Wrath of the Righteous AP - DM Le Roy Batty (Inactive)

Game Master Le Roy Batty

Get ready to join the crusade against the Demons of the Worldwound!


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Sioned Houj wrote:
Hm? When'd I attack? Not that I mind squishing the snake.

Scroll back up a bit, "Sioned strikes again with the flail."

Sioned Survival:
Sioned knows that a viper this size is edible - the meat is a little tough and there's a lot of bones to contend with, but there is enough for a meal here. If she was in civilization right now, letting it marinade all night would probably soften it up.

Care must be taken when handling the snake corpses though, as a viper can still bite on reflex when dead (even if their head has been removed from their body). A viper's poison gland resides towards the rear of the upper jaws, and if she had a container to put it in, Sioned could squeeze this gland to harvest the poison.

Caliban sees no further danger in this cavern, although there are a lot of rocks and rubble on the ground. The tunnel system continues to the east from here, becoming narrower again and disappearing into the inky blackness.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Sioned gently presses her foot down on the snake's head, pulls its tail toward her, and ties it around the neck. She then moves to the end of the loop opposite of the head and ties her one end of her frayed hemp rope around it. Having prepped the snake for dragging, she goes to the other snake and repeats the process.

This should make tonight's dinner easy to carry -- and easy to drop in combat or other situations. I'll have to keep an eye for something to put the heads in, though.

I don't need to roll for this, do I?


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

Heal check: 1d20 + 3 ⇒ (11) + 3 = 14
Fort save: 1d20 + 2 ⇒ (14) + 2 = 16 +4 if Heal check is successful.

Suryani ties off her calf where the snake bit her. "I'll be fine, those critters were pretty fast. Did they get anyone else?"


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

I believe that Kloss was bitten a time or two.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Massaging the bite wound, Kloss feels a bit woozy. Yes, the damn thing got me. Slippery bastard.

Seeing Sioned mess around with the snakes, Kloss eyes the practice suspiciously. Keep 'em for food. Not bad, but will it feed this whole troop?


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Caleb will take a look at Kloss's bites, Can I take a look there, Kloss?

1d20 + 3 ⇒ (14) + 3 = 17 Heal Check


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Looking over Avenia, Aravanishal, and Horgus, checking them for bites. "Were any of the three of you injured during that?"

Considering for a minute, then he adds in Elven

Elven:
"May I be so bold as to inquire the nature of the spell you cast. I did not recognize it from the incantation you used. I have studied some magical theory, and as I am certain you noticed I have some ability with more combative magics."


Kloss looks on intently while Sioned prepares the snake for travel. Beside him Caleb tries to treat the Tielfling's wound but is not sure that anything he's doing is helping right now. There should be enough meat here to go around for one meal for 7 people - though, not a very enticing one.

Caliban Tre'Athkar wrote:
Looking over Avenia, Aravanishal, and Horgus, checking them for bites. "Were any of the three of you injured during that?"

Horgus replies, "No, but I refuse to carry this woman around any more. It's too dangerous in here to get weighted down."

Avenia eyes him cooly, "That's alright, m'lord. I can manage just fine without your help." she says this last word dripping with sarcasm. She hands the bow back to him and returns to her crutch.

The nobleman looks down at the bow like it's from an alien planet."I say again, does anyone have a rapier? I am unfamiliar with this weapon." He will return it and the arrows to Sioned, regardless of whether anyone answers him.

Caliban and Aravashnial have a conversation in Elven:

Elven:
Aravashnial: "I, yes, I can see you are a worker of the arcane arts as well. You probably didn't get a good look at the spell when I was casting it, quite a simple abjure really. Creates an invisible shield of force to defend off attacks. Sadly it only works on myself, but I do have other spells at my disposal yet." http://paizo.com/prd/spells/shield.html


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

Suryani has trouble hiding the look of disgust on her face she has for the snakes. Glad I still have some rations left.

"If everyone is okay, I suggest we continue on our way. Let's be careful though, obviously these caves are infested with vermin. Perhaps the city sewers are closeby, though I do not look forward to having to traverse those."


