Maarin the Typhoon's page

64 posts. Organized Play character for TriOmegaZero.


Female Undine Gun6\Inq2 HP 66/66 AC:25/TC:18/FF:17 Perc +13 F +11 R +12 W +8 CMB +8 CMD 26 Spd 30ft Init +10 Grit:1/2

About Maarin the Typhoon

Maarin the Typhoon
Female undine gunslinger (pistolero) 6/inquisitor of Besmara 2 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 275, Pathfinder RPG Ultimate Combat 9, 51)
CG Medium outsider (aquatic, native)
Init +10; Senses darkvision 60 ft.; Perception +13
AC 25, touch 18, flat-footed 17 (+5 armor, +6 Dex, +2 dodge, +2 shield)
hp 66 (8 HD; 2d8+6d10+16)
Fort +11, Ref +12, Will +8
Defensive Abilities nimble +2; Resist cold 5, negative energy 10, positive energy 10
Speed 30 ft., swim 30 ft.
Melee rapier +8/+3 (1d6+1/18-20)
Ranged +1 cyclonic pistol +14 (1d8+7/×4) or
. . dragon pistol +13 (1d6+6/×4)
Special Attacks deeds (gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, up close and deadly +2d6, utility shot), grit (2), judgment 1/day
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—keep watch, remove fear, true strike
. . 0 (at will)—detect magic, detect poison, read magic, sift[APG], stabilize
. . Domain Conversion inquisition[UM]
Str 12, Dex 23, Con 14, Int 10, Wis 14, Cha 10
Base Atk +7; CMB +8; CMD 26
Feats Deadly Aim, Gunsmithing[UC], Point-Blank Shot, Precise Shot, Quick Draw, Rapid Reload
Traits called, trench navigator
Skills Acrobatics +12, Bluff +6, Climb +5, Craft (alchemy) +4, Diplomacy +6, Heal +6, Intimidate +7, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +5, Knowledge (local) +8, Knowledge (nature) +4, Linguistics +3, Perception +13, Profession (merchant) +10, Profession (sailor) +14, Sense Motive +7, Swim +13
Languages Aquan, Common, Osiriani, Varisian, Vudrani
SQ amphibious, gunsmith, hydrated vitality[ARG], monster lore +2, pistol training, stern gaze +1, track +1
Combat Gear oil of silence[UC], silversheen; Other Gear +1 deathless mithral chain shirt, mwk studded leather, +1 buckler, +1 cyclonic pistol[UC], black powder[UC] (2), black powder[UC] (20), bullet[UC] (2), bullet[UC] (20), dragon pistol[UC], dragon's breath cartridge[UC] (4), flare cartridge[UC] (9), paper cartridge[UC] (12), paper cartridge[UC] (10), rapier, belt of incredible dexterity +4, boots of speed, cloak of resistance +1, dry load powder horn[UC], endless bandolier[UE], wayfinder[ISWG], 725 gp, 4 sp
Special Abilities
Amphibious (Ex) You can survive indefinitely on land.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hydrated Vitality (16 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Nimble +2 (Ex) +2 AC while wearing light or no armor.
Pistol Training (+6, misfire value -2) (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Swim (30 feet) You have a Swim speed.
Track +1 Add the listed bonus to Survival checks made to track.
Ship - Angel Arm

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.