DM Yorick |
Allow me to welcome those of you who have been admitted. While it’s no secret that I think everyone posted brilliant characters, yours are among my favourites (with some others being admitted in Group 1).
I shall keep this short so that we can get underway. I am not looking to bombard you with rules about how to play your characters, how to post here, or so on. I expect that most of you will behave as adults. No team killing, no fighting between players. If characters are going to argue, awesome. But don’t make it personal.
Everyone should please try to post at least once a day. though there's definitely something to be said for quality over quantity. Also, if you will be away for more than a day, let me know so that I can make appropriate plans to control your character. If you go away without letting me know, I will DM you anyway, but I will not be happy about you slowing down the game. I do not want to leave anyone behind, but I have seen many games fall because of single players. I'm gonna try my best not to let that happen.
The most important thing is to communicate with me. I am pretty understanding and, let’s face it, I am here to put on a great game, not to berate you for not giving me all of your free time. I want to make adjustments based on what you guys are or are not enjoying and what your speed and styles are. Please feel free to contact me about absolutely anything.
Oh, and your characters will level up whenever I feel like it, because I hate keeping track of XP. I am going to try to make this a relatively cinematic experience rather than getting all caught up in the rules. I believe in the GM approach of saying “Yes, but” to players. If you have an awesome plan, I don’t care how much it bends the rules, I’m going to do what I can to make it happen.
Alright, now that we have that out of the way, let’s do a roll call and kill some b#%*!es.
Arbiter Deimos
Evril
Krazzix
Maldrek Voren
Moxxie
Tie My Shöelace |
Well Padawan doesn't appear to check his PMs since he has been online a couple times in the past 24 hours, and Arknight doesn't appear to have been online since Saturday. But you would expect them to check since Yorick specifically said he would PM us on Sunday.
I think Shoelace has some form of school as well, so he may not have had the capability to check messages, yet.
I posted Way up there somewhere already. Like two hours after you sent the message. >_> haha
DM Yorick |
I hadn't realised that Maldrek would be as old as he is. This is not a complaint at all. I think it will be quite neat.
However, it is worth noting that Maldrek is going to have knowledge that others won't have, simply because he has lived in the Vale for so many years. I'll try to inject it in a manner that seems natural.
This does not necessarily mean that Maldrek will be the party leader - I am not sure that his character would be interested in it, given how much of a recluse he seems to be. He may simply be an intelligent old guide.
Anyway, yes: Can you give me a quick estimate on how long he has been in the self-imposed exile? It'll affect what he knows about.
Padawan09 |
Hmm... With the age categories of Tiefling's, he would have probably left at around 100 years old.
He probably wouldn't want to lead the group, but prefer to offer his advice on a situation since he'd realize most groups would have an issue following his ideas of how to achieve a good outcome.
DM Yorick |
So Arknight acknowledged on Friday that we'd be starting on Sunday, and that I'd be sending a PM, but looking at the forums, it doesn't seem as though he's been on since Saturday, so perhaps something came up.
If I don't hear anything by tomorrow evening, I'll start considering options.
More than likely what I'll do is get the ball rolling anyway, since the opening of the adventure is going to provide some rather uneventful solo travel as an excuse to get you guys roleplaying / into character / present a situation where you have to meet up.
Hmm... With the age categories of Tiefling's, he would have probably left at around 100 years old.
He probably wouldn't want to lead the group, but prefer to offer his advice on a situation since he'd realize most groups would have an issue following his ideas of how to achieve a good outcome.
That certainly works with me.
DM Yorick |
\o/ WE MISSED YOU.
Cool, I'll kick off the first Gameplay post this evening, then. Let me bombard you guys with some information in the meantime.
Firstly, just so you guys know, I'm on the east coast of the US, and my hours of operation tend to be about 4am - 9pm EST. Weekends are more like 6am - 11pm. Since most people are awake later than I am, and those in Europe are up earlier, I'll nearly always make a post before I go to bed, if everyone has kicked in a post already.
Now, as to the Adventure. RHOD is written that the players already know each other, but I'm not doing that. You all have different backstories that put you in different locations. Aside from Arknight and Deimos, there's likely little reason for you to have known each other. Kraxxiz has lived mostly in the woods, though he's known around Skelt. Maldrek has spent longer than your ages living in self-imposed exile.
