bluedove's Pathfinders -Team Alpha [PFS] (Inactive)

Game Master bluedove

Current Encounter Map


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Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

Mujembai moves forward with his companions club raised regretting being out of Shillelagh spells while Unapp prowls at his side.


Kingmaker Combat Maps and Art

1) Jorag Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
2) Mujenbai Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
3) Marco Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
4) Selter Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Enemy Initiative: 1d20 ⇒ 16

Initiative Order - Round 1
-------------------------------------
Enemies -
Readied Attack: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Intimidate: 1d20 + 3 ⇒ (7) + 3 = 10
Intimidate: 1d20 + 3 ⇒ (12) + 3 = 15
Marco
Jorag
Mujenbai and Unapp
Selter and Sithiss

Marco Vail wrote:
Inside the crypt, he follows Selter to the first alcove. (This is the nw alcove with the slaves in it, yes?) He ducks next to cage and whispers, "Shh. We can help you. Are you okay? Can you tell us if there's anything or anybody in here?"

My bad, I changed the orientation of the map and not the text... That should be the NE corner... adjusted positions accordingly.

Selter detects no magical auras. As you approach one of the slaves in the cage catches sight of you and quickly waves his hands before him shaking his head no. He jerks his head directly in front of him, and before you can really understand his meaning, you hear a gruff female voice grumble.

"What are you looking at slave? Still looking for that skelly that took a swipe at you?" You hear the shuffle of approaching boots and prepare to meet their owner. A half-orc armed with a club steps out and sees you, hollering to his companions, "We've got company!" He draws his club and readies an attack for any who come toward him. The voices of his companions rise to try and demoralize the intruders."You want to turn back if you value your lives!" a male voice shouts, "Or face your internment in the Crypt of Fools!" But their blustering fails to move the stalwart Pathfinders.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Sithiss, strike that one!
Selter sends Sithiss forward to protect the priest and prepares for combat.
cast shillelagh on my club


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Sss....
bite: 1d20 + 3 ⇒ (7) + 3 = 10, if hits damage: 1d3 + 3 ⇒ (3) + 3 = 6 and grab: 1d20 + 7 ⇒ (20) + 7 = 27
shoot, that probably misses. And the grab would have been nice.

Grand Lodge

Druid (saurian shaman) 1 | HP11/11 | AC:20 T:12, F:18 | CMD:15, CMB:+3 | Save (F+4, R+2, W+4 - +5 vs fear) | Init:+8 | Perc: +6

Mujembai orders Unapp to attack the orc in front of him even as he surges forward to do the same. But Mujembai misses, and Unapp's claw swipe lacks power.

Club: 1d20 + 3 ⇒ (7) + 3 = 10
Unapp Talon: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d6 ⇒ 1

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Finally faced with a challenge warranting his best magic, Jorag dropped food and bandages at his feet and stood tall, arms raised high. "The contest starts anew oh mighty Kurgess. Behold thy champions and grant them strength!" As he finished, his splayed his fingers wide, a shower of phantasmal petals starting to rain throughout the room, accompanied by a faint cheering of hundreds of excited voices.

Cast Bless...I really need to get in on these combats sooner.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco lifts his crossbow and releases a bolt at the closest half-orc (the one in the hat). Sending it well wide, however, he then drops his crossbow in disgust.

Attack: 1d20 + 1 ⇒ (5) + 1 = 6


Kingmaker Combat Maps and Art

Unapp clambers simply over the rubble of the ruined burial niche, but Mujenbai finds the passage is too small for him to pass through easily. Only small creatures (or smaller) can move through that spot without squeezing.

The Velociraptor finds himself in the midst of a hail of swinging clubs... fortunately only one attack hits, but it is a heavy blow.
Unapp takes 8 damge

Initiative Order - Round 1
-------------------------------------
Enemies - attacked, missed
Marco - fires crossbow, misses
Jorag - casts Bless
Mujenbai and Unapp - Unapp lands 1 damage
Selter and Sithiss - cast Shillelagh
-------------------------------------Round 2
Enemies -
Attack w/ Club: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack w/ Club: 1d20 + 3 ⇒ (10) + 3 = 13
Attack w/ Club: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Marco
Jorag
Mujenbai and Unapp
Selter and Sithiss


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Sss...
bite: 1d20 + 3 ⇒ (6) + 3 = 9
Sithiss strikes, but misses again.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter calls Sithiss back out of the way hat figure will get an AoO on Sithiss and moves in with the now enhanced club.
shillelagh attack: 1d20 + 6 ⇒ (1) + 6 = 7
But he does as poorly as the snake.

