GM Kate's Beneath Unbroken Waves, Table 2 [closed] (Inactive)

Game Master Kate Baker

A pre-arranged group of players for 9-24: Beneath Unbroken Waves


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Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Sarq positions himself so as to be able to intercept if anything attacks from the left room while Blackjack and Daffy are checking the right side.

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

Maarin waits by the door, studying the second set in front of her curiously.


Shadow of the Vault Lord || Extinction Curse

This round room has a large, round, stone pedestal about three feet tall, with several round stone seats surrounding it. Scrawled writing has been carved all over the walls, looking distinctly non-academic. This writing contains no words in Aquan and looks very different than the writing on the front doors or in the library.

Vudrani:
The carved words are ranting against the Monastery of Unbreaking Waves and the leader of the Monastery of Untwisting Iron. The phrases “They killed me, they trapped me, I will be free,” appear over and over, as does the word “vengeance.” There are a lot of swear words.

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

"Huh. Any of y'all know what kinda writing this is?"

Linguistics to decipher: 1d20 + 6 ⇒ (3) + 6 = 9

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

Maarin walks over to check. "Vudrani. Looks like imprisonment just pissed him off. Can't say I blame him."

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Really?” Sarq seems surprised by Maarin’s comment.

We are talking about someone who threw a fit when they lost a battle. Then decided the best way to deal with the issue was destroy the monastery where they got defeated.

Shaking his head, he says “I’m usually all for getting people out of prison, but in this case it sounds like they brought it on themselves!

In a movie, this is about the time the villain appears and makes it clear they heard that. :o

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

"We're all selfish creatures, indulging in our own desires. I'd be as mad as a hornet being locked away from the sea for years." She shrugs with a roll of a shoulder. "Still makes 'im an a$##!@+, no doubt."

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

With a shrug, Sarq agrees “Alright, I can see that. Doesn’t matter if someone brought the punishment on themselves, locking them away forever is harsh.

Still need to find the thing.” he says as he looks around. “Normally I would be looking for tracks, but being underwater complicates that...

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6
Sarq wrote:
Normally I would be looking for tracks, but being underwater complicates that...

'Small building, I'm sure our paths will cross soon enough"

Blackjack checks the other side, keen to ensure that there won't be anything sneaking in from behind them when they advance.

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Daffy moves to examine the doors in the middle.


Shadow of the Vault Lord || Extinction Curse

Blackjack finds a room much like the one he just left. Daffy, the double doors are unlocked.

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Daffy makes eye contact with his allies to make sure they realize he's doing it, then opens the doors and jumps back, peering around one of the open doors into the room beyond.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack steels himself for what may come...

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Seeing what is going to happen, Sarq takes up position to one side of the doors. He can easily threaten anything coming out his side, yet leaves a clear firing lane for Maarin.


Shadow of the Vault Lord || Extinction Curse

Daffy opens the double doors. Large stone panels throughout this round room feature carved images of figures demonstrating martial arts techniques. Flowing writing surrounds each image. A large window to the south looks over an elliptical arena set into the ground.

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Sarq first peeks in, then after a moment moves in. Not seeing anything immediately dangerous, he takes a moment to look through the window.

I hope we have enough time to study the combat katas I’m guessing these panels demonstrate. Could be valuable historic information.

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

Keeping Sarq in view, Maarin steps just inside, enough to examine the panels. "I know a martial artist who'd love to be here studying these."

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"To the arena then"

Blackjack moves forward when the others are ready.

Dark Archive

820-5 | F Undine Bard (Watersinger) 5 | | HP 34 / 34 | AC 18 T 14 FF 15 | CMB +5, CMD 16 | F: +5, R: +9, W: +6 (+1 charm+fear) | Init: +9 | Perc: +10, SM: +14 | Speed 30ft, Swim 30ft | Bardic Performance: 16/16 | Spells: 1st 5/5, 2nd 1/3 | Active conditions: Wet, Darkvision, Amphibious. Lucky Number: 1, Investigative Mind, Heroism

Nixie looks in on the martial arts katas with some interest. "They look like they're dancing, don't they? So graceful." She nods to Blackjack. "To the arena!"


