Way of the Wicked - This City is Ours (Inactive)

Game Master Nidoran Duran


51 to 100 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Morossa has no interest in being the leader/face of the group. Although she will assuredly end up with very high diplomacy/bluff/intimidate when necessary in the long run.


Male Human Wizard 2 AC 11 T 11; FF 10; CMD 12 HP 13; Currently 13; Concentration +6 FORT +2 REFL +1 WILL +4

Actually I believe Megirege wanted to open each of the chests in the barracks before leaving the room.


Damnit I keep doing that when I wake up. I'm sort of a mess right now, my bad.


Female Human Anti-Paladin 1 | HP 13/13 | AC 12 T 12 FF 10 | CMD 17 | F +4 R +2 W +5 | Init +2 | Perc +3

Okay, I'm starting to have some issue with the current situation. And I don't really want to drag this whole thing down, but I've been in this situation before, and it sucks playing in it. For me, at least, and everyone else I've talked to who are affected by it.

My concern is Megirege's greed and unwillingness to work with the team. I understand that we're all ~evil~, yes, but we're still working together towards a common goal. And at least two of the people you're screwing over (or at least visibly withholding from) are fellow followers of Asmodeus, one a holy warrior, the other an inquisitor, not your normal flock of sheep. Both are pretty high up in the whole hierarchy of a God's favored. Yet you're keeping things from them and the rest of the group. As a lawful character (not even looking at evil vs. good here), this seems like a chaotic thing to do, especially as we're trying to work together to get out of the prison.

The inquisitor and anti-paladin of Asmodeus have had more support and help from those who do not worship Him (at least openly) than their own cleric, who's been busy trying to make things as difficult as possible for them (snatching up the keys, opening the chests when everyone left the room to look for others before busying themselves with the chests, keeping everything to herself, refusing to disguise herself no matter the circumstances).

In the beginning it was mildly interesting RP for the Asmodean cleric to be speaking down to the other Asmodeans on what they believed to be the path Asmodeus wanted from them, now it just feels like a drag as she continues to do her own thing without regard to anyone else.

I don't know. It's just been rubbing me the wrong way, and, like I said, I've never had any kind of fun playing with those types of characters (granted, most of them were chaotic neutral, not lawful evil). I might be the only one here to feel that way, too, and if so, I apologize to everyone else for opening a can of worms. It's just that up until recently I was having a blast RP'ing with everyone, but it's starting to look like it'll just leave a sour taste in my mouth in the future continuing like this (again, from past experience).

Welp, I posted OOC about my problems, and I look forward to your response, hopefully a supportive one, but...

Sorry for rambling and the wall of text, too, guys.

~Kim


I'll toss in too that teamwork is going to be a necessary thing for you guys; even when you do have allies you'll still be greatly outnumbered, and the entire point is to slowly build yourselves up from nothing to become great, feared villains. Working as a team and following through on plans is the only way you're going to overcome the odds.


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

I agree with Lizbeth's sentiment.


Male Human Wizard 2 AC 11 T 11; FF 10; CMD 12 HP 13; Currently 13; Concentration +6 FORT +2 REFL +1 WILL +4

Sadly, I must also agree with both Morossa and Lisbeth about Megirege's actions here. It goes without saying that we are outmanned and outgunned here, and in order to survive this we do need to work as a team, as Spooky has said.

All I will add here is a plea to Megirege here: While Megirege may not be a team player (judging by her background) and may have no reason to help her fellow prisners, I must also add (injecting a little metagaming here) this is a cooperative game and the purpose is NOT to beat the other players here. There is still plenty of time here to rectify the situation, though.


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Really, Morossa is far from a team player. She is a loner who killed her half-sister in a duel and laughed in her step-mother's face. On the other hand, this is a game. Our goal is twofold, have fun as a group of 7 (6 players and the DM), and finish the AP. If someone has a character build that is incapable of working with others, then one must wonder if it is really made for this campaign.

Morossa is unlikely to ever be an evangelist of the First. (Although I love that PrC). She is a sneak with a glib tongue, things that will only increase as she progresses toward Shadowdancer. But, she is LE and will work with her companions to see that they all succeed. She is unlikely to risk her life to save someone (she is evil), but is not going to steal from the party or put a dagger in someone's back.