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

I hope everyone is remembering the Bless spell.

Calling upon mighty Kurgess, Jorag once more nudged the flow of fate in his allies favor, wispy ethereal strands trailing from his fingers to Mujenbais shoulders.

Bit of Luck on Mujenbai.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco points his finger at the half-orc in the hat, and fires a blurry bolt of force past him.

Ranged touch attack: 1d20 + 1 + 1 - 4 ⇒ (13) + 1 + 1 - 4 = 11

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Well actually I forgot about the bless. But unless the dude has no armor and a 6 dex, I still didn't hit. ;(
I would assume a 10 still doesn't hit for Sithiss.


Kingmaker Combat Maps and Art

Ugh! I've had board crashes and power/net outages every time I log on to update, so I'm speed updating before something else zaps me!

Mujenbai calls Unapp to Heel and the wounded dino withdraws from the fray, delivering a cracking blow to the half-orc in front of him.
Attack w/ Club: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

The female steps up into the gap and strikes Mujenbai while the other half-orcs swing wildly, striking nothing.
Mujenbai takes 4 damage

-------------------------------------Round 3
Enemies -
Attack w/ Club on Selter: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack w/ Club on Mujenbai: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Attack w/ Club Mujenbai: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Marco
Jorag
Mujenbai and Unapp
Selter and Sithiss

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter makes another attempt with the enhanced club,
shillelagh attack: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22, if hits club damage: 2d6 + 5 ⇒ (6, 2) + 5 = 13
And delivers a crushing blow!

I can't see the map at work, but as I remember it, I don't think there is anything constructive that Sithiss can do.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco pulls out a scroll and casts it. He touches Mujenbai on the back and a light blue glow surrounds him.

Protection from evil +2 deflection bonus to AC and a +2 resistance bonus on saves against evil creatures for 1 minute.

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Nodding his approval at Marcos, Jorag conjured up the power of Kurgess yet again. "Your servants champion grows stronger still Mighty Kurgess, favor him once more, guide his hand that he may strike true!"

Bit of Luck on Mujenbai.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Mujenbai, if you are too wounded, take a swing then pull back before you go unconscious. I can send Sithiss into that spot.


Kingmaker Combat Maps and Art

Selter's opponent goes down hard. The remaining two swing wildly with their clubs, but make no contact.
(Looks like Mujenbai fell off the net for a bit, too. Delaying for now, but you can decide to move him back if you prefer.)

-------------------------------------Round 3
Enemies -
Attack w/ Club on Selter: 1d20 + 3 ⇒ (8) + 3 = 11
Attack w/ Club on Mujenbai: 1d20 + 3 ⇒ (7) + 3 = 10

Marco
Jorag
Mujenbai and Unapp
Selter and Sithiss

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Let's assume Mujenbai steps back due to his injuries. If he makes it back we can switch places again if he wants.
.
Selter kicks the body back out of his way while directing Sithiss to engage the far target. He then steps forward to face the coward hiding behind the pillar.
shillelagh attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20, if hits club damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16
.
Ssshould one chossse to sssurrender, it isss posssible we might let you live.
.
I moved the body back for artistic license and mostly so I could move my icon to that spot.


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Sss...
.
bite attack: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18, if hits bite damage: 1d3 + 3 ⇒ (3) + 3 = 6 and grab CMB: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14, if that beats the CMD then it is grappled.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco unstraps his longspear. He waits until someone steps up to attack the bright green-skinned half-orc. He pokes the spear at him to try to unsettle his defenses, but trying to reach past the pillar proves too challenging to maintain control of the spear.

Delay until an ally moves up to attack the half-orc.
Aid another to give an ally +2 to attack: 1d20 - 1 ⇒ (8) - 1 = 7


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Selter sends the female crashing to the stone floor under his crushing assault as Sithiss strikes the last enemy standing, clamping down hard and wrapping her coils around the now unconscious and bleeding half-orc.

COMBAT OVER! Yay!
I will get your last map up shortly.

You release the captives and the woman of the pair clutches at Marco as she describes the monster, her eyes unfocused as she recounts the horror of her memory.
"You must beware the thing below! T'is a terrible thing, like one of these mummified bodies, except it's up and walking around and shouting orders. It's got terrible teeth and... and... I think it's been eating the people they bring down to it. We never see them again, but a fresh, bloody skeleton is added to their ranks soon after!"

