Yorick Presents "The Red Hand of Doom" (Group 2) (Inactive)

Game Master YoricksRequiem


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Storyweaver 10

Allow me to welcome those of you who have been admitted. While it’s no secret that I think everyone posted brilliant characters, yours are among my favourites (with some others being admitted in Group 1).

I shall keep this short so that we can get underway. I am not looking to bombard you with rules about how to play your characters, how to post here, or so on. I expect that most of you will behave as adults. No team killing, no fighting between players. If characters are going to argue, awesome. But don’t make it personal.

Everyone should please try to post at least once a day. though there's definitely something to be said for quality over quantity. Also, if you will be away for more than a day, let me know so that I can make appropriate plans to control your character. If you go away without letting me know, I will DM you anyway, but I will not be happy about you slowing down the game. I do not want to leave anyone behind, but I have seen many games fall because of single players. I'm gonna try my best not to let that happen.

The most important thing is to communicate with me. I am pretty understanding and, let’s face it, I am here to put on a great game, not to berate you for not giving me all of your free time. I want to make adjustments based on what you guys are or are not enjoying and what your speed and styles are. Please feel free to contact me about absolutely anything.

Oh, and your characters will level up whenever I feel like it, because I hate keeping track of XP. I am going to try to make this a relatively cinematic experience rather than getting all caught up in the rules. I believe in the GM approach of saying “Yes, but” to players. If you have an awesome plan, I don’t care how much it bends the rules, I’m going to do what I can to make it happen.

Alright, now that we have that out of the way, let’s do a roll call and kill some b#%*!es.

Arbiter Deimos
Evril
Krazzix
Maldrek Voren
Moxxie


Male Kobold rogue(acrobat)/5

Haven't had a good chance to play a rogue since that moonscar campaign went silent on me. Ready to climb the walls, run the rafters, and swipe the good stuff! Let's GOOOOOOOOOOOOO!


I'm completely ready to kill some b#&+%es.


Storyweaver 10

Oh, can everyone also please make sure that their profiles contain everything relevant to their characters, including backgrounds. I don't want to have to dig through the old thread or my private messages every time I want to reference something. THANKS GUYS.


Male Kobold rogue(acrobat)/5

Hmmm. Where's everybody at?? Kraz is ready to glide from trees and steal crucial thingies from evil madmen and win wars by not making noise! CHECK IN, TALL PEOPLE!


Aasimar Summoner (Celestial Commander) 5

Greetings all! Arbiter Deimos here.

I forgot the charger to my kindle at work and was stuck without internet for the weekend. Apologies.


Storyweaver 10

Kinda expected the others to show up by now. ;_;


Male Kobold rogue(acrobat)/5

I knooooow...I was checking my PM's all week, going "come on, come on, come on, where IS IT?" And now the universe is forestalling our adventure with coincidence and unfortunate events! KNOCK IT OFF, UNIVERSE!


Storyweaver 10

Especially given that the two people who aren't here yet were two of the most excited about it, haha. Maybe they had busy weekends. I think Shoelace has some form of school as well, so he may not have had the capability to check messages, yet.


Male Elf Bard 1/Expert 1

Well Padawan doesn't appear to check his PMs since he has been online a couple times in the past 24 hours, and Arknight doesn't appear to have been online since Saturday. But you would expect them to check since Yorick specifically said he would PM us on Sunday.

Quote:
I think Shoelace has some form of school as well, so he may not have had the capability to check messages, yet.

I posted Way up there somewhere already. Like two hours after you sent the message. >_> haha


Storyweaver 10

Oh whoops, I mixed up Shoelace and Arknight, like an idiot.

I just posted in the original recruitment thread in case they are monitoring that and not their messages.


Human Commoner 20

Sorry guys, just got hired for a job and haven't had a chance to log on for very long. Didn't notice the little dot on my phone by the envelope. I'm here! just adding the finishing touches to Maldrek's background.


Male Kyton-Blooded Tiefling Cross-Blooded Sorcer 5

Here is Maldrek, Master Electrician.


Storyweaver 10

I hadn't realised that Maldrek would be as old as he is. This is not a complaint at all. I think it will be quite neat.

However, it is worth noting that Maldrek is going to have knowledge that others won't have, simply because he has lived in the Vale for so many years. I'll try to inject it in a manner that seems natural.

This does not necessarily mean that Maldrek will be the party leader - I am not sure that his character would be interested in it, given how much of a recluse he seems to be. He may simply be an intelligent old guide.

Anyway, yes: Can you give me a quick estimate on how long he has been in the self-imposed exile? It'll affect what he knows about.


Male Kobold rogue(acrobat)/5

So we're just waiting on Evril then, it seems.


Human Commoner 20

Hmm... With the age categories of Tiefling's, he would have probably left at around 100 years old.

