
lazulin |
DM Lazulin’s Carrion Crown
“Nor crown nor coin can halt time’s flight
Nor stay the armies of the night
Blind eyes peer out from every head
That lines the carriage of the dead
A gentle hand will help the dead
To find the way to their last bed
Who engineers the mortal’s end
Will tell you he is man’s best friend”
--Author Unknown
I am looking for 4 to 5 players for the Carrion Crown adventure path; do you have what it takes to stand against the horrors of Ustalav?
Character Creation
20 point buy, no stats higher than 18 or lower than 8 before racial bonuses
Max starting wealth for your class
Race: Any of 14 or less RP, plus the Deep One Hybrid from Bestiary V.
Class: Any Pathfinder class. Yes, that includes antipaladins, though I don’t recommend it since most of their powers are useless in the campaign. Summoners and rogues should be unchained; unchained barbarian and monk are at your discretion.
Traits: 2, one of which should be a campaign trait and you can take a drawback for an additional trait.
Background Skills are in effect
Alignment: I am not a fan of alignment, but it is pretty fundamental to the Pathfinder rules and removing it is difficult. So while alignment will largely function as is mechanically, flavor wise it is going to be de-emphasized. Alignment should be the last part of your character you think about, and it can be a footnote. If you have a character concept that would normally be verboten in pathfinder (necromancer, demon worshiper, devotee of the Great Old Ones) feel free to submit it and write your alignment as morally neutral. Note that you'll still probably need to hide that aspect of your character from the people of Ustalav (and possibly the other party members, at least at first.
Bards, barbarians, druids and monks all have their alignment restrictions removed.
Clerics need to act in the general interest of their deity, and paladins should avoid doing anything egregious but other than that I'm not going to be a stickler about being true to your alignment. If we end up with a mixed party, clerics of good gods and paladins don't need to worry about falling for associating with other party members.
I do have two important caveats: you have to be able to get along with the rest of the party, more or less and you have to be able to work for the central goal of the campaign (which is fighting an undead lord, more or less).
Background
Your background should be written out of character but you can include an in-character RP sample if you want. Make sure your statistics are tied to your backstory as much as possible, and be sure to describe your character's appearance, history, and personality. Your background also needs to include a connection of some kind to Professor Lorrimor. It doesn’t have to be central to your backstory, and you can assume that Lorrimor did a lot of traveling before his death.
Homebrew
I have one piece of homebrew content: all skinwalkers have a feats equivalent to the bloodmarked feats Bat Shape and Dire Bat Shape.
Expectations
About one post a day on weekdays is the ideal, though more is certainly appreciated.
Please watch your spelling and grammar. Use present third person when posting in character.
Ideally, I’d like to take this campaign all the way to the end and onwards but as PBP are prone to imploding so I'm not going to make any guarantees.
Recruitment will close next Friday at 12 AM, US Central time.

rungok |

I made this character just for your game. I hope you like it! :D
Presenting Oscar Grimcleaver, dwarven spiritualist.
Oscar Grimcleaver
Male dwarf spiritualist 1 (Pathfinder RPG Occult Adventures 72)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 11 (1d8+3)
Fort +4 (+2 trait bonus against effects that inflict negative levels.), Ref +1, Will +5; +4 bonus vs. mind-affecting
Defensive Abilities defensive training; SR 6, magic resistant
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Offense
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Speed 20 ft.
Melee switchscythe +3 (2d4+4/×4)
Special Attacks hatred
Spiritualist Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—burst of adrenaline[OA], mage armor
. . 0 (at will)—detect magic, detect psychic significance[OA], stabilize, telekinetic projectile[OA]
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Statistics
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Str 16, Dex 13, Con 14, Int 10, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Medium Armor Proficiency, Skill Focus (Knowledge [religion]), Skill Focus (Perception)
Traits ghost survivor (ustalav), seeker, subject of study
Skills Acrobatics -3 (-7 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (religion) +7 (+9 to identify incorporeal undead creatures.), Perception +11 (+13 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ etheric tether, oppressive expectations, phantom (Phantom), shared consciousness
Combat Gear ectoplasmic residue[OA], magnetized paper[OA]; Other Gear scale mail, switchscythe, backpack, bedroll, belt pouch, censer[OA], flint and steel, incense (oa)[OA] (10), pot, trail rations (5), waterskin, 32 gp, 1 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Spell Resistance (6) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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Oscar grew up in Ustilav, where as a young dwarf he had spent the night in Harrowstone with his best friend. He survived the night; his best friend didn't. To his surprise however, his best friend refused to pass on, and in time Oscar realized that his spirit was bound to him. This changed the dwarf's life considerably.
Oscar met professor Lorrimor when Oscar was researching his condition, and allowed the professor to examine him and his phantom in order to help understand more. They left with a concrete understanding of what he could do, but they were no closer to changing Oscar's abilities or removing his phantom friend.
Though not a friend of the Pharasmin church, Oscar decided to attend the professor's funeral when word reached him of the man's death. After all, he had done so much for him, and seeing the old human off would be a simple matter that would put his own heart to rest.
and my phantom, Orbeck Whitehammer
Orbeck Whitehammer
Phantom (Pathfinder RPG Occult Adventures)
NG Medium outsider (phantom)
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 14 (1d10+4)
Fort +3, Ref +1, Will +2
DR 5/slashing
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Offense
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Speed 30 ft.
Melee 2 slams +3 (1d8+2)
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Statistics
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Str 14, Dex 12, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 14
Feats Power Attack, Toughness
Skills Acrobatics +5, Fly +5, Intimidate +5, Perception +4, Stealth +5, Survival +4
Languages Common
SQ ectoplasmic phase lurch
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Special Abilities
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Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