We'll begin just before you all meet each other, with the events that bring you together. There will be time for solid character introductions, and I can laugh when you meet and half of you have prejudices against the other half. My first few posts will address you all individually. Feel free to add in NPCs and relationships as needed, of course. I'll tie them in as best I can.
And so that you don't have to jump all the way back to the Recruitment thread for it, here's all that information about the area of Elsir Vale, as well as the map.
During a large war close to 200 years ago, a savage horde of goblins out of the Wyrmsmoke Mountains burned the capital Tamran. Although the Rhestilor Army managed to kill many of the goblins, Tamram itself had to be abandoned. The city that had been built on piers and canals fell into disrepair and begun sinking into the marshes.
While Rhestilor won the battle against the goblins, the strain was too much on the kingdom and it broke apart. Since the divide, many of the local towns have taken to looking after themselves. They are generally on relatively friendly terms with each other and have established trade routes, but they are independent and very segregated.
Canorate: A trade city located on the shores of a river leading to Lake Encarthan, Canorate is the largest community in the region. It’s the first bit of civilization that one approaches when arriving from either the south or east. Canorate is ruled by a Temple Council, and rumours say that it even has a supremely powerful Arcane Spellcaster who is paid a fortune to safeguard the city from magical attacks. The city itself is built with a circular layout that combines architectural beauty with sensible defense. The very center of town features a “Sweet Orchard” section where only the wealthiest of citizens live. Commoners need work or travel permits to even gain access. Population: 11,600.
Skelt: The town of Skelt is famous for three things. There is a road to the west known as the Dwarfroad that was forged through the mountains, leading directly to the port town of Korsova. North of Skelt is the Elsir River. The river itself is at the bottom of a wide chasm that splits the region. The town of Skelt has an elevator that goes down to the river, where it uses a ferry system for transportation of people and supplies over to Vellumis. Slightly north of Skelt is Skull Gorge Bridge, which goes over the river, leading north to the town of Urgir. Population: 5,400.
Vellumis: A small town built on Lake Encarthan. It’s known for woodcutting the northen Fangwood, and also for papermarking. Vellumis is one of the oldest cities in the area, and while it was once a beautiful city of marble and domed buildings, it has recently come under rule by the Trask clan, who are generally seen as brigands by the other rulers. Population: 6,200.
Kraggodan: Not much is known about Kraggodan, the Dwarven city located near the southern end of the Mindspin Mountains. The Dwarves were twice hired by the Kingdom in the old days, both to build the bridge north of Skelt and to make the Dwarfroad passage through the mountains. While they now have a good trade relationship with Brindol, they generally keep to themselves.
Blackfens: Lake Encarthan's southwestern shore gives way to vast wetlands known as the Blackfens. It’s more of a marsh than a swamp, which has been growing wild since Tamran was abandoned. The population of monstrous denizens in the area has been on the rise, but their growth has been somewhat slowed by a small and secretive group of Tengu known as the Tiri Kitor.
Korsova is a huge port city, governed by a charter that divides responsibility between several magistrates, arbiters, and a monarchy of kings and queens.
The Tornwastes is the name given to the desert west of the Mindspin Mountains. It’s largely seen as uninhabitable with little reason to ever go there. There are some ancient ruins that attract explorers and archaeologists, but it’s seen as one of the more dangerous places to lead expeditions.
Kaer Maga is the only city in the Thornwastes and is perched on the southern edge of the desert, on a high rise that overlooks the lands to the south. The city itself is built on the ruins of an immense and mysterious fortress. It’s an incredibly cutthroat and dangerous city, with no established government whatsoever. Residents often murder travelers or even raid the city of Jangerhoff.
Fangwood: The Fangwoods are sprawling forests that separate Skelt and the ruins of Tamran. Given their massive size, not much is known of what goes on in them. There are rumours of strange beasts, and even thriving tribes. It is said that the Tiri Kitor reside in a part of the woods.
Nimon Gap / Terrelton / Talar: These are all very small villages that are built along the rivers between Skelt and Brindol. Many of them are so tiny that they don’t even have established governments or things as simple as Inns. Individuals will sometimes let travelers stay with them for a small fee, and most of the residents make their livings by farming, raising livestock, or hunting in the Fangwood.
