Valeros

Sarq's page

73 posts. Organized Play character for BretI.


Full Name

Sarq

Race

| Wand charges used CLW 39, Endure Elements 10, Touch of Sea 32, CLW #2 0

Classes/Levels

| Init +1 | Perception +8 | Rage 6/15 used | Elemental Stirke 2/3 used | Condition: Lucky # 18, Endure Elements, Waterbreathing, Heroism (only added to saves), shield, raging

Gender

M NG Human (Qadirian) Elemental Air Bloodrager 5 | HP -1 53/54 | AC 20 Tch 9 FF 19 | F +14 R +6 W +7

Size

5' 2" 140 lbs

Age

20

Alignment

NG

Deity

Nethys

Strength 16
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 10
Charisma 14

About Sarq

Sarq
Male human (Keleshite) bloodrager 5 (Pathfinder RPG Advanced Class Guide 15)
NG Medium humanoid (human)
Init +1; Senses Perception +8
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 54 (5d10+20)
Fort +9, Ref +4, Will +5; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; Resist elemental resistance, acid 2, cold 2, electricity 2, fire 2
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Offense
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Speed 40 ft.
Melee +1 silver earth breaker +9 (2d6+5/×3) or
. . cold iron scimitar +8 (1d6+3/18-20) or
. . silver light mace +8 (1d6+3) or
. . spiked gauntlet +8 (1d4+3) or
. . trident +8 (1d8+3)
. . Tiger Fork +1 +9 (1d8+5)
Ranged sling +6 (1d4+3)
Special Attacks blood casting, bloodrage (15 rounds/day), elemental strikes
Bloodrager Spells Known (CL 5th; concentration +7)
. . 1st (2/day)—feather fall, long arm[ACG], shield
. . Bloodline Elemental
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Statistics
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Str 16, Dex 13, Con 16, Int 10, Wis 10, Cha 14
Base Atk +5; CMB +8; CMD 19
Feats Blind-fight, Bludgeoner[UC], Eschew Materials, Iron Will, Raging Vitality[APG]
Traits affable, magic is life, rousing oratory
Skills Acrobatics +8 (+12 to jump), Climb +7, Diplomacy +7 (+9 to gather information.), Knowledge (local) +5, Knowledge (religion) +1, Linguistics +1, Perception +8, Perform (sing) +6, Profession (sailor) +2, Survival +8 (+10 to avoid becoming lost), Swim +7
Languages Auran, Common, Kelish
SQ fast movement
Combat Gear cold iron sling bullets (40), cold iron sling bullets (10), potion of feather step, elixir of swimming, wand of cure light wounds (16 charges), wand of cure light wounds (50 charges), wand of endure elements (41 charges), wand of touch of the sea (19 charges); Other Gear +1 mithral agile breastplate[APG], +1 silver earth breaker[UE], cold iron scimitar, silver light mace, sling, spiked gauntlet, trident, cloak of resistance +2, cracked magenta prism ioun stone, ioun torch ioun stone[APG], wayfinder[ISWG], belt pouch, blanket[APG], disguise kit, earplugs[APG] (4), flint and steel, grappling hook, hot weather outfit[APG], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), silver holy symbol of Nethys, soap (2), trail rations (5), waterskin, 5,510 gp, 6 sp, 6 cp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (15 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Elemental Resistance (Ex) Gain resistance to bloodline element when raging.
Elemental Strikes (3/day) (Su) As swift action, your melee attacks do an additional 1d6 Electricity dam for 1 rd.
Energy Resistance, Acid (2) You have the specified Energy Resistance against Acid under specific conditions.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold under specific conditions.
Energy Resistance, Electricity (2) You have the specified Energy Resistance against Electricity under specific conditions.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire under specific conditions.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
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Darkness Specialist, 15% or 40% miss chance. Chronicle 10.

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Botting
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[dice=+1 silver earth breaker]d20 +9[/dice]
[dice=Blunt damage]2d6+5[/dice]

[dice=cold iron scimitar]d20 +8[/dice]
[dice=Slashing damage]1d6+3[/dice]

[dice=spiked gauntlet]d20 +8[/dice]
[dice=Piercing damage]1d4+3[/dice]

[dice=trident]d20 +8[/dice]
[dice=Piercing damage]1d8+3[/dice]

[dice=Tiger Fork +1]d20 +9[/dice]
[dice=Piercing damage]1d8+6[/dice]

Range: 10'
[dice=thrown trident]d20+6[/dice]
[dice=Piercing damage]d8+5[/dice]

Range: 50'
[dice=sling]d20+6[/dice]
[dice=Blunt damage]d4+5[/dice]

[dice=raging +1 silver earth breaker]d20 +11[/dice]
[dice=Blunt damage]2d6+8[/dice]

[dice=raging cold iron scimitar]d20 +10[/dice]
[dice=Slashing damage]1d6+5[/dice]

[dice=raging spiked gauntlet]d20 +10[/dice]
[dice=Piercing damage]1d4+5[/dice]

[dice=raging trident]d20 +10[/dice]
[dice=Piercing damage]1d8+5[/dice]

[[dice=raging Tiger Fork +1]d20 +11[/dice]
[dice=Piercing damage]1d8+8[/dice]

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Gear acquired during the adventure:
Potion of Water Breathing from briefing.