lazulin |
Hi rungok! Thank you for your interest in my game. Your mechanics all appear to be in order, but your background is a bit bare-bones. Could you elaborate on it? Character concept, background, and writing style are what I'm going to primarily be looking for as selection criteria in this game.
For examples of what I am looking for with regards to character background depth, my characters Amatsu Mi and Eirikr Thundersblood are a good place to start. You don't have to go as far as either of them, of course, but I am looking for detailed backstories.

rungok |

Yeah sure. That barebones backstory was what I could elaborate on in the 15 minutes I was putting together the character in. I wanted to get the basic entry and design work done and then get the backstory built.
Oscar is one of the eldest sons of clan Grimcleaver, a dwarven clan residing in Ustilav. His father had high expectations of him, but for the while Oscar, alongside his best friend Orbeck, were more intent on having fun instead of doing their duty. To them, the world was bleak, but they stuck together and developed a deep bond of camaraderie and friendship.
In the years that Oscar's father was hammering down on his son, stressing that he join in the family profession and soon, Orbeck made his friend's father an offer: Let them have one last month of freedom, to do whatever they wanted, and then he would come back and start actually pulling his weight. Orbeck even volunteered to return to his family clan and pull his own weight too. The offer was accepted, and the two set off on a bender that would have gone down in legend, if it hadn't ended in tragedy. Near the end of their last days of freedom, they drunkenly decided to spend the night in Harrowstone as a challenge of bravery.
Terrible things happened that night, things which Oscar refuses to admit. He survived the night; his best friend didn't.
In the aftermath of the event, as Oscar carried his friend's body to the Whitehammer clan's home, Orbeck's spirit lingered. It was powerless on its own, and that made it angry. It's anger grew and grew, drawing power on the emotion. As Oscar turned over his best friend's body, his own feeling of powerlessness led him to experience a flash of anger, and that was when the spirit of his friend was permanently bonded to him. Orbeck manifested for the first time in the foyer of his family hearth. The appearance of an ectoplasmic form of their son traumatized the family, and Oscar was driven out. He fled, unable to immediately cope with his situation. He didn't return home. Instead, he went to the university of Ustilav, where he tried desperately to find some kind of information about what happened to him and Orbeck.
It was there that Oscar met professor Lorrimor. He allowed the professor to examine him and the phantom in order to help understand his condition. After many sleepless nights of experimentation, consulting the phantom, and delving into many, many books, the professor had managed to reveal a great deal about their connection. He also managed to write his own book about the topic, which helped concrete their evidence.
Oscar left the professor no closer to freeing his friend's spirit or cleansing him of these abilities. When he finally returned home, he had much to share with his family. He was 'suggested' that he devote his time and energy to the dwarven god of death, in hopes that he would take mercy on him and 'fix' him. He has served the church of Magrim for over two decades since... and his time with the Professor was almost entirely forgotten.
A grim reminder of that time came when he received a letter informing him of his death, and remarking that he was included in the will. Though not a friend of the Pharasmin church, Oscar decided to attend the professor's funeral. After all, Lorrimor had done so much for him when he was so confused and lost, and seeing the old human off to the next world would be a simple matter that would put his own heart to rest.
Oscar is a pale-skinned dwarf, a little over 4 feet tall. He carries himself like a cleric, donning the tunic and scale mail of a priest of Magrim, the dwarven god of death. He walks along with a strangely curved staff, which has metal bracing along the top half.
His face is rounded of cheek and nose, but has sharp narrow eyes that are surprisingly clear. They are vivid Umber in color.
Like many of his culture, Oscar has prodigious facial hair. Black in color, thick and straight, he combs it back away from his face. His beard extends out several inches like a stiff brush. Curiously, there is a streak of white hair that extends both below and above his left eye. His beard has it, his hair has it, and even his left eyebrow bears a streak of white in it that goes vertically across him.
He seems to carry himself with the trundling steady movement of a dwarf, but there's an air of... oddness that seems to simmer around him, just out of sight. Like there's an angel... or something worse... watching over him.
Oscar has the personality of a fun-loving person who had that immaturity and joy painfully ripped from their heart. He has had time to cope with his emotional wounds, and he isn't curmudgeonly or dour like some dwarves are known to be. Instead, he is almost wistful when he sees others enjoying the simple things in life, seemingly oblivious to the darker things lying just on the other side of their comprehension. Now that he's seen it, he would never be able to go back to that innocence.
But that's okay. That's what happened, and he has accepted that things are the way things are. But... that doesn't mean he can't change a few things. Small things. Things that matter to him.
And occasionally he does some things so that Orbeck would just shut the heck up and stop bugging him. When it comes to his phantom, Oscar is both fond and annoyed by the presence of his friend's spirit. It's handy, helpful, and typically interested in his welfare. However, it's also angry most of the time, likes to remind him of things Oscar would rather forget, and tends to provide commentary on many of the 'personal' aspects of Oscar's love life.

