Wrath of the Righteous AP

Game Master The March Hare

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?


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Discussion thread now open.


Female Human Bard (Dawnflower Dervish), Init: +6, AC 15, F: +1, R: +6, W: +2, HP 3/9,

Aaliyah here. Gimmie a couple of minutes to post the 20-point-buy version of the character.


Well, the waiting is over. I'm very happy with the mix of personalities I've selected for the game, and I think this promises to be a lot of fun. I debated whether the party absolutely had to have an arcane caster, but in the end I chose a more martial oriented party, just because I liked the characters the most.

Please check in asap to confirm your spot, and let's get to work on character sheets. Once things are finished on your end, let me know and I'll plug the numbers into HeroLab and check it all over.

Let's make it a great game!


Female Human Bard (Dawnflower Dervish), Init: +6, AC 15, F: +1, R: +6, W: +2, HP 3/9,

All right, 20 point-buy posted. The numbers on equipment won't quite work if you punch into hero-lab unless you account for the free holy symbol from the trait (which is on the sheet, but isn't actually in Hero Lab yet, added manually.) Don't /necessarily/ consider this final, but Aaliyah can grow to develop into almost any role from this point - she'll tend to favor martial ones, but for example she could go so far as to take levels in Oracle (Flame) to develop into a kind of "melee blaster" with the right movement-oriented Mythic path. Eventually.


So now that we've got a group together, let's revisit the topic of the Campaign Traits. I know they're very railroady, but...Having read the first adventure now, I will tell you that there are some pretty cool plans coming down the pike for those who have selected the traits. Now, it may be possible to adapt some of these story lines to fit existent backgrounds without actually selecting a campaign trait...I won't know for sure until the next couple adventure volumes get released. Anyway, I guess my point is that while I still won't require the selection of a campaign trait, I do think you might be missing out on something neat down the road if you don't.

I also wanted to mention that I'd prefer not to have overlap in the selection of campaign traits. I think that Aaliyah and Kosz both were going after Touched by Divinity. Any chance that one of you might want to go a different route? FWIW, I think that Aaliyah is a somewhat better fit for that particular trait if that makes any difference. I've already got plans brewing, you see...


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

I'm glad you liked my character concept, GM. I created Jens in HeroLab, so go ahead and crunch the numbers - everything should work out. The gear might be a bit confusing, but I assure you I went with average Cavalier starting gold (175 gp) and used that to buy the gear for both Jens and Alfsigr.

On that note... would you like me to make a seperate alias for Alfsigr? I know a few GMs prefer it that way for animal companions, eidolons, etc.

EDIT: Another reminder that there is a middle-aged stat adjustment built into Jens' stats. Also, for campaign traits, I usually like to pick one, so I went with Exposed to Awfulness. The Guardian mythic path fits Jens perfectly, the way I see him in my head, but if someone else wants that path, he could go for Marshal.


Female Human Bard (Dawnflower Dervish), Init: +6, AC 15, F: +1, R: +6, W: +2, HP 3/9,

TBH, that was pretty much a happy coincidence with her that the trait lines up so perfectly both with her background and giving her a little bit of the one thing bards don't do well. While I'm looking at Mythic Adventures and the Heirophant path is still just as lousy as it was for her during the playtest...I can't really see her fitting into any of the other traits immediately. She was always envisioned as 'ordinary mortal empowered by Destiny.'


Jens Varmodsson wrote:
On that note... would you like me to make a seperate alias for Alfsigr? I know a few GMs prefer it that way for animal companions, eidolons, etc.

You can if you want to, but I don't find it necessary.


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

I probably won't, then. I can't see them spending too much time apart where it matters, and a horse isn't exactly capable of tactical reasoning.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

Thanks for accepting me! I'm excited to play in this and glad to be in such rarefied company. ;)

For the record, I've changed 'Sajani' to 'Sanjay' because I kept calling him Sanjay in my head and I might as well run with the name I hear. He may just get called 'Hey, YOU!' a lot anyway.

Stats are under the profile!


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

Oh, this is going to be fun. A scrawny young rogue, and a gruff old father figure...


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

A scrawny young POLLYANNA rogue, and a bitter and heartbroken gruff old father figure. ;)


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

Even better! I see some interesting interaction in the future. :p


Female Human Bard (Dawnflower Dervish), Init: +6, AC 15, F: +1, R: +6, W: +2, HP 3/9,

This will definitely be interesting, yes. Not sure what everyone will make of Aaliyah....