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Ever thought about taking the Hand of Tyranny monk archetype Morossa? I saw it in play before and it looks pretty interesting. Basically gives you an "Unholy Command" ability instead of Stunning Fist which can be pretty useful.


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

I am only taking 2 levels of Monk. Then most likely 4 levels of Lore Warden for some feats and increasing my CMB/CMD. Then I will jump to Shadowdancer. In the end, I expect her to be a scimitar/rapier support character/secondary melee using butterfly sting to set up one of our front line fighters. She will also be a very good scout. I am taking the Path of the Vampire which will suck my leveling feats, but should also leave me with some decent social skills and fits with her dark personality and the shadowdancer PrC.


Male Ifrit Master Summoner 2 HP: 20/20 | Init +10 | Per: -1 | AC:16_T:12_FF:14 | F:+2_R:+2_W:+2 | Eidolon HP: 11/11 | Init +1 | Per: +12 | AC:15_T:11_FF:_14 | Claw x2 +4 1d4+3(10ft reach)

I'm not one to tell someone else how to play, but eventually we're all going to have to get over the "don't trust each other" phase. Right now it's like that scene in Reservoir Dogs where Mr. Pink is complaining about being Mr. Pink.

Quote:

Mr. Pink: Why can't we pick our own colors?

Joe: No way, no way. Tried it once, doesn't work. You got four guys all fighting over who's gonna be Mr. Black, but they don't know each other, so nobody wants to back down. No way. I pick. You're Mr. Pink. Be thankful you're not Mr. Yellow.

I have a feeling we're going to need a Joe to get us to just shut up and work together in the long term. Right now, since we've just met, it's kind of fine and it's fairly limited, but once we get whatever overarching goal we're getting from our mysterious benefactor, we should really have a reason to quash any infighting and/or distrust.

I know that if it weren't for the fact that there's merit in working together right now, Raymond would probably be off trying to do his own thing. But since we are working together right now, he's doing as little as possible to piss off people who could possibly become future enemies. Like, he'd rather kill all the guards and burn the prison to the ground, to keep himself from possibly being sent back some other time, but he hasn't because others don't want to. Though he did refuse to wear a uniform.

Anyway, I just realized that Summoners can wear light armor and cast without penalty the same way that Bards can, which is why I went and got that chain shirt. And if we're splitting the gold, it's 411gp, 6sp, 6cp per person in a 6-way split. Well, technically it's 411.66repeating, but I rounded down for safety. I don't think that 1cp is going to make or break any of us.


I spoilered my responses as they are quite the text walls, be warned! But I wanted to address Lisbeth's post, as this concerns my character and the others in the group.

Megirege's Alignment:

A quick point to clarify for Lisbeth: Megirege is heavily Neutral Evil, retaining a large portion of her former Neutral Good when she still served Mitra, in that she's just that, Neutral at core.

She prefers heavily to lean on abusing loopholes in laws to further her plans (as she focuses on benefiting herself), but won't hesitate to break the laws if her original plans fail (read, she set fire to a church / orphanage to fulfill a revenge fantasy, but waited until the place would be empty so as not to harm individuals inside). She satisfies her goals and wants without using needless conflict and slaughter, or by being Mr. Perfect to the public eye.

She holds friends as long as it suits her, but doesn't honor them entirely unless she comes to adore them (a real possibility if the group is together for a while). Having been metaphorically backstabbed by people she held absolute trust in (her fellow worshipers of Mitra sold her into sexual slavery for less than a months wages), she has a very limited and biased insight into anyone being loyal to her cause, making her wary to aid others as friends. As long as they're helping her, she's fine, but she's ready to drop them at a moments notice if something goes sour (hence, knowing a bit about the unsavory things Ogres are known for, she made assumptions based on past experience that clouded her views on having the Ogre they found join their group).