Ouachitonian |

I'm definitely interested. I've got a Ghost Hunter Paladin from a previous Carrion Crown recruitment that I'll probably tweak and submit here. Much more wide-open race choice here though, so I'll have to think on it for a little while.
Edit: Any chance that a wider selection of gods for paladins would be acceptable here? Normally, it's basically only LG, NG, or LN gods that sponsor paladins, but it seems like a character who comes from an undead-hunting order of Pharasman paladins could be a cool concept for this AP.

Nasrin Raissi |

Here is Sapiens' submission, Nasrin Biabangovad from Qadira. She is a Bladebound Kensai, worshipper of Sarenrae and member of a militant branch of the clergy, roaming the world to help the weak.
She was inspired by the legendary Black Blade of War on Qadira's flag, and it's been some time since I played a religious character.

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Alec du Chevrou
Gunslinger1
Medium humanoid (dhampir)
Init +4, Spd30, hp11
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DEFENSE
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AC19 (+4 chain shirt, +4 Dex, +1 buckler); Touch14, Flat-Footed15
Fort +2, Ref +6, Will +2; +2 vs disease & mind-affecting effects
CMB +2, CMD16
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OFFENSE
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BAB +1
Pistol +5 ranged
Longsword +2 melee
Crossbow +5 ranged
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Str13 Dex18 Con10 Int10 Wis14 Cha12
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FEATS
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Gunsmith
Point Blank Shot
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ADVENTURING SKILLS (4/level)
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Acrobatics +6 (1 rank, +3 bonus, +4 Dex, -2ACP)
Intimidate +5 (1 rank, +3 bonus, +3 Cha)
Perception +4 (1 rank, +3 bonus)
Climb +3 (1 rank, +3 bonus, +1 Str, -2 ACP)
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BACKGROUND SKILLS (2/level)
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Craft (Alchemy) +1
Craft (Glassblowing) +1
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TRAITS
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Subject of Study: +1 on damage rolls vs undead
Larger than Life: when using the Intimidate skill while bearing a firearm, you are treated as one size category larger than you actually are
Undead Slayer: +1 on attack & damage rolls vs undead
Warded Against Nature: (Drawback) Animals do not willingly approach within 30ft, unless a DC20 Handle Animal, Ride, or wild empathy check is made.
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LANGAUGES
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Common (Taldane)
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ABILITIES
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Racial Traits:
+2Dex, +2Cha, -2Con
Undead Resistance: +2 on saves vs disease & mind-affecting effects
Resist Level Drain: take no penalty from energy drain effects; after 24 hours negative levels are restored with no need for a save
Vampire Hunter: +1 on attacks and damage versus vampires
Spell-Like Abilities: Detect Undead 3/day; CL is equal to character level
Darkvision 60ft
Low-Light Vision
Light Sensitivity
Negative Energy Affinity: Negative energy heals dhampirs, positive energy harms
Class Traits:
Grit: 2/day
Alec's mother was a Mari de Chevrou, a Galtan merchant's daughter who fled, heavy with child, to the estate of a distant family member when the revolutionary violence began decades ago. Unfortunately, she never arrived at her destination: she was intercepted by a charming man who claimed to know her relatives--but turned out to be a vampire. As the monster was feeding, however, a cleric of Sarenrae named Ellida came upon them and drove it away. Alas, Mari was too far gone and her life slipped away, though Ellida was able to save the child. When Ellida arrived at the relatives' estate in Ardeal, they refused to take in this child allegedly from a relative they had never met--and so Alec became a ward of the church of Sarenrae in Caliphas.
Alec knows all of this thanks to the letters his mother bore with her on her journey, as well as the letters written to him by his caretaker Ellida. To his regret he does not remember either of them; the touch of undeath slows dhampir's growth, and by the time Alec was old enough to begin learning his letters Ellida had passed on. His care was taken up by a number of younger clerics, and Alec became something of a local legend in Caliphas--the "ghost child of Sarenrae" who grew over decades instead of years. Despite his easy charm and oddly captivating gaze Alec never had many friends--animals hated him, and his reputation as being witch-touched hardly helpd. So the youth tended to his studies, enjoying language practice but rarely keeping at it, and his interests tended to be dabblings rather than deep commitments--most recently, he has often asked to assist with glassblowing in the local temple. Two years ago Alec attended an outdoor performance that included fireworks--fascinated and intrigued, he spoke to the production's manager and she was somehow able to persuade him into purchasing a battered old pistol. Alec has taken a shine to the thing as he has few other things, practicing daily and becoming adept at casting his own bullets & mixing his own powder.
Twenty years ago Alec first met Professor Petros Lorrimor when he visited the church to confer with contacts. The professor was delighted to meet a dhampir in the guidance of the church, and with Alec's permission took samples of his skin & blood, and the two kept in regular correspondence until only a few months ago. The letters often pertained to the professor's little insights or side-projects, and regularly recounted the strange creatures he encountered and how they could be bested. The arrival of a letter from Lorrimor's estate informing him of the professor's death saddened Alec, who resolved to travel to Ravengro and pay his last respects.
Alec is slender and of moderate height, with a lean build and dancer's grace. His vampiric heritage is evident in his pale, pale skin and slightly mesmerizing gaze. Usually he is easygoing and laughs well, but at times when his bloodlust rises he becomes withdrawn and murmurs catechisms of Sarenrae until the mood passes. He wears a long black leather coat over his ringmail shirt, with his pistol holstered under his right shoulder and a longsword buckled at his left hip. A wide-brimmed black hat completes the ensemble.

Seth86 |

Dotting. Planning on taking a deep-one hybrid. If it's okay with GM, i'll take the ability hit by making him venerable. And if selected, i'll roll the d12 for the months he has left to live.
Old man, living as a fisherman, recluse, only recently came back to the world, feeling his end is close. He wants to connect with people. Thats the short. will write more up if idea is okay