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

I can see Aaliyah and Vaashti having a lot in common. (Like double-vowels!)

=coff= ...and, more seriously, a lot of experience with being bullied/owned/abused/discriminated against in ways that, while not identical to each other, do allow for a lot of common ground, I would think.

Everyone in the party seems to have a pretty 'human' sort of story (even the tiefling), with the notable exception of our shimmery, shiny paladin. Sanjay is afraid to breathe his direction, in case he gets sweat or something on him!


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Wow! I am excited to have been chosen. That was some stiff competition.

As for the campaign trait, I am in the same boat as Aaliyah because I wrote the background before there was a Mythic playtest let alone before the campaign guide. Touched by Divinity just happened to fit. Let me look at the traits again and see what we have. I don't ever look at other players profiles or backgrounds without permission, so if others can let me know what they have chosen, I'll make sure to avoid those, too.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

Chance Encounter/Trickster here, which I think Kosz is highly unlikely to take. ;) And for what it's worth you have my permission-- Sanjay has no big secrets. And if I stepped on toes by reading your profile, sorry!


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

I went with Exposed to Awfulness/Guardian, because as I was building Jens, he seemed very much the "die so that others might live" type - he's got nothing left to lose at this point. And if anyone wants to go ahead and read Jens' profile or history, go for it - just try to seperate what you know about him from what your characters know about him. ;-)


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Kosz is an open book to all, so feel free to read up on him.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

For March Hare~

I know it's quite early to be thinking of stuff like this, but should (*fingers crossed*) the campaign live that long, how do you feel about Prestige Classes? The more I look at Sanctified Rogue, the more I wish it actually gave cool magicky things*, but not so much.... so I'm considering some possible dips into Wizard (or even) Witch, en route to an eventual Arcane Trickster.

Nothing set in stone. If you'd prefer I kept him straight-up rogue for the original party dynamic, I'm down with that too.

(*I love playing Rogues. I just wish mechanically they had better archetypes, my word.)


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Reporting in! I'm going to go over my mechanics for a final review now.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Okay, in looking back over the campaign traits, I can see another trait which could be more useful if it can be modified to fit my background. Child of the Crusades can fit my background if instead of it being centered on Mendev and the crusade against the Worldwound, it refers to my character's past and training to fight the crusade against Treerazer in Kyonin.

Of course, I don't know if that change would have an impact on any future revelations in upcoming adventure path chapters related to the trait and mythic paths. Also, I was not planning to take on a leadership role with this character, however; I can do so if there is a need and consensus with the rest of the group.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Ok, I think I'm ready to go. Mostly just finished equipment.

I plan on having Kel become a paladin at a later point. I'm hoping that Kosz and Kel will be able to set aside their ancestral animosity to become close enough that Kel can be inspired to look to Paladinhood as a means of atonement.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
Kel the Guardsman wrote:

Ok, I think I'm ready to go. Mostly just finished equipment.

I plan on having Kel become a paladin at a later point. I'm hoping that Kosz and Kel will be able to set aside their ancestral animosity to become close enough that Kel can be inspired to look to Paladinhood as a means of atonement.

Why, did you used to hunt elves in the Tanglewood at the behest of Treerazer? I mean that would be pretty hard for Kosz to forgive.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Nope. Never once. :)


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5
Sanjay Gupachandra wrote:


(*I love playing Rogues. I just wish mechanically they had better archetypes, my word.)

With all the various archetypes for other classes that grant Trapfinding and Disable Device, it might be possible for you to rework your concept to stay rogue-y, but have more magical themed abilities rather than sneak attack.

Check out the Crypt Breaker Alchemist and the Seeker Oracle

A seeker would give us some much-needed divine magic support. A crypt-breaker would be able to crank out Silver and Cold Iron weapon blanches for super cheap and fast (as well as potions, which everyone loves)

They're less sorcerer-y than an arcane trickster tends to be, but are both still very useful and interesting classes.


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

DM - thanks for inviting me along for this ride. I am looking forward to it. I need to get a copy of the mythic book to see what the traits actually do, and I'm pretty sure that the heirophant one would mechanically fit better, but I like the way the Riftwarden Orphan fits in with my backstory better.