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Shrugging sadly Caliban says, "My apologies Horgus, I do not have a rapier, but I will assist Avenia, as everyone knows my people are relatively skilled with a bow, I will offer to support us with that bow."

Diplomacy - this should be funny 1d20 ⇒ 8


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4
DM Le Roy Batty wrote:
Horgus will return the bow and arrows to Sioned, regardless of whether anyone answers him.

Sioned takes back her weapons. "Thank you, sir. I apologize for misjudging you but I thought a noble such as yourself would be familiar with hunting weapons."

I thought aristocrats were proficient with all simple and martial weapons. Unless Horgus is really a commoner or an expert…


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Did my heal check find anything out?


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Kloss whinces briefly as Caleb inspects the snake bite. I've seen worse. Though that was a long time ago.

Hearing the Sure, hand back the bow. Wouldn't want you to shoot yourself in the foot. Rapier, I don't have. Anything else you're not incompetent with? The nobleman's haughty stance rubs Kloss in a particularly wrong way. The tiefling doesn't quite hold back to show his disdain.

Privileged by birth, hold on to it while you can.


Caleb D'natin wrote:
Did my heal check find anything out?

Caleb sees that Kloss has been bitten pretty badly, but since he doesn't seem to be getting any worse, the poison must have run it's course. He bandages the wounds to prevent infection, but it will take more skill and/or time to heal.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Looking from member of the group to member of the group, "Then do we press on?" Caliban says, extending a hand to Avenia.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

We should, we haven't seen where this tunnel leads yet. Floss picks up his bow and leads onward, axe in hand not much room to manoeuvre here.


Sioned Houj wrote:
Sioned takes back her weapons. "Thank you, sir. I apologize for misjudging you but I thought a noble such as yourself would be familiar with hunting weapons."

Horgus replies slightly defensively, "I've never been to fond of the hunt, thank you very much. But if no one has a suitable weapon for me to use, I suppose I will have to just follow along." No one is really surprised at his lack of bravery.

The party continues on to the east, and after traveling the winding route for a half an hour, they finally reach the tunnel's end: a junction. To the north the wall opens up wide into a cave bathed in unsettling green light, and to the sound it continues on as it has before.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Sioned looks at the glow. "Kloss, do you think we can sneak in there and have a look? I'd hate for whatever's in there sneaking on us from behind."


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Finally, a light. We may find an exit soon. Kloss whispers. Nodding to Sioned, he switches from axe to bow, and moves forward to scout the cave.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Sioned tells the group quietly; "Stay behind us, but not too close", then moves with Kloss.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Seeing Sioned and Kloss head into the glowing area, Caliban watches to the South, looking to see if anything is drawn to the sound of footfalls or the lights the group is carrying.

Perception 1d20 + 2 ⇒ (9) + 2 = 11


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Not being very stealthy in his clunky armor, Caleb will stay behind in order to protect the injured.


A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunker like structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.

Kloss untrained Knoweledge(Rel): 1d20 ⇒ 1
Sioned untrained Knoweledge(Rel): 1d20 ⇒ 16

Sioned knows that the hammer carved on the door is a common symbol of the diety Torag; Kloss knows little of such religious nonsense. Caliban notices no movement or light to the south.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Sioned motions for Kloss to stop, then whispers to him.

"Hold up, this is a shrine to Torag. There should be guards and forgeworking here, not a green glow. I say we motion for the others to go where we are now, circle around the shrine, then open the door and look inside. Any suggestions otherwise?"


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Kloss nods as Sioned suggests a course of action. Guards, you say? Kloss whispers not too fond of those. Let's be careful.

Kloss pays special attention to whether the shrine has been in use recently. Perception +5, Survival +5


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

Suryani waits with the others. Her knuckles are whitening as she grips her sunrod nervously, all the while trying to control her breathing. By the light, what am I doing here, I should have just stayed home. Oh Tim, where are you...

She glances over towards Anevia, then kneels down by her leg, checking the splint on it. "How are you holding up? We'll be out of here soon, don't worry."