Domitian Albercoft |

I would like to submit Henric Kreel for your consideration, a Foresight-specialist wizard. I am very much interested in participating in a long running campaign like this. I am relatively new to PbP, but I am really enjoying it. I tend to post more than once per day, as I work at a computer and it is really easy to check up on things. My character sheet is not yet fully flushed out; I haven't figured out starting spells yet or done anything with my familiar other than adjusting initiative as I plan on using ye-ol Greensting. I spent most of my time on appearance and background, as that seemed to be more what you are interested in right now.
Henric Kreel
Male human wizard 1
CG Medium humanoid (human)
Init +13; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +0, Ref +2, Will +3
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Offense
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Speed 30 ft.
Wizard Spells Prepared (CL 1st; concentration +8)
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 7, Dex 14, Con 10, Int 20, Wis 12, Cha 10
Base Atk +0; CMB -2; CMD 10
Feats Combat Casting, Improved Initiative, Scribe Scroll
Traits chance savior, focused mind, world traveler
Drawbacks oblivious
Skills Diplomacy +5, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Sense Motive -1, Spellcraft +9
Background Skills Appraise +9, Linguistics +9
Languages Abyssal, Aquan, Auran, Common, Draconic, Ignan, Terran
SQ arcane bond (arcane familiar), forewarned, prescience
Other Gear 120 gp
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Combat Casting +4 to Concentration checks to cast while on the defensive.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Focused Mind +2 to Concentration checks
Foresight Associated School: Divination
Forewarned 1 (Su) Can always act in surprise rounds.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Prescience (8/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Oblivious You take a –2 penalty on Sense Motive and sight-based Perception checks.
Quiet and unassuming, nothing jumps out about Henric at first glance. He has dark hair, held together in a short braid, with fair skin and sharp-looking green eyes. He is obviously very bookish and non-combat-oriented, with his only obvious "weapon" being the quarterstaff he uses as a walking stick. He is outfitted in well-worn adventuring gear, with tons of different pockets in various places.
Anyone who watches Henric for any length of time will also notice that he seems to be easily distracted. He wanders off mentally at times, almost as if listening to other conversations, even when there is nobody else around.
Henric grew up on the road. This is really not even much of an expression; his family was literally almost always traveling. The entire family were devotees of Desna, and took her love of travel to an extreme. This had an interesting effect on Henric who, unlike his parents, had absolutely no interest in the nature around him. He enjoyed the travel, but more for the opportunities it afforded him to meet new people and learn new things.
When you grow up always outdoors without enjoying outdoors, and always traveling, so that you don't ever make any long term friends, you tend to focus on other things; for Henric, those other things were books. He has always been incredibly gifted at intellectual studies, and being forced to read on the road, often outdoors, helped him to learn to be incredibly focused on the task at hand.
As he entered adulthood, he split off from his parents, but continued in the tradition of roaming around. As he began to develop more and more of an interest in the arcane, he began to discover a natural gift for divination. In his entire life, he has never been truly surprised by any turn of events. Being so attuned to the magical turnings of time, though, does tend to leave him often distracted in conversations with others; it can be hard to focus on the here and now when you are seeing what can and might happen at the same time as what is happening.
This gift often works out very much in his favor, though, and that of those around him. In his travels, he once found himself traveling alongside a very learned man by the name of Petros Lorrimor. As they were traveling, it turns out they were in the path of some particularly nasty bandits waiting to ambush them. Henric's gift of foresight alerted him in the nick of time, and he pushed Professor Lorrimor out of the path of an arrow heading straight for his head. A brief battle ensued, but Henric and his companions were able to subdue them. The professor was very grateful to Henric for his last second intervention, and promised to never forget him.
Henric was saddened to hear of the man's recent death, as he had hoped to look him up and hopefully study with him. However, he willingly heads off to Ravengro, looking forward to visiting new lands and in finding out more about why the professor would name him, a man he had interacted with only briefly, in his will.

Windle Thetra |

I'll submit Windle Thetra, with the caveat that this profile has been used before in a couple of games, including a Carrion Crown game that fell apart before we got very far into Part 1--he's mostly updated, though. He's a human psychic; discipline: Religion; devout follower of Pharasma. back would be appreciated, thank you. As you can see from my posting history I spend a fair amount of time playing on the boards; I'll have no trouble keeping to at least one post a day.
Over the next few years, he took to the study of psychic magic with shocking ease, and quickly moved on to a more prestigious guild. His lack of early exposure to the style of magic kept him from being among their best students, but he was far from their worst. He corresponded with Professor Lorrimor as often as he could, keeping him informed of his progress and sending along translations of Vudrani scholarly works. In return Lorrimor encouraged him to press on, that Ustalav would be there when he returned, and that he shouldn't come back until it was time.
It had been several months since Lorrimor's last letter when the news of the Professor's death reached Windle. He hurriedly gave his farewells to his teachers and fellow students, packed up, and returned to Avistan as quickly as he was able. His intent was to pay his respects to his old mentor, then make his way back to Vudra for further study. This will, of course, not happen as he'd planned....
In appearance he's tall, slender, and clean-shaven, typically wearing black trimmed with silver and carrying a worn wooden spiral of Pharasma to show his devotion.
Windle draws on that devotion to power his psychic magic. He's much more benevolent than most, though--the Goddess' justice after death is unbending, but in this life there's room for mercy. Although he no longer stutters, he still doesn't talk much; his taciturnity would easily be mistaken for surliness but for his habitual smile. For in his discipline he's found purpose that was lacking before, and a way to serve the Goddess he follows. In this he is content.

