mountain was for the Runelords, though, history to that extent's not quite my speciality."

Remind me; who was carrying Baraket and the gauntlets?


ADVENTURE PATH COMPLETE

I believe Shenuska has them?


Yes, Shenuska has them.

Knowledge (geography) DC 15:
Hollow Mountain is located on Rivenrake Island in the Varisian Gulf. The peak of the mountain is decorated with an immense carving of Runelord Alaznist's face. Explorers have discovered a network of dungeons riddling the depths below, but the complex has never been fully explored due to its myriad dangerous denizens.


RETIRED - Runelord of Altruism

Take 10 :)

"Hollow Mountain is in the Varisian Gulf. Runelord Alaznist had her face carved into it - I pity everyone that had to look at that all the time. It's meant to be full of strange creatures and so forth - a centre of Wrath's power once upon a time." Shenuska explains, one hand resting on the hilt of Baraket which juts from her hip.

"There's nothing we can do about this here though. We can warn the authorities once we get back, maybe have it guarded but we should finish the complex first. Let's go this way." She says, gesturing to the door opposite the portal.


"Wow. And Mother said that I had an issue with vanity," Nime says with a smile and a shake of her head.


The door opens onto a luxurious suite that has seen better days. Though outfitted with draping curtains and tapestries of immense battles, the smell of spoiled food and animal musk fouls the air.

A hulking sinspawn is here, clad in chainmail and gripping a glowing red halberd. A pair of fleshdregs accompany him. The sinpsawn's mouth twitches as he gathers as much sincerity as he can and addresses you in a rasping voice.

"Welcome. On your way down here to stop me, you ended up killing dozens. You show your wrath well. Perhaps you have a place at my Lady's side? Join me, and we'll take this town in a direction those other fools would never have been capable of. Alaznist will be pleased to see you help me raise an army before she takes back what she has lost."

Assuming you reject his offer...

The sinspawn snarls and eagerly orders his minions to attack!

Initiative:
Calendula: 1d20 - 1 ⇒ (9) - 1 = 8
Nime: 1d20 - 1 ⇒ (7) - 1 = 6
Rudrik: 1d20 + 4 ⇒ (3) + 4 = 7
Shenuska: 1d20 + 1 ⇒ (12) + 1 = 13
Theodric: 1d20 + 4 ⇒ (15) + 4 = 19
Mozamer: 1d20 + 5 ⇒ (10) + 5 = 15
Fleshdregs: 1d20 + 1 ⇒ (2) + 1 = 3

Theodric may act before the enemies. Map updated.


RETIRED - Runelord of Altruism

"I'd rather kiss you." Shenuska responds, her voice glacial, "and I have no intention of doing that!"


"Love is the strongest way to battle anger," Nime says, taking Shenuska's offer legitimately.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Theo's reply to the creature's offer was simply to raise his recently-obtained metamagic rod and release the fire once more.

Empowered Burning Arc, DC16 Reflex Save for Half Damage, then stepping back a bit to clear the way for the others.
Caster level check for Spell Resistance: 1d20 + 5 ⇒ (2) + 5 = 7

Empowered Burning Arc Damage Primary Target: 7d6 + 7 ⇒ (2, 4, 4, 6, 3, 5, 4) + 7 = 35
Secondary Target (Northern Fleshdreg): 3d6 + 3 ⇒ (5, 3, 6) + 3 = 17

Bloody goddamn spell resistance!


Secondary SR: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13

Though one of the fleshdreg resists Theo's spell, the other one shrieks as the flames incinerate it.

The sinspawn, who can only be Mozamer, clutches a holy symbol depicting a circular rune adorned with eyes. He barks out a harsh prayer in Abyssal, and a shimmering energy field surrounds him,

Knowledge (religion kid planes) DC 20:
The symbol belongs to the qlippoth lord Yamasoth, patron of cursed kingdoms and vile experiments.

Everubody but Theo may act!


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Not that it matters and I should've been clearer in my post, but the primary target was Mozamer.


