GM Kate's Beneath Unbroken Waves, Table 2 [closed] (Inactive)

Game Master Kate Baker

A pre-arranged group of players for 9-24: Beneath Unbroken Waves


251 to 274 of 274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Not trained in Kn: Religion

Tiger Fork +1, Heroism, Battle Cry: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
Piercing damage: 1d8 + 6 ⇒ (7) + 6 = 13

Concealment: 1d100 ⇒ 80
Blind fight: 1d100 ⇒ 73


Ghost Level Delve || Extinction Curse

Bard song can still be up! Dude was waiting for his opportunity, but this is the same combat.

Blackjack hits, but Sarq does not quite connect.

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

Reflex Save: 1d20 + 12 ⇒ (2) + 12 = 14

Caught off guard by the rumble, Maarin rolls with the shock wave, sighting in on the new foe. "Besmara take ye!" she crows, blasting another shot of clear air through the silt.

Ranged Touch on the Challenger: 1d20 + 15 ⇒ (19) + 15 = 34
Damage on Challenger: 1d8 + 14 ⇒ (2) + 14 = 16

Dark Archive

820-5 | F Undine Bard (Watersinger) 5 | | HP 34 / 34 | AC 18 T 14 FF 15 | CMB +5, CMD 16 | F: +5, R: +9, W: +6 (+1 charm+fear) | Init: +9 | Perc: +10, SM: +14 | Speed 30ft, Swim 30ft | Bardic Performance: 16/16 | Spells: 1st 5/5, 2nd 1/3 | Active conditions: Wet, Darkvision, Amphibious. Lucky Number: 1, Investigative Mind, Heroism

Reflex: 1d20 + 9 ⇒ (18) + 9 = 27
Knowledge Religion: 1d20 + 8 ⇒ (2) + 8 = 10

Her waterstriking song moves from flanking with Sarq to flanking with Black Jack.

Water Strike: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Meanwhile Nixie still shoots!

Darkwood underwater light crossbow: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Ghost Level Delve || Extinction Curse

The creature flies into a flurry, lashing out at both Blackjack and Sarq.

attack 1, vs Blackjack: 1d20 + 13 ⇒ (9) + 13 = 22
ouch!: 1d10 + 5 ⇒ (4) + 5 = 9

DC 18 Fortitude save or else:
1d4 ⇒ 1 Wisdom damage and its wounds heal up a little!

attack 2, vs Sarq: 1d20 + 13 ⇒ (8) + 13 = 21

attack 3, vs Blackjack: 1d20 + 8 ⇒ (5) + 8 = 13

attack 4, vs Sarq: 1d20 + 8 ⇒ (6) + 8 = 14

Maarin
Blackjack
Daffy

A new challenger! -52 hp
Nixie
Sarq

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Fort 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18

Blackjack has the constitution of an ox, but it is the strange tattoo that fuels him with the dark-magic to shake off the creatures touch.

As the water moves to help flank the creature, he lashes twice with his silvery doom-trident!

Inspire courage/Flank/PA+FF/two-handed/neg level

Attack 1d20 + 16 + 2 + 2 - 1 ⇒ (9) + 16 + 2 + 2 - 1 = 28
Damage 1d8 + 6 + 9 + 2 ⇒ (6) + 6 + 9 + 2 = 23

Attack 1d20 + 11 + 2 - 3 + 2 - 1 ⇒ (13) + 11 + 2 - 3 + 2 - 1 = 24
Damage 1d8 + 6 + 9 + 2 ⇒ (3) + 6 + 9 + 2 = 20

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Bubbles appear around Sarq as he once again crackles with power. His blue eyes shining from within, he throws everything he can into hitting the creature.

Rage + Elemental Strike

raging Tiger Fork +1, Heroism, Bard Song, Flank: 1d20 + 11 + 2 + 2 + 2 ⇒ (11) + 11 + 2 + 2 + 2 = 28
Piercing damage, Bard Song: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Elemental Strike, electricity: 1d6 ⇒ 1

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Daffy's controlled water lashes out, flanking with Sarq.

Waterstrike, flanking: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage: 1d6 + 5 ⇒ (1) + 5 = 6


Ghost Level Delve || Extinction Curse

Blackjack and Sarq skewer the undead horror and he falls to the ground.

Well done, everyone! That was the last combat. There's a little bit of wrapping-up, and then I'll get your chronicles done.

The body of Falehetu wears an amulet shaped like a shark-tooth that glows with magic.

DC 20 Spellcraft:

The creature you just took down has a crest tattooed on its chest.

DC 14 Knowledge (local) or (history):
It matches the symbol of the monastery of Untwisting Iron.

DC 12 Perception:
The three creatures in the arena have tattoos that match a symbol you see all over the building, presumably the sign for the Monastery of Unbreaking Waves.

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16

Knowledge (history): 1d20 + 9 ⇒ (8) + 9 = 17
"Huh, lookit that tattoo on his chest: Monastery of Untwisting Iron. Guess we already knew that."