Deaths Adorable Apprentice |

I have always wanted to play this campaign. The last one I was in made it to page three on the game play thread before the GM vanished. I would really like a chance to play a Magus. I think with the Kensai archetype because they look like a lot of fun and I love mobile combatants. How do you feel about the Bladebound archetype. Technically they can work together but the Bladebound one requires a little extra work on the GMs part so I feel like asking. I love the flavor of this archetype.
It would defiantly be a dex based PC. Not sure on which weapon, probably a scimitar so I can add dex to the damage since that is really the only way that I can do so. That will let me stay up with the party in damage a little easier over time, especially when I run out of spells.
I would like the Subject of Study feat. My Magus would be a devotee of Sarenrae and very religious.
So long as you have no issue with it then as a child my character would have died and been raised as an undead, not sure which type yet. But they would have been brought back from it. This will be something that haunts the character. But it seems like it would be something fun to contend with in this kind of environment.
The professor would, I assume have an interest in someone who had spent time as an undead.
As for the race I would love to go with Vetala-Bor Dhampir. It mentions that these Dhampirs are born of experimentation instead of mating so I do not want the child to have been born an Dhampri but when they were brought back for that part of them to have clung to them. So I suppose that my character was killed by a Vampire and turned into an undead. I do know that this is a little odd fluff wise but if you have no issue with it then I would very much like to go this route. If it is a no go please let me know and I will go a different route.

lazulin |
@CrusaderWolf: What is your character's alignment? It's not super important but it could matter b/c of mechanical stuff
@Henric Kreel: What is your character's ethnicity?
@Nasrin Bianbangovad: Could you break your background into paragraphs?
@Deaths Adorable Apprentice: Your concept is fine.
I'm probably going to use Roll20.
Not sure. We'll see when we get there.
Yes.
I'm fine with it.
Just avoid anything that would violate board rules.
@everyone: I will give more feedback later today or tomorrow

Domitian Albercoft |

@lazulin, my father is a pure blooded Varisian, and it is from him that my family got their nomadic ways. My mother, though, is Chelaxian, and it is from her that I get my sharp mind and pale skin. She always encouraged my books, when my father thought I should be doing more active things. Given my upbringing, though, I would primarily consider myself Varisian.