Shadow of the Vault Lord || Extinction Curse

Sarq looks through the arena and spots three undead creatures, standing in the arena, awaiting a challenger.

DC 14 Knowledge (religion):
These look like particularly strong wights.

You can all line up behind the red line and have a surprise round. If someone wants to sneak in closer, I'll need Stealth checks.

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

When he sees them, he motions for Daffy and Nixie to come up. Pointing towards the window, he then holds up three fingers.

Sound carries strangely underwater, I best not speak.

Then he carefully moves back and gets ready to approach the enemies with the rest of the group. If one of the others decides it is safe to cast spells before combat, he will do so as well.

When the others are ready, he positions himself on the left side.

Moved into position. What weapons do the undead have, and is there any reason I can’t charge since I’ve got Slipstream?


Shadow of the Vault Lord || Extinction Curse

You'd be limited to a partial charge in the surprise round, which won't quite get you there, but once we get to regular initiative,you can totally charge underwater with a Swim speed. No visible weapons on the undead.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack simply begins singing a popular Galtan song

Everyone receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. Please note that you already have a +6 morale bonus v Fear from blackjack

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Knowledge (religion): 1d20 + 7 ⇒ (9) + 7 = 16


Shadow of the Vault Lord || Extinction Curse

Took the liberty of placing you. And...go!

Initiative:

Sarq: 1d20 + 1 ⇒ (17) + 1 = 18
Blackjack: 1d20 + 5 ⇒ (18) + 5 = 23
Maarin: 1d20 + 10 ⇒ (13) + 10 = 23
Daffy: 1d20 + 3 ⇒ (18) + 3 = 21
Nixie: 1d20 + 9 ⇒ (16) + 9 = 25
Red wight: 1d20 + 3 ⇒ (6) + 3 = 9
Yellow wight: 1d20 + 3 ⇒ (16) + 3 = 19
Blue wight: 1d20 + 3 ⇒ (2) + 3 = 5

Surprise Round
Nixie
Maarin
Blackjack
Daffy
Sarq

Regular Initiative
Nixie
Maarin
Blackjack
Daffy
Yellow
Sarq
Red
Blue

Let's resolve the surprise round first, and then do regular initiative.

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Sarq casts shield as he drifts closer.

Cast spell, 5' step

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

"Besmara, preserve me." Seeing the undead lined up, Maarin offers a quick prayer. A surge of righteousness wells up, bringing a smile to her lips. "Beggin' yer pardon, Captain Jacques, it's time to bring the noise!" The pistol report sounds over Blackjack's shoulder, a channel cutting straight and true towards the nearest monstrosity.

Ranged Pistol on Red: 1d20 + 15 - 4 + 2 ⇒ (18) + 15 - 4 + 2 = 31
Damage on Red: 1d8 + 16 ⇒ (1) + 16 = 17

Activating Judgement of Purity for saves, regular attack due to range.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Beginning Inspire Courage was my surprise round action :)

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

Double counted bardsong on my damage, and mis-added attack bonus, total to hit should be 30 and damage is 14. That'll teach me not to look at HeroLab before posting!

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Knowledge check: I'd like to know what they are and something about their special attacks.

Daffy's surprise round action is to cast glitterdust on the red and yellow creatures. DC 17 Will save or be blind.


Shadow of the Vault Lord || Extinction Curse

They are advanced wights! They do energy drain on their slam attacks.

A 30 definitely still hits.

Nixie is still up for the surprise round!

Will save, Red: 1d20 + 7 ⇒ (6) + 7 = 13
Will save, Yellow: 1d20 + 7 ⇒ (13) + 7 = 20

Red is blinded. Both are sparkly! (I will metagame here slightly and let you know that they have the Blind-Fight feat.)