He probably wouldn't want to lead the group, but prefer to offer his advice on a situation since he'd realize most groups would have an issue following his ideas of how to achieve a good outcome.


Storyweaver 10

So Arknight acknowledged on Friday that we'd be starting on Sunday, and that I'd be sending a PM, but looking at the forums, it doesn't seem as though he's been on since Saturday, so perhaps something came up.

If I don't hear anything by tomorrow evening, I'll start considering options.

More than likely what I'll do is get the ball rolling anyway, since the opening of the adventure is going to provide some rather uneventful solo travel as an excuse to get you guys roleplaying / into character / present a situation where you have to meet up.

Padawan09 wrote:

Hmm... With the age categories of Tiefling's, he would have probably left at around 100 years old.

He probably wouldn't want to lead the group, but prefer to offer his advice on a situation since he'd realize most groups would have an issue following his ideas of how to achieve a good outcome.

That certainly works with me.


I'm here. Finally :(

Been lousy few days in RL, but hopefully back to semi-normal... Lol

I'll have a profile for Evril later this evening.


Storyweaver 10

\o/ WE MISSED YOU.

Cool, I'll kick off the first Gameplay post this evening, then. Let me bombard you guys with some information in the meantime.

Firstly, just so you guys know, I'm on the east coast of the US, and my hours of operation tend to be about 4am - 9pm EST. Weekends are more like 6am - 11pm. Since most people are awake later than I am, and those in Europe are up earlier, I'll nearly always make a post before I go to bed, if everyone has kicked in a post already.

Now, as to the Adventure. RHOD is written that the players already know each other, but I'm not doing that. You all have different backstories that put you in different locations. Aside from Arknight and Deimos, there's likely little reason for you to have known each other. Kraxxiz has lived mostly in the woods, though he's known around Skelt. Maldrek has spent longer than your ages living in self-imposed exile.

We'll begin just before you all meet each other, with the events that bring you together. There will be time for solid character introductions, and I can laugh when you meet and half of you have prejudices against the other half. My first few posts will address you all individually. Feel free to add in NPCs and relationships as needed, of course. I'll tie them in as best I can.

And so that you don't have to jump all the way back to the Recruitment thread for it, here's all that information about the area of Elsir Vale, as well as the map.

Map!

Brief History:
Once upon a time, this region was a unified kingdom known as Rhestilor that was barely surviving due to civil strife, monstrous incursions, and magical blights. As much as the nobles tried to hold it together, there were too many different threats to try and combat, and the kingdom was weakening.
During a large war close to 200 years ago, a savage horde of goblins out of the Wyrmsmoke Mountains burned the capital Tamran. Although the Rhestilor Army managed to kill many of the goblins, Tamram itself had to be abandoned. The city that had been built on piers and canals fell into disrepair and begun sinking into the marshes.

While Rhestilor won the battle against the goblins, the strain was too much on the kingdom and it broke apart. Since the divide, many of the local towns have taken to looking after themselves. They are generally on relatively friendly terms with each other and have established trade routes, but they are independent and very segregated.

Locations:
Brindol: Brindol is one of the larger settlements in the region. Being located between Skelt, Tamran, and Canorate turned Brindol from being a small farming community into a thriving city. Farm lands still surround the town for miles in all directions. Despite its importance to the area, it only has a small keep, militia, and city walls to protect it. Population: 8,400.
Canorate: A trade city located on the shores of a river leading to Lake Encarthan, Canorate is the largest community in the region. It’s the first bit of civilization that one approaches when arriving from either the south or east. Canorate is ruled by a Temple Council, and rumours say that it even has a supremely powerful Arcane Spellcaster who is paid a fortune to safeguard the city from magical attacks. The city itself is built with a circular layout that combines architectural beauty with sensible defense. The very center of town features a “Sweet Orchard” section where only the wealthiest of citizens live. Commoners need work or travel permits to even gain access. Population: 11,600.

Skelt: The town of Skelt is famous for three things. There is a road to the west known as the Dwarfroad that was forged through the mountains, leading directly to the port town of Korsova. North of Skelt is the Elsir River. The river itself is at the bottom of a wide chasm that splits the region. The town of Skelt has an elevator that goes down to the river, where it uses a ferry system for transportation of people and supplies over to Vellumis. Slightly north of Skelt is Skull Gorge Bridge, which goes over the river, leading north to the town of Urgir. Population: 5,400.

Vellumis: A small town built on Lake Encarthan. It’s known for woodcutting the northen Fangwood, and also for papermarking. Vellumis is one of the oldest cities in the area, and while it was once a beautiful city of marble and domed buildings, it has recently come under rule by the Trask clan, who are generally seen as brigands by the other rulers. Population: 6,200.

