Vorka

Moxxie's page

8 posts. Alias of Tie My Shöelace.


About Moxxie

Appearance:
As a child Mogsleze was burned in a fire, and as she has gotten older her scars have stayed with her. Her skin is black with many cracks of angry red, her left hand shriveled and barely usable. Her head is standard goblin size, very large and lacking much hair. The small amounts of hair she does have are very brittle and sticks up in odd directions, she wears a hat or shawl whenever she is able to cover it up. She doesn’t have the crazy glint in her eyes that is common among goblins but occasionally the fire will pop in her eyes, and you know she has a devious plan turning in her mind. Lastly she carries herself unlike a goblin, she stands tall and has a commanding air about her that tells you she isn’t a normal goblin, but one raised in a civilized area.

”AHHHHH!! Longshanks attack! They come! They come!” A goblin burst into the village scrambling over the shrubbery as the sounds of horses and yelling followed close behind.

When Mogsleze’s mother heard the warning cry she grabbed her daughter of no more than two summers and ran into a small hut just before the horses broke through into the village. The war cries of goblins filled the air outside of the hut while mother and daughter hid, terrified of what should happen if the longshanks find them. The sounds of the longshanks grew closer and the goblin screams grew softer, a red glow began to creep around the hut. The door burst open, a tall longshank clad in golden armor with his sword in one hand at the ready and a torch in the other. The mother watched from her hidden vantage point as the fire flew from his hands onto the bed as he turned to walk away.

”NOO!!!” she screamed, the man turning back as she grabbed her daughter and tried to run past him. With a simple swing of his arm she flew back across the room towards the fire, a small bundle detaching itself from her and landing in the fire, a shrill cry ringing out. The longshank turned back looking into the fire, the crying still continuing and the small blanket barely moving. Acting quickly he ran over to the fire and grabbed the crying baby from the fire, tearing off the blanket before it could be burned further. He then ran out of the little hut to get away from the fire.

”No, you weren’t supposed to be here. They said this was a raiding camp. This wasn’t supposed to happen.” The paladin, Icobar, clutched the baby goblin tight to his chest, a tear running down his cheek as prayed to Sarenrae to save this innocent child. ”Shall you survive this night of fire, I will take this a sign from Sarenrae that you have risen from the ashes of the goblins and even the most chaotic and evil races can be redeemed.”

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Icobar was true to his word. He returned with Mogsleze to Canorate, where he personally took to raising her as a proper student of Sarenrae's ways. Mogsleze destructive nature frequently got the better of her, but Icobar was infinitely patient, and utterly dedicated to the notion that if he could redeem her, he would redeem himself and all of the men who burned other children that night. For the first few years, most other temple members shook their heads at the folly of raising a goblin as a faithful follower of the Dawnflower, but as she grew, her control over her destructive nature matured, and by the time Mogsleze was 15 years of age she was a model of decorum compared to other human children her equivalent age.

Several years later, after many attempts to convince the high priest that Mogsleze (now known as Moxxie because it is more Human sounding) was ready, Icobar was finally able to take Moxxie out on a mission for the church. The mission was routine, investigate a small farm that was raided the night before by some lizardfolk. However, the day was anything but ordinary. When Icobar and Moxxie arrived at the farm the place was strangely silent and tracks just stopped in the middle of the road as though whomever or whatever created them just vanished into thin air. Once inside the house the day got even creepier. Despite a cloudless sky and a bright sun directly overhead, the house was chilled and very gloomy and dreary, the sound of wind creaking the build only intensifying the feeling even more. Moxxie was terrified of the house, but Icobar reassured her everything would be fine. No sooner than those words leaving his mouth Icobar slumped over, nearly falling on Moxxie. he was out cold, in a deep sleep, the echoing sounds of distant laughter filling the air.

Moxxie lifted Icobar as best she could but she felt weak, weaker than normal as though her strength was being siphoned from her very being. She grew more and more tired, the door was just a few feet away but it felt like miles. The door burst open, light pouring threw, illuminating the cleric, Anthyny. Moxxie was relieved at the sight of him, now they could escape this place. As he reached to help grab Icobar he too dropped to the floor, spilling a vial of alchemists fire on his belt. The floor erupted in flame, Moxxie was begging to panic, she couldn't even move Icobar let alone another person, she called for help knowing no one else would be around. She called again, and swear she heard voices return her cries outside, but her vision was going black as the fire took over the house. Light, Light exploded away the darkness of her eyes. "I am here for you."[b] Moxxie looked around for the source of the voice and could barely make out the form a fiery female with wings of fire through the smoke. Then darkness.