Her companion pats her back as he describes the layout. "It's a long narrow hall of burial niches that doubles back on itself before leading to a chamber 15 feet wide. That's where they stay."

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

"The way we came is clear. Are you fit enough to follow it back to the surface?"

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

While Jorag tends the prisoners, Selter searches the bodies and room for anything of interest, value, or even curiosity.
perception: 1d20 + 8 ⇒ (17) + 8 = 25


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Selter looks over the bodies in the sarcophagi and discovers a gleaming scimitar lay next to the occupant of one. He also notes one that looks like a good subject for taking a specimen for studying the embalming process, should anyone be interested in such a thing.

The weary Cassomirites look with trepidation in the direction you describe, but harden their features as they steel themselves with the journey. "We can find it. They keep us in darkness much of the time, but we have a sense of the layout all the same. Be careful Pathfinders, and thank you!"

You descend the steps into the Undercrypt below and find yourselves in a narrow passageway surrounded by countless ornate burial niches which adorn the passage walls. The quiet hangs over this place like a death shroud. In the passage’s southwest corner, shattered niches reveal a massive set of iron double doors. An image carved on the doors depicts a dispassionate figure holding a gibbous moon.

I completely forgot your new map last night, but it is updated now. You can still take actions before proceeding like *hint* healing.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I think Mujenbai took 4 and Unapp took 8. Let me know if it was more than that.
Selter uses the stored more to heal his comrades and prepare them for the next combat.
CLW wand Mujenbai: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand Unapp: 1d8 + 1 ⇒ (7) + 1 = 8 Wow, perfect.
.
Selter checks the gleaming scimitar for magic. If it is and no one else wants it, I will use it.
spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9
.
Since Mujenbai seems to be AWOL. Sithiss and I will take the lead. I assume the shillelagh has worn off by now.
.
Let usss sssee where thisss leadsss. Give usss sssome ssspace for abit.
Selter carefully follows Sithiss down the burial hall.
Sithiss stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Sithiss perception: 1d20 + 5 ⇒ (4) + 5 = 9
Selter stealth: 1d20 + 5 ⇒ (6) + 5 = 11
Selter perception: 1d20 + 8 ⇒ (8) + 8 = 16
.
Hmm... Not very sneaky. Is the door at the end of the hall closed?

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Jorag frowned at Selter taking the scimitar, but refrained from saying anything. "Objects placed with the dead should stay with the dead...But this isn't the time to get preachy."

Content to let Selter expend some of his wand, Jorag looked the wounds over with an appraising nod as the snake man finished. "Nothing but bruised skin left, nicely done."

Stood back and waiting, Jorag cringed as the two snakes rather noisily made their way down the hall.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Forgot about the faction mission! (Actually was thinking we'd already done it, but I'm thinking of a different scenario.)

"Jorag, can you get the information we've been asked to collect from these bodies? This sort of anatomical study seems like it's most in your wheelhouse."

Marco casts detect magic to examine the scimitar as Selter looks at it. Spellcraft, if applicable: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

"Right you are." Jorag said, setting to work acquiring what they needed.

Heal: 1d20 + 8 ⇒ (11) + 8 = 19


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Jorag harvests a suitable specimen while Marco examines the sword.
The scimitar is of masterwork quality, but it bears no magical auras. It does appear to have a name engraved on the hilt;
'Rashim’s Caress'.

Ok, any preparation before breaching the final room? Healing noted.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I will assume from the way you worded the question, that the door is closed. When we stack up at the door, I will use the pearl of power to cast divine favor on Sithiss and guidance on myself just before opening the door.


Kingmaker Combat Maps and Art

1) Jorag Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
2) Mujenbai Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
3) Marco Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
4) Selter Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Enemy Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Initiative Order - Round 1
-------------------------------------
Mujenbai and Unapp
Selter and Sithiss
Marco
Jorag

Enemy

Selter opens the door revealing the room beyond. A purple glow washes over this cold chamber, creating an otherworldly sheen. A large desk adorns the south wall; behind it's oaken bulk hangs a large map of Cassomir. Straw-lined cages line the chamber’s east and west walls. In the center of the room, resting on a small pedestal, a black rock absorbs the chamber’s bright torch light.

Behind the great desk waits a terribly familiar figure, Dalirio Teppish, his features twisted in undeath into a predatory snarl. He locks eyes on the intruders. Eyes filled with a malevolent intelligence and hateful recognition.
"You! I hoped it would be you. Look upon my transformation and tremble, dogs of Cassomir! Behold, my love! Our vengeance is at hand."
Dalirio extends a twisted claw and the skeletons respond by turning in that direction. One of them wears a tattered bridal veil, tacked directly to it's bare skull like a morbid mockery of matrimony.