Arbiter Deimos |
Just popping in to say I'm stoked!
I'm on from 7AM-4PM EST on Weekdays and whenever wifi and my kinda allow on weekends. I can usually manage to get one a few times a day if I'm not out in the woods whacking friends with plumbing supplies.
That said, once or twice a month i disappear for two days to whack my friends in the woods with plumbing supplies.
DM Yorick |
I can usually manage to get one a few times a day if I'm not out in the woods whacking friends with plumbing supplies.
That said, once or twice a month i disappear for two days to whack my friends in the woods with plumbing supplies.
Larping or some kind of bizarre fetish?
DM Yorick |
Drafting the intro post now. Whether or not it's up tonight will depend in part on Evril's alias being ready, since I need his background.
Something for the others of you, though:
- Krazzix: Your adoptive father, does he still live?
- Deimos: You may be the only one for whom the Elsir Vale is not, in some way, home. I have your arrival tied to Evril, if that's quite alright with you.
Generally I try to make the Vale home for characters because it gives them a reason to fight, but given that your purpose in life seems to be to find and destroy evil, I'm not too worried about you needing extra motivations. Friendship will provide a nice fallback if nothing else.
Also I suspect a flaw on your character sheet since your AC is listed as 11.
- Maldrek: Your languages seem off to me. Tieflings get Common and Infernal (or Abyssal), which you have. But you should also have a language per modifier of your Intelligence, so you should have one more than just Elven. I would suggest Goblin makes sense, but most anything should be helpful at some point.
Arbiter Deimos |
I tossed this out in the recruitment thread, but I'mma do it here as well. Does anyone have a suggestion for what to add to my inventory? I've got well over 2k left and I'm not entirely sure what to spend it on.
I could pick up stuff that's good for the party (not outside the realm of possibility for the PC, he's kind of group oriented, even if he does bring his own group.
DM Yorick |
One question before I reply IC, am I able to tell how large the group of goblins is?
Over the hills and mountains and distance and storm and darkness it's hard to gauge. More than 7.
I could pick up stuff that's good for the party (not outside the realm of possibility for the PC, he's kind of group oriented, even if he does bring his own group.
The letter from Evril was somewhat vague as well, so it would make sense that you would want to be prepared.
Tie My Shöelace |
I tossed this out in the recruitment thread, but I'mma do it here as well. Does anyone have a suggestion for what to add to my inventory? I've got well over 2k left and I'm not entirely sure what to spend it on.
I could pick up stuff that's good for the party (not outside the realm of possibility for the PC, he's kind of group oriented, even if he does bring his own group.
Handy Haversack 5 lbs
• Acid (Flask) 1 lbs• Alchemist Fire 1 lbs
• Bell 0 lbs
• Candle 0 lbs
• Chalk 0 lbs
• Charcoal 0 lbs
• Cologne 0 lbs
• Compass .5 lbs
• Earplugs 0 lbs
• False-Bottomed Cup 0 lbs
• Firework, Desnan Candle 0 lbs
• Firework, Paper Candle 0 lbs
• Fishhook 0 lbs
• Flint and Steel 0 lbs
• Glowing Ink 0 lbs
• Grappling Hook 5 lbs
• Invisible Ink 0 lbs
• Holy Water 1 lbs
• Magnet .5 lbs x2
• Oil 1lbs x5
• Oil, Keros 0 lbs
• Parchment 0 lbs x2
• Paper, Sheet 0 lbs
• Paper, Rice 0 lbs x2
• Paper, Stationary 0 lbs
• Powder .5 lbs
• Rope, Hemp 10 lbs
• Rations 1 lbs x2
• Sewing Needle 0 lbs
• String (50’) .5 lbs
• Tindertwig 0 lbs x3
• Various bits of torn cloth 0 lbs
• Vermin Repellant
• Waterskin 0 lbs
• Wandermeal 0 lbs x12
• Whetstone 1 lbs
• Whistle, Signal 0 lbs
• Whistle, Silent 0 lbs
2094g 1s 7c
And you can grab a few more Holy waters/Fire/Acid... Even better would be a couple tangle foot bags!
:D