She also prefers to avoid conflict for conflict's sake (trappings of Chaotic Evil), and instead seek a resolution twisted to her favor. If this means withholding information or her supportive actions, then so be it, she'll withhold them. To this end, she really enjoys preaching, as she can spin a web around someone metaphorically to get them to see that there "really isn't much of a difference between Mitra's teachings on Justice, and what the actual interpretation of it is", directly referencing the contracts part of Asmodeus' doctrines. Outcomes of these webs usually are aimed to benefit her and her goals, and slaughter or law-abidance do not accomplish this as readily.

In fact, she shares a Neutral oriented mindset with Lisbeth, so Lisbeth acting as team focused as she is borders her more on Lawful territory, whereas Megirege is a more balanced (if slightly Chaotic?) mix of Neutrality.

Now, with that clarified (and I can offer more clarification if requested, although much of her attitude is explained by her backstory), the point I wished to make regarding Lisbeth's comment.

With that out of the way (as far as your comments implying she's Lawful Evil go), I'll get to the main response.

Megirege's Character:

As far as Megirege's current viewpoint goes, right now, she is retaining her mindset of what she was pre-imprisonment, in which she was basically on the level of a Pope in the Catholic church, within the church she leads as an offshoot of Mitra's church in her secret crusade to turn people to Asmodeus. This would place her (insofar as she believes), on a level beyond just about everyone else in the church. She essentially has the viewpoint ingrained into her that she's a bonafide leader of the church she leads. While there are many different churches that worship Asmodeus, she is technically the ultimate leader within hers, and this clouds her thinking much of the time, influencing her actions.

This mindset was first actually instilled when, during her time as a worshiper of Mitra, she was actually personally tutored and instructed by an Aasimar who had semi-fame for his exploits in Mitra's name, and his devoutness started breeding in her the idea that such exclusivity from someone so high in stature meant she was something special. This made the other priests mad, and they therefore betrayed her. So she reinforced this principle in herself, and once firmly worshiping Asmodeus, she broke off of Mitra's church and started her own Separatist church that practiced Asmodeus' teachings under a banner of exploring a different side of Mitra's "Justice" teachings. This meant, as the head of the church, she was immediately in full control.

Until she loses this mindset (which Morossa and Zinbah actually stand the best chance of accomplishing), she'll probably look down towards the others. As an aside, she also puts forth this mindset because she lacks the physical prowess of most. She can speak brilliantly, but in combat, she'd probably fall apart if left unattended for too long, so she accidentally reinforces her viewpoint as one of higher standing, the one who should be protected.

She furthers this viewpoint as well when she performs "miracles in Mitra's name" (really a thin public veil to hide Asmodeus' powers in what she does; her flock is aware she is harnessing something else altogether) to support the acts of other people, or perform divine healings and administer divine guidance. In her eyes, being able to perform these acts in such a manner makes her a level beyond the others, hence drawing her viewpoint.

Part of what I hope for her to experience as the Campaign goes along, is that she can learn to overcome personal fear of others, and be willing to share her power in a more community focused way. Where she could, ideally, either get the others to share her viewpoint, or have the others shape her (thus making her Neutral at the start, and going more Lawful or Chaotic as time goes on). She was designed specifically to experience the full gauntlet of Character Development, and her backstory leads to her being the way she is, and justifies why she acts like she does.

The first step was her allowing the Ogre into the party, which she relented to. At this point, it's a matter of seeing where she goes as a character, and this is what I feel roleplaying should be about; the fun of watching your character advance in a world that doesn't always work like they want it to, and seeing how they react to it within their character.

Every character is different, and some will be more selfish than others. As far as Megirege goes, I feel that being forced to work in a group will help her out quite a bit with regards to putting her past thoughts and observations aside as the one-offs they oftentimes are; learning that not everyone will stab her in the back, or that they'll usurp her goals at obtaining power the way she wants. Learning that sometimes, people may genuinely, no matter how good or evil, may want to be her friend and help her.

With roughly 10 years of roleplaying experience, I've seen many characters who seem like they'd fit a story well, but end up being two-dimensional in the end, and I don't want Megirege to end up there. Hence why she was designed to be capable of being sculpted, while possessing character and reasons for her getting to where she is now, and setting up ways for her to progress further into the future.