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Looking over the elf and the nobleman, Caliban helps Avenia to her feet, "Then let us proceed with caution."


Kloss and Sioned both see that the Shrine hasn't been in use for a long time now. The outbuildings that perhaps once housed the forges and living quarters are now almost completely leveled, although the one central bunker does still remain. It is built directly into the rock at the back of this cave, and seems to have no other entry but the front. Green light emanates from some of the cracks in the stone.

Crawling on the other sides of the structure, the two can see a couple giant flies that have not taken much notice of their movement so far. A quick push on the door reveals that it has been stuck shut through the passage of time. Someone strong enough would be able to force it, but in no way could they stay silent about it.

Back in the tunnel:

Suryani Chaitanya wrote:
"How are you holding up? We'll be out of here soon, don't worry."

Anevia responds to the cleric, "I'm doing fine, but I'm sure I'd feel a whole hell of a lot better after a night's rest." She shakes her head angrily, "It's hard putting my life in the hands of a bunch of strangers. I'm not used to feeling this helpless."

Hearing no commotion, Caliban and the other move a little closer to the mouth of the cave.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4
DM Le Roy Batty wrote:
A quick push on the door reveals that it has been stuck shut through the passage of time. Someone strong enough would be able to force it, but in no way could they stay silent about it.

Sioned looks at the door. "This simplifies our problem." She turns to Kloss. "Get the others over here, anything that glows like this is too much for just two people to handle."


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Those flies. Clear where those maggots came from.

Sioned wrote:


"Get the others over here, anything that glows like this is too much for just two people to handle."

Kloss sheepishly looks at Sioned, and then scuttles off to the remainder of the group. There's some kind of temple there. I'm going to need your help opening the front door.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

A temple dedicated to which of the gods? Caleb asks.


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

"A temple, all the way down here? How peculiar, I would think all the temples were up in the city. What exactly are these caves anyway, does anyone know?" Suryani asks.


Suryani Chaitanya wrote:
"A temple, all the way down here? How peculiar, I would think all the temples were up in the city. What exactly are these caves anyway, does anyone know?" Suryani asks.

Aravashnial speaks up. "These caves? As I said before, mostly likely sewers and catacombs left over from the 1st crusade, before Kenebras was properly established." He pauses a moment, thinking, then continues: "I'm not sure why a temple would be built all the way down here. Perhaps someone felt that isolation was the best way for them to become closer to their god. Perhaps they were persecuted for their beliefs - there are many heretical sects of even the most virtuous religions. Hard to know without more investigation."


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Perhaps we should investigate it? Come my companions.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Following with the others Caliban speculates, "I feel less concerned about the nature of this temple, but the glowing seems to be unwholesome. Let us be careful."


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Hide away from the self-righteous bigoted folk top-side. Who would do such a thing? Kloss says with some flat sarcasm in his voice. Better hope they're not as ugly as I am. Let's go. Kloss moves back to Sioned.


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

Suryani nods at Caliban. "Agreed, there's no telling what may have taken up residence in there. Did you recognize what deity it's a temple for?" She gets up and helps the wounded folk along, staying near the back of the group.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Sioned said something 'bout expecting forges and guards, must be some kind of smith god. Not my cup of tea, just give the me fields and the open sky.

But despite all that resentment, here is where we are.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Knowledge Religion 1d20 + 4 ⇒ (17) + 4 = 21 to see who the temple is dedicated to.


Caleb D'natin wrote:
Knowledge Religion 1d20+4 to see who the temple is dedicated to.

The hammer carved on the fortress-like temple is a holy symbol of the god, Torag. The dwarves believe that Torag created the world at his great forge, striking it again and again with his hammer to get the shape he desired. As rocks tumbled and the sparks flew, the dwarves were born, made of stone with bellies full of fire.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

As he walks in, Caleb will offer a sign of respect to the dwarven deity. It makes sense that the dwarves would build a temple to Torag here close to the ground.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban glances around, looking for any sign of the Dwarves who would have built this shrine. "While I would welcome any assistance from followers of Torag, this seems rather quiet to still be an active shrine..."


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

At least this time the dice did not hate me, lol!