Robert Henry |

dotting, hey Lazulin, I'm very interested in the "Carrion Crown" AP, Started it once, didn't get very far at all! Would you be offended with the idea of a 'Igor" type character? I created Seljak for this game, like I said we didn't get very far.
1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
A. Seljak Kopile was born to Goruza Drolja a high end call girl from Caliphas Widow's Boudoir who specialized in giving and taking pain. His Father was one of her regular customers. Yngvar Varangian from Ulcazar, a Sorcerer of the Undead Bloodline, who is a professor at the prestigious university Quarterfaux Archives. Goruza hid the pregnancy from her customers and her madam allowed her to keep the baby Seljak until certain events.
B. After certain events his mother dropped him off at the kitchen door of the university with a note attached that said “From this place I came, too this place I have been returned.’ The staff that found him assumed he was the bastard child of one of the students who had a tryst with half-orcs on staff. The university was known as being both elitist and liberal. While the professors and students considered themselves better than the locals, especially the half-orcs; they felt it there civic duty to help them “better themselves” by providing jobs, such as cooking, cleaning and general maintenance.
C. The first time Yngvar Varangian, who publically despises all half-orcs, saw young Seljak rummaging through the trash looking for food, he snatched the waif (unbeknownst to either of them, father and son) by his collar and, walking through the courtyard, threw the boy into the “serenity Pool.” A fountain that decorated the courtyard. Fortunately one of the cooks saw him thrashing about in the water and after the professor had left rescued the boy.
D. Morgrym Domar the head Janitor found Seljak soon after that and brought the young half-orc under his wing. He let Seljak clean, take trash to the dump and work as a beast of burden for room and board (sleeping on the floor in the attic) food (anything left over from the previous day before it was thrown away) and second pick of any of the “trash” that the rich students left at the end of the school year. Of course Morgrym got first pick. Morgrym, a dwarf, promised the young half-orc that when he retired Seljak could have his job. Not that he had that authority knowing that the Half-orc had no idea how long Dwarves lived. Seljak did whatever Morgym told him too and Morgym, for his part, saw that Seljak was fed, clothed and slept under a roof.
E. Morgrym, when Seljak wasn’t busy doing his other responsibilities, would rent the young half-orc out to students or professors. This is how Seljak met Professor Lorrimor, the year that the professor was at Quarterfaux Archives. Anytime the professor needed any simple work done he would employee Seljak. Knowing that all of the money went to Morgrym, Professor Lorrimor also gave Seljak money; he called it a ‘tip’. Through earning ‘tips’ Seljak was able to earn enough to purchase the only new item he owns. His new coat. All of his other possessions came from the trash; the items the students or professors had left on campus at the end of the school year. It was after Seljak had purchased his new coat that he was helping the professor set up a very large piece of equipment that Seljak didn’t really understand, but the professor told him ”Put this do-jiggy hear, or put that whats-it there” and Seljak would. When the professor had his back turned to a thing-a-ma-bob, it started to fall and Seljak pulled him out of the way. The professor told him his gratitude was “effusive”, and he promised that he would never forget.