I respect your concerns, and thank you for bringing them up. I hope I clarified a lot of why she is as she is, and what this means for the group as a whole. I always try to develop dynamic characters who can grow as they live, and ultimately, whether they live or die, consider themselves successful, however that path winds.

Hopefully I addressed everything. If there are further questions, go ahead and ask. I wish to try and create as little party strife as possible (given that we're all evil to some extent, that may not be entirely avoidable down the road, but we'll get there when we get there), so addressing these concerns is of importance.

Thanks!

-BigBenClockTower


Female Human Anti-Paladin 1 | HP 13/13 | AC 12 T 12 FF 10 | CMD 17 | F +4 R +2 W +5 | Init +2 | Perc +3

Yeah, that's what I was thinking.

As for Lisbeth's neutral evil leaning towards lawful, you're right. I'm only playing NE because anti-paladins are supposed to be chaotic evil, and I didn't want to lose / change her abilities by going lawful evil. If I could keep / maintain all the abilities offered by the anti-paladin class (most specifically those that target lawful opponents), I would have gone full lawful evil and be done with it.

Megirege being a cleric (a cleric, of all things) of a lawful evil god and having chaotic leanings as neutral evil just flies in the face of everything I know. And it doesn't sound like you plan on changing her at all unless we, as a group, are able to convince her to change her ways, which, like you said, with her seeing herself as pope of the Church of Asmodeus (with chaotic leanings...), will likely never happen. So she will continue on being greedy and working against the group at her convenience.

I mean, if she can't work with the group at such a crucial point (at the very beginning of the AP where we're trying to break out of prison together, starting with nothing), I don't see what will actually cause her to work with a group, like-minded people or not.

In-character, at this point, Lisbeth would just be constantly arguing with Megirege which would likely escalate to a fight, which just wouldn't be fun for anyone. At least, not me.

So, yeah, Spooky, I'm sorry, but I'm going to have to go with my original decision. I am very, very sorry, and apologize to everyone. But I just can't stomach playing with groups that don't work towards the same ideal (and that one chaotic neutral / evil character who's just all about themselves and to hell with the rest of the group). It just doesn't sit right with me and causes way more headaches than I want to deal with in a game. It was fun RP'ing with everyone, and you guys were a blast. Again, I'm so sorry.

~Kim


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Lisbeth, before you leave, I have a few questions for Megirege.

I know that you chose the separatist archetype to allow some other domains, but this does not change Asmodeus from being the god of devils and contracts. Also, how were you the pope of your church? You are a 1st level cleric, not a 20 level cleric. While you speak of having a flock of followers, I cannot imagine a 1st level cleric, even a charismatic one, having more than a few ragtag followers.

Next, you keep speaking of chaotic leanings, but that you can be persuaded to change. The basis for this campaign is that the allowed alignments are LE, LN, NE, and if you have a REALLY good reason, Neutral. Chaotic simply does not fit.

I understand character building, but this campaign is not about 5 players attempting to convert one outlier. It is about 6 players working to grow in power and eventually overthrow the reign of the Mitrans. If you wish to play a CE/CN character, then you should find a campaign catering to such a character. But when the campaign clearly states that the character should all fall into a certain alignment area (Good for Wrath of the Righteous, LE for Way of the Wicked, etc) then you should create your character around those requirements. GM Spooky has been very willing to work with us and allow the creation of our characters. But, running a character where the rest of us are always wondering whether the character is going to steal from others or otherwise work to defeat our purpose because of her own goals is not a campaign that I would want to be in.

At this point, at least three players - myself, Lisbeth and Zinbah have weighed in and expressed our opinions. Lisbeth is so frustrated that she has now stated that she will withdraw if Megirege stays with the party. Megirege has made it clear that she does not intend to change her character and instead has posted her defense of why it is fine to run her character as she has done. I do not know about the others, but at this point, I would have to ask that Megirege withdraw from the campaign rather than having several of us withdraw because of her demand that she be allowed to play a character that simply will not work as part of an Asmodean knot.