Kraggodan: Not much is known about Kraggodan, the Dwarven city located near the southern end of the Mindspin Mountains. The Dwarves were twice hired by the Kingdom in the old days, both to build the bridge north of Skelt and to make the Dwarfroad passage through the mountains. While they now have a good trade relationship with Brindol, they generally keep to themselves.

Blackfens: Lake Encarthan's southwestern shore gives way to vast wetlands known as the Blackfens. It’s more of a marsh than a swamp, which has been growing wild since Tamran was abandoned. The population of monstrous denizens in the area has been on the rise, but their growth has been somewhat slowed by a small and secretive group of Tengu known as the Tiri Kitor.

Korsova is a huge port city, governed by a charter that divides responsibility between several magistrates, arbiters, and a monarchy of kings and queens.

The Tornwastes is the name given to the desert west of the Mindspin Mountains. It’s largely seen as uninhabitable with little reason to ever go there. There are some ancient ruins that attract explorers and archaeologists, but it’s seen as one of the more dangerous places to lead expeditions.

Kaer Maga is the only city in the Thornwastes and is perched on the southern edge of the desert, on a high rise that overlooks the lands to the south. The city itself is built on the ruins of an immense and mysterious fortress. It’s an incredibly cutthroat and dangerous city, with no established government whatsoever. Residents often murder travelers or even raid the city of Jangerhoff.

Fangwood: The Fangwoods are sprawling forests that separate Skelt and the ruins of Tamran. Given their massive size, not much is known of what goes on in them. There are rumours of strange beasts, and even thriving tribes. It is said that the Tiri Kitor reside in a part of the woods.

Nimon Gap / Terrelton / Talar: These are all very small villages that are built along the rivers between Skelt and Brindol. Many of them are so tiny that they don’t even have established governments or things as simple as Inns. Individuals will sometimes let travelers stay with them for a small fee, and most of the residents make their livings by farming, raising livestock, or hunting in the Fangwood.


Human Commoner 20

Just want to let you know, my hours will be weird for a while since i'm training in the evening shift 2-10, and will eventually change to graveyard 11-7, so I might post at very strange times ;)


Aasimar Summoner (Celestial Commander) 5

Just popping in to say I'm stoked!

I'm on from 7AM-4PM EST on Weekdays and whenever wifi and my kinda allow on weekends. I can usually manage to get one a few times a day if I'm not out in the woods whacking friends with plumbing supplies.

That said, once or twice a month i disappear for two days to whack my friends in the woods with plumbing supplies.


Storyweaver 10
Arbiter Deimos wrote:

I can usually manage to get one a few times a day if I'm not out in the woods whacking friends with plumbing supplies.

That said, once or twice a month i disappear for two days to whack my friends in the woods with plumbing supplies.

Larping or some kind of bizarre fetish?


Male Kobold rogue(acrobat)/5

Please say LARP, please say LARP...


Storyweaver 10

Drafting the intro post now. Whether or not it's up tonight will depend in part on Evril's alias being ready, since I need his background.

Something for the others of you, though:

- Krazzix: Your adoptive father, does he still live?

- Deimos: You may be the only one for whom the Elsir Vale is not, in some way, home. I have your arrival tied to Evril, if that's quite alright with you.

Generally I try to make the Vale home for characters because it gives them a reason to fight, but given that your purpose in life seems to be to find and destroy evil, I'm not too worried about you needing extra motivations. Friendship will provide a nice fallback if nothing else.

Also I suspect a flaw on your character sheet since your AC is listed as 11.

- Maldrek: Your languages seem off to me. Tieflings get Common and Infernal (or Abyssal), which you have. But you should also have a language per modifier of your Intelligence, so you should have one more than just Elven. I would suggest Goblin makes sense, but most anything should be helpful at some point.


Male Kobold rogue(acrobat)/5

Yes, he lives, but I'm not sure how it'd go over with someone else RPing him, DM or otherwise, heh. If you'd like, I can PM you some clarification so we don't spoil the surprise.


Human Commoner 20

Hmm... So he does! I must've been thinking about humans for some reason. Will add in a new language.


Storyweaver 10
Krazzix wrote:
Yes, he lives, but I'm not sure how it'd go over with someone else RPing him, DM or otherwise, heh. If you'd like, I can PM you some clarification so we don't spoil the surprise.

Please do!

Dark Archive

Male Human Fighter (Lore Warden) 9
Krazzix wrote:
Please say LARP, please say LARP...

What's LARP?


Storyweaver 10

Live-Action Role-Playing.


Human Commoner 20
Krazzix wrote:
Please say LARP, please say LARP...

Please say bizarre fetish, please say bizarre fetish! ;)

Twilsemail wrote:
What's LARP?

I think I see what you did there haha.

Dark Archive

Male Human Fighter (Lore Warden) 9

For clarification. Yes, it's for LARP. Not that it isn't also a bizarre fetish for some folks as well.