F. At the end of the school year last year, Seljak found his other pride and joy. One of the students had left a beautiful gem crusted Alchemical Silver Gladius. Morgym was so pleased with Seljak’s find that when the half-orc asked to keep the sword Morgym agreed. Using a dagger he pried all of the gems from the blade and scabbard, keeping them to sell, and giving the defaced blade back to Seljak. He was overjoyed. Seljak wears it every day, tucked in the belt of his fancy over coat. It was the most expensive coat he could find in the area of town that Seljak traveled; they called it an ‘armored coat.’ He liked the sound of that. His other possessions are: a pair of fine green dress pants that are only slightly short, a sky blue puffy sleeved shirt with only one sleeve torn, a vest with a hole in the left shoulder blade that because of the maroon color the blood stain did not show, a pair of heavy work boots, his hand made walking stick called a shillelagh (so he can look like a gentleman) and a ruck sack that Morgym calls a “bug out bag.”
G. Seljak is very lonely, while he looks up to Morgym as a father figure and dearly misses his mother he wants to belong to someone or someone’s. He willing helps those whom Morgum instruct him too. He will help the cooks or maids when asked. Many assume he helps for promise of payment when he actually helps just to associate with others and to belong.
He is listed as neutral, not because he is looking for balance or because he understands the need to behave in different ways at different times. He is listed as neutral because he is a blank canvas, willing to take on the values, goals and standards of those who are willing to associate with him; whatever their motivation.
2) Two goals that you'd like the character to accomplish in-game.
A. he likes to earn money, he wants to own other new stuff, like his coat. If asked about his goals or aspirations his answer would be to be a great man like Professor Lorrimor who is able to give tips. Then he would list all the stuff he would want to buy before he would give tips. Items like new boots, a hat, a riding crop, he always heard students threaten to use a riding crop when dealing with him; so all gentlemen must have one. To be able to buy what he needs and give money to those he likes.
B. He wants to belong. To be a part of a family, possibly to find his mother. Possibly to find love, obviously to be part of a group of well-to-do travelers who watch out for each other and value each other’s company and skills. unapologetic plug ;0
3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
A. The secret he keeps to himself. His mother is a half-orc. Everyone has assumed that his mother was a human student who couldn’t take him home to her family.
B. The secret kept from him: that Professor Yngvar Varangian, the man who tried to kill him and caused his fear of water is his father.
C. another secret that's not a secret; he is a monster, he turns into a zombie when he is mad!
4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.
A. His Mother: Goruza Drolja a high end call girl from Caliphas Widow's Boudoir. He remembers her face, her singing to him orc lullabies and her soft silky cloths and black leather cloths, all of them showing her beautiful orcish skin.
B. His father and enemy: Yngvar Varangian from Ulcazar a Sorcerer of the Undead Bloodline, who is a professor at the prestigious university Quarterfaux Archives. Those that know Yngvar mistakenly believe he is a Dhampir, which he, being a sorcerer of the undead bloodline does not confirm or deny.
C. His employer, handler, trainer and Mentor: the dwarf Morgrym Domar the head Janitor at Quarterfaux Archives.
5) Three key memories that define your character as the person they are at the time of submission. Including Lorrimor in one of those might not be a bad idea.
A. Seljak’s first memory is the reason his mother had to send him away. He was bad, he was a monster. It was a normal night at the brothel. His mother was downstairs entertaining customers and he was playing in the attic with the other children. One of the other boys, Seljak doesn’t remember his name, only his face; and that he had Seljak’s only possession a yellow baby blanket. He wouldn’t give Seljak the blanket he was teasing and teasing. Seljak got mad and turned into a monster. Seljak screamed at the boy ”Give me my blanket!” and all the children in the attic started to scream as Seljak grabbed the blanket from the other little boy. All the kids kept screaming. When one of the ‘ladies’ unlocked the door at the top of the stairs the kids all ran screaming out of the attic. The woman screamed and called Seljak a “Zombie”. When mother and the ‘mistress’ came to see why children were running around in the brothel; Seljak, having torn up his blanket in a rage, was sitting on the floor, very tired. The Mistress glared at mother and said ”You get rid of him or I will!” Seljak was frightened; he didn’t mean to be a ‘monster,’he didn’t mean to be a ‘zombie’, he didn’t mean to tear up his blanket.
