Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Wait, does this mean that I can't cover my ears to ignore you all now? Shit.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Current Collective Members: Self, Jrahk, Ixrul, Lucy, Aaron, Sandra. Still have room for Ace. Did you want to trade someone out for someone else?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Nah, I was including Mister Sword in my count. We're good.

Well, maybe if you had been paying attention to us earlier, Jrahk wouldn't have had to carry your unconscious body back to the ship.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

You enjoyed carrying me and you know it.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk would have rather watched you swim up on your own, covered in bits of Charda. But let's get back to business.

Jrahk addresses the crew, pacing the deck with his signature *CLUNK*.

"We found many treasures down there, including the ship's magical wheel. We think it is the source of the Brine Banshee's power."

"We will rest for now. Tomorrow morning, Sandra will dispel Ace's domination, and then Jrahk wants a group ready to carry treasure back to the ship. We've cleared out most of the rooms, but there may be some monsters remaining. Jrahk, Lucy, Ixrul, Odan, and Ace will scout ahead and clear them out. Aaron and Sandra will stay with the treasure gatherers, and alert us telepathically if anything goes wrong."

"Any questions?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Lucy, Jrahk, please. It's called a 'collective' for a reason.

"I doubt she'll be able to dispel it. It is a rather powerful compulsion effect."

"Though a protection from evil is in order for everyone."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You could just leave either Arron or Sandra out...you can only bring one with you at a time anyway.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I say we take Aaron as the babysitter escort for the treasure-collectors. I think he would fare better than Sandra on his own.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

I'm back! 10 hours in a car with two kids under 2 makes a long drive even longer. Regarding game, I think we're done for the night, so we can fast forward to tomorrow.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You sail back to port and drop off your guest then (presumably) begin the long journey back to the Temple of Norgorber, which will take you a few days.

In the morning, Sandra attempts to dispel Ace's Domination.

4d20 ⇒ (2, 9, 18, 6) = 35

As none of those are 20's, she fails to Dispel.

The Domination effect on Ace is...persistent. The Aboleth is obviously a VERY powerful caster.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

So wait, did we grab the boxes and stuff?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I suppose.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

And that one box is nigh-impossible to pick... Hmm.

Ixrul will shrug, and have one of the beefier folks cut through the box's hinges, Mending their tools as necessary. He will stand well back when the box is being opened.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

We got Jalhazar's Wheel, right? Ixrul will need to study it so we can cheat excel at the race.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The PDF is being uncooperative so I can't get you the stuff inside the chest. What do in the meantime?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk tells Sandra to try casting Protection from Evil on Ace.

Not much else to do in the meantime, I think. Just have Sandra keep preparing and casting those two spells.

Also Ixrul has some studying to do.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sandra does so.

1d20 ⇒ 2

Ace stubbornly refuses to take back control.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Inside the chest is: 156 pp, 1,486 gp, 3,172 sp, and 781 cp.

3426 gp + 72 sp + 81 cp

Everyone gets 685 gp. Yes, I know that's not the exact amount, the leftover small denominations are going to pay your crew because screw that.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

All the stuff I have to help requires him to be willing. I'm not sure a dominated person can be willing to spells that will end the domination. Can anyone cast any spell to increase his saves? Increasing his will save will give him an extra roll.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will study the wheel.

1d20 + 16 ⇒ (18) + 16 = 34


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I don't really do the whole "cast spells on other people" thing. Only have buffs and such.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Hey wait a sec, can't Ixrul prepare Resistance?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Resistance is a resistance bonus. Everyone has a Cloak.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Dangummit.

Looks like we can't do anything. Have Sandra keep zapping him with Protections over the next few days.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Cheap way of doing it: remove the cloak, his bonus goes away. Then cast resistance for a boost. combined with prot from evil, this gives him three chances per day to make the save.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Wait...that actually works? I was going to suggest something like that as a joke. :\


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Odan Shan wrote:
Cheap way of doing it: remove the cloak, his bonus goes away. Then cast resistance for a boost. combined with prot from evil, this gives him three chances per day to make the save.