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Pushing past his allies, Jorag squeezed himself into one of the sparse alcoves by the door. Readying himself, he prepared to call on Kurgess once one of them moved to attack. "Go with Kurgess friends, destroy these attrocities!"

Ready action to use Bit of Luck on the first person to charge. If noone does this round, he will do the same next round.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I will give Mujenbai the chance to act first since his initiative is higher. If he still no shows, I will move forward.
GM_Bluedove, is the post/pillar thing in the middle of the room blocking movement? Is it difficult terrain? Or can we easily move around it without slowing down?

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Before the party opens the door, Marco casts resistance on each party member. He loads his crossbow and makes sure his hide from undead potion is handy, in case the Sapphire Sage's suspicion (and his own) about Dalirio was correct.

Marco's satisfaction at being correct is quickly overcome by his disgust at the idea of the skeleton bride. How would you...? Gross.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter follows Sithiss forward between the cages. At about the halfway point he flings his spear at Dalirio.
spear throw: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1 uhmm... no...

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Selter, as the first one charging, Jorag would've used his bit of luck on you, so you can probably reroll that attack, if I remember that ability right.

Marco moves forward next to Jorag. "Do you have means to damage the undead with holy energy?"

He fires the crossbow at Teppish and then drops it.

"I may have a potion to help you get into position unnoticed."

Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d8 ⇒ 1

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2
Marco Vail wrote:
Selter, as the first one charging, Jorag would've used his bit of luck on you, so you can probably reroll that attack, if I remember that ability right....

ah... forgot about that already.

spear throw re-roll: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12, if hits spear damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Jorag nodded, though he did not seem happy about the fact. "Kurgess' glory does indeed burn the foul undead, but I do not think it will avail us much." He leaned out to look how the combat was developing. "I may be old, but I am yet but an initiate. Most of my years were spent performing simple cantrips in the arena." He leaned back into cover. "It would likely do very little. I should much rather use it to heal."

He suddenly snapped a finger, looking decidedly more optimistic. "My spells are however unable to affect the undead, but suppose I turned it into healing energies. That should surely have an effect."


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Kingmaker Combat Maps and Art

The pedestal holding the stone does not impede movement, though it is firmly secured to the floor and can’t be casually knocked over. For BoL to be usable on Selter's initiative, it would have to have been a pre-round 1 action or Selter would have to delay til after Jorag's turn. I've opted for the second option, let me know if I misinterpreted.

The ranged attacks all miss their marks, but fortunately the skeletons prove no more accurate at the claw wildly at Sithiss, one getting caught up behind the other and unable to reach. The ghoulish cleric casts at the reptilian druid, but Selter's strength of will easily shakes off the paralyzing magic.

Initiative Order - Round 1
-------------------------------------
Mujenbai and Unapp - delays, then moves
Selter and Sithiss - delay
Marco - fires crossbow, misses
Jorag - BoL on Selter
Selter and Sithiss - moves, throws spear, misses
Enemies:
S2 Claw Attack 1: 1d20 + 2 ⇒ (10) + 2 = 12
S2 Claw Attack 2: 1d20 + 2 ⇒ (5) + 2 = 7
S1 - blocked by S2
DT - casts at Selter
Selter Will Save: 1d20 + 5 ⇒ (13) + 5 = 18
Selter Will Save: 1d20 + 5 ⇒ (5) + 5 = 10

-------------------------------------Round 2
Mujenbai and Unapp
Marco
Jorag
Selter and Sithiss

Enemy

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Can Sithis and/or Selter go up over the cages to go around the skeletons toward Dalirio? Can we see the larger round room around this long narrow one? Is that a ledge that could be traversed?
I will wait until after Marco and Jorag (and I suppose Mujenbai if he comes back) to go before I decide what I am doing.

Jorag, can you tell usss anything about thessse unnatural beingsss?

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Knowledge(Religion): 1d20 + 4 ⇒ (18) + 4 = 22

"Not much to tell." Jorag replied from his hiding spot. "Undead are wounded by positive energy like that of a healing wand, healed by negative energy instead. Skeletons succumb to blunt implements."

He scowled at the former Teppish man. "As for our deceased friend here, dont let him bite you. Diseases you see."