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Spellcraft 1d20 + 4 ⇒ (18) + 4 = 22
Peception 1d20 + 11 ⇒ (12) + 11 = 23

"Nice magical amulet!" Blackjack remarks as he explains its properties to his companions.

"Yes, the others also have a tattoo Sarq, for the Monastery of the Unbreaking Waves"

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Kn: Local: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Perception: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

Giving Blackjack a perplexed look, Sarq says “I’m Sarq, that is Daffy.” as he points to the undine.

Looking at the corpse, he then asks “So the person who destroyed the monastery was from the Unbending Iron? How did they create the tsunami then?

I doubt that the other monasteries will rejoice to find this out.

Looking at the three who had defended and trapped the creature, he says “We should give them proper rites,” then looking towards the undines in the party he admits “whatever those are. I doubt it is a funeral pyre.” He chuckles at the thought of a traditional Qadiran funeral.

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

"What causes a tsunami but an eathquake?" Daffy says with a shrug. "Makes sense to me."

Knowledge (religion) to know about proper funeral rites?: 1d20 + 7 ⇒ (8) + 7 = 15

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

Maarin tucks her pistol away and lays back in the water, kicking lazily. "Very good, good job everyone, we'll have a party back on board when you're done."


Ghost Level Delve || Extinction Curse

Daffy knows some ancient Vudrani burial techniques that would be respectful.

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

"I thought earthquakes were a land thing." Sarq ponders what Daffy said. "Guess I never thought about what would happen when the earth moves a lot with water on top of it."

"Not to be dense, but what caused the earthquakes then? It makes sense that the Untwisting Iron would have links to the element of air, but I would expect it would take quite a lot to cause an earthquake. "


Ghost Level Delve || Extinction Curse

Magic! ~waves hands~

The aftershocks seem to have stopped with the defeat of Falehetu.

You can return to the undine island, and the other undines made it back safely! Remendi and Zulfibha have been happily reunited. Everyone is pleased to see you and hear about what you did. Remendi mentions, "I always knew that old monastery was dangerous. Maybe people shouldn't go back there anymore."

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Did the Elemental guards leave now that Falehetu is destroyed?

Sarq points out “We have destroyed the undead, so it should be safer now. The place has carvings of what look like martial katas down there and there is likely other things of historic value.

Smiling, he adds “That doesn’t mean any of you need to go down there. Just please allow others to do so.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"I agree. The danger has been removed, and so there is still value in being down there to learn what wisdom may be gleaned from the place"


Ghost Level Delve || Extinction Curse

Yes, Sarq, they took off. And could I get a Diplomacy check from the group to convince the undines to keep going?

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Diplomacy 1d20 + 15 ⇒ (18) + 15 = 33

"The tragedy would be to turn away from your pursuits, for the sacrifices made to have been for nought, and for the ancient wisdom that was contained within to be lost beneath the waves forever. Others will wish to come and learn of the history of this place - and to you falls the honour of being the keepers of the lore. Please practice at the monastery, prevent the art from disappearing forever" Blackjack continues to encourage them...

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

The other three elements have their monasteries. I expect if you put word out in your communities, there would be someone who would want to restart this one. It is part of your heritage.

Aid Diplo: 1d20 + 7 ⇒ (4) + 7 = 11


Ghost Level Delve || Extinction Curse

The undines you met underwater cheer excitedly! They show off some of the moves they've been practicing and describe what they want to do with the new building that you have unlocked and cleansed.

When you report back to the lodge in Niswan, Venture-Captain Rashmivati Melipdra is quite concerned about the dangers the key unleashed. “I suppose it’s easy to forget that locks aren’t only to keep us out, but sometimes to keep things in,” she posits. Regardless, she is glad to hear you found the remains of the Monastery of Unbreaking Waves.

Melipdra is even more delighted to hear that you convinced the undines to continue reviving the Monastery of Unbreaking Waves. “That would be wonderful! All four elements once again represented in the Houses of Perfection!” She continues, “I’ll have to arrange a tournament with the new house, though I admit that I’ve never sparred underwater before. I look forward to seeing their techniques.”

Dark Archive

820-5 | F Undine Bard (Watersinger) 5 | | HP 34 / 34 | AC 18 T 14 FF 15 | CMB +5, CMD 16 | F: +5, R: +9, W: +6 (+1 charm+fear) | Init: +9 | Perc: +10, SM: +14 | Speed 30ft, Swim 30ft | Bardic Performance: 16/16 | Spells: 1st 5/5, 2nd 1/3 | Active conditions: Wet, Darkvision, Amphibious. Lucky Number: 1, Investigative Mind, Heroism

Nixie smiles. "When you do, maybe we can come back to perform as the halftime entertainment!"

251 to 274 of 274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Kate's Beneath Unbroken Waves, Table 2 [closed] All Messageboards

Want to post a reply? Sign in.