B. Seljak’s second memory was the following morning, when his mother took him to the Quarterfaux Archives: sleeping in her room (always a special treat) that night, her singing to him while he looked at and touched all her nice clothes as she put on her ‘outdoor cloths’, her pinning a note to his shirt while carrying him all the way to the big building: it was the furthest he had ever been from the ‘Widow’s Boudoir.’ When she set him down near the trashcans at the back door near the kitchen, she kissed him and told him ”I can’t keep you at the house anymore, There are Half-Orcs here that will help you. There are nice people here; they will feed you and keep you warm. I love you and want you to live. You will be safe here. Sit down right there until someone comes to help you.”
C. His third memory was the same day. A man: tall and pale, well dressed and carrying a cane, walked up to Seljak, glaring at him, Questioning. ”What? More verminous scum? We know the cause of the infestation! When are we going to solve it?” The pale man grabbed Seljak by his collar and dragging the little boy across the courtyard threw him in a fountain, strangely called the ‘serenity pool.’ Seljak, flailed about, sputtering and spitting, sucking in the nasty cold water. Just as he felt consciousness leaving him, a gentle feminine hand grasped hold of his collar and pulled him out. As he lay there, shivering cold and wet, he looked up at the young cooks assistant that had saved him nodding as she said; ”You need to stay away from that one, he doesn’t like our kind.”
D. Seljaks favorite memory was when he got to work with Professor Lorrimor, in the not so distant past. It started with the Professor talking to him kindly and not hitting him with a walking stick or riding crop or whip or punching him or kicking him. Then the Professor even gave him money called a ‘tip’ not just a little but enough to by a coat. Then some equipment fell and the professor didn’t blame Seljak. It was a good memory and Seljak liked professor Lorrimor. He was Seljaks favorite person after his mother.
-Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic. Anything from spiders to unexplained happenstance, but I'm sure you'll all come up with some awful stuff on your own. Cool?
Seljak has several fears, the most obvious is of water. He never got overbeing thrown into the ‘serenity pool’ His fear of water is inclusive; he doesn’t drink it or wash in it (himself or his clothing), he will not willingly enter into it and he will not cross a bridge going over water until he see’s something that he believes is heavier than himself cross over it first. He will literally stand by the bridge he crossed yesterday until he sees something heavier, like a wagon or a horse, cross the same bridge today.
He is afraid of Yngvar Varangian from Ulcazar, a Sorcerer of the Undead Bloodline, who is a professor at the prestigious university ‘Quarterfaux Archives.’ The man, who unbeknownst to both of them, is his father.
He is afraid people will learn he is a monster.
Edit: Sorry Seljak is a half-orc bloodrager of the undead bloodline.

Robert Henry |

The thing is, I have a lisp IRL and I find it kind of hurtful
my complete apologies! No offence was meant!
talk about feeling like a moron..
EDIT: I like the sound of languages and accents and such, I can certainly find a way to express that without using the "traditional" Igor sound.... and now I just have to figure out how to get this foot out of my mouth.