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Sioned turns to the returning group. "Is everyone ready? I know I am." At this, she braces herself at the door, ready to help push it open.

Arshea, I don't know if I'm ready but I won't know until I see what's inside.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Caleb will do what he can to help open the doors. Does anyone speak Dwarven? It would make sense that a temple dedicated to the god of the dwarves might only let someone who speaks their language in?


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

"I think I had some profanity shouted at me when I got into an argument with a priest of Torag, but I don't know if it was general or specific."


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban ponders for a moment, "I am only familiar with words in Dwarven which will get you in a fight very quickly..."


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

"I don't think I've ever actually met a dwarf. There was this one man once who kind of looked like one, but I'm pretty sure he was actually just an overweight gnome. Do you think anyone still lives down here?" Suryani asks curiously.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

If they do, they should clean out the trash more often. Kloss responds to Suryani there were some rather big flies on the other side of the gate.

Kloss readies his bow to cover Caleb if he goes in. [b]That door was stuck, but a good push should open it. You'll draw the attention of those flies, though.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Stepping to the side, Caliban raises his hand to cover the young paladin should flies within assault him. Drawing his sword, he motions for Caleb to open the doors.

Should Caleb force the door and the flies attack, I'd like to be ready to fire a ray of frost at one.

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Chime in here when you're ready for me to look over your final character sheets.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

I am, would you like me to repost it?


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Caleb D'Natin
Human (Taldan) Paladin (Oath against Fiends) 1
LG Medium humanoid (human)
Init +0; Senses Perception +1
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +3; +2 vs. Charm and Compulsion Effects
Resist acid 1
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash +3 (1d4+2/×2) and
masterwork cold iron bastard sword +4 (1d10+2/19-20/×2)
Special Attacks smite evil
Spell-Like Abilities
At will— detect evil
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 14, Int 10, Wis 13, Cha 17
Base Atk +1; CMB +3; CMD 13
Feats Exotic Weapon Proficiency (bastard sword), Power Attack
Traits child of the crusades, focused disciple
Skills Diplomacy +7, Knowledge (religion) +4, Sense Motive +5
Languages Common
SQ aura of good
Other Gear Scale mail, Heavy steel shield, Masterwork Cold Iron Bastard sword, 80 GP
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Child of the Crusades (1/day) Against possession/incapacitation, free action: Reroll failed save, keep 2nd
result.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (1) You have the specified Energy Resistance against Acid attacks.
Focused Disciple When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving
throws against charm and compulsion effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

I changed his name because it sounded like he was demented, lol.


Caleb D'natin wrote:

Other Gear Scale mail, Heavy steel shield, Masterwork Cold Iron Bastard sword, 80 GP

I think you're still a little light on gear. If you don't want to spend too much time on it, you can get the Paladin's Kit.

You never know when you might need a rope or something.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

That is true, I have HeroLab and you have to go in and add everything individually. Would you like me to add that?


Everyone, please take a look at the House Rules section of the Campaign Info. Ask me a question if you don't understand anything there.


Caleb D'natin wrote:
That is true, I have HeroLab and you have to go in and add everything individually. Would you like me to add that?

Yes, if that is the easiest thing to do. It simulates pretty well what a normal adventurer would be carrying around.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban Tre’Athkar
Magus (Hexcrafter) 1
Elf
Str: 15
Dex: 16
Con: 12
Int: 15
Wis: 10
Cha: 10
HP: 9/9

AC: 17 Leather Lamellar +4 Dex +3
FF 14 Touch 13

Base Attack: 0
Melee: Cold Iron Longsword +2 1d8 + 3 19-20
Spell Comabt: Longsword +0 , Spell +1

Fortitude: +4 Class 2 stat 1 Trait 1
Reflex: +3 Class 0 Stat 3
Will: +2 Class 2 Stat 0

Traits:
Forlorn (Elf)
Stolen Fury +2 CMB vs Demons

Feats:
Extra Arcane Pool +2 Arcane Pool

Skills: 5 2+2 int +1 Favored Class
Bluff +1 Cha 0 Rank 1
Knowl (Arcana) +6 Int 2 Rank 1 Class Skill: +3
Knowl(History) +3 Int 2 Rank 1
Linguistics +3 Int 2 Rank 1
Spellcraft: +6 Int 2 Rank 1 Class skill: +3

Languages: Common, Elven, Sylvan, Draconic, Abyssal (Linguistics)

Equipment: Cold Iron Longsword, Spellbook, Leather Lamellar Armor (+4, 3 Dex max), Wooden Holy symbol of Calistra, Magus’ kit - a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin. One Month of Poor Living conditions 6 GP, 7 SP.