Vaashti should be complete now.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

And that's how I stick my foot in my mouth about needing devine support. Looks like that niche is plenty covered.

Also, another Teifling? Awesome. :)


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

Not my fault you guys go on a posting spree while I am asleep - like all rightful people should be!


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

I'm on a graveyard shift tonight. I'm not normally up right now, I just had to cover for a friend at work.

Don't know what kind of excuses the rest of these weirdos have.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

I am always on the graveyard shift. In fact, I am now leaving work for my weekend. I might be able to post tonight as I work some overtime, but after that I am the organizer for a store event on Saturdays and will be asleep Sunday until I go back into work.


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

I live in Australia, the country where everything everywhere wants you dead. Don't question me and my ways. ;-)


Wow guys, 23 new posts whilst I slept!

At least you're excited, that makes me happy. :)


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
Jens Varmodsson wrote:
I live in Australia, the country where everything everywhere wants you dead. Don't question me and my ways. ;-)

I would tell you to strap on a lawnmower and go out in a zombie slaying rampage, but that's for those cool kids in the country next door. =P


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

Bah, lawnmowers? A whipper-snipper is a far more effective zombie-slaying tool. :p


Kel the Guardsman wrote:
Also, another Teifling? Awesome. :)

Yeah, two out of about a half dozen or so submitted. Could have had an all-tiefling group almost.

But about that...

I'm reading up on Kenabres, and one of the qualities of the city is 'Racially Intolerant (Tieflings)'. :)

I guess it's not hard to understand why that might be. Oh, but there's also this faction of Witch Hunters that apparently goes around the city arbitrarily exacting brutal forms of justice on individuals whom they think could be possessed of demons, in league with demons, thought about being in league with demons, know someone who's in league with demons, have a funny accent, whatever.

So, you know, tread carefully there, tieflings. Might not want to go flaunting those horns and tails too ostentatiously is all I'm saying.


Sanjay Gupachandra wrote:
I know it's quite early to be thinking of stuff like this, but should (*fingers crossed*) the campaign live that long, how do you feel about Prestige Classes? The more I look at Sanctified Rogue, the more I wish it actually gave cool magicky things*, but not so much.... so I'm considering some possible dips into Wizard (or even) Witch, en route to an eventual Arcane Trickster.

I'm kind of a fan of Prestige Classes, but I have a couple of rules I'll enforce to make sure they feel, well...prestigious.

1. Any choice made must make sense in accordance with your character's personal development and history to that point in the campaign.

2. You get one Prestige Class choice, that's it. No dipping into multiple PrC's like it's a cheap buffet. I hate when power gamers do that sort of thing, and I won't have it.

Those things said, I think your plans sound fine. :)


El Ronza/Jens, I sent you a private message.


Merciful Healer 1
stats:
AC 18 T 12 FF 16 | F +3 R +2 W +6 | Init +2 | Perc +3
status:
HP: 10/10 | spells remaining: 1st (3/3) | channel 1d6 (1/3)

As if the tiefling-born have received any form of equality in this world. Most of us get by as we can, and cries of "justice" or "fairness" fall on stone ears whose owners aren't burdened with extra anatomy like tails, horned, or pointed ears. We've learned, most of us, not to be flaunting our special "gifts" about. Well, except in the whorehouses, where such can capture a premium price from the religious zealots and their secret shame. By Milani's name, it would serve them right to be caught in daylight with their sins exposed, but that is not my mandate. Not unless my goddess reveals it to me. In the meantime, I will dedicate myself to ridding the world of true evil, soothing the hurts as I may, and following the Everbloom's lead.


For Kel:
Hey, just wondering if you have any firm ideas for how your future advancement choices might reflect the possessing angel inside. I just think it's such a cool idea, and was wondering where you're planning to go with it.


Hey all, I've started to put some information together under the Campaign Info tab for the game. Right now, there is a map of the city of Kenabres, and some information about the various districts of the city. This is the kind of info that a PC could learn after being in the city for a few days/weeks, which is what I'm assuming for the player characters as the game begins. I'll be adding more in the near future, but please do check it out.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5
Kel the Guardsman wrote:


With all the various archetypes for other classes that grant Trapfinding and Disable Device, it might be possible for you to rework your concept to stay rogue-y, but have more magical themed abilities rather than sneak attack.