Lisbeth is actually sort of right about the alignment thing, though. Playing the NE cleric of a LG god is very much within the rules, but you should be erring much closer to Lawful than toward Chaotic, since you ought to be upholding the virtues of your god instead of leaning toward the opposed philosophy.

Asmodeus is the Lawful Evil god, and you really should be adhering to the law. This isn't one of those details that can really be fudged for the sake of anything, it's just actually wrong.

Growth is good. I encourage growth. But growth should not be the "dragged by their heels into cooperation" resignation you seem to be saying she'd grow into. She's currently the absolute lowest of the low and even if she still wants to reclaim her position, the mindset is something that sort of has to go. Honestly, my jaw sort of dropped when I saw you trying to bluff the party but I kept my response simple.

I think at a fundamental level there's six people in this game who come down on one side of the fence, and one who's on the other. Half of the players have complained about this, you haven't really made an argument that either I nor the person who made the original complaint are feeling is enough to justify and overcome the issue.

As a result, I'm stuck between the choice of having to lose one player or another, and unfortunately, I'm afraid I'm going to have to side with Lisbeth on this one. Sorry, but I think you and I might have views on how the campaign is suppsoed to run that differ just slightly enough to be incompatible.


Very well, good points from the lot of you.

I can relent too you know. As far as the bluff went, it wasn't an actually bluff. She spoke no falsehood. She looted a bottle of alcohol from a guard. I was covering bases in case you were one of those GMs (whom I've seen) that are like "Oh, you left out the part where you looted the chests? That's a Bluff check then.", hence why I said you could ignore it if it wasn't a needed thing.

I apologize if you took it wrongly, as it was never intended to be an actual Bluff. Simply the way she chose to share information.

I can have Megirege sift more Lawful then. Although this doesn't mean sharing is mandatory either, but I'll have her progress down more law abiding acts (which, with her wanting to avoid killing a whole lot of guards, actually shows quite a bit of a Lawful side).

Perhaps she would share, but she didn't find much that would still aid the party (perhaps splitting the gold six ways for roughly 2 gp, 11 sp, 4 cp per person could make or break something?), and showing the Silver Holy Symbol to Lisbeth is asking to create a conflict.

She can use it for her Separaist Archetype's False Arcanist ability, which is reflavored for here to pass off Asmodeus' power as Mitra's when in public, and this is why she'd be less keen with disposing of it right away, at least until she gets something similar that she used to have back.

If having her dispose of these would fix issues too, then by all means, she'll get rid of them. As the minority in view here, I'll abide by the demands and fix Megirege accordingly then.

This is why we solve these things early. Tell me if anything else should be modified as well then. If none of these things sound reasonable to you, then I will withdraw from the Campaign, so as not to disturb Lisbeth more.

[For the record, in worship of a Lawful Evil God, the Lawful Neutral soul focuses on the Lawful aspect (contracts, trickery), the Neutral Evil soul focuses on the Evil aspect (tyranny, slavery), and the Lawful Evil soul balances both as is proper. Although these are guidelines and not word of God.]


Well, there was all the sellable shit--there's a ring, masterwork instrument, the alcohol, the tobacco, all worth money--and that small bottle is a Potion of Cure Light Wounds, which Zinbah and his +11 to Spellcraft would have been pretty much guaranteed to be able to identify. I even listed the value of the ring; your silence would have seen you knowingly pocketing at least 50 GP extra by withholding that information. The troubling part to me isn't that you're holding a +1 weapon or anything of major value secret, just that the attitude of "well 2 gp and change isn't going to make a big difference anyway" is not one that really screams teamwork, and this is your concession.

So yeah, I honestly think it's better if we part ways here.


Very well. I enjoyed my short time here. Hope you all well as you continue.

Thanks!

-BigBenClockTower


Male Ifrit Master Summoner 2 HP: 20/20 | Init +10 | Per: -1 | AC:16_T:12_FF:14 | F:+2_R:+2_W:+2 | Eidolon HP: 11/11 | Init +1 | Per: +12 | AC:15_T:11_FF:_14 | Claw x2 +4 1d4+3(10ft reach)

G'luck in your struggles, chummer. Hopefully your next game works out better for you, since I hate to see these sorts of situations happen.