Taking my turn, shouldnt be affected by what the others do.

Squeezing past Unapp to stand besides Mujenbai, Jorag raised his hands as best he could in the tight quarters, calling upon Kurgess.

"Mighty Kurgess, these creatures had their chance and lost. Do not let this perverse attempt at cheating go unpunished!"

As he finished, a shower of motes filled the air, much like they had during Jorags previous channels. However seconds later, they all converged on the undead, striking them like a swarm of diminutive meteors.

Channel Energy (Harm Undead): 1d6 ⇒ 3 DC 12 Will for half


Kingmaker Combat Maps and Art

Sithiss could potentially move [i]through[/] the bars of the cages, but she's the only one that could pass those squares.

Mujenbai draws his Shoanti Bola and spins it over his head making an eerie whistling sound. He throws it at one of the skeletons and sends it crashing into a pile of bones. He then steps back to make room for Jorag

Mujenbai throw shoanti bola: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 2 ⇒ (10) + 2 = 12

The lead skeleton seems somewhat harmed by Jorag's channel, but Dalirio himself seems completely unaffected.

Jorag:
You recognize that this is definitely the late Dalirio Teppish, raised by unholy power into an undead monster, specifically a ghoul. Disturbingly, he seems to have retained his focused zeal and fervor rather than succumb to the blinding hunger that affects most of these undead. However, Jorag is certain he still carries and can infect others with the dreaded ghoul fever.


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Sss...
Sithiss bite attack: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18, if hits bite damage: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5 and grab grapple CMB: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

My beauty will crusssh the lassst of your unssspeakable thingsss.
.
Selter pulss and throws a bottle of holy water at Dalirio.
ranged touch: 1d20 + 2 ⇒ (2) + 2 = 4, splash damage: 1 = 1 sigh

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

With little else to do, Marco picks up his crossbow and loads another bolt.


Kingmaker Combat Maps and Art

Initiative Order - Round 1
-------------------------------------
Mujenbai and Unapp - delays, then moves
Selter and Sithiss - delay
Marco - fires crossbow, misses
Jorag - BoL on Selter
Selter and Sithiss - moves, throws spear, misses
Enemies:
S2 - claws, misses
S1 - blocked by S2
DT - casts, Selter saves
-------------------------------------Round 2
Mujenbai and Unapp - throws bola, taking out S1, Unapp delays then attacks DT for 9 damage
Marco - picks up and loads crossbow
Jorag - channels
Selter and Sithiss - tosses holy water, crushes S2
Enemy: DT Channel Negative Energy: 1d6 ⇒ 2
-------------------------------------Round 3
Mujenbai and Unapp
Marco
Jorag
Selter and Sithiss

Enemy

Sithiss' powerful strike sends the last skeleton crumbling to the stone floor, confirming her master's words. With the way now clear, Mujenbai gives Unapp the attack command. The nimble little dinosaur zips down the hall and even though he nearly seems to trip, makes an effortless leap onto Dalirio's desk and proceeds to bite and slash at the ghoulish cleric. With no room to step back from the fierce raptor's claws, Dalirio clutches his holy symbol and sends out a wave of negative energy. (Everyone saved for 1 damage except Selter, who takes the full 2... oh noes!)

GM Rolls:

Unapp Jump: 1d20 + 18 ⇒ (1) + 18 = 19
Unapp Bite: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d4 ⇒ 3
Unapp Talon: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d6 ⇒ 3
Unapp Talon: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 ⇒ 6
Crit Confirm?: 1d20 + 4 ⇒ (9) + 4 = 13

1) Jorag Will Save: 1d20 + 7 ⇒ (11) + 7 = 18 (Saved)
2) Mujenbai Will Save: 1d20 + 4 ⇒ (18) + 4 = 22 (Saved)
2.5)Unapp Will Save: 1d20 + 1 ⇒ (20) + 1 = 21 (Saved)
3) Marco Will Save: 1d20 + 3 ⇒ (16) + 3 = 19 (Saved)
4) Selter Will Save: 1d20 + 5 ⇒ (3) + 5 = 8
4.5)Sithiss Will Save: 1d20 + 1 ⇒ (17) + 1 = 18 (Saved)

Accounting:
1 + 3 + 6 = 10

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

It looks like Marco was more than 30' from Dalirio. Was he still caught in the channel?

Marco fires another bolt at Teppish and drops his crossbow again. He reaches into his pack and pulls out a scroll.

Attack: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Sss...
Sithiss bite attack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 nope

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