Dark Archive

820-5 | F Undine Bard (Watersinger) 5 | | HP 34 / 34 | AC 18 T 14 FF 15 | CMB +5, CMD 16 | F: +5, R: +9, W: +6 (+1 charm+fear) | Init: +9 | Perc: +10, SM: +14 | Speed 30ft, Swim 30ft | Bardic Performance: 16/16 | Spells: 1st 5/5, 2nd 1/3 | Active conditions: Wet, Darkvision, Amphibious. Lucky Number: 1, Investigative Mind, Heroism

Nixie shoots an advanced wight.

Darkwood underwater light crossbow: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33
Damage: 1d8 + 2 + 4 ⇒ (2) + 2 + 4 = 8


Shadow of the Vault Lord || Extinction Curse

That is a hit! And brings us to regular initiative.

Regular Initiative
Nixie
Maarin
Blackjack
Daffy

Yellow
Sarq
Red -14 hp, blind
Blue -8 hp

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack surges forward with his trident!

Charge/PA+FF/two handed/Inspire
Attacks Red

Attack 1d20 + 16 + 2 + 2 ⇒ (11) + 16 + 2 + 2 = 31
Damage 1d8 + 6 + 9 + 2 ⇒ (6) + 6 + 9 + 2 = 23


Shadow of the Vault Lord || Extinction Curse

Blackjack takes down Red!

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

Swimming after Blackjack, Maarin reloads another cartridge, taking aim at the next wight in the line. Hearing the warning of their attacks, she prays for defense instead.

Ranged Pistol on Red: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26
Damage on Red: 1d8 + 14 ⇒ (4) + 14 = 18

Switching judgement to AC instead now that she knows saves aren't the important thing.

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Daffy moves forward and takes aim at the yellow creature with the heavy underwater crossbow we found earlier.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 ⇒ 10

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

Gah, noticed the typo a minute too late. Firing on yellow, not red, obviously.

Dark Archive

820-5 | F Undine Bard (Watersinger) 5 | | HP 34 / 34 | AC 18 T 14 FF 15 | CMB +5, CMD 16 | F: +5, R: +9, W: +6 (+1 charm+fear) | Init: +9 | Perc: +10, SM: +14 | Speed 30ft, Swim 30ft | Bardic Performance: 16/16 | Spells: 1st 5/5, 2nd 1/3 | Active conditions: Wet, Darkvision, Amphibious. Lucky Number: 1, Investigative Mind, Heroism

Nixie delays for Sarq, so that she can use watersong to provide him flank.


Shadow of the Vault Lord || Extinction Curse

Maarin hits! Yellow swims over to attack Blackjack.

wight slam: 1d20 + 6 ⇒ (17) + 6 = 23
ouch!: 1d4 + 4 ⇒ (3) + 4 = 7 and one negative level

Maarin
Blackjack
Daffy
Yellow -18 hp
Nixie
Sarq
Blue -8 hp

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Sarq swims closer and readies an attack for when the wight comes in range. “Let’s get this over with!

Readied Attack:

Tiger Fork +1: 1d20 + 9 ⇒ (3) + 9 = 12
Piercing damage: 1d8 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7 | Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0 | Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Just realized that I had forgotten the Heroism and Bard Song on my attack. +4 to hit, +2 damage.

Dark Archive

820-5 | F Undine Bard (Watersinger) 5 | | HP 34 / 34 | AC 18 T 14 FF 15 | CMB +5, CMD 16 | F: +5, R: +9, W: +6 (+1 charm+fear) | Init: +9 | Perc: +10, SM: +14 | Speed 30ft, Swim 30ft | Bardic Performance: 16/16 | Spells: 1st 5/5, 2nd 1/3 | Active conditions: Wet, Darkvision, Amphibious. Lucky Number: 1, Investigative Mind, Heroism

Nixie sings and water strikes the wight to provide Sarq a +2 flanking bonus to his attack!

Water Strike: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19
Strike!: 1d6 + 4 ⇒ (6) + 4 = 10


Shadow of the Vault Lord || Extinction Curse

Blue moves up to attack Sarq, whose readied attack doesn't quite hit, even with the flanking from Nixie's water strike, which does hit! And is enough to throw off the wight.

wight slam vs Sarq: 1d20 + 6 ⇒ (1) + 6 = 7

Maarin
Blackjack
Daffy

Yellow -18 hp
Nixie
Sarq
Blue -18 hp

The Exchange

Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

After a moments hesitation, Maarin turns her barrel on the wight threatening Sarq.