Check out the Crypt Breaker Alchemist and the Seeker Oracle...

Yeah, I thought about one of the others, but I'm a sucker for classic rogues despite their relative underpoweredness. I might ask the GM if I can make some tweaks, but I don't think I'll be giving up the rogue class entirely.

(but seriously Paizo, Augury? coff)

...on the other hand, I've never played Crypt Breaker and it's always looked fun...

GET THEE BEHIND ME, MECHANICAL SATISFACTION!

The March Hare wrote:

1. Any choice made must make sense in accordance with your character's personal development and history to that point in the campaign.

2. You get one Prestige Class choice, that's it. No dipping into multiple PrC's like it's a cheap buffet. I hate when power gamers do that sort of thing, and I won't have it.

I gave him Unarmed Strike and a hanbo for no reason other than his parents being monks. :P I am much more interested in making him feel like the sum of his history than I am making him be a tweaked-out optimized character, but yeah, I get where you are coming from with PrCs. Eh, at this point I'll check on some things and get back to you, but I'm 98% certain I'll be keeping his 1st level as rogue, at least.


Female Human Bard (Dawnflower Dervish), Init: +6, AC 15, F: +1, R: +6, W: +2, HP 3/9,

Hokay, wow, go to bed for nine hours and the thread /moves./

Also, for those using it, the Hero Lab packages are out, including Mythic Adventures if you use that to play around with things.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

And for the record, my excuse is that I work from home as a live-in caregiver, and thus, I keep odd hours. :P


Female Human Bard (Dawnflower Dervish), Init: +6, AC 15, F: +1, R: +6, W: +2, HP 3/9,

Hmm...and with Hero Lab to lay things out for me, I'm actually kind of leaning towards a dual-path Champion/Archmage, probably heavy on the Champion. I rather like the idea of stacking them to create a "quickly runs about, disrupting all kinds of activity" dervish style of fighting.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5
Aaliyah El-Amin wrote:
Hmm...and with Hero Lab to lay things out for me, I'm actually kind of leaning towards a dual-path Champion/Archmage, probably heavy on the Champion. I rather like the idea of stacking them to create a "quickly runs about, disrupting all kinds of activity" dervish style of fighting.

RIIIIDE--! THE--! LIGHTNIIIING!


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

GM:

the broken angel bound to Kel's name is Asara. She won't have much mechanical representation at first, but Kel will take the Guardian path and most of his mythic stuff will be themed as manifestations of her power.

When he becomes a paladin, she will be his patron, not a god, so his paladin-hood will be "greyer" than most. Also, it will be reversed in terms of theme. Instead of a divine entity granting power to a servant because of their purity, instead, Kel will take the oaths and follow a code as a means of pushing Asara to find her lost goodness again. Essentially she will be redeemed by having to live up to his expectations.

At 7th level Kel will become a Shadow Dancer. When he becomes able to summon a shadow servant it will actually be a manifestation of Asara.

Kel's entire theme isn't actually "grey". It's more about the stark contrasts between black and white. His powers will all either shed light or darkness, sometimes both at once like oil and water.

How's that sound?


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
Vaashti C'tan wrote:
As if the tiefling-born have received any form of equality in this world. Most of us get by as we can, and cries of "justice" or "fairness" fall on stone ears whose owners aren't burdened with ... or pointed ears.

Poking the tip of his index finger on the points of his ears.

"Pointed ears do not cause mistrust."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"My mother used to say that it was caused by instinctive fear of predation. Races that display features or cultural mannerisms that seem predatory are the ones most likely to be distrusted. Gnomes and halflings are easily trusted. Orcs arent. The strange thing about it is that orcs are actually a very straightforward people and rarely dishonest, while gnomes, being fae, have a culture steeped in various ways of manipulating others."

"Humans in particular are easily the most naturally predatory race on golarion, but because they don't have claws or fangs they don't cause the kind of instinctive fear and distrust that Vaashti and I do."


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

Tweakin' some stats and some gear, as I get a better idea of where I'll take this character mechanically. *hum hum*

...and there. Lower AC, STR, and CHA, but I think better set up for where he's headed. Added some to backstory too. Ahhhh perfectionist impulses *flail*

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