Knowledge (planes): 1d20 + 11 ⇒ (4) + 11 = 15

Nime calls upon the power of Shelyn's love to bless their efforts.

bless


Ah, got it, Theo. Either way the SR check failed though. :(


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Shame I'm having to spend so many feats on Prestigious Spellcaster with this build - if I'd known there'd be so much spell resistance I might've saved Theo for another campaign. Hopefully this is mostly just for the first part of the campaign.


RETIRED - Runelord of Altruism

The immunity to mind affecting stuff is killing Shen too...

Shenuska draws Baraket and points it threateningly at Mozamer. The air ripples around him... but he remains unaffected!

SR: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 Rats!


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

K. Religion: 1d20 + 9 ⇒ (7) + 9 = 16

Calendula ambles around the table, already sweating from the heat in her blood brought on by a worthy battle. She mumbles something rude about Mozamer's split jaw and throws her sword at him, her arm stretching forth painfully and snapping back with an audible series of snaps and cracks.

To Hit, BR, PA, Bless: 1d20 + 13 - 2 + 1 ⇒ (14) + 13 - 2 + 1 = 26
Damage: 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17


RETIRED - Runelord of Altruism

Shen takes 10 on the knowledge religion check btw :)


Mozamer snarls in pain as Calendula slices him with her sword!

Rudrik is up!


Botting Rudrik to keep things moving.

Gladius, Bless: 1d20 + 9 ⇒ (4) + 9 = 13
Damage, Sneak Attack: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5

Rudrik moves up to the fleshdreg and drives his gladius into its chest. It's only a light wound, though, and the monster retaliates by biting the half-orc, drooling sizzling acid into his injury!

Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Damage + Acid: 1d6 + 1 + 1d4 ⇒ (4) + 1 + (4) = 9

9 total damage to Rudrik. Theo is up before Mozamer goes!


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

As he moved up behind Calendula, and frustratedly tucking the metamagic rod back into his coat, Theo bent light around him until multiple illusory copies appeared around him.

Casting mirror image.

EDIT: Also; I'm nearly tapped out - got two 1st levels and one 2nd left now.

Number of copies: 1d4 + 1 ⇒ (4) + 1 = 5


Mozamer steps forward, slashing and biting at Calendula. The sinspawn scores a powerful hit with his halberd!

Halberd, Bite, PA: 1d20 + 13 ⇒ (19) + 13 = 321d20 + 8 ⇒ (5) + 8 = 131d20 + 5 ⇒ (4) + 5 = 9
Damage, PA: 1d10 + 9 + 6 ⇒ (5) + 9 + 6 = 20

20 damage to Calendula. If the fleshdreg survives, it most likely won't influence Theodric's actions, so everybody may act, including him!

I'm assuming (and hoping) Calendula received some healing and her HP total really isn't 12!


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

With no clear space to get at Mozamer, Theo leapt up onto the table to get at him with his spear.

Swift action for Arcane Strike. Gonna use a move action to get up there just to be on the safe side, but if you still think that'd take an Acrobatics check or the like, let me know.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


RETIRED - Runelord of Altruism

Deliberately not acting just yet...


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

I have not been healed unless Nime has healed me retroactively, but as it says on my conditions marker, I am still up at 2 HP cause Bloodrage. Would withdraw but that ain't in character. Please heal me.

Calendula staggers back from the hit five foot step, nearly falling into unconsciousness, but steels herself. The halberd cut deep through her chest and upper arm, leaving a sickly black wound, oozing blood like pus. Some of the blood, normally thick and viscous and cold, has warmed by the same heat that battle always brings and slides quickly down her arm, dripping onto her rusted blade.

She thrusts forth at Mozamer, taking time to call him an "ugly, veiny freak."

She wonders briefly what it would be like to die.