Spells DC 12+Lvl (3/2)
0 in Memory:
Dancing Lights
Read Magic
Ray of Frost

1sts:
Blend *
Hydraulic push
Grease *
Ray of Enfeeblement
Shocking Grasp


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Sorry, I don't have Hero Lab to make it pretty. I've checked it over three or four times, but let me know if you see anything.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Caleb D'Natin
Human (Taldan) Paladin (Oath against Fiends) 1
LG Medium humanoid (human)
Init +0; Senses Perception +1
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +3; +2 vs. Charm and Compulsion Effects
Resist acid 1
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash +3 (1d4+2/×2) and
masterwork cold iron bastard sword +4 (1d10+2/19-20/×2)
Special Attacks smite evil
Spell-Like Abilities
At will— detect evil
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 14, Int 10, Wis 13, Cha 17
Base Atk +1; CMB +3; CMD 13
Feats Exotic Weapon Proficiency (bastard sword), Power Attack
Traits child of the crusades, focused disciple
Skills Diplomacy +7, Knowledge (religion) +4, Sense Motive +5
Languages Common
SQ aura of good
Other Gear Scale mail, Heavy steel shield, Masterwork Cold Iron Bastard sword, Backpack (20 @ 40.5
lbs), Bedroll, Belt pouch (empty), Dwarven trail rations (5), Flint and steel, Holy symbol, wooden (Ragathiel
), Holy text (Ragathiel ), Pot, Rope, Torch (10), Waterskin, 138 GP
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Child of the Crusades (1/day) Against possession/incapacitation, free action: Reroll failed save, keep 2nd
result.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (1) You have the specified Energy Resistance against Acid attacks.
Focused Disciple When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving
throws against charm and compulsion effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.


Here's Sioned's stats and profile. I'll post in-character in-game if that's all right.

Backstory:
Born to expeditionary scholars, Sioned never saw her parents much and instead spent much of her time in whichever libraries they worked with. A few years ago, Sioned decided to seek her parents out when they took longer than usual to return. Sioned refused to talk about what happened when the crusaders picked her up, and assuming it was severe trauma they didn't press the issue. However, what Sioned kept silent about were the constant lustful thoughts of her rescuer. Not wanting to risk being killed by inquisitors because of possible demonic influence, Sioned snuck off at the first opportunity.

The next few years were spent breaking into libraries for both shelter, familiarity, and research. The same obsession that prompted her to run away also motivated her to turn to religion for answers. It was through this she learned about Arshea, and it was through faith in him that became at ease with her sexual fantasies.Knowing that sex was often a tool abused and profaned by demons and their cultists, Sioned made it her life's goal to hunt down such fiends. Admittedly, she doesn't really know how yet, but she's confident that Kenabres is the best place to learn.