Ranged Touch on Blue: 1d20 + 15 ⇒ (18) + 15 = 33
Damage on Blue: 1d8 + 14 ⇒ (1) + 14 = 15

I figure Blackjack can handle the energy drain better given the level differences. If things get dire Maarin will open up full blast.

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Daffy moves forward and starts his own song, causing the water behind the yellow wight to firm up into the form of a writhing snake! Watersong to control two squares behind the yellow wight.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

The silver trident lashes back in response twice more, Blackjack angered at the soul-sucking nature of the creature.

Flank/PA+FF/two handed/Inspire/neg level
Attacks Yellow

Attack 1d20 + 16 + 2 + 2 - 1 ⇒ (19) + 16 + 2 + 2 - 1 = 38
Damage 1d8 + 6 + 9 + 2 ⇒ (5) + 6 + 9 + 2 = 22

Attack 1d20 + 11 - 3 + 2 + 2 - 1 ⇒ (8) + 11 - 3 + 2 + 2 - 1 = 19
Damage 1d8 + 6 + 9 + 2 ⇒ (7) + 6 + 9 + 2 = 24


Shadow of the Vault Lord || Extinction Curse

Maarin shoots the blue one, taking it down, while Blackjack demolishes Yellow! Things seem quiet for an instant, but then the ground rumbles under your feet.

DC 14 Reflex save or else!

if you are standing on the ground and fail:
You are knocked prone!

if you are swimming and fail:
You are off-balance!

The building fills with silt and particulate disturbed by the earthquake, causing concealment for the next round, unless you are aquatic.

A creature comes out from behind the risers and heads straight for Sarq! He can't quite connect, but he looks angry.

DC 16 Knowledge (religion):
This is a kurobozu, an undead creature! Questions as usual.

punch!: 1d20 + 12 ⇒ (6) + 12 = 18
concealment, 1-20 misses: 1d100 ⇒ 55
That might hit, depending on your Reflex save. If so...

ouch!: 1d10 + 5 ⇒ (3) + 5 = 8

DC 18 Fortitude save or else:
You are stunned!

Another DC 18 Fortitude save or else:
You take 1d4 ⇒ 4 Wisdom damage!

Maarin
Blackjack
Daffy

A new challenger!
Nixie
Sarq

Scarab Sages

Male CG Undine Bard (Watersinger) 5 | HP: 35/35 | AC: 18 (13 Tch, 15 Fl) | CMB: +3 CMD: 16 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +3 (dark 60ft), SM: +15 | Speed 30ft, Swim 30ft. | Bardic Performance: 15/20 | Spells: 2nd: 0/3, 1st 5/6 | Active conditions: Lucky number 7

Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9

"What the heck is that?!" Whatever it is, Daffy would like it quite a bit better if it were blind, so once again he waves his hand and causes a bloom of sparkly gold glitter to erupt in the water, coating the newcomer without getting any of his allies. As he does, a strange harmony emerges in his spell, causing his water snake to dissipate and a new, scarier one to appear next to the new creature. Move forward 20ft, casting glitterdust (DC 17 Will save negates blindness), using Harmonic Spell to save a round of bardic performance and to switch to a new watersong as a swift action.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Reflex 1d20 + 7 ⇒ (17) + 7 = 24

I assume the Bard songs probably ceased if the first battle looked 'resolved'

Blackjack charges in with a mighty battle-cry, the silvery trident thrust forward like some legendary sea-god!

Charge/PA+FF/two handed/Battle-cry/neg level

Attack 1d20 + 16 + 2 + 1 - 1 ⇒ (14) + 16 + 2 + 1 - 1 = 32
Damage 1d8 + 6 + 9 ⇒ (8) + 6 + 9 = 23

Battle Cry (ACG, 3/day) Allies within 30' gain +1 mor bon to atk and +4 mor bon to saves vs. fear for 1 min.

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