Female Human Anti-Paladin 1 | HP 13/13 | AC 12 T 12 FF 10 | CMD 17 | F +4 R +2 W +5 | Init +2 | Perc +3

Okay, so from my understanding, then, this is the stuff we've gathered so far, then:

Iron Strong Box
Coin Purse
Sack
12 Bottles of Unlabelled Alcohol
Small Closed Bag of Herbs
2470 gp

Bottle of Fine Whiskey
Silver Holy Symbol of Mitra
Mitran Holy Book
Two decks of cards, one marked
Love letter of marriage proposal to Michelle
Sapphire Engagement Ring worth 100 gp
Masterwork Lute
Finely made pipe
Pound of high quality shag tobacco
Small Bottle of Liquid with hand-written note, "In case of trouble -Love, Mom!"
12 gp, 23 sp, 4 cp

I don't think we should split the money until we're out of this place. Maybe we'll find another cleric. Also, I'd imagine it was Morossa or Amanda who found all the stuff in the second block. I would think that makes it an option for someone with detect magic and spellcraft to id the small bottle (I think Spooky said it was a potion?), or someone with a decent perception (for the id'ing it by taste).

What do you guys think?


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Works for me. Morossa was more interested in making a quick run through to make sure that all guards, awake and asleep, were neutralized. Then she would have gone back for a fuller search.

Thanks for making the list. At this point, keep track of it. Assume that if we can find coin pouches (from the guards for instance), that we would probably split the gold. The last thing we want is for whoever is carrying that to get eaten by a giant slug in the swamp or something. This is purely for RP purposes. For now, I say just keep it as a single table unless someone wants something in particular - armor, weapons, etc. Also, who is carrying the potion, once we identify it, is important.


Female Human Anti-Paladin 1 | HP 13/13 | AC 12 T 12 FF 10 | CMD 17 | F +4 R +2 W +5 | Init +2 | Perc +3

When everyone was talking about setting up the warden and forging documents to make him look guiltier, I was thinking that maybe adding the love letter, but altered in some ways, would further upset the balance at the prison, too.

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Indeed we do need another full divine caster. My character is not going to have enough magical power to deal with all the party healing. I do not intend to stock a lot into the remove/cure whatever spells, not to mention my spells cap at level 6. A wand of healing may help somewhat but it's not going to fill all our needs. I also don't have the charisma or skill points to buy a load of use magical device to be a scroll-bot either.


Male Human Wizard 2 AC 11 T 11; FF 10; CMD 12 HP 13; Currently 13; Concentration +6 FORT +2 REFL +1 WILL +4

OK as the resident wizard here I can make the roll here to identify the potion here: Spellcraft DC 16: 1d20 + 11 ⇒ (16) + 11 = 27 success! For now he can carry the potion, if no one else minds.

I do like using that love letter as additional evidence here...(now I need to get some more ranks in Forgery...errr Linguistics, he he.)

As for replacing our missing cleric here, I could not agree more with Amanda here, but I think that will have to wait until we escape the prison . (Unless Spooky opens recruitment again here and now...)


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

I assume that we will get a new recruit when we make it to the mansion. It would be rather strange having someone else just suddenly appear in the prison.

I agree that having another healer type - cleric or bard most likely - would be useful. Remember though, unless Spooky has changed the rule, and cleric of Asmodeus will channel negative energy and spontaneously cast inflict spells. So, we are going to need potions or wands of CLW or Infernal Healing most likely anyway.


Female Human Anti-Paladin 1 | HP 13/13 | AC 12 T 12 FF 10 | CMD 17 | F +4 R +2 W +5 | Init +2 | Perc +3

I initially had necromantic affinity for a feat, but decided to get rid of it until I had touch of corruption, so I could "lay on hands" myself. So channel negative energy would be great for me! The rest of you, though...

Infernal healing would be a really good one for this particular group, I think. Might want to look into investing in one if/when we get out of here.


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Yeh, I will be undead eventually - 5th level - but until then will need regular healing.