...So take away his +2 resistance bonus and replace it with a +1 resistance bonus? 2-2+1 is less than what you started with.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Im going to ask the forums, but I thought that increasing your save gave you a new roll. Might be not for specific things. So my plan may not work. Additionally, he may not even get a new save every day so long as the caster focuses on the spell for one round. Prot from evil prevents the caster from doing this, eg oh gives him his save. Additionally, dispel magic could get rid of it. So we need to cast those two spells every day. I have nether, but could probably use the retraining rules to pick up dispel magic and give it a go


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I have never heard of this rule you're talking about.

Sandra can cast Dispel a few times per day, and Protection from Evil more. Just wanted to know if you had ANYTHING else to try today.

Day 2 Dispel: 4d20 ⇒ (12, 8, 7, 5) = 32

Day 2 Prot Evil: 1d20 ⇒ 20

Ace breaks free of his compulsion!

Edit: Forgot one thing, on the off chance:

1d20 ⇒ 13

And he failed to break free of his bonds the previous night.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk cuts Ace free.

"Welcome back. We got the loot, and a new crew member."

"Odan, add him to your collective."


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"I'll fill you in on what you missed"

The blade explains what happened and why Odan is here.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Very well, I am ready."


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Welcome to the Collective, Ace. Odan speaks into the mind of Ace as he joins.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Lucky you broke that enchantment then. That spell can literally last weeks."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

About 16 days.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Two weeks, then.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

So uh, the wheel? Did Ixrul crack the code?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, right.

Ixrul thinks he has a way to replicate the effects of the wheel, though it would days to construct one. And he would have to go to port to get supplies if he wanted it to look fancy.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

First we'll go to the Norgorber temple and tell them how the wheel works, in exchange for...whatever the hell they were going to tell us.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Sounds good.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You went to the Calistrians to get some info on spies but first you need to get back a wasp on a ship destroyed by wreckers but to find the wreckers you need the Norgorbers' help but they won't help you without the wheel.

So you need the wheel to get the wreckers to get the Vespal to get the location of spies.

It's quite simple, really.

You sail for days, and finally return to the temple, and get inside to see the halfling again.

"So. Do you have it?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul explains the secret of the magic. They said this was agreeable in our initial arrangement.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That is also an option (the other way you could customize it more to your tastes, without the "It has SKULLS UPON SKULLS AND SPIKES OOOH" theme).

The halfling nods.

"Stay in port for 24 hours. We will verify."

Anything you want to do while you're here?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I say add MORE skulls and spikes!


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Tk. What is the plan from here, Captain?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just some suggestions (if you need some):

-Ixrul can get to work on crafting something.

-Jrahk or Ixrul (or Odan?) can try to recruit some more crewmen, or add to your Infamy and Disrepute (this is an untapped port, so you still have a max of 5 points you can get here).

-Purchase some minor supplies (potions and scrolls, cheap magic items, etc.) and/or sell off your less expensive goods (like the non-magical supplies).


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Nothing to do until we know where to find the wreckers who stole some gold bug statue from a Calistrian temple. And we won't know that until the halfling decides he is satisfied with the knowledge of the Brine Banshee's wheel."

"If he is not satisfied, Jrahk can persuade him to reconsider." Jrahk cracks his knuckles.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

The Rynja strikes again.

"Right now, Jrahk has some business to take care of while we're in port."

First he heads to the nearest tavern and spins yarns of how he became a Free Captain by being big and scary.
Intimidate (infamy): 1d20 + 18 ⇒ (12) + 18 = 30

Then he searches the crowd for potential crew members, telling them about how much safer they would be as members of his crew, rather than targets of one of his many raids.
Intimidate (recruit): 1d20 + 18 ⇒ (8) + 18 = 26

Finally, he gets to work selling some of the less valuable loot. As usual, he negotiates a better price by threatening the merchants.
Intimidate (sell): 1d20 + 18 ⇒ (19) + 18 = 37


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Any crafting requests in particular that I should weave in?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

That depends on how much we get from what we're selling now.

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