Way of the Wicked (Group 2) (Inactive)

Game Master Whack-a-Rogue

"Lord's Dalliance" Inn
Aldencross
Ambush

Loot Tracker


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Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hi all,

Just to let you know that things have changed – yet again – but this time in a good way: as of tomorrow (Monday) I'm taking on a different set of responsibilities, which are more in line with what I want to do and will leave me with lots more time to do other stuff outside work.

Thanks for bearing with me over the last couple months, it's been fraught but it's now not my problem any longer. I look forward to getting back to doing some proper posting with you all!


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

BTW, YBD - according to the SRD, Knowledge (arcana) is for constructs; knowledge (engineering) is for robots and suchlike.

Are you intending to house-rule it that engineering is needed for constructs? I'm just thinking ahead to what knowledge skills I'm going to need.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Hu, weird, I would have assumed engineering would be constructs, robots, and their ilk.
But I suppose with planes being the catch-all for summoned stuff, that would leave a very limited portfolio for actual arcana.

Then again KN Arcana has tons of other uses...

Also, congrats, Hecate...I failed to say so last week :)


Constructs aren't considered to be mechanical? That's weird. I've always classed identifying them under Know(engineering). Know(arcana) is versatile enough as it is. ;-)

Thanks for pointing out my unintentional houserule. And congrats. XD


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Thanks! Going well so far.

OK, so I need to put skill points into more knowledge skills. No problem - the Cardinal has a library, right? :)

Agree with Know(arcana) being versatile enough already. Know(engineering) makes sense.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

So... we doing this then?


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Yep, just started college.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Yeah, lets go! :)


Sorry about the delay; I work in the public school system, and it's already shaping up to be a crazy year.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Saranda - looks like maybe the autocorrect messed up what you wanted to say?

Anyway, I vote we move on and let the dead rest in peace. Hecate will just have to restrain her curiosity this time (and I get how much she must wind Robin up, they have a good dynamic...)


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none
Hecate Reeve wrote:
Anyway, I vote we move on and let the dead rest in peace. Hecate will just have to restrain her curiosity this time (and I get how much she must wind Robin up, they have a good dynamic...)

I agree, and am glad you see it the same way!

Just wanted to make certain you know IF Robin snaps, does something rushed(like back when her shackles were opened and she instantly started blasting), or says something offensive, it's because of that duality. _I_ like Hecate.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

DAMN YOU AUTO CORRECT!!!!!


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None
Robin Weaver wrote:

I agree, and am glad you see it the same way!

Just wanted to make certain you know IF Robin snaps, does something rushed(like back when her shackles were opened and she instantly started blasting), or says something offensive, it's because of that duality. _I_ like Hecate.

I like Robin, too - her impulsive decision-making makes a good foil for Hecate's overthinking caution.


Has everyone decided on a plan?


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Leave asap, I think. Without trying to find out what the coffins contain - much to Hecate's disappointment.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Aye, we attempt to progress...not burnifying anything...for now ^_^


Meanwhile, the other group is dressed as Mitran soldiers and are in the middle of an awkward, lie-filled conversation with Sir Balin. ;-)
---------------------------------------------
I'll give it a little time to see if Saranda wants to say/do anything before I roll initiative.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Hehe, I would gladly have conversed with him. Hopefully while using telepathy to tell Sandara and Hecate my plan.
Which basically consisted of getting them to return to grumblejack under a pretext, while talking with him in the undead room, then make things dark, slam the door, and run past the shroom.
Then see who won and mop up.
*shrug* And there I felt my choice of Mitran Cleric Kit actually was going to be relevant for a moment. ^_^ But I guess not only Robin is prone to rushed actions ;)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

I didn't realise I was that recognisable...! Oh well, good to know now rather than later.

And Robin, I like your plan. Using Darkness spells like that is a nice trick. Next time... :)


Heh. XD Your group also missed something useful in a previous room, so I was expecting this to go south fast. On the other hand, you avoided setting off either of the alarms, so Sir Balin wasn't expecting you.

EDIT: @Hecate - Robin can pass for a slave, but you're dressed too nicely. Therefore, you're clearly allied with (obviously an evil mage) Saranda. ;-)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Damn - so Hecate's just given away that they're the Forsaken of Mitra, when he didn't know that. Oh well. At least it got the unrighteous rant out of her system, so she doesn't monologue later down the line when something needs doing quickly... ^_^

Villains. It's not as easy as it looks, you know.

EDIT - and what did we miss? Is it something we can go back for, or is that over and done?


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Bad guys really do have it rough. XD


@Hecate: Technically you could go back, but there's no point now. The torture room had a secret room where a terrified Mitran squire was hiding. He knew several details about rooms later on in the dungeon (like the shrieker mushroom and whether or not there are undead in the coffins).

The other group thoroughly searched the room, found and befriended the squire, and used him as a sacrificial lamb against the mithril cobras.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Well, we could go back and get him after everything is said and done. Unless he is dead now. Another slave would be nice for the collective, or a pet if you will XD.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Or try and learn any other secrets we may have missed that he knew about.

Problem being, of course, that we, as characters, don't know of him.
Honestly, it didn't occur to me that there could be someone hidden to use the rack on.
I would have expected to find him already placed on the rack. But in retrospect, I guess he was trapped by the thing-in-the-floor.