Stats:
Sioned Houj
Human Inquisitor 1
NG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron light flail +2 (1d8+2/×2)
Ranged shortbow +2 (1d6/×3)
Special Attacks Judgement of Sacred Destruction +1, judgement of justice, judgement of piercing, judgement of smiting
Spell-Like Abilities
. . 5/day—touch of good
Inquisitor Spells Known (CL 1st; concentration +3):
1st (2/day)—true strike, shield of faith
0 (at will)—guidance, light, resistance, create water
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 14, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Fast Learner, Improved Monster Lore
Traits chance encounter, truth’s agent
Skills Bluff +4, Climb +6, Diplomacy +4 (+5 to gather information), Disguise +4, Intimidate +1, Knowledge (local) +7 (+9 to identify the abilities and weaknesses of creatures), Knowledge (planes) +6 (+8 to identify the abilities and weaknesses of creatures), Perception +6, Sense Motive +7, Stealth +6, Survival +6
Languages Abyssal, Celestial, Common
SQ domains (good), judgement 1/day), monster lore +2
Other Gear Leather armor, Arrows (20 each cold iron and normal), Light flail (cold iron), Shortbow, Backpack, masterwork (13 @ 24 lbs), Bedroll, Belt pouch (1 @ 0.56 lbs), Blanket, Gear maintenance kit, Grappling arrow, Mess kit, Pot, Silk rope, Soap, Spell component pouch, Trail rations (5), 5 GP, 8 SP, 9 CP
--------------------
Special Abilities
--------------------
Chance Encounter (1/day) Re-reroll failed Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth check, keep 2nd result.
Inquisitor Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Touch of Good (5/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Truth’s Agent +1 to Diplomacy to gather information.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Who is our archmage?


Caleb, Caliban, Sioned - Great, everything checks out.

AlgeaNymph - Yes, please post in-character in the gameplay thread. If I need to look at your stats it helps to have your character profile attached to the post.

Caleb - Please copy and paste that character sheet into your character's Profile "About..." section so I have easy access to it.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Ok. Give me a little time to do that, it always takes me a while, :)


Caleb D'natin wrote:
Who is our archmage?

If Caliban wants to take the Archmage Mythic path, he can use the bonus from Riftwarden Orphan and keep the background story of Stolen Fury. As we only have 5 characters, 1 Mythic path won't be represented.

EDIT: This is true for everyone really. Backstories are locked in place, but now is the time to change your Mythic Path if you want to. Read more here.

These are the standard background (path) assignments.
Chance Encounter (Trickster)
Child of the Crusades (Marshal)
Exposed to Awfulness (Guardian)
Riftwarden Orphan (Archmage)
Stolen Fury (Champion)
Touch by Divinity (Hierophant)


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Ok.


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

Thanks for picking me! You can look over Suryani and let me know if there's anything that needs changing.


Suryani Chaitanya wrote:
Thanks for picking me! You can look over Suryani and let me know if there's anything that needs changing.

I remember looking over your stuff before, you're good to go! :)

BTW, what timezone is everyone in?


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

European time, GMT +1.


Kloss - Looked over your sheet, and if your fine with Mythic Path I think you're good to go as far as stats are concerned. Like Caleb, I think you should get a little more gear for sleeping, eating, etc. One of the Packs will work fine if you don't want to mess around with it too much.


Timezone? Pacific, or GMT -8. That said, I keep odd hours.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Thanks for picking me. I'm very exited to play, I hope the character turns out the way I'm envision it.

I'll have to look over Mythic rules, as I've never used them before. I'll tweak the character sheet into its final form later today (once I finish the coffee and get back from shopping) - any recommendations for gear?

I'm at GMT +1


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

DM Le Roy Batty - I'll look over the two paths and see. I may swap, but I'll post something once I've got all this damn snow moved...

Also GMT - 500 (I think?) I'm in EST.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Alright, added some gear which puts me at medium load. Switched the great sword for the more cost-effective great axe (which now comes in the cold iron variety).

Guardian path seems great for this character - a nice touch of what he aspires to be (righteous and somewhat of a protector) against what he is (a tormented soul with a voice inside that is screaming).

The alignment may need some explanation, as it wasn't a clear-cut choice for me, for the above balance between being something [I've chosen CN, with the caveat of it not being the stereotypical look-at-me-i'm-mad-CN] and aspiring to be something [his aspirations are almost LG]. The redemption mechanic seems to take care of movement along the good-evil axis. I'm sticking with chaotic on the chaos-law axis, on the ground of the character being mostly a loner - though I might see a more redeemed version behave a little more lawful, especially when the protect-your-peers type of guardian path comes around.


Kloss wrote:

I'll tweak the character sheet into its final form later today (once I finish the coffee and get back from shopping) - any recommendations for gear?