How I'm going to handle it is, when we're closer to finishing the first adventure, I'll put out a thread for a divine caster of Asmodeus (it'll pretty much have to be, because of reasons) and rewrite some of the plot that happens when you make it to the house to have them join you. That's the best I've got right now.


Male Ifrit Master Summoner 2 HP: 20/20 | Init +10 | Per: -1 | AC:16_T:12_FF:14 | F:+2_R:+2_W:+2 | Eidolon HP: 11/11 | Init +1 | Per: +12 | AC:15_T:11_FF:_14 | Claw x2 +4 1d4+3(10ft reach)
Lisbeth Steelsong wrote:
Infernal healing would be a really good one for this particular group, I think. Might want to look into investing in one if/when we get out of here.

While Infernal Healing is a pretty great spell, it's also expensive to cast at low levels. It has a material component of either a drop of devil blood or a dose of unholy water. Unless we're able to find some devil that lets us milk it for blood, each casting of Infernal Healing costs 25gp. Which makes each potion cost 75gp, and each wand costs 2000gp because you have to factor in material component costs as well. While the argument could be made that devil's blood doesn't have a listed cost and is therefor free, since unholy water does have a cost, and is used as a substitute, I'd have to say that the devil's blood is supposed to have a similar cost. But that's up to Spooky to decide.

Now, once level 3 rolls around, I can help in the procurement of devil's blood since I can summon a lemure at that point.


I may or may not be accounting for this via certain resources. Right now, nobody gets burned by CLW, right? Down the line is irrelevant since as stated there are methods.

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

My character is going the devil ascendant route to first get a devil gift, then become a half fiend and then if allowed become a full Erinyes. Now the question I have is because devils are technically living creatures to a degree and not undead, do they still get healed by positive energy. Nothing in the books say they are particularly vurnerable to positive energy or resistant to negative energy effects.


I imagine they would, as evil outsiders, be burned by negative energy. It is, however, far enough away that I would reserve judgement on that and revisit it once we're closer to it. Maybe I'll open up the choice to you.

Also, the rerecruitment thread is up to find our replacement divine caster. I'm not sure how long it'll be open because it depends on how long you take to break out and get to your goal, but I'll likely run my decision by you guys first to see if we're all in at least shrugging agreement.


Female Human Anti-Paladin 1 | HP 13/13 | AC 12 T 12 FF 10 | CMD 17 | F +4 R +2 W +5 | Init +2 | Perc +3

Knowledge checks!? We don't need no stinkin' knowledge checks!


Male Ifrit Master Summoner 2 HP: 20/20 | Init +10 | Per: -1 | AC:16_T:12_FF:14 | F:+2_R:+2_W:+2 | Eidolon HP: 11/11 | Init +1 | Per: +12 | AC:15_T:11_FF:_14 | Claw x2 +4 1d4+3(10ft reach)

That's what we got a wizard for! Walking libraries, that's all they are!


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)
Raymond K Hessel wrote:
That's what we got a wizard for! Walking libraries, that's all they are!

Walking libraries that go BOOM.


Male Ifrit Master Summoner 2 HP: 20/20 | Init +10 | Per: -1 | AC:16_T:12_FF:14 | F:+2_R:+2_W:+2 | Eidolon HP: 11/11 | Init +1 | Per: +12 | AC:15_T:11_FF:_14 | Claw x2 +4 1d4+3(10ft reach)

Only if exposed to sunlight.


Male Ifrit Master Summoner 2 HP: 20/20 | Init +10 | Per: -1 | AC:16_T:12_FF:14 | F:+2_R:+2_W:+2 | Eidolon HP: 11/11 | Init +1 | Per: +12 | AC:15_T:11_FF:_14 | Claw x2 +4 1d4+3(10ft reach)

I'm thinking I put Sammy away to free up my summoning ability a little bit, then I use 2 uses to call in fiendish eagles. The eagles fly in from off in the distance, coming in from outside the prison, attack for a round or two, then fly off. If no one comes up, they come back and do it again. Either way, the guards have problems, and there's nothing to say we escaped because we'll be unseen.