Anyone in the northern Mid-Atlantic or souther New England regions of the US is welcome to join me. Always happy to bring new folks to game.


Storyweaver 10

I haven't done it before, but am too far north to be able to participate in yours. I'm also not sure that it would really be, you know, my kind of thing.


Human Commoner 20

I guess Maine is too far north in that case ;)

Dark Archive

Male Human Fighter (Lore Warden) 9

Nah, there's a game in New Hampshire next month. There are games all over the Northeast (and a few in the northwest and midwest for that matter).


Human Commoner 20

I'm guesting you're talking about boffing yes?


Storyweaver 10

Oh look at us all being from the same region. I'm in Boston.


Human Commoner 20

How heavy is your accent?


Storyweaver 10

The typical Boston accent? Non-existent, thankfully. It comes out a bit when I'm really angry.

I do say "wicked" all the f!!@ing time though.


Human Commoner 20

Haha, I know what you mean. I pronounce most of my r's, but my "Mainah" accent comes out when I get excited and start talking fast. I use "wicked good" a lot XD


Hmmmmm.... and me in Arkansas... lol


Human Commoner 20

Outsidah! Stuff him in the cah and get him outta heah wicked fast!

Translation: outsider! put him in the car and get him away asap!
;P


Male Kobold rogue(acrobat)/5

I'm from Texas, and northerners are weird.

There, I said it.

Pfffft.

Oh, and the first time I physically hear you pronounce the word 'nuclear' as 'nuke-u-lah' I'll pull your teeth. With pliers. Drives me nuts.


Human Commoner 20

Haha, my teeth will be safe then... I'd pronounce it "nuke-lee-ah" if I slipped into my accent :P speaking that word though.... Do you pronounce it "nuke-ah-ler" like a certain infamous presidente? ;)


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Male Kobold rogue(acrobat)/5

No, and I want to punch him every time I see his face or hear him open his mouth.


Storyweaver 10

Okay gents, let me just respond to Krazzix's PM and I'll see about getting this rolling! Better late than never, right?


Human Commoner 20

Funny... I've always heard "better late than pregnant" >_> (i'm an awful person :P)

One question before I reply IC, am I able to tell how large the group of goblins is?


Aasimar Summoner (Celestial Commander) 5

I tossed this out in the recruitment thread, but I'mma do it here as well. Does anyone have a suggestion for what to add to my inventory? I've got well over 2k left and I'm not entirely sure what to spend it on.

I could pick up stuff that's good for the party (not outside the realm of possibility for the PC, he's kind of group oriented, even if he does bring his own group.


Storyweaver 10
Padawan09 wrote:
One question before I reply IC, am I able to tell how large the group of goblins is?

Over the hills and mountains and distance and storm and darkness it's hard to gauge. More than 7.

Arbiter Deimos wrote:
I could pick up stuff that's good for the party (not outside the realm of possibility for the PC, he's kind of group oriented, even if he does bring his own group.

The letter from Evril was somewhat vague as well, so it would make sense that you would want to be prepared.


Male Elf Bard 1/Expert 1
Arbiter Deimos wrote:

I tossed this out in the recruitment thread, but I'mma do it here as well. Does anyone have a suggestion for what to add to my inventory? I've got well over 2k left and I'm not entirely sure what to spend it on.

I could pick up stuff that's good for the party (not outside the realm of possibility for the PC, he's kind of group oriented, even if he does bring his own group.

Handy Haversack 5 lbs

Acid (Flask) 1 lbs
Alchemist Fire 1 lbs
Bell 0 lbs
Candle 0 lbs
Chalk 0 lbs
Charcoal 0 lbs
Cologne 0 lbs
Compass .5 lbs
Earplugs 0 lbs
False-Bottomed Cup 0 lbs
Firework, Desnan Candle 0 lbs
Firework, Paper Candle 0 lbs
Fishhook 0 lbs
Flint and Steel 0 lbs
Glowing Ink 0 lbs
Grappling Hook 5 lbs
Invisible Ink 0 lbs
Holy Water 1 lbs
Magnet .5 lbs x2
Oil 1lbs x5
Oil, Keros 0 lbs
Parchment 0 lbs x2
Paper, Sheet 0 lbs
Paper, Rice 0 lbs x2
Paper, Stationary 0 lbs
Powder .5 lbs
Rope, Hemp 10 lbs
Rations 1 lbs x2
Sewing Needle 0 lbs
String (50’) .5 lbs
Tindertwig 0 lbs x3
Various bits of torn cloth 0 lbs
Vermin Repellant
Waterskin 0 lbs
Wandermeal 0 lbs x12
Whetstone 1 lbs
Whistle, Signal 0 lbs
Whistle, Silent 0 lbs
2094g 1s 7c

And you can grab a few more Holy waters/Fire/Acid... Even better would be a couple tangle foot bags!

:D


How far out am I from Skelt?

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