randall793's Three Days to Kill

Game Master randall793

A remake of Penumbra's Three Days to Kill


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Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

That was my next option.


Worst case scenario? Me and Silar guard the party while Rosslyn and Dieredon sneak off into the wilds and attempt to steal a potion or two back from Lucien and his crew...

This option is highly dangerous tho... you'd have to be savvy with either hit and run, or judicious use of that curveblade and Rosslyn's backstab...

We need to invest in better armour for Wesh lol...


male Human (Varisian) cleric 2

They could have left potions in the house as well but searching that would take a long time.


Don't think anyones dying now, just not getting worse... a search of the house could reveal some tasties, but there could be traps as well...

Again we could move all the fallen inside, then conduct a search... Am worried these feckers might come back at us, even the Task or Scoutmaster, an archer and a brawn could be more than we could handle.

What's everyone else's thoughts?


male Human (Varisian) cleric 2

I think they wwill co me back as well. I doubt they moved through their own traps so maybe if we follow their tracks back into the house. That won't protect against magic traps though. but we may have silvar for that.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

That was my next option - the house. We can find traps with Rosslyn's help to disarm too.


Female Gnome Cavalier 2; Knight of the Shield

We are in their base killing their dudes. They will probably be back. Mighty nice house to just give up to some bandits that start fires on your doorstep.


male Human (Varisian) cleric 2

I just hope he is not getting more dudes.

Sczarni

Don't forget the bandages!\

Glad I stabilized.


If they are coming back we need to get everyone up, healed and prepared quickly. He may be rustling up some of those lesser bandit gangs that we ran into early in this adventure...

DMRandall:

Am thinking that perhaps Bjorn would be best left dead? Seems a more fitting end for him that to have him just wander off later[given his shield brother and "wife" are part of the company]

Not sure your thoughts?


Skane:
Better discuss this with Rianna's player, if he/she's wanting a new character then the couple could just part ways, heavily laden with cash. The if not I'll need input from her too.

Rianna:
With drayen leaving us, I am wondering what would you do regarding Bjorn. I'm planning for him to leave company at Deeptown after a good haul of the reward but I want to hear your input too regading it.


male Human (Varisian) cleric 2
Skäne “Countless” Ingvârssonn wrote:

If they are coming back we need to get everyone up, healed and prepared quickly. He may be rustling up some of those lesser bandit gangs that we ran into early in this adventure...

** spoiler omitted **

I agree that is why you should get me back up.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

@Wesh: I am working on it - I think I just did. Got you 3HP back - can you stand and start healing? If not, I will give you another dose from one of the clay pots. Give us your status in the game thread.


male Human (Varisian) cleric 2

I am back up now and just got everyone nearby 5 hp back which should get Betony back up.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Another shot would be best.

Sczarni

DM Randall:
I thought he was going to die. If he had, it would have been an easier decision. But...Rianna would go with Bjorn. But I don't want to leave the game. Would it be possible to bring a different character in at the same experience as Rianna when she leaves?


Rianna:
I would welcome a new player if you desire. Just keep Rianna's and Bjorn's stats handy. I like them both. What character do you have in mind?

Posting from work currently, on-call and in-between cases. Just want to have a small poll here, which character levels do you all like the most? Low, medium or high?


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I really prefer medium level characters the most. Oce you get too high, overpowered characters are too unrealistic, if that makes sense. Also, low level characters are ok, but lack interesting skills to survive the simplest of encounters. Levels 4-7 are optimal.

Sczarni

DMRandall:
I'm not sure. What do you think the group needs? I'm open to pretty much anything. We've got a cleric, ranger, rogue, wizard (illusionist), cavalier, and fighter. (Divine, archer/melee, thief, arcanist, and two front line fighters) The bard thing worked well with the group, though I'm not sure how well I handled it. Any suggestions? I guess another caster would probably help, as there is only two right now. But which one? Thoughts?

I prefer medium as well. Though I have rarely played a high level game, but fear that the excess amount of power might be difficult on a PbP. It seems to me that every time I get about 3rd or 4th level, the characters and encounters start to get interesting, but the campaigns die. Basically I agree with Dieredon.


Definately that old school "Expert Level" vibe for me; 4th-9th. Characters can take a licking, have developed their abilities and direction + we can take on challenging and tasty monsters and threats/challenges.


If the medium levels are preferred then we are in agreement. I was thinking to switch to a different xp track once we hit the interesting levels ie level 3 and above.

Then things would get a little grittier which is not too hard to do on pbp due to lots of time and less on the spot decisions.

Rianna:
You could take a hybrid of sorts, that is the witch who has access to some healing as well as arcane spells. But ultimately it is up to you. The current group has a strong CG element to it with some wayward neutrals like Skane and Silar. Just don't go too far from that.


male Human (Varisian) cleric 2

I have mostly only played low levels but yeah medium sounds good.