I don't know if anyone but Morossa has seen the re-recruitment thread, but the deadline is tonight, and I don't think there's going to be any more than are already in there now. So, if you guys could just quick a quick look-over, see if there's someone in particular you'd want in the group, and PM me for anonymity's sake, that'd be awesome. I'm personally pretty behind Tatiana, but there's some other good ones, so I won't be too opposed to going with someone else. Thankfully this isn't like initial recruitment where by default we got the only cleric who could finish their profile (the only other divine caster was an Oracle who was a little more "interesting" than I was really ready for).

So yeah, gimme your vote in a PM and we'll see where it goes.


Male Human Wizard 2 AC 11 T 11; FF 10; CMD 12 HP 13; Currently 13; Concentration +6 FORT +2 REFL +1 WILL +4

Roger that, I will look over the applicants and give you my vote this evening.


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

I will try to read the apps more thoroughly later. I have a 9pm flight, so I will be stuck at the airport for an hour or two at least.


Still waiting on a bunch of votes, guys. Get to me when you can.


Female Human Monk(Sensei/Sohei)/2 (HP: 13/13; AC16; FF14; T16; F+4, R+5, W+7; Perc: +11, Init +2)

Just sent my votes, sorry it took so long.

Dark Archive

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand

Ah sorry I didn't do my vote. I like Tatiana Konstantinov as a character. We could use a Tiefling to add more EEVVIILL to the group in my opinion.


Which now brings us to an impasse; two people voted Tatiana, and two for Maena while nothing Tatiana would also be a fine choice (actually). Even if I receive a third for Maena, my vote goes to Tatiana, so we're at a standstill. I guess I'm GM fiating the tiebreaker.


Female Tiefling Cleric (Theologian/Fiendish Vessel)/2 (HP: 19/19; AC18; FF17; T11; F+5, R+1, W+7; Perc: +14, Init +1)

Thank you for the vote of confidence and the invite to the game. I am looking forward to joining you all soon! I have read through the game play thread and I am open to suggestions on how to assimilate quickly. I plan to come in more as a type B/support priestess than a leader. Looking to the anti paladin and inquisitor for guidance. Does that sound good?

Spooky:

1)Would it be OK to ask the party which scrolls they would like for me to start the game with and scribe them before I join? I already plan to have Lesser Restoration x 2, Obscuring Mist, and Comprehend Language x 2.
2)Could we RP in spoilers before I meet up with the group to get my feet under me and enter the game with a feel for the character and her role?


That's acceptable. It'll require some out-of-book writing though so I'll have to save it for "the morning" when I'm more awake.


Female Tiefling Cleric (Theologian/Fiendish Vessel)/2 (HP: 19/19; AC18; FF17; T11; F+5, R+1, W+7; Perc: +14, Init +1)
Spooky GM wrote:
That's acceptable. It'll require some out-of-book writing though so I'll have to save it for "the morning" when I'm more awake.

I'm headed to bed as well. ;) Night!

What scrolls would you all like for me to start with? I am already planing:
Lesser Restoration x 2
Obscuring Mist
Comprehend Language x 2


Male Ifrit Master Summoner 2 HP: 20/20 | Init +10 | Per: -1 | AC:16_T:12_FF:14 | F:+2_R:+2_W:+2 | Eidolon HP: 11/11 | Init +1 | Per: +12 | AC:15_T:11_FF:_14 | Claw x2 +4 1d4+3(10ft reach)

Sorry I didn't vote. I've had a busy last few days, and things won't really get back to being normal until tomorrow. Plus, I'm terrible at making choices like that.


No worries, Raymond. Honestly I just needed that fifth person to see how things were going down.


1 person marked this as a favorite.
Male Human Wizard 2 AC 11 T 11; FF 10; CMD 12 HP 13; Currently 13; Concentration +6 FORT +2 REFL +1 WILL +4

Welcome to the party Tatiana!

I like your spell selection for the scrolls here. Very useful to have in reserve. What do you think about adding a Hypnotism scroll to the mix as well?

51 to 100 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Wrath of the Righteous - This City is Ours Discussion All Messageboards

Want to post a reply? Sign in.