The Ranger's Kit has the basic stuff you need. You could also get the Pathfinder's Kit which has some interesting extras (Fishhook, string, Whetstone).

A Bandolier or MW backpack is always nice too, so you can have a bunch of potions, daggers or whatever readily available to you. You don't want to be searching through a backpack for something important during battle. I think this actually a house rule - but we've always played that getting a random item from a backpack takes a standard action, while Bandoliers, MW backpack hooks, belt pouches and scabbards are a move.


Kloss wrote:

Alright, added some gear which puts me at medium load. Switched the great sword for the more cost-effective great axe (which now comes in the cold iron variety).

Guardian path seems great for this character - a nice touch of what he aspires to be (righteous and somewhat of a protector) against what he is (a tormented soul with a voice inside that is screaming).

The alignment may need some explanation, as it wasn't a clear-cut choice for me, for the above balance between being something [I've chosen CN, with the caveat of it not being the stereotypical look-at-me-i'm-mad-CN] and aspiring to be something [his aspirations are almost LG]. The redemption mechanic seems to take care of movement along the good-evil axis. I'm sticking with chaotic on the chaos-law axis, on the ground of the character being mostly a loner - though I might see a more redeemed version behave a little more lawful, especially when the protect-your-peers type of guardian path comes around.

Medium load is a little rough, but it'll get better as we move on. You can throw out that Iron Pot and get 4lbs back if you want to.

I'm currently playing a great CN character in Rise of the Runelords, so I am not as turned off by that alignment as other DMs. I take it to be a selfish and impulsive person that doesn't care for societies rules.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

MTS


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

I added his information as you requested in the profile.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

DM Le Roy Batty - I do think I'll go Archmage path, so should I keep the crunchy part the same of Stolen Fury, or swap it out for the Riftwarden Orphan advantage? I'm fine either way.


Caliban Tre'Athkar wrote:
DM Le Roy Batty - I do think I'll go Archmage path, so should I keep the crunchy part the same of Stolen Fury, or swap it out for the Riftwarden Orphan advantage? I'm fine either way.

Swap out the crunch.


I think we're all set now! Phew...

I will be using Obsidian Portal to write up backstory information and attach pictures. I will be linking to it off and on so I don't have to drop tons of backstory and description into my normal posts, and so you can find it easily later:

https://wotr-notes.obsidianportal.com/wikis/main-page

You don't need to sign up, or make a character on that site. I will be using it for a wiki and that's it.

I'm going to start us off in the gameplay thread shortly.

Edit: Gameplay is up!


Oh, quick question: will I be allowed to take Arshea's celestial obedience? (Chronicles of the Righteous, p.5,7) I promise I'll behave.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

What is her obedience?


AlgaeNymph wrote:
Oh, quick question: will I be allowed to take Arshea's celestial obedience? (Chronicles of the Righteous, p.5,7) I promise I'll behave.

I don't have that book, and it's not one of the core books (in the PRD), but if you can get me the text I will read it over.


Caleb D'natin wrote:
What is her obedience?

Celestial Obedience:
Your reverence for an empyreal lord is so great that daily prayer and minor sacrifices grant you special boons.

Prerequisites: Knowledge (planes) 3 ranks, must worship an empyreal lord.
Benefit: Each empyreal lord requires a different obedience, but all obediences take only 1 hour to perform. Once you’ve performed the obedience, you gain the benefit of a special ability or resistance as indicated in the “Obedience” entry for the empyreal lord.
If you have at least 12 Hit Dice, you also gain the first boon granted by your empyreal lord upon undertaking your obedience. If you have at least 16 Hit Dice, you also gain the empyreal lord’s second boon. If you have 20 Hit Dice or more, you also gain the empyreal lord’s third boon. Unless a specific duration or number of uses per day is listed, a boon’s effects are constant.
Mystery cultists gain access to these boons at lower levels as a benefit of their prestige class.
If you ever fail to perform a daily obedience, you lose all access to the benefits and boons granted by this feat until you next perform the obedience.