To Hit, BR, PA: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Damage, Black Blood Frost: 1d8 + 6 + 4 + 1d6 ⇒ (2) + 6 + 4 + (4) = 16


As soon as she gets an opportunity, she will. Noting a really annoying markup bug - With Calendula's post as the last one, clicking on any input field on the page opens up the SRD's page on Black Blood. It took some work to make this post. :)


ADVENTURE PATH COMPLETE

Gladius attack: 1d20 + 8 ⇒ (17) + 8 = 25
Gladius damage: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak attack damage: 1d6 ⇒ 6

Rudrik makes one last slash with his gladius, then collapses and starts bleeding to death.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

As a side note, if I die, despite desiring death, Calendula will respond to attempts to raise her out of a sense of duty (and Nime would know that)


Calendula scores another powerful hit, her icy blood scouring Mozamer's pale flesh. Rudrik impales the fleshdreg, finishing it off. Theodric climbs up on the table and stabs at Mozamer, but the sinspawn parries with his halberd.

Nime and Shenuska are up.


RETIRED - Runelord of Altruism

Shenuska steps delicately across Rudrik and the fleshdreg to threaten Morzamer from behind.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 - 1 + 2 ⇒ (3) - 1 + 2 = 4

Rewritten, based on new info! Moved on map and definitely provoke at least 1 AOO...


It's a +2 spell-storing speed rapier right now.


Nime seems torn between which of her friends to help first, but finally decides that Calendula looks worse off and gambles forward to call down Shelyn's healing love on her with a touch and a prayer.

Cure Moderate Wounds: 2d8 + 5 ⇒ (8, 1) + 5 = 14


Mozamer's tongue lashes the air as his sideways mouth twists into a grimace. "Fools! Feel the wrath of the Polymorph Plague!" He takes a step back from Calendula and Theo and grasps his unholy symbol, sending waves of negative energy to wrack you all with pain!

Channel Negative Energy: 3d6 ⇒ (3, 5, 6) = 14

Everybody takes 14 damage (Will DC 16 for half). Everybody may act!


Will Save: 1d20 + 6 ⇒ (4) + 6 = 10 DC 16

Gonna wait on Nime's action until I see who saved and who didn't. :(


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Will Save: 1d20 + 5 ⇒ (5) + 5 = 10

Calendula's breath comes shallow and fast, sweat pouring down her face and body. With a final effort, she takes a step forward and throws her bloodied sword arm at the creature, gasping "Iomedae, guide my sword."

To Hit, BR, PA: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Damage, Black Blood: 1d8 + 6 + 4 + 1d6 ⇒ (7) + 6 + 4 + (6) = 23
Crit Confirm: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Crit Damage: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12


Mozamer shrieks again as Calendula's sword tears open his belly. Bloody entrails spill forth, and he puts his hand to his gut to try to hold them in. Despite the grievous wound, the tough sinspawn is still standing!

Nice hit, but he's still got some HP!


RETIRED - Runelord of Altruism

Will: 1d20 + 7 ⇒ (3) + 7 = 10

Shenuska, like Calendula, steps sideways to re-establish her flanking maneuver and stabs forward again. Baraket's invisible blade flickers out to leave a thin line of blood across the sinspawns neck!

Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Crit: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Will Save, DC16: 1d20 + 4 ⇒ (20) + 4 = 24

With the creature distracted for the moment, Theo quickly hopped down and fed Rudrik his last healing potion.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

5-foot-step off the table, move to retrieve the potion, standard to jam it down Rudrik's throat.

If that takes more actions than available (not sure what's used for feeding someone else a potion) then he's just gonna move up and help with the stabbing.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


After healing Calendula, Nime moves around the table to Rudrik's side and puts her hands on him.

Cure Moderate Wounds: 2d8 + 5 ⇒ (4, 8) + 5 = 17


I'll allow Rudrik to have drank that potion before this fight so the channel doesn't have a chance to kill him outright. He will be at -2 HP or -9 HP before Nime's healing, depending on his save. That means he will be conscious and able to act this round.


RETIRED - Runelord of Altruism

Shen hasn't killed him then? I was hoping...


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0
DM Brainiac wrote:
I'll allow Rudrik to have drank that potion before this fight so the channel doesn't have a chance to kill him outright. He will be at -2 HP or -9 HP before Nime's healing, depending on his save. That means he will be conscious and able to act this round.

In that case then Theo would've gone after the sinspawn and utterly failed to hit it. Moved him to where he'd be able to hit and flank with Shen, but with a natural 1 on the attack roll...