Moxxie woke back in her bed at the temple, she couldn't remember anything of what had happened. She went with Icobar to investigate a farm and that was all. She got out of bed and snuck out into the court yard, the warmth of the sun penetrating her cracked skin making it feel very nice. She relished in the warmth until an acolyte disturbed her from her daydreams. [b]"Did you really pull Icobar and Anthyny out of the fire by your self? They said you were glowing like the fire, like nothing they have ever seen before. Is it true? Sarenrae must have been smiling upon you." Moxxie was extremely confused by this boys story, was what he was saying actually true? She went to see the high priest and find out what had happened.

High priest lies to her, says other clerics rescued her and Icobar, it is too dangerous to go on any more missions, she needs to stay in town and show the city how amazing Sarenrae is for saving her from a fire twice.

Moxxie continued to live at the temple, a trophy of the high priest that none dared break, even Icobar had somehow lost his leverage. After a while of being cooped up in the temple for so long her behavior went downhill but was still tolerable; she was not the worst offender among the young trainees, and even when she lost her temper and played mean tricks on other trainees, she would profusely apologize, and spend days in self-induced exile praying to Sarenrae for forgiveness and guidance.

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Unfortunately, the life of a paladin is one of danger and travel and Icobar was slain on a mission for the temple. Moxxie was enraged by this, blaming the high priest for his death. She knew that if she was there Icobar would not have died. So enraged she was, she snuck into the high priests meeting room to release her anger. As luck would have it though, the high priest was already in his meeting room talking to someone Moxxie could not see. He was so focused on the conversation that he failed to notice her come in. "Yes, Icobar dying was unfortunate, but he liked the goblin way too much. Now I can puppet her how I want without having to deal with him." These words invoked a fire deep down within Moxxie, she exploded in rage and fire. "YOOUU!!!!!!!!!" she screamed pointing at the high priest, a ray of fire flying from her hand striking him directly in his chest. Within seconds the door to the room flew open, several of the other priests and clerics were all pushing there way into the room to help the high priest.

"Get her!" one of the priests yelled from the door way. As a few of them charged at Moxxie thick smoke descended on the room. Moxxie took this chance to get away from eveything. "Where'd she go, she was jsut here, I can't see through this blasted smoke."

Moxxie ran through the temple, she knew they would already be headed to her room to see if she ran there, so she headed to the armory to get some supplies before leaving the temple behind. After doing that to the high priest, no matter what she said, she would be punished and strung about like a dog, not a life which she is going to live. She grabbed the lightest armor she could find off the walls and quickly grabbed a few wands, some spears, and a couple of cracked gemstones. Then she fled, she ran until she reached the edge of town, and then she ran even farther until the edge of the forest was far behind her. Only then did she stop to contemplate what just happened.

Main Stat Block:

MOXXIE
Female Oracle 5
Init +7; Senses Perception +5, Darkvision 60 ft
==DEFENSE==
AC 21, touch 13, flat-footed 19 (+6 armor, +2 shield, +2 dex, +1 size)
hp 38 (5d8+5)
SR 0
Fort +2, Ref +3, Will +4
Armor Mithral Chainmail, Light
Shield Mithral Heavy Steel Shield
==OFFENSE==
Spd 40 ft/x4
Melee Spear -1 (1d6-1) 20/x3
Ranged Spear +2 (1d6-1) 20/x3 [Thrn]
==STATISTICS==
Str 8, Dex 14, Con 12, Int 10, Wis 10, Cha 16
BAB +3, CMB +1, CMD +13

Feats
Armor Proficiency (LIGHT / MEDIUM) (PFCR 118),
Extend Spell (PFCR 123),
Improved Initiative (PFCR 127),
Nimble Moves (PFCR 131),
Shield Proficiency (PFCR 133),
Spell Focus (Conjuration) (PFCR 134)

Skills
Acrobatics +7 [Jump +11, Jump with running start +11],
Knowledge (religion) +4,
Knowledge (planes) +4,
Linguistics +2,
Perception +5,
Use Magic Device +12

Traits
Dangerously Curious (Magic) (PFAPG 329),
Strength of the Sun (Religion: Sarenrae) (PFAP: LoFr PG 9)

Languages Goblin, Common, Orc


Spells:

0 Level
==============
Detect Magic
Read Magic
Light
Stabalize
Spark
Create Water

1st Level
==============
Obscuring Mist
Shield of Faith
Comprehend Languages
Sanctuary
Burning Hands
Flaming Sphere
Cure Light Wounds