Arshea's Obedience:
Achieve sexual release by yourself or with one or more partners. Praise the most beautiful aspects of yourself and any partners aloud, and offer a prayer to Arshea while still naked. Gain a +4 sacred bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature who could be sexually attracted to you.
BOONS
1: Arshea’s Charmer (Sp) disguise self 3/day, mirror image 2/day, or charm monster 1/day
2: Flawless Form (Su) Gain an armor bonus equal to your Charisma modifier (minimum +1) whenever you wear revealing clothing and no armor.
3: Liberation (Sp) You can cast freedom once per day.

Also, Ragathiel has one as well.

Ragathiel's Obedience:
Slay a proven wrongdoer in Ragathiel’s name. It is not enough for the sacrifice to have an evil heart or evil intentions; the sacrifice must have committed evil or unlawful deeds. Gain a +4 sacred bonus on saving throws against spells and effects cast by evil creatures.
BOONS
1: Virtuous Combat (Sp) bless weapon 3/day, litany of righteousness 2/day, or magic vestment 1/day
2: Retribution (Su) You gain a sacred bonus equal to half your HD on damage rolls made with slashing weapons against the last creature to have physically wounded you within the last 24 hours.
3: Pure Soul (Sp) You can cast holy aura on yourself once per day. In addition to the effects of the spell, you gain DR 10/ good and cold iron and you treat any weapon in hand as a +5 holy weapon for the duration of the effect.

Note that failing to perform an obedience won't result in punishment, just a lack of benefits until it's performed. The feat also isn't available until 3rd level.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

That is the one that I thought. Do you have her holy symbol? Are you going to go Mystery Cultist?


Ha! Never read that one before.

The only problem I have with Arshea's Obedience is it's lack of difficulty in comparison to Ragathiel's. :) I'm tempted to just remove the "by yourself" parts, but let me get the PDF and snoop around for a bit.

AlgaeNymph wrote:
I promise I'll behave.

Just keep it "PG-13". I would say "R" but then The Wolf on Wall Street came out...


Caleb D'natin wrote:
Do you have her holy symbol? Are you going to go Mystery Cultist?

I don't think I need a holy symbol (Sioned doesn't have one yet out of fear of Hulrun's goons). If I do, is it too late to include a wooden one in my stats (and adjusting my cash, of course)?

And no, I don't plan on going mystery cultist, inquisitor powers are too good to pass up.

DM Le Roy Batty wrote:
The only problem I have with Arshea's Obedience is it's lack of difficulty in comparison to Ragathiel's.

I don't think Ragathiel's is going to be difficult in this adventure path. That said, I'm glad it's okay by you! :)


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

His obedience is kinda harsh but it fits.


Oh, sorry about nitpicking but Hulrun's not an empyreal lord.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

LOL, my guy isn't very smart.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Oh my, what a nasty situation this guy is in ;-)


Kloss wrote:
Oh my, what a nasty situation this guy is in ;-)

Haha, I hope everyone's enjoying this little introduction to the reality of the crusades!


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Absolutely loving it. Do hope I make it through the first encounter though...


Would it have made a difference if I made a Diplomacy roll in my last comment?


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

I didn't specifically make a diplomacy roll, since I figured I'd be awful at it. Apparently my CMB isn't much better....


AlgaeNymph wrote:
Would it have made a difference if I made a Diplomacy roll in my last comment?

No, I'll make the roll if you don't and the situation warrants it. For all you know, they agree on getting a paladin to check this guy out... after they've detained him.

As for the others checks, "Please have a seat and tell us about yourselves" and "Everyone relax" were more direct commands for the sell-swords to follow, which they reacted to accordingly. We can talk about this whole scenario after it's over (and look at the DM rolls), so everyone can understand how I play. :)

I hope that helps!


Caliban Tre'Athkar wrote:
I didn't specifically make a diplomacy roll, since I figured I'd be awful at it. Apparently my CMB isn't much better....

Quick question: which sell-sword? The one sitting beside you - Crabb - or the guy that Timeon is wrestling with - Lawson?


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

oh Lawson, I thought he was the only one with a sword out. Sorry should have been clearer.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Ouch - that was awful.

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