Botting Rudrik to move things along.

Rudrik Will: 1d20 + 4 ⇒ (14) + 4 = 18
Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28
Gladius: 1d20 + 8 ⇒ (9) + 8 = 17

Rudrik bravely moves to rejoin the fight. He tumbles under Mozamer's reach and slashes at the sinspawn, but his blade scrapes against the creature's chainmail. Theo misses, but Shenuska scores a good hit with Baraket.

Though badly wounded, Mozamer assaults Calendula with vicious fury. His halberd bites deeply into her side, and while she just barely parries the follow-up strike, the sinspawn bites into her neck, tearing at her throat. The bloodrager collapses, bleeding out!

Halberd, Bite, PA: 1d20 + 12 ⇒ (14) + 12 = 261d20 + 7 ⇒ (5) + 7 = 121d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 15 ⇒ (9) + 15 = 241d6 + 3 ⇒ (3) + 3 = 6

30 damage to Calendula. If my math is right with the retroactive healing, that should drop her to -12 HP after she falls unconscious and drops out of bloodrage. She's not quite dead! Everybody is up!


RETIRED - Runelord of Altruism

SR: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

MM: 3d6 + 3 ⇒ (2, 6, 3) + 3 = 14

Shenuska steps back and flicks Baraket towards Morzamer's back. The phantom blade appears in ghostly outline, streaking towards the sinspawns back! It seems to strike something a few inches from flesh, but slides through to strike the sinspawn in the back!

1 PP for Focused Force, hence improved damage.


Shenuska's magic missiles slam into Mozamer, crushing bone and rupturing flesh. He lets out a final strained shriek before finally collapsing in a bruised and bloody heap--next to the bruised and bloody heap that is Calendula. Fortunately, the bloodrager is still barely clinging to life!

Mozamer has a pearl of power (2nd level), +2 chainmail, and +2 halberd.

The suite is nearly empty of valuables, though one of the desks contains several crumpled sheets of paper with scribbled writing in Thassilonian.

Knowledge (arcana) or Spellcraft DC 20:
Mozamer has been keeping notes of his work to reactivate the portal in the adjoining hallway. The intellectual problem of repairing the portal is posing difficulty for Mozamer, but nonetheless he's had some success drawing in several fleshdregs, a hydraggon qlippoth, and even a sinspawn from various locations under Hollow Mountain. One particularly worrisome note indicates that if the source portal "in the Forges of Wrath" could be infused with more magical power before it succumbs entirely to decay, then Mozamer could potentially rebuild a larger network of portals throughout western Varisia.


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

When he was sure someone was patching Rudrik up which I assume is gonna be Nime since I think she's still got the healing wand... and is probably the only member of the team who knows healing spells, Theo looked around the room and came across the documents.

"Ugh; Thassilonian's hard enough to read as it is, but when you're handwriting is this bad..."

Know Arcana: 1d20 + 9 ⇒ (1) + 9 = 10

... is that really my third natural 1 in a row in this game? Bloody hell.

"Bloody hell, I'm seeing some stuff related to conjuration magic - I can recognise that rune easily enough but, honestly, I've seen physicians with more legible writing."


RETIRED - Runelord of Altruism

Shenuska thrusts Baraket into the sinspawn's eye before removing the blade and doing her best to clean it. She then moves to inspect the writing from behind Theo, her warm breath on his neck no doubt helping him concentrate much better...

Take 10 on the check :)

"He's been trying to fix the portal. Mixed success and I think we've killed most of his summons. Except for the hydraggon qlippoth..." She says, before a frown creases her features. "He thinks if the power source is recharged then he could build an entire network. That sounds like something that needs stopping!"


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Shen standing so close hadn't helped with translating the paperwork. While he prided himself on keeping his interest in the fairer sex under control, he wasn't immune.

"Summons?" Theo asked, turning to face Shen. "So that portal might not be an open doorway, after all? Something on the other side needs something here to call it through?" While he wasn't as interested in Thassilon as his family members, their culture and magic still intrigued him and it was one way he'd learnt to keep his desires in check.

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