2nd Level
==============
Lesser Restoration
Grace
Scorching Ray
Cure Moderate Wounds


Other stuff on the Character sheet:

-- GOBLINOID RACIAL TRAITS --
• Str: -2, Dex: +4, Cha: -2
• TYPE: Humanoid (Goblinoid)
• SIZE: Small (+1 Attack/AC, +4 Stealth Checks, x3/4 Lift/Carry); Space: 5 ft. by 5
ft.; Reach: 5 ft.
• SPEED: 30 ft
• DARKVISION 60 FT: Goblins can see in the dark up to 60 ft.
• SNEAKY RIDER: Goblins receive a +4 bonus to Stealth and Ride checks.
• Automatic Languages: Goblin
• Bonus Languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc
-- CLASS ABILITIES --
• FAVORED CLASS (Oracle) : You've gain the following bonuses: +5 Hit Point.
• ORACLE CURSE: Each oracle is cursed, but this curse comes with a benefit as well
as a hindrance.
- Blackened (Ex): Your hands and forearms are shriveled and blackened, as if you
had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to
the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands,
scorching ray, and flaming sphere to your list of spells known to your list of spells
known. (PFCo: BoA). (PFAPG 43 - 44).
• MYSTERY: You draws upon a divine mystery, Flame, to grant your spells and powers.
This mystery also grants Acrobatics, Climb, Intimidate, Perform as class skills.
(PFAPG 43).
• REVELATION: You have uncovered the following secrets about you mystery:
Cinder Dance, Gaze of Flames.
- Cinder Dance (Ex): Your base speed increases by 10 ft. You receive Nimble
Moves as a bonus feat. (PFAPG 47).
- Gaze of Flames (Su): You can see through fire, fog, and smoke without penalty
as long as the light is sufficient to allow you to see normally. (PFAPG 47). (PFAPG
45).

-- GENERAL FEATS --
• NIMBLE MOVES: Whenever you move, you may ignore up to 5 ft of difficult
terrain each round. This feat allows you to take a 5 ft step into difficult terrain.
(PFCR 131)
• SPELL FOCUS (Conjuration): +1 save DC of your spells in chosen school. (PFCR
134)

-- COMBAT FEATS --
• ARMOR PROFICIENCY (LIGHT / MEDIUM): When you wear a type of armor in which
you are proficient, the armor check penalty for that armor applies only to Balance,
Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
(PFCR 118)
• IMPROVED INITIATIVE: You get a +4 bonus on initiative checks. (PFCR 127)
• SHIELD PROFICIENCY: You can use a shield and take only the standard
penalties. (PFCR 133)

-- METAMATIC FEATS --
• EXTEND SPELL: An extended spell lasts twice as long as normal. A spell with
a duration of concentration, instantaneous, or permanent is not affected by this feat.
An extended spell uses up a spell slot one level higher than the spell's actual level.
(PFCR 123)

-- TRAITS --
• DANGEROUSLY CURIOUS (Magic): You gain a +1 bonus on Use Magic Device
checks, and Use Magic Device is always a class skill for you. (PFAPG 329)
• STRENGTH OF THE SUN (Religion: Sarenrae): You take solace in the
purifying light of the sun. During the day, you gain a +1 trait bonus on all
Charisma-based checks. (PFAP: LoFr PG 9)

-- WEAPONS --
• SPEAR: A spear can be thrown. If you use a ready action to set a spear against a
charge, you deal double damage on a successful hit against a charging character.
[Weapon 1 (PFCR)]

-- MAGIC ITEMS --
• WAND OF CURE LIGHT WOUNDS X2: Heals 1d8+1 per charge
• WAND OF SILENT IMAGE: Creates minor illusion of your design. (Concentration)
• WAND OF PROTECTION FROM EVIL: +2 to AC and saves, plus
additional protection against selected alignment. (1 Min)
• WAND OF ENLARGE PERSON: Humanoid creature doubles in size. (1 Min)
• WAND OF EXPEDITIOUS RETREAT: Your base speed increases by 30 ft. (1 Min)

-- IOUN STONES --
• DUSTY ROSE PRISM, CRACKED: This stone grants a +1 competence bonus
on initiative checks. [Ioun Stones (PFCR)]
• DARK BLUE RHOMBOID, CRACKED: This stone grants a +1 competence bonus
on Perception and Sense Motive checks. [Ioun Stones (PFCR)]