Also @Hecate: no worries. I just hope we survive. In fact, I mostly wanted to use the undead against him because we lack Grumble. And none of us are particularily good at tanking, with our top AC 13 and average HP of ~16-17.
This could turn bad, fast.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

We need to down him quick.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

On it!

Don't forget the Devil's Mark ability that gives you a +2 to any d20 roll; you may find it saves our hides in this one!


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None
Your Benevolent Dictator wrote:
@Hecate: Technically you could go back, but there's no point now. The torture room had a secret room where a terrified Mitran squire was hiding. He knew several details about rooms later on in the dungeon (like the shrieker mushroom and whether or not there are undead in the coffins).

Ha - I'd forgotten he was in a secret room. I thought you'd just removed him from the game out of fear for what Robin would do to him ;-)


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

What is THAT supposed to mean? *smile*
Hey, the descriptive text would have been all PG-13 -

Also, just on a note: If Hecate doesn't 5-foot step back, and I (as stated) hold my action until Saranda moved, then we force her to either stand her ground next to the paladin, OR use a withdraw action meaning no action for her.
So I gotta ask: Oversight, or deliberate?
(plus your scorpion is still around, so should probably move up and get into flanking position...)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

True - I thought I'd already posted that Hecate is stepping well away from the mêlée. Oversight on my part.

I'm holding off on the scorpion's actions so Robin can blast the knight; then, it will pounce. Also we need to see if he falls over on the grease...

Plus, your companion might want to get involved in this one.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Aye, companion will move in right after I blast him :)
Thanks on waiting for scorpion, you are right, of course, that it's better to not get the penalty for melee.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Should I do a withdraw action?


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

I dare say, that was a good round for us ^_^
If my guess at how much damage he took is right, it looks like another good round coming up, too.

Go team Evil B$@#~es!


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

also, in regards to hitting allies with spells...my companion has a good reflex save and evasion. If it's something like burning hands, go for it if you can reasonably expect to do more goodevil than harm.
Only if it's already low on HP and you could send it back with a failed save would I request to restrain yourself to let it keep tanking.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Agreed, that's a decent amount of damage to inflict over two rounds. Hope he doesn't come back for more, though; we're pretty fragile!


I'm visiting family over the weekend, so Gameplay updates will be delayed until Monday/Tuesday.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Wipe them out. All of them.

Er, I mean, have fun!


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

I gladly take the Cloak, especially considering it's a Mitran Knights cloak and I fully expect to be posing as a Mitran Cleric sometime later...

but won't someone else need it more? I'm not sure how Hecate has her Fortitude Save so high, for example...so if someone else needs it more?


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

If anything, after this we should all pose as clerics of Mitra. Be safer in the long run.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Oops, I rebuilt at level 2 and knew I'd missed something! Fort save now corrected. Still pretty good, though, for a wizard :)

Let's loot the arms and armour, we might be able to sell them later down the line; or use them to dress up an undead servitor, once I get that far...

EDIT: Posing as clerics might work, but we'll 'ping' as Evil once we hit level 5. I'll give identity some more thought. Hecate is a good forger, after all.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Well, I will have great Disguise down the line, and awesome bluff.
As such, I already settled on pretending to be with the enemy.

Was the reason for the cleric kit and Mitran stuff. A mute priest girl :)

As for pinging as evil...we should definitely try and pick up means of foiling that.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Also, with posing on the dead knight flashing a victory sign...I want a sphere-casting equivalent of taking a selfie...which I can then magically transmit to a display crystall ball for my followers. -_-


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Lol


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None
Robin Weaver wrote:
I want a sphere-casting equivalent of taking a selfie...which I can then magically transmit to a display crystall ball for my followers. -_-

A Zebub, you mean? I can bind one of those for you, have it follow you round like your own personal pod-cam thing :)


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Oh, those sound like fun! But we'd need one that has persistant memory and can replay it for multiple watchers ^_^


For a different take on it, there's a talent in the Diviner's Handbook that lets you touch an object and read its memories - including how its last owner lost it. Via crafting fun, you could convert Sir Balin's effects into a hologram projector or something. ;-)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

So, we done here? Nine lessons and out?


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

I would like to request an interpretation of this:

Magical Companion (form): Your companion’s Charisma increases by 1/2 its Hit Dice (minimum: +1). It also gains a spell pool equal to its Charisma modifier and a caster level equal to 1/2 its Hit Dice. The companion may select magic talents with its feats and treats Charisma as its casting ability modifier. With GM permission, your companion may also gain a casting tradition. A companion can never possess the Conjuration sphere.

For the protocol, the idea is to pick up a fire blast used as energy blade(including Destructive Touch drawback), and probably later Enhancement-Sphere(including Personal Magics drawback).
So it could further boost itself and get a meaningful elemental melee-attack(rather than the laughable "Elemental Creature" form of Conjuration).
Just stating the idea here so you know what I was opting for before you make a call(regarding wether it's allowed, and if so, how exactly it works(and if a casting tradition applies)).
It's relevant to know before leveling(or writing up montage) because it would occupy the companions feat and my talent for the level.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Level 3 already, awesome! Second level spells, here I come! Which ones are you going to take, Saranda? Oh, right. Sorcerer. Sorry. Forget I said anything. ;)

Robin - no idea on how YBD will rule (looks ok under RAW to me, though), but remember that your companion will have to cast defensively to land a Sphere effect in melee; and its concentration probably isn't the highest!

Agree with you that the Elemental Creature talent is pretty sucky.

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