Sczarni

hp: 1d8 + 1 ⇒ (6) + 1 = 7
Character is updated.

DM Randall:
I think I'll try a CG witch. I'll work on it and try to get one ready for your approval before Rianna and Bjorn leave the party.


Rianna:
Look forward to meeting him/her.

Sczarni

DM Randall:

Rolling for hp for witch 2nd level: 1d6 ⇒ 1
Just about done. I'm gonna take another look at it to make sure its what I want before I submit it.


Gang - I'm torn regards the best course of action. My concern is yeah we follow Lucien, but his men seem much more suited to outdoor combat than many of our group... Half orc brawn, taskmaster, scoutmaster, archers and Lucien himself.

We have to presume they'll regroup and heal up as we are...

However he's got no spellcasters now... ;)


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

It all depends on how long it has actually been since he got away. If it has been less than 30 minutes, I say we get them now while the numbers are not so uneven.


male Human (Varisian) cleric 2

are you sure we can track them fast enough to catch up to them. If they are hustling out of here we may have problems catching up to them. Also Betony Rianna and I will level up after a night of rest.

What were the half orc brawn wearing? Also we will be traveling through wilderness and a random encounter and then Lucien would really stress the party.

Sczarni

DM Randall:

If possible, maybe Bjorn and Rianna can assume ownership of the manse and live here comfortably. It could also be a home away from home for the rest of the group. Just a thought.


Rianna:
You could if you'd want to, but it is far deep in the woods and help is rather a long ways off.

Shadow Lodge

DM Randall:

Hello

Will post a background soon.

Bjorn and Rianna can go back to town, perhaps they will me Siral there?


Shieldknight:
Siral looks good, maybe Siral could be found on the way back to Deeptown instead.

The Exchange

DM randall793 wrote:
** spoiler omitted **

DM Randall:

I'm working on the background. I'll try to get it posted later today.
What EXP should I start at?

Sorry I haven't posted much lately folks. Been super busy remodeling the house and running PFS for a convention. I should be better now that the remodeling is in clean up mode and the convention is done.


male Human (Varisian) cleric 2

More posts in the future are always welcome just don't disapper on us.


Shieldknight:
You could use Rianna's exp and transfer it over to Siral.

Shadow Lodge

DM Randall:
Here I am. Take a look and let me know what you think.


male Human (Varisian) cleric 2

I found Rosslyn line suprsingly funny about being able to read ash. I was thinking of a certain alchemist that was with the party earlier. Rosslyn Silar see the previous character page to get why I found it funny.


As its getting darker gang we need to decide if we're staying put for the night or making for somewhere else?

The mansion is probably defendable on one floor or a few rooms, but not the whole thing. Likewise if there are any hidden entry to the place we could be overrun pretty quick...

Thoughts? If Lucien Redhair comes back [or sends cronies] its likely they'll be many of them...


male Human (Varisian) cleric 2

If we leave and do not go very far will they be able to track us down is another concern. We did not get the scoutmaster down. In the open we will get overun pretty quickly.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I can always make a Survival check to cover our tracks in the event we choose to leave.


Female Pure Strain Human Enforcer 1

I've gotten busy; please NPC me until the weekend. Thanks!


Female Pure Strain Human Enforcer 1

Back!


male Human (Varisian) cleric 2

Question for Randall. For healing hit points when we level up do we get the level we level up to back or the level we previously were?


Female Gnome Cavalier 2; Knight of the Shield

Typically one gets their new points but need to heal up their previous wounded points. I believe that is what happened after those that leveled after the boar fight.


male Human (Varisian) cleric 2

I was more asking if I healed a number of hitpoints equal to one or two naturally after a nights rest when I leveled up.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I believe that it is one hp per level whatever the level is when you rest.


After a full night's rest you receive 1 hit point per level on awakening, double if a healer tended to your wounds before resting. If you leveled up, add in the new hit points in and make the new total you new hit points.

eg. 4/10 hp on resting, leveled up getting 6 hp out of a 1d8 hd. Waking up to a new hp of 12/16.

Sczarni

I have put together a list of what has been found. Let me know if I missed anything.

783 sp
11 gp
1 pp
142 cp
6 black onyx
20 masterwork arrows
fine steel dagger - Wesh
Bloodied Whip
Leather ledger
ornate scroll
fine harp
steel flask
4 sets of scale armor
12 javelins
whetstone
healer's kit
12 rations

I can do an appraisal check on everything if you wish. +6 Appraise

Black Onyx
1d20 + 6 ⇒ (2) + 6 = 8
Fine Steel Dagger
1d20 + 6 ⇒ (6) + 6 = 12
Fine Harp
1d20 + 6 ⇒ (10) + 6 = 16

WOW, those were crappy rolls.


Rianna:
The onyx and dagger are with Wesh. But Rianna could estimate the harp to be worth 150gp.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I took the 20 MW arrows, but will